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@nothing-but/utils - npm Package Compare versions

Comparing version 0.2.0 to 0.2.2

dist/chunk/77EWK6YV.js

6

dist/array/index.js

@@ -1,7 +0,7 @@

export { binaryInsert, binaryInsertUnique, binaryInsertWith, binarySearch, binarySearchWith, deduped, equals, includesSameMembers, mutateFilter, pickRandom, pickRandomExclidingOne, randomIterate, remove, wrap } from '../chunk/TULCZLWC.js';
export { binaryInsert, binaryInsertUnique, binaryInsertWith, binarySearch, binarySearchWith, deduped, equals, includesSameMembers, mutateFilter, pickRandom, pickRandomExclidingOne, randomIterate, remove, wrap } from '../chunk/HSNCKYHC.js';
import '../chunk/OZRPOR2F.js';
import '../chunk/I42HF3LR.js';
import '../chunk/77EWK6YV.js';
import '../chunk/233FGWLT.js';
import '../chunk/PSUTF5FZ.js';
import '../chunk/UVHYI4PJ.js';
import '../chunk/5ZKAE4VZ.js';
import '../chunk/QR25BPRP.js';

@@ -5,3 +5,3 @@ export { a as array } from '../array-2ae64097.js';

export { m as misc } from '../misc-515f5ec0.js';
export { t as trig } from '../trig-3450e0d6.js';
export { t as trig } from '../trig-3bf85b12.js';
export { t as types } from '../types-053e3c12.js';

@@ -1,7 +0,7 @@

export { array_exports as array } from '../chunk/TULCZLWC.js';
export { array_exports as array } from '../chunk/HSNCKYHC.js';
export { ease_exports as ease } from '../chunk/OZRPOR2F.js';
export { math_exports as math } from '../chunk/I42HF3LR.js';
export { math_exports as math } from '../chunk/77EWK6YV.js';
export { misc_exports as misc } from '../chunk/233FGWLT.js';
export { trig_exports as trig } from '../chunk/PSUTF5FZ.js';
export { trig_exports as trig } from '../chunk/UVHYI4PJ.js';
import '../chunk/5ZKAE4VZ.js';
export { types_exports as types } from '../chunk/QR25BPRP.js';

@@ -1,2 +0,2 @@

export { between, bounce, clamp, mapRange, numberEquals, random, randomFrom, randomInt, randomIntFrom, rangesIntersecting, remainder, toPercent, wrap } from '../chunk/I42HF3LR.js';
export { between, bounce, clamp, mapRange, numberEquals, random, randomFrom, randomInt, randomIntFrom, rangesIntersecting, remainder, toPercent, wrap } from '../chunk/77EWK6YV.js';
import '../chunk/5ZKAE4VZ.js';
import '../types-053e3c12.js';
export { F as Force, S as Segment, a as Vec, V as VecString, Z as ZERO, o as force, p as forceToVec, v as vec, e as vecAdd, l as vecAngle, d as vecDifference, k as vecDistance, i as vecDivide, b as vecEquals, g as vecMultiply, h as vecProduct, j as vecQuotient, m as vecRotate, n as vecRotateAround, c as vecSubtract, f as vecSum, z as zero } from '../trig-3450e0d6.js';
export { F as Force, S as Segment, a as Vector, V as VectorString, Z as ZERO, o as force, p as forceTovector, v as vector, e as vectorAdd, l as vectorAngle, d as vectorDifference, k as vectorDistance, i as vectorDivide, b as vectorEquals, g as vectorMultiply, h as vectorProduct, j as vectorQuotient, m as vectorRotate, n as vectorRotateAround, c as vectorSubtract, f as vectorSum, z as zero } from '../trig-3bf85b12.js';

@@ -1,2 +0,2 @@

export { Force, Vec, ZERO, force, forceToVec, vec, vecAdd, vecAngle, vecDifference, vecDistance, vecDivide, vecEquals, vecMultiply, vecProduct, vecQuotient, vecRotate, vecRotateAround, vecSubtract, vecSum, zero } from '../chunk/PSUTF5FZ.js';
export { Force, Vector, ZERO, force, forceTovector, vector, vectorAdd, vectorAngle, vectorDifference, vectorDistance, vectorDivide, vectorEquals, vectorMultiply, vectorProduct, vectorQuotient, vectorRotate, vectorRotateAround, vectorSubtract, vectorSum, zero } from '../chunk/UVHYI4PJ.js';
import '../chunk/5ZKAE4VZ.js';
{
"name": "@nothing-but/utils",
"version": "0.2.0",
"version": "0.2.2",
"license": "MIT",

