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@ngu/carousel
Advanced tools
Angular Universal carousel
Note: This carousel doesn't include any CSS. go and customize CSS for buttons, items except ngucarousel and ngucarousel-inner
Demo available Here
Angular Version | ngu-carousel Version |
---|---|
Angular >= 18 | npm i --save @ngu/carousel@latest |
Angular >= 17 | npm i --save @ngu/carousel@9.0.0 |
Angular >= 16 standalone | npm i --save @ngu/carousel@8.0.0 |
Angular >= 16 | npm i --save @ngu/carousel@7.2.0 |
Angular >= 15 | npm i --save @ngu/carousel@7.0.0 |
Angular >= 14 | npm i --save @ngu/carousel@6.0.0 |
Angular >= 13 | npm i --save @ngu/carousel@5.0.0 |
Angular >= 12 | npm i --save @ngu/carousel@4.0.0 |
Angular >= 10 | npm i --save @ngu/carousel@3.0.2 |
Angular = 9 | npm i --save @ngu/carousel@2.1.0 |
Angular < 9 | npm i --save @ngu/carousel@1.5.5 |
npm install @ngu/carousel --save
Include CarouselModule in your app module:
import {
NguCarousel,
NguCarouselDefDirective,
NguCarouselNextDirective,
NguCarouselPrevDirective,
NguItemComponent
} from '@ngu/carousel';
@NgModule({
imports: [
NguCarousel,
NguTileComponent,
NguCarousel,
NguCarouselDefDirective,
NguCarouselNextDirective,
NguCarouselPrevDirective,
NguItemComponent
]
})
export class AppModule {}
OR
@Component({
imports: [
NguCarousel,
NguTileComponent,
NguCarousel,
NguCarouselDefDirective,
NguCarouselNextDirective,
NguCarouselPrevDirective,
NguItemComponent
],
standalone: true
})
export class AppComponent {}
Now ngu-carousel supports touch with the help of hammerjs
Import hammerjs in main.ts
file
import 'hammerjs';
Then use in your component:
import { Component, OnInit } from '@angular/core';
import { NguCarouselConfig } from '@ngu/carousel';
@Component({
selector: 'sample',
template: `
<ngu-carousel #myCarousel [inputs]="carouselTile" [dataSource]="carouselTileItems">
<ngu-tile *nguCarouselDef="let item; let i = index">
<ngu-carousel #myCarousel [inputs]="carouselTile" (carouselLoad)="carouselTileLoad(i)" [dataSource]="carouselTiles[i]">
<ngu-tile *nguCarouselDef="let item; let j = index">
<div class="tile" [style.background]="'url(' + item + ')'" style="min-height: 200px">
<h1>{{j}}</h1>
</div>
</ngu-tile>
<button NguCarouselPrev class="leftRs" [style.opacity]="myCarousel.isFirst() ? 0.5:1"><</button>
<button NguCarouselNext class="rightRs" [style.opacity]="myCarousel.isLast() ? 0.5:1">></button>
<ul class="myPoint" NguCarouselPoint>
<li *ngFor="let j of myCarousel.pointNumbers(); let j = index" [class.active]="j==myCarousel.activePoint()" (click)="myCarousel.moveTo(j)"
[style.background]="'url(' + carouselTileItems[j] + ')'"></li>
</ul>
</ngu-carousel>
</ngu-tile>
<button NguCarouselPrev class="leftRs" [style.opacity]="myCarousel.isFirst() ? 0.5:1"><</button>
<button NguCarouselNext class="rightRs" [style.opacity]="myCarousel.isLast() ? 0.5:1">></button>
<ul class="myPoint" NguCarouselPoint>
<li *ngFor="let i of myCarousel.pointNumbers(); let i = index" [class.active]="i==myCarousel.activePoint()" (click)="myCarousel.moveTo(i)"
[style.background]="'url(' + carouselTileItems[i] + ')'"></li>
</ul>
</ngu-carousel>
`,
})
export class SampleComponent implements OnInit {
imgags = [
'assets/bg.jpg',
'assets/car.png',
'assets/canberra.jpg',
'assets/holi.jpg'
];
public carouselTileItems: Array<any> = [0, 1, 2, 3, 4, 5];
public carouselTiles = {
0: [],
1: [],
2: [],
3: [],
4: [],
5: []
};
public carouselTile: NguCarouselConfig = {
grid: { xs: 1, sm: 1, md: 3, lg: 3, xl:3, all: 0 },
slide: 3,
speed: 250,
point: {
visible: true
},
load: 2,
velocity: 0,
touch: true,
easing: 'cubic-bezier(0, 0, 0.2, 1)'
};
constructor() {}
ngOnInit() {
this.carouselTileItems.forEach(el => {
this.carouselTileLoad(el);
});
}
public carouselTileLoad(j) {
// console.log(this.carouselTiles[j]);
const len = this.carouselTiles[j].length;
if (len <= 30) {
for (let i = len; i < len + 15; i++) {
this.carouselTiles[j].push(
this.imgags[Math.floor(Math.random() * this.imgags.length)]
);
}
}
}
}
export class NguCarouselStore {
type: string;
deviceType: DeviceType;
token: string;
items: number;
load: number;
deviceWidth: number;
carouselWidth: number;
itemWidth: number;
visibleItems: ItemsControl;
slideItems: number;
itemWidthPer: number;
itemLength: number;
currentSlide: number;
easing: string;
speed: number;
transform: Transfrom;
loop: boolean;
dexVal: number;
touchTransform: number;
touch: Touch;
isEnd: boolean;
isFirst: boolean;
isLast: boolean;
RTL: boolean;
vertical: Vertical;
}
export type DeviceType = 'xs' | 'sm' | 'md' | 'lg' | 'xl' | 'all';
export class ItemsControl {
start: number;
end: number;
}
export class Vertical {
enabled: boolean;
height: number;
}
export class Touch {
active?: boolean;
swipe: string;
velocity: number;
}
export class NguCarouselConfig {
grid: Transfrom;
gridBreakpoints?: Breakpoints;
slide?: number;
speed?: number;
interval?: CarouselInterval;
animation?: Animate;
point?: Point;
type?: string;
load?: number;
custom?: Custom;
loop?: boolean;
touch?: boolean;
easing?: string;
RTL?: boolean;
button?: NguButton;
vertical?: Vertical;
velocity?: number;
}
export class Grid {
xs: number;
sm: number;
md: number;
lg: number;
xl: number;
all: number;
}
export interface Point {
visible: boolean;
hideOnSingleSlide?: boolean;
}
export type Custom = 'banner';
export type Animate = 'lazy';
| Command | Type | Required | Description |
| ------------------------- | ------------- | -------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------- |
| grid
| Object | Yes | xs - mobile, sm - tablet, md - desktop, lg - large desktops, xl - extra large desktops, all - fixed width (When you use all make others 0 and vice versa) |
| gridBreakpoints
| Object | optional | Determines the browser width in pixels that the grid displays the intended number of tiles.
default: {sm: 768, md: 992, lg: 1200, xl: 1200}
|
| slide
| number | optional | It is used to slide the number items on click |
| speed
| milliseconds | optional | It is used for time taken to slide the number items |
| interval
| milliseconds | optional | It is used to make the carousel auto slide with given value. interval defines the interval between slides |
| load
| number | optional | It is used to load the items similar to pagination. The carousel will trigger the carouselLoad function to load another set of items. It will help you to improve the performance of the app.(carouselLoad)="myfunc($event)"
|
| point.visible
| boolean | optional | It is used to indicate no. of slides and also shows the current active slide. |
| point.hideOnSingleSlide
| boolean | optional | It is used to hide the point indicator when slide is less than one. |
| touch
| boolean | optional | It is used to active touch support to the carousel. |
| easing
| string | optional | It is used to define the easing style of the carousel. Only define the ease name without any timing like ease
,ease-in
|
| loop
| boolean | optional | It is used to loop the ngu-item | ngu-tile
. It must be true for interval
|
| animation
| string | optional | It is used to animate the sliding items. currently it only supports lazy
. more coming soon and also with custom CSS animation option |
| custom
| string | optional | It is you to define the purpose of the carousel. Currently, it only supports banner
. |
| RTL
| boolean | optional | This option enables the rtl
direction and acts as rtl. By default it is set to ltr
|
| vertical.enabled
| boolean | optional | This option enables the vertical
direction |
| vertical.height
| number | optional | This option is used to set the height of the carousel |
<ul class="ngucarouselPoint">
<li *ngFor="let i of pointNumbers; let i = index" [class.active]="i==pointers"></li>
</ul>
This is HTML I'm using in the carousel. Add your own CSS according to this elements in pointStyles
. check below guide for more details.
<ngu-carousel [inputs]="carouselBanner" (onMove)="onmoveFn($event)" (carouselLoad)="loadItemsFn()">
</ngu-carousel>
inputs
is an Input
and It accepts NguCarouselConfig
.onMove
is an Output
which triggered on every slide before start and it will emit $event
as NguCarouselStore
object.carouselLoad
is an Output
which triggered when slide reaches the end on items based on inputs load
.import { Component } from '@angular/core';
import { NguCarousel, NguCarouselStore } from '@ngu/carousel';
@Component({
selector: 'app-carousel',
template: `
<ngu-carousel [inputs]="carouselBanner" (onMove)="onmoveFn($event)">
<ngu-item NguCarouselItem class="bannerStyle">
<h1>1</h1>
</ngu-item>
<ngu-item NguCarouselItem class="bannerStyle">
<h1>2</h1>
</ngu-item>
<ngu-item NguCarouselItem class="bannerStyle">
<h1>3</h1>
</ngu-item>
<button NguCarouselPrev class="leftRs"><</button>
<button NguCarouselNext class="rightRs">></button>
</ngu-carousel>
`,
styles: [
`
.bannerStyle h1 {
background-color: #ccc;
min-height: 300px;
text-align: center;
line-height: 300px;
}
.leftRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, 0.3);
border-radius: 999px;
left: 0;
}
.rightRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, 0.3);
border-radius: 999px;
right: 0;
}
`
]
})
export class Sample implements OnInit {
ngOnInit() {
this.carouselBanner = {
grid: { xs: 1, sm: 1, md: 1, lg: 1, xl: 1, all: 0 },
slide: 1,
speed: 400,
interval: {
timing: 3000,
initialDelay: 1000
},
point: {
visible: true
},
load: 2,
loop: true,
touch: true
};
}
/* It will be triggered on every slide*/
onmoveFn(data: NguCarouselStore) {
console.log(data);
}
}
import { Component } from '@angular/core';
import { NguCarousel, NguCarouselConfig } from '@ngu/carousel';
@Component({
selector: 'app-carousel',
template: `
<ngu-carousel [inputs]="carouselBanner" (onMove)="onmoveFn($event)">
<ngu-item NguCarouselItem class="bannerStyle">
<h1>1</h1>
</ngu-item>
<ngu-item NguCarouselItem class="bannerStyle">
<h1>2</h1>
</ngu-item>
<ngu-item NguCarouselItem class="bannerStyle">
<h1>3</h1>
</ngu-item>
<button NguCarouselPrev class="leftRs"><</button>
<button NguCarouselNext class="rightRs">></button>
</ngu-carousel>
`,
styles: [
`
.bannerStyle h1 {
background-color: #ccc;
min-height: 300px;
text-align: center;
line-height: 300px;
}
.leftRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, 0.3);
border-radius: 999px;
left: 0;
}
.rightRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, 0.3);
border-radius: 999px;
right: 0;
}
.ngucarouselPoint {
list-style-type: none;
text-align: center;
padding: 12px;
margin: 0;
white-space: nowrap;
overflow: auto;
position: absolute;
width: 100%;
bottom: 20px;
left: 0;
box-sizing: border-box;
}
.ngucarouselPoint li {
display: inline-block;
border-radius: 999px;
background: rgba(255, 255, 255, 0.55);
padding: 5px;
margin: 0 3px;
transition: 0.4s ease all;
}
.ngucarouselPoint li.active {
background: white;
width: 10px;
}
`
]
})
export class Sample implements OnInit {
ngOnInit() {
this.carouselBanner = {
grid: { xs: 1, sm: 1, md: 1, lg: 1, xl: 1, all: 0 },
slide: 1,
speed: 400,
interval: 4000,
point: {
visible: true
},
load: 2,
loop: true,
touch: true, // touch is not currently in active for vertical carousel, will enable it in future build
vertical: {
enabled: true,
height: 400
}
};
}
/* It will be triggered on every slide*/
onmoveFn(data: NguCarousel) {
console.log(data);
}
}
import { Component } from '@angular/core';
import { NguCarousel, NguCarouselConfig } from '@ngu/carousel';
@Component({
selector: 'app-carousel',
template: `
<ngu-carousel #carousel
[inputs]="carouselTile"
(carouselLoad)="carouselTileLoad($event)">
<ngu-tile NguCarouselItem *ngFor="let Tile of carouselTileItems">
<h1>{{Tile + 1}}</h1>
</ngu-tile>
<button NguCarouselPrev class='leftRs'><</button>
