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@luma.gl/gltools

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@luma.gl/gltools

WebGL2 API Polyfills for WebGL1 WebGLRenderingContext


Version published
Weekly downloads
154K
decreased by-1.72%
Maintainers
7
Weekly downloads
 
Created

What is @luma.gl/gltools?

@luma.gl/gltools is a package that provides a set of tools and utilities for working with WebGL. It is part of the luma.gl suite, which is designed to simplify the process of creating high-performance WebGL applications. The package includes utilities for managing WebGL contexts, handling shaders, and working with textures and buffers.

What are @luma.gl/gltools's main functionalities?

WebGL Context Management

This feature allows you to create and manage WebGL contexts easily. The `createGLContext` function initializes a WebGL context, which is essential for rendering graphics using WebGL.

const {createGLContext} = require('@luma.gl/gltools');
const gl = createGLContext();

Shader Compilation

This feature provides utilities for compiling shaders. The `compileShader` function takes a WebGL context, shader type, and shader source code, and returns a compiled shader object.

const {compileShader} = require('@luma.gl/gltools');
const vertexShaderSource = '...';
const fragmentShaderSource = '...';
const vertexShader = compileShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);

Texture Management

This feature simplifies the process of creating and managing textures. The `createTexture` function creates a WebGL texture object from an image or other data source.

const {createTexture} = require('@luma.gl/gltools');
const texture = createTexture(gl, {data: image, width: 256, height: 256});

Buffer Management

This feature provides utilities for creating and managing WebGL buffers. The `createBuffer` function initializes a WebGL buffer with the provided data.

const {createBuffer} = require('@luma.gl/gltools');
const buffer = createBuffer(gl, new Float32Array([0, 0, 1, 1, 2, 2]));

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Package last updated on 02 May 2023

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