@@ -21,7 +21,13 @@ "author": "Damian Tarnawski <gthetarnav@gmail.com>",

"type": "module",
"main": "./dist/array/index.js",
"module": "./dist/array/index.js",
"types": "./dist/array/index.d.ts",
"main": "./dist/index/index.js",
"module": "./dist/index/index.js",
"types": "./dist/index/index.d.ts",
"browser": {},
"exports": {
".": {
"import": {
"types": "./dist/index/index.d.ts",
"default": "./dist/index/index.js"
}
},
"./array": {

@@ -39,8 +45,2 @@ "import": {

},
".": {
"import": {
"types": "./dist/index/index.d.ts",
"default": "./dist/index/index.js"
}
},
"./math": {

@@ -47,0 +47,0 @@ "import": {

@@ -18,4 +18,4 @@ export const random = (max: number) => Math.random() * max

const range = max - min,
remainder = wrap(value - min, 0, 2 * range),
distance = Math.abs(remainder - range)
rem = wrap(value - min, 0, 2 * range),
distance = Math.abs(rem - range)
return max - distance

@@ -22,0 +22,0 @@ }

@@ -8,3 +8,3 @@ import type { Position } from './types'

*/
export type VecString = `(${number}, ${number})`
export type VectorString = `(${number}, ${number})`

@@ -14,3 +14,3 @@ /**

*/
export class Vec {
export class Vector {
x: number

@@ -20,3 +20,3 @@ y: number

/**
* Creates a new Vec instance.
* Creates a new vector instance.
* @param str - A string in the format `(${number}, ${number})`.

@@ -33,6 +33,6 @@ *

*/
constructor(str: VecString)
constructor(str: VectorString)
constructor(vec: Position)
constructor(x: number, y?: number)
constructor(x: number | VecString | Position, y?: number) {
constructor(x: number | VectorString | Position, y?: number) {
if (typeof x === 'string') {

@@ -54,3 +54,3 @@ const [xStr, yStr] = x.slice(1, -1).split(', ')

}
toString(): VecString {
toString(): VectorString {
return `(${this.x}, ${this.y})`

@@ -64,20 +64,20 @@ }

/**
* Creates a new Vec instance.
* Creates a new vector instance.
*/
export const vec: {
(str: VecString): Vec
(vec: Position): Vec
(x: number, y?: number): Vec
} = (...args: [any]) => new Vec(...args)
export const vector: {
(str: VectorString): Vector
(vector: Position): Vector
(x: number, y?: number): Vector
} = (...args: [any]) => new Vector(...args)
/**
* A constant Vec representing the zero vector.
* A constant vector representing the zero vector.
*/
export const ZERO = vec(0, 0)
export const ZERO = vector(0, 0)
/**
* Creates a new Vec instance representing the zero vector.
* @returns A Vec instance representing the zero vector.
* Creates a new vector instance representing the zero vector.
* @returns A vector instance representing the zero vector.
*/
export const zero = () => vec(0, 0)
export const zero = () => vector(0, 0)

@@ -87,3 +87,3 @@ /**

*/
export function vecEquals(a: Vec, b: Vec): boolean {
export function vectorEquals(a: Vector, b: Vector): boolean {
return a.x === b.x && a.y === b.y

@@ -95,3 +95,3 @@ }

*/
export function vecSubtract(a: Vec, b: Vec): void {
export function vectorSubtract(a: Vector, b: Vector): void {
a.x -= b.x

@@ -105,4 +105,4 @@ a.y -= b.y

*/
export function vecDifference(a: Vec, b: Vec): Vec {
return vec(a.x - b.x, a.y - b.y)
export function vectorDifference(a: Vector, b: Vector): Vector {
return vector(a.x - b.x, a.y - b.y)
}

@@ -113,5 +113,5 @@

*/
export function vecAdd(vec: Vec, velocity: Vec | Force | number): void
export function vecAdd(vec: Vec, x: number, y: number): void
export function vecAdd(vec: Vec, x: Vec | Force | number, y?: number): void {
export function vectorAdd(vec: Vector, velocity: Vector | Force | number): void
export function vectorAdd(vec: Vector, x: number, y: number): void
export function vectorAdd(vec: Vector, x: Vector | Force | number, y?: number): void {
if (typeof x === 'number') {

@@ -123,3 +123,3 @@ vec.x += x

if (x instanceof Force) {
x = forceToVec(x)
x = forceTovector(x)
}

@@ -134,4 +134,4 @@ vec.x += x.x

*/
export function vecSum(a: Vec, b: Vec): Vec {
return vec(a.x + b.x, a.y + b.y)
export function vectorSum(a: Vector, b: Vector): Vector {
return vector(a.x + b.x, a.y + b.y)
}