<button NguCarouselNext class='rightRs'>></button>
</ngu-carousel>
<button (click)="resetFn()">Reset</button>
`,
styles: [`
h1{
min-height: 200px;
background-color: #ccc;
text-align: center;
line-height: 200px;
}
.leftRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, .3);
border-radius: 999px;
left: 0;
}
.rightRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, .3);
border-radius: 999px;
right: 0;
}
`]
})
export class Sample implements OnInit {
private carouselToken: string;
public carouselTileItems: Array<any>;
public carouselTile: NguCarouselConfig;
@ViewChild('carousel') carousel: NguCarousel;
constructor() { }
ngOnInit(){
this.carouselTileItems = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13];
this.carouselTile = {
grid: {xs: 2, sm: 3, md: 3, lg: 5, xl:5, all: 0},
slide: 2,
speed: 400,
animation: 'lazy',
point: {
visible: true
},
load: 2,
touch: true,
easing: 'ease'
}
}
initDataFn(key: NguCarouselStore) {
this.carouselToken = key.token;
}
resetFn() {
this.carousel.reset(this.carouselToken);
}
moveToSlide() {
this.carousel.moveToSlide(this.carouselToken, 2, false);
}
public carouselTileLoad(evt: any) {
const len = this.carouselTileItems.length
if (len <= 30) {
for (let i = len; i < len + 10; i++) {
this.carouselTileItems.push(i);
}
}
}
// carouselLoad will trigger this function when your load value reaches
// it helps to load the data by parts to increase the performance of the app
// must use feature to all carousel
}
import { Component } from '@angular/core';
import { NguCarousel } from '@ngu/carousel';
@Component({
selector: 'app-carousel',
template: `
<ngu-carousel
[inputs]="carouselTile"
(carouselLoad)="carouselTileLoad($event)">
<ngu-tile NguCarouselItem *ngFor="let Tile of carouselTileItems">
<h1>{{Tile + 1}}</h1>
</ngu-tile>
<button NguCarouselPrev class='leftRs'><</button>
<button NguCarouselNext class='rightRs'>></button>
</ngu-carousel>
`,
styles: [`
h1{
min-height: 200px;
background-color: #ccc;
text-align: center;
line-height: 200px;
}
.leftRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, .3);
border-radius: 999px;
left: 0;
}
.rightRs {
position: absolute;
margin: auto;
top: 0;
bottom: 0;
width: 50px;
height: 50px;
box-shadow: 1px 2px 10px -1px rgba(0, 0, 0, .3);
border-radius: 999px;
right: 0;
}
`]
})
export class Sample implements OnInit {
public carouselTileItems: Array<any>;
public carouselTile: NguCarousel;
ngOnInit(){
this.carouselTileItems = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13];
this.carouselTile = {
grid: {xs: 2, sm: 3, md: 3, lg: 5, xl:5, all: 0},
slide: 2,
speed: 400,
animation: 'lazy',
point: {
visible: true,
pointStyles: `
.ngucarouselPoint {
list-style-type: none;
text-align: center;
padding: 12px;
margin: 0;
white-space: nowrap;
overflow: auto;
box-sizing: border-box;
}
.ngucarouselPoint li {
display: inline-block;
border-radius: 50%;
border: 2px solid rgba(0, 0, 0, 0.55);
padding: 4px;
margin: 0 3px;
transition-timing-function: cubic-bezier(.17, .67, .83, .67);
transition: .4s;
}
.ngucarouselPoint li.active {
background: #6b6b6b;
transform: scale(1.2);
}
`
},
load: 2,
touch: true,
easing: 'ease'
}
}
public carouselTileLoad(evt: any) {
const len = this.carouselTileItems.length
if (len <= 30) {
for (let i = len; i < len + 10; i++) {
this.carouselTileItems.push(i);
}
}
}
// carouselLoad will trigger this function when your load value reaches
// it helps to load the data by parts to increase the performance of the app
// must use feature to all carousel
}
MIT license.
FAQs
Angular Universal carousel
The npm package @ngu/carousel receives a total of 10,880 weekly downloads. As such, @ngu/carousel popularity was classified as popular.
We found that @ngu/carousel demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
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