half precision floating point for JavaScript
See ES Discuss Float16Array topic
Install
yarn add @petamoriken/float16
npm install @petamoriken/float16
Import
Node.js or Bundler (webpack, rollup.js, esbuild, etc)
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "@petamoriken/float16";
const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = require("@petamoriken/float16");
Browser
Deliver a browser/float16.mjs
or browser/float16.js
file from your Web server with the JavaScript Content-Type
HTTP header.
<script type="module">
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "DEST/TO/float16.mjs";
</script>
<script src="DEST/TO/float16.js"></script>
<script>
const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = float16;
</script>
Or use jsDelivr CDN.
<script type="module">
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://cdn.jsdelivr.net/npm/@petamoriken/float16/+esm";
</script>
<script src="https://cdn.jsdelivr.net/npm/@petamoriken/float16/browser/float16.min.js"></script>
<script>
const { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } = float16;
</script>
ES modules are also available on the Skypack CDN.
<script type="module">
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://cdn.skypack.dev/@petamoriken/float16?min";
</script>
Deno
You can get modules from deno.land/x hosting service.
import { Float16Array, isFloat16Array, getFloat16, setFloat16, hfround } from "https://deno.land/x/float16/index.mjs";
Support
This package's Float16Array
uses Proxy
object, so IE11 is never supported.
lib/
and browser/
directories in the npm package have JavaScript files already built, whose target are
- Firefox: last 2 versions and ESR
- Chrome: last 2 versions
- Edge: last 2 versions
- Safari: last 2 versions
However, this package only uses up to the ES2015 features, so you should be able to use it without any problems.
If you build it yourself using bundler to support older browsers, transpile the JavaScript files in the src/
directory.
API
Float16Array
Float16Array
is similar to TypedArray
such as Float32Array
(MDN).
const array = new Float16Array([1.0, 1.1, 1.2]);
for (const val of array) {
console.log(val);
}
array.reduce((prev, current) => prev + current);
isFloat16Array
isFloat16Array
is a utility function to check whether the value given as an argument is an instance of Float16Array
or not.
declare function isFloat16Array(value: unknown): value is Float16Array;
isFloat16Array(new Float16Array(10));
isFloat16Array(new Float32Array(10));
isFloat16Array(new Uint16Array(10));
DataView
getFloat16
and setFloat16
are similar to DataView
methods such as DataView#getFloat32
(MDN) and DataView#setFloat32
(MDN).
declare function getFloat16(view: DataView, byteOffset: number, littleEndian?: boolean): number;
declare function setFloat16(view: DataView, byteOffset: number, value: number, littleEndian?: boolean): void;
const buffer = new ArrayBuffer(10);
const view = new DataView(buffer);
view.setUint16(0, 0x1234);
getFloat16(view, 0);
view.getFloat16 = (...args) => getFloat16(view, ...args);
view.setFloat16 = (...args) => setFloat16(view, ...args);
view.getFloat16(0);
view.setFloat16(0, Math.PI, true);
view.getFloat16(0, true);
hfround
hfround
is similar to Math.fround
(MDN).
This function returns nearest half precision float representation of a number.
declare function hfround(x: number): number;
Math.fround(1.337);
hfround(1.337);
Float16Array
limitations (edge cases)
The instanceof
Operator
Since Float16Array
is made by inheriting from Uint16Array
, so you can't use the instanceof
operator to check if it is a Uint16Array
or not.
new Uint16Array(10) instanceof Uint16Array;
new Float16Array(10) instanceof Uint16Array;
Actually, I could use Proxy
's getPrototypeOf
handler to trap it, but that would be too complex and have some limitations.
In addition, it is a bad idea to use instanceof
to detect the type of TypedArray
, because it can't be used to detect the type of objects from other Realms, such as iframe and vm. It is recommended to use Object#toString
or @@toStringTag
for this purpose.
function isUint16Array(target) {
if (target === null || typeof target !== "object") {
return false;
}
return Object.prototype.toString.call(target) === "[object Uint16Array]";
}
For Node.js, you can use util.types
(document) instead. Want to do a more solid TypedArray
check for other environments? Then you can use this code 😉
Built-in Functions
Built-in TypedArray
objects use "internal slots" for built-in methods. Some limitations exist because the Proxy
object can't trap internal slots (explanation).
This package isn't polyfill, in other words, it doesn't change native global functions and static/prototype methods.
E.g. ArrayBuffer.isView
is the butlt-in method that checks if it has the [[ViewedArrayBuffer]]
internal slot. It returns false
for Proxy
object such as Float16Array
instance.
ArrayBuffer.isView(new Float32Array(10));
ArrayBuffer.isView(new Float16Array(10));
The structured clone algorithm (Web Workers, IndexedDB, etc)
The structured clone algorithm copies complex JavaScript objects. It is used internally when invoking structuredClone()
, to transfer data between Web Workers via postMessage()
, storing objects with IndexedDB, or copying objects for other APIs (MDN).
It can't clone Proxy
object such as Float16Array
instance, you need to convert it to Uint16Array
or deal with ArrayBuffer
directly.
const array = new Float16Array([1.0, 1.1, 1.2]);
const cloned = structuredClone({ buffer: array.buffer });
WebGL
WebGL requires Uint16Array
for buffer or texture data whose types are gl.HALF_FLOAT
(WebGL 2) or ext.HALF_FLOAT_OES
(WebGL 1 extension). Do not apply the Float16Array
object directly to gl.bufferData
or gl.texImage2D
etc.
const vertices = new Float16Array([
-0.5, -0.5, 0,
0.5, -0.5, 0,
0.5, 0.5, 0,
]);
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Uint16Array(vertices.buffer), gl.STATIC_DRAW);
gl.vertexAttribPointer(location, 3, gl.HALF_FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, null);
gl.enableVertexAttribArray(location);
Others
See JSDoc comