string-to-color
string-to-color is a library that deterministically generates an HSL color based on a given string.
It's useful for generating consistent colors for user avatars, boxes, and other visualizations where you need
a color that is unique to a specific input value.
The generated colors are also customizable, allowing you to tweak the saturation, lightness, and alpha values of the generated color to suit your needs and match your design.
Tree shaking is supported too, allowing for more efficient bundling of your code.
Check out the live demo of the library to see it in action!
The source code for the demo is available here
Installation
To install the library, use your favorite package manager:
npm install @marko19907/string-to-color
yarn add @marko19907/string-to-color
pnpm add @marko19907/string-to-color
Usage
Generating a color
The library provides two functions, generateColor()
and generateSecondaryColor()
, that generate HSL colors from a given string.
import { generateColor, generateSecondaryColor } from "@marko19907/string-to-color";
const username = "JohnDoe";
const primaryColor = generateColor(username);
const secondaryColor = generateSecondaryColor(username);
There's an RGB version of the functions as well, generateColorRGB()
and generateSecondaryColorRGB()
, that generate RGB colors instead of HSL colors.
import { generateColorRGB, generateSecondaryColorRGB } from "@marko19907/string-to-color";
Use the HSL functions if you need to generate a color, and use the RGB functions if you really need to generate a color in RGB format.
The RGB functions convert the generated HSL color to RGB, so they are slightly slower than the HSL functions and might lose some precision in the conversion.
Color Options
All functions accept an optional ColorOptions
object that can be used to customize the
saturation, lightness, and alpha values of the generated color.
const options = { saturation: 50, lightness: 75, alpha: 100 };
const primaryColor = generateColor(username, options);
If no options are provided, the default values of saturation: 75
, lightness: 50
, and alpha: 100
are used.
It is also possible to just provide a subset of the options, and the rest will be filled in with the default values.
const color = generateColor("abc", { saturation: 80 });
Shorthand options are also supported.
const color = generateColor("abc", { s: 80 });
Note: The full property names take precedence over the shorthand options if both are provided.
One can also call the function without any custom options like this. The rest will be filled in with the default values.
const color = generateColor("abc");
Generating a gradient
The library also provides a function, generateGradient()
, that generates a gradient from a given string.
import { generateGradient } from "@marko19907/string-to-color";
const username = "JohnDoe";
const gradient = generateGradient(username);
The gradient is generated using the generateColor()
and generateSecondaryColor()
functions, and is returned as a string in the format linear-gradient(45deg, primaryColor, secondaryColor)
.
The function accepts an optional angle parameter that sets the angle of the gradient, and two optional ColorOptions objects that can be used to customize each of the colors of the gradient.
const options = { saturation: 50, lightness: 75, alpha: 100 };
const secondaryOptions = { saturation: 100, lightness: 75, alpha: 100 };
const gradient = generateGradient(username, 90, options, secondaryOptions);
If no options are provided, the default values of angle: 45
, saturation: 75
, lightness: 50
, and alpha: 100
are used for both colors of the gradient.
Using a Custom PRNG Algorithm
If you'd like to customize the PRNG algorithm used to generate the colors, you can easily do so.
import { Alea, generateColor } from "@marko19907/string-to-color";
const username = "JohnDoe";
const primaryColor = generateColor(username, { algorithm: Alea });
This example imports the Alea
algorithm from the library, then passes it as an option to the generateColor
function.
The library will use the custom algorithm to generate the color.
You can replace the Alea
algorithm with any other algorithm from the library or even pass your own custom PRNG algorithm.
Usage with React and useMemo()
If you're using string-to-color in a React application, you can use the useMemo()
hook to avoid unnecessary re-renders and improve performance.
Here's an example of generating a primary color based on a user's id using useMemo():
import { useMemo } from "react";
import { generateColor } from "@marko19907/string-to-color";
function Avatar({ user }) {
const primaryColor = useMemo(() => {
return generateColor(user.id);
}, [user]);
return (
<div style={{ backgroundColor: primaryColor }}>
{user.name}
</div>
);
}
Performance
Performance of the library depends on the chosen PRNG (Pseudo Random Number Generator) algorithm.
A range of algorithms with different performance characteristics are provided, and the user can choose the one that best suits their needs.
Below is a table comparing the relative speed of each algorithm.
Algorithm | Speed |
---|
Alea | ★★★★★ Very Fast |
Arc4 | ★★☆☆☆ Slow |
Tychei | ★★★★☆ Fast |
Xor128 | ★★★★★ Very Fast |
Xor4096 | ★★★★☆ Fast |
Xorshift7 | ★★★☆☆ Medium |
Xorwow | ★★★★☆ Fast |
These are rough estimates, and actual performance may vary.
For more detailed performance data and comparisons of the PRNG algorithms, refer to the seedrandom repository.
When using the library in a React application, you can further improve performance by using the useMemo()
hook to avoid unnecessary re-renders.
See the "Usage with React and useMemo()" section in the README for an example.
Other frameworks might offer a similar feature to React’s useMemo()
hook.
Acknowledgments
The PRNG algorithms used in this library are sourced from the seedrandom library,
and the ES module port is provided by the esm-seedrandom library.
This repository is based on a template by Matt Pocock.
The template can be found in this repository mattpocock/pkg-demo
License
This project is licensed under the MIT License. See the LICENSE file for details
Contributing
Pull requests and bug reports are welcome!