half precision floating point for JavaScript
See ES Discuss Float16Array topic
Install
yarn add @petamoriken/float16
npm install @petamoriken/float16 --save
Require
Node.js or Bundler (webpack, rollup.js, esbuild, etc)
import { Float16Array, getFloat16, setFloat16, hfround } from "@petamoriken/float16";
const { Float16Array, getFloat16, setFloat16, hfround } = require("@petamoriken/float16");
Browser
Serve browser/float16.mjs
/ browser/float16.js
files from your Web server as JavaScript Content-Type.
<script type="module">
import { Float16Array, getFloat16, setFloat16, hfround } from "DEST/TO/float16.mjs";
</script>
<script src="DEST/TO/float16.js"></script>
<script>
const { Float16Array, getFloat16, setFloat16, hfround } = float16;
</script>
Or use jsDelivr CDN.
<script type="module">
import { Float16Array, getFloat16, setFloat16, hfround } from "https://cdn.jsdelivr.net/npm/@petamoriken/float16/browser/float16.mjs/+esm";
</script>
<script src="https://cdn.jsdelivr.net/npm/@petamoriken/float16/browser/float16.min.js"></script>
<script>
const { Float16Array, getFloat16, setFloat16, hfround } = float16;
</script>
You can use ES Modules with Skypack CDN.
<script type="module">
import { Float16Array, getFloat16, setFloat16, hfround } from "https://cdn.skypack.dev/@petamoriken/float16?min";
</script>
Deno (Skypack CDN)
import { Float16Array, getFloat16, setFloat16, hfround } from "https://cdn.skypack.dev/@petamoriken/float16?dts";
Support
This package's Float16Array
uses Proxy
object, so IE11 is never supported.
lib/
and browser/
directories in the npm package have JavaScript files already built, whose target are
- Firefox: last 2 versions and ESR
- Chrome: last 2 versions
- Edge: last 2 versions
- Safari: last 2 versions
However, this package only uses up to the ES2015 features, so you should be able to use it without any problems.
When you build by yourself using bundler for old browsers support, please transpile JavaScript files in src/
directory.
API
Float16Array
This API is similar to TypedArray
such as Float32Array
.
const array = new Float16Array([1.0, 1.1, 1.2]);
for (const val of array) {
console.log(val);
}
array.reduce((prev, current) => prev + current);
DataView
declare function getFloat16(view: DataView, byteOffset: number, littleEndian?: boolean): number;
declare function setFloat16(view: DataView, byteOffset: number, value: number, littleEndian?: boolean): void;
These APIs are similar to DataView
methods such as DataView#getFloat32
and DataView#setFloat32
.
const buffer = new ArrayBuffer(10);
const view = new DataView(buffer);
view.setUint16(0, 0x1234);
getFloat16(view, 0);
view.getFloat16 = (...args) => getFloat16(view, ...args);
view.setFloat16 = (...args) => setFloat16(view, ...args);
view.getFloat16(0);
view.setFloat16(0, Math.PI, true);
view.getFloat16(0, true);
hfround
declare function hfround(x: number): number;
This API is similar to Math.fround
(MDN).
This function returns nearest half precision float representation of a number.
Math.fround(1.337);
hfround(1.337);
Limitations
Built-in functions
Built-in TypedArray
objects use "internal slots" for built-in methods. Some limitations exist because the Proxy
object can't trap internal slots (explanation).
This package isn't polyfill, in other words, it doesn't change native global functions and static/prototype methods.
E.g. ArrayBuffer.isView
is the butlt-in method that checks if it has the [[ViewedArrayBuffer]]
internal slot. It returns false
for Proxy
object such as Float16Array
.
ArrayBuffer.isView(new Float32Array(10));
ArrayBuffer.isView(new Float16Array(10));
Float16Array
prototype methods
Due to implementation reasons, some details of Float16Array
prototype methods may differ from the ECMAScript specification. See JSDoc comments in src/Float16Array.mjs
.
WebGL
WebGL requires Uint16Array
for buffer or texture data whose types are gl.HALF_FLOAT
(WebGL 2) or ext.HALF_FLOAT_OES
(WebGL 1 extension). Do not apply the Float16Array
object directly to gl.bufferData
or gl.texImage2D
etc.
const vertices = new Float16Array([
-0.5, -0.5, 0,
0.5, -0.5, 0,
0.5, 0.5, 0,
]);
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array( vertices.buffer ), gl.STATIC_DRAW);
gl.enableVertexAttribArray(location);
gl.vertexAttribPointer(location, 3, gl.HALF_FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
Build
First, download devDependencies.
yarn
Build lib/
, browser/
files.
yarn run build
Build docs/
files (for browser test).
yarn run docs
Test
First, download devDependencies.
yarn
Node.js Test
yarn build:lib
yarn test
Browser Test
yarn build:browser
yarn docs
Access docs/test/index.html
with browsers.
You can access current test page (power-assert version) in master
branch.