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@nothing-but/utils - npm Package Compare versions

Comparing version 0.7.1 to 0.7.2

6

CHANGELOG.md
# @nothing-but/utils
## 0.7.2
### Patch Changes
- 69bbe07: Drop vec\_ prefix
## 0.7.1

@@ -4,0 +10,0 @@

1

dist/event.d.ts

@@ -17,2 +17,3 @@ import type { Position } from './types.js';

}, el: HTMLElement): Position;
export declare function shouldIgnoreKeydown(e: KeyboardEvent): boolean;
//# sourceMappingURL=event.d.ts.map

@@ -31,1 +31,10 @@ export const PASSIVE = { passive: true };

}
export function shouldIgnoreKeydown(e) {
return (e.ctrlKey ||
e.altKey ||
e.metaKey ||
e.shiftKey ||
e.isComposing ||
e.defaultPrevented ||
e.target !== document.body);
}

27

dist/trig.d.ts

@@ -54,7 +54,7 @@ import type { Position } from './types.js';

*/
export declare function vec_equals(a: Position, b: Position): boolean;
export declare function equals(a: Position, b: Position): boolean;
/**
* Subtracts a vector from another vector in place. The first vector is **mutated**.
*/
export declare function vec_subtract(a: Position, b: Position): void;
export declare function subtract(a: Position, b: Position): void;
/**

@@ -64,8 +64,8 @@ * Calculates the difference between two vectors.

*/
export declare function vec_difference(a: Position, b: Position): Vector;
export declare function difference(a: Position, b: Position): Vector;
/**
* Adds a vector or a force to another vector in place. The first vector is **mutated**.
*/
export declare function vec_add(vec: Position, velocity: Position | Force | number): void;
export declare function vec_add(vec: Position, x: number, y: number): void;
export declare function add(vec: Position, velocity: Position | Force | number): void;
export declare function add(vec: Position, x: number, y: number): void;
/**

@@ -75,7 +75,7 @@ * Calculates the sum of two vectors.

*/
export declare function vec_sum(a: Position, b: Position): Vector;
export declare function sum(a: Position, b: Position): Vector;
/**
* Multiplies a vector by another vector or a scalar in place. The first vector is **mutated**.
*/
export declare function vec_multiply(a: Position, b: Position | number): void;
export declare function multiply(a: Position, b: Position | number): void;
/**

@@ -85,7 +85,7 @@ * Calculates the product of two vectors.

*/
export declare function product(a: Position, b: Position): Vector;
export declare function product(a: Position, b: Position | number): Vector;
/**
* Divides a vector by another vector in place. The first vector is **mutated**.
*/
export declare function vec_divide(a: Position, b: Position): void;
export declare function divide(a: Position, b: Position): void;
/**

@@ -97,4 +97,4 @@ * Calculates the quotient of two vectors.

export declare function quotient(a: Position, b: Position): Vector;
export declare function vec_map(vec: Position, fn: (xy: number) => number): Vector;
export declare function vec_mut(vec: Position, fn: (xy: number) => number): void;
export declare function map(vec: Position, fn: (xy: number) => number): Vector;
export declare function mut(vec: Position, fn: (xy: number) => number): void;
/**

@@ -105,2 +105,3 @@ * Calculates the distance between two vectors.

export declare function distance(a: Position, b: Position): number;
export declare function average(...vectors: Position[]): Vector;
/**

@@ -115,3 +116,3 @@ * Calculates the angle between two vectors.

*/
export declare function vec_rotate(point: Vector, rad: number): void;
export declare function rotate(point: Vector, rad: number): void;
/**

@@ -124,3 +125,3 @@ * Rotates the {@link point} vector around {@link origin} by {@link rad} angle.

*/
export declare function vec_rotate_around(point: Vector, origin: Vector, rad: number): void;
export declare function rotate_around(point: Vector, origin: Vector, rad: number): void;
/**

@@ -127,0 +128,0 @@ * Represents a force with magnitude and angle in 2D space.

@@ -47,3 +47,3 @@ /**

*/
export function vec_equals(a, b) {
export function equals(a, b) {
return a.x === b.x && a.y === b.y;

@@ -54,3 +54,3 @@ }

*/
export function vec_subtract(a, b) {
export function subtract(a, b) {
a.x -= b.x;

@@ -63,6 +63,6 @@ a.y -= b.y;

*/
export function vec_difference(a, b) {
export function difference(a, b) {
return vector(a.x - b.x, a.y - b.y);
}
export function vec_add(vec, x, y) {
export function add(vec, x, y) {
if (typeof x === 'number') {

@@ -83,3 +83,3 @@ vec.x += x;

*/
export function vec_sum(a, b) {
export function sum(a, b) {
return vector(a.x + b.x, a.y + b.y);

@@ -90,3 +90,3 @@ }

*/
export function vec_multiply(a, b) {
export function multiply(a, b) {
if (typeof b === 'number') {

@@ -105,2 +105,5 @@ a.x *= b;

export function product(a, b) {
if (typeof b === 'number') {
return vector(a.x * b, a.y * b);
}
return vector(a.x * b.x, a.y * b.y);

@@ -111,3 +114,3 @@ }

*/
export function vec_divide(a, b) {
export function divide(a, b) {
a.x /= b.x;

@@ -124,6 +127,6 @@ a.y /= b.y;

}
export function vec_map(vec, fn) {
export function map(vec, fn) {
return vector(fn(vec.x), fn(vec.y));
}
export function vec_mut(vec, fn) {
export function mut(vec, fn) {
vec.x = fn(vec.x);

@@ -141,2 +144,10 @@ vec.y = fn(vec.y);

}
export function average(...vectors) {
let x = 0, y = 0;
for (const vec of vectors) {
x += vec.x;
y += vec.y;
}
return vector(x / vectors.length, y / vectors.length);
}
/**

@@ -153,3 +164,3 @@ * Calculates the angle between two vectors.