@@ -142,3 +142,3 @@

*/
export function vecMultiply(a: Vec, b: Vec | number): void {
export function vectorMultiply(a: Vector, b: Vector | number): void {
if (typeof b === 'number') {

@@ -157,4 +157,4 @@ a.x *= b

*/
export function vecProduct(a: Vec, b: Vec): Vec {
return vec(a.x * b.x, a.y * b.y)
export function vectorProduct(a: Vector, b: Vector): Vector {
return vector(a.x * b.x, a.y * b.y)
}

@@ -165,3 +165,3 @@

*/
export function vecDivide(a: Vec, b: Vec): void {
export function vectorDivide(a: Vector, b: Vector): void {
a.x /= b.x

@@ -176,4 +176,4 @@ a.y /= b.y

*/
export function vecQuotient(a: Vec, b: Vec): Vec {
return vec(a.x / b.x, a.y / b.y)
export function vectorQuotient(a: Vector, b: Vector): Vector {
return vector(a.x / b.x, a.y / b.y)
}

@@ -185,3 +185,3 @@

*/
export function vecDistance(a: Vec, b: Vec): number {
export function vectorDistance(a: Vector, b: Vector): number {
const x = a.x - b.x

@@ -196,3 +196,3 @@ const y = a.y - b.y

*/
export function vecAngle(a: Vec, b: Vec): number {
export function vectorAngle(a: Vector, b: Vector): number {
return Math.atan2(b.y - a.y, b.x - a.x)

@@ -205,3 +205,3 @@ }

*/
export function vecRotate(point: Vec, rad: number): void {
export function vectorRotate(point: Vector, rad: number): void {
const { x, y } = point,

@@ -221,3 +221,3 @@ cos = Math.cos(rad),

*/
export function vecRotateAround(point: Vec, origin: Vec, rad: number): void {
export function vectorRotateAround(point: Vector, origin: Vector, rad: number): void {
const { x, y } = point,

@@ -255,8 +255,8 @@ { x: ox, y: oy } = origin,

*/
constructor(delta_x: Vec, delta_y: Vec)
constructor(delta_x: Vector, delta_y: Vector)
constructor(distance: number, angle: number)
constructor(a: number | Vec, b: number | Vec) {
constructor(a: number | Vector, b: number | Vector) {
if (typeof a === 'object') {
this.angle = vecAngle(a, b as Vec)
this.distance = vecDistance(a, b as Vec)
this.angle = vectorAngle(a, b as Vector)
this.distance = vectorDistance(a, b as Vector)
} else {

@@ -278,3 +278,3 @@ this.distance = a

export const force: {
(a: Vec, b: Vec): Force
(a: Vector, b: Vector): Force
(distance: number, angle: number): Force

@@ -284,7 +284,7 @@ } = (...args: [any, any]) => new Force(...args)

/**
* Converts a Force object to a Vec object with x and y components.
* Converts a Force object to a vector object with x and y components.
*/
export function forceToVec(force: Force): Vec
export function forceToVec(distance: number, angle: number): Vec
export function forceToVec(distance: number | Force, angle?: number): Vec {
export function forceTovector(f: Force): Vector
export function forceTovector(distance: number, angle: number): Vector
export function forceTovector(distance: number | Force, angle?: number): Vector {
if (typeof distance === 'object') {

@@ -296,3 +296,3 @@ angle = distance.angle

const y = distance * Math.sin(angle!)
return vec(x, y)
return vector(x, y)
}

@@ -303,2 +303,2 @@

*/
export type Segment = [Vec, Vec]
export type Segment = [Vector, Vector]
import fs from 'fs'
import path from 'path'
import { defineConfig } from 'tsup-preset-solid'
import { defineConfig } from 'tsup'
import * as preset from 'tsup-preset-solid'

@@ -8,9 +9,28 @@ const src = path.resolve(__dirname, 'src')

export default defineConfig(
entries.map(entry => ({ entry: path.join(src, entry) })),
{
// Enable this to write export conditions to package.json
writePackageJson: true,
dropConsole: true,
},
)
const preset_options: preset.PresetOptions = {
entries: entries.map(entry => ({ entry: path.join(src, entry) })),
drop_console: true,
}
const CI =
process.env['CI'] === 'true' ||
process.env['CI'] === '"1"' ||
process.env['GITHUB_ACTIONS'] === 'true' ||
process.env['GITHUB_ACTIONS'] === '"1"'
export default defineConfig(config => {
const watching = !!config.watch
const parsed_options = preset.parsePresetOptions(preset_options, watching)
if (!watching && !CI) {
const package_fields = preset.generatePackageExports(parsed_options)
/*
will update ./package.json with the correct export fields
*/
preset.writePackageJson(package_fields)
}
return preset.generateTsupOptions(parsed_options)
})
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