treeData (required) | object[] | Tree data with the following keys: title is the primary label for the node.
subtitle is a secondary label for the node.
expanded shows children of the node if true, or hides them if false. Defaults to false.
children is an array of child nodes belonging to the node.
Example: [{title: 'main', subtitle: 'sub'}, { title: 'value2', expanded: true, children: [{ title: 'value3') }] }] |
onChange (required) | func | Called whenever tree data changed. Just like with React input elements, you have to update your own component's data to see the changes reflected. ( treeData: object[] ): void
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getNodeKey (recommended) | func | Specify the unique key used to identify each node and generate the path array passed in callbacks. With a setting of getNodeKey={({ node }) => node.id} , for example, in callbacks this will let you easily determine that the node with an id of 35 is (or has just become) a child of the node with an id of 12 , which is a child of ... and so on. It uses defaultGetNodeKey by default, which returns the index in the tree (omitting hidden nodes).({ node: object, treeIndex: number }): string or number
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generateNodeProps | func | Generate an object with additional props to be passed to the node renderer. Use this for adding buttons via the buttons key, or additional style / className settings.({ node: object, path: number[] or string[], treeIndex: number, lowerSiblingCounts: number[], isSearchMatch: bool, isSearchFocus: bool }): object
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onMoveNode | func | Called after node move operation. ({ treeData: object[], node: object, nextParentNode: object, prevPath: number[] or string[], prevTreeIndex: number, nextPath: number[] or string[], nextTreeIndex: number }): void
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onVisibilityToggle | func | Called after children nodes collapsed or expanded. ({ treeData: object[], node: object, expanded: bool, path: number[] or string[] }): void
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onDragStateChanged | func | Called when a drag is initiated or ended. ({ isDragging: bool, draggedNode: object }): void
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maxDepth | number | Maximum depth nodes can be inserted at. Defaults to infinite. |
rowDirection | string | Adds row direction support if set to 'rtl' Defaults to 'ltr' . |
canDrag | func or bool | Return false from callback to prevent node from dragging, by hiding the drag handle. Set prop to false to disable dragging on all nodes. Defaults to true . ({ node: object, path: number[] or string[], treeIndex: number, lowerSiblingCounts: number[], isSearchMatch: bool, isSearchFocus: bool }): bool
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canDrop | func | Return false to prevent node from dropping in the given location. ({ node: object, prevPath: number[] or string[], prevParent: object, prevTreeIndex: number, nextPath: number[] or string[], nextParent: object, nextTreeIndex: number }): bool
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canNodeHaveChildren | func | Function to determine whether a node can have children, useful for preventing hover preview when you have a canDrop condition. Default is set to a function that returns true . Functions should be of type (node): bool . |
theme | object | Set an all-in-one packaged appearance for the tree. See the Themes section for more information. |
searchMethod | func | The method used to search nodes. Defaults to defaultSearchMethod , which uses the searchQuery string to search for nodes with matching title or subtitle values. NOTE: Changing searchMethod will not update the search, but changing the searchQuery will.({ node: object, path: number[] or string[], treeIndex: number, searchQuery: any }): bool
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searchQuery | string or any | Used by the searchMethod to highlight and scroll to matched nodes. Should be a string for the default searchMethod , but can be anything when using a custom search. Defaults to null . |
searchFocusOffset | number | Outline the <searchFocusOffset >th node and scroll to it. |
onlyExpandSearchedNodes | boolean | Only expand the nodes that match searches. Collapses all other nodes. Defaults to false . |
searchFinishCallback | func | Get the nodes that match the search criteria. Used for counting total matches, etc. (matches: { node: object, path: number[] or string[], treeIndex: number }[]): void
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dndType | string | String value used by react-dnd (see overview at the link) for dropTargets and dragSources types. If not set explicitly, a default value is applied by react-sortable-tree for you for its internal use. NOTE: Must be explicitly set and the same value used in order for correct functioning of external nodes |
shouldCopyOnOutsideDrop | func or bool | Return true, or a callback returning true, and dropping nodes to react-dnd drop targets outside of the tree will not remove them from the tree. Defaults to false . ({ node: object, prevPath: number[] or string[], prevTreeIndex: number, }): bool
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style | object | Style applied to the container wrapping the tree (style defaults to {height: '100%'} ) |
innerStyle | object | Style applied to the inner, scrollable container (for padding, etc.) |
className | string | Class name for the container wrapping the tree |
slideRegionSize | number | Size in px of the region near the edges that initiates scrolling on dragover. Defaults to 100 . |
scaffoldBlockPxWidth | number | The width of the blocks containing the lines representing the structure of the tree. Defaults to 44 . |
nodeContentRenderer | any | Override the default component (NodeRendererDefault ) for rendering nodes (but keep the scaffolding generator). This is a last resort for customization - most custom styling should be able to be solved with generateNodeProps , a theme or CSS rules. If you must use it, is best to copy the component in node-renderer-default.tsx to use as a base, and customize as needed. |
placeholderRenderer | any | Override the default placeholder component (PlaceholderRendererDefault ) which is displayed when the tree is empty. This is an advanced option, and in most cases should probably be solved with a theme or custom CSS instead. |
virtuosoProps | object | Properties to set directly on the underlying Virtuoso component. |
virtuosoRef | ref | A Ref via which to access the underlying Virtuoso component's methods. |