*/
export function vec_rotate(point, rad) {
export function rotate(point, rad) {
const { x, y } = point, cos = Math.cos(rad), sin = Math.sin(rad);

@@ -166,3 +177,3 @@ point.x = x * cos - y * sin;

*/
export function vec_rotate_around(point, origin, rad) {
export function rotate_around(point, origin, rad) {
const { x, y } = point, { x: ox, y: oy } = origin, cos = Math.cos(rad), sin = Math.sin(rad);

@@ -169,0 +180,0 @@ point.x = ox + (x - ox) * cos - (y - oy) * sin;

{
"name": "@nothing-but/utils",
"version": "0.7.1",
"version": "0.7.2",
"license": "MIT",

@@ -5,0 +5,0 @@ "author": "Damian Tarnawski <gthetarnav@gmail.com>",

@@ -41,1 +41,13 @@ import type { Position } from './types.js'

}
export function shouldIgnoreKeydown(e: KeyboardEvent): boolean {
return (
e.ctrlKey ||
e.altKey ||
e.metaKey ||
e.shiftKey ||
e.isComposing ||
e.defaultPrevented ||
e.target !== document.body
)
}

@@ -81,3 +81,3 @@ import type { Position } from './types.js'

*/
export function vec_equals(a: Position, b: Position): boolean {
export function equals(a: Position, b: Position): boolean {
return a.x === b.x && a.y === b.y

@@ -89,3 +89,3 @@ }

*/
export function vec_subtract(a: Position, b: Position): void {
export function subtract(a: Position, b: Position): void {
a.x -= b.x

@@ -99,3 +99,3 @@ a.y -= b.y

*/
export function vec_difference(a: Position, b: Position): Vector {
export function difference(a: Position, b: Position): Vector {
return vector(a.x - b.x, a.y - b.y)

@@ -107,5 +107,5 @@ }

*/
export function vec_add(vec: Position, velocity: Position | Force | number): void
export function vec_add(vec: Position, x: number, y: number): void
export function vec_add(vec: Position, x: Position | Force | number, y?: number): void {
export function add(vec: Position, velocity: Position | Force | number): void
export function add(vec: Position, x: number, y: number): void
export function add(vec: Position, x: Position | Force | number, y?: number): void {
if (typeof x === 'number') {

@@ -127,3 +127,3 @@ vec.x += x

*/
export function vec_sum(a: Position, b: Position): Vector {
export function sum(a: Position, b: Position): Vector {
return vector(a.x + b.x, a.y + b.y)

@@ -135,3 +135,3 @@ }

*/
export function vec_multiply(a: Position, b: Position | number): void {
export function multiply(a: Position, b: Position | number): void {
if (typeof b === 'number') {

@@ -150,3 +150,6 @@ a.x *= b

*/
export function product(a: Position, b: Position): Vector {
export function product(a: Position, b: Position | number): Vector {
if (typeof b === 'number') {
return vector(a.x * b, a.y * b)
}
return vector(a.x * b.x, a.y * b.y)

@@ -158,3 +161,3 @@ }

*/
export function vec_divide(a: Position, b: Position): void {
export function divide(a: Position, b: Position): void {
a.x /= b.x

@@ -173,7 +176,7 @@ a.y /= b.y

export function vec_map(vec: Position, fn: (xy: number) => number): Vector {
export function map(vec: Position, fn: (xy: number) => number): Vector {
return vector(fn(vec.x), fn(vec.y))
}
export function vec_mut(vec: Position, fn: (xy: number) => number): void {
export function mut(vec: Position, fn: (xy: number) => number): void {
vec.x = fn(vec.x)

@@ -193,2 +196,12 @@ vec.y = fn(vec.y)

export function average(...vectors: Position[]): Vector {
let x = 0,
y = 0
for (const vec of vectors) {
x += vec.x
y += vec.y
}
return vector(x / vectors.length, y / vectors.length)
}
/**

@@ -206,3 +219,3 @@ * Calculates the angle between two vectors.

*/
export function vec_rotate(point: Vector, rad: number): void {
export function rotate(point: Vector, rad: number): void {
const { x, y } = point,

@@ -222,3 +235,3 @@ cos = Math.cos(rad),

*/
export function vec_rotate_around(point: Vector, origin: Vector, rad: number): void {
export function rotate_around(point: Vector, origin: Vector, rad: number): void {
const { x, y } = point,

@@ -225,0 +238,0 @@ { x: ox, y: oy } = origin,

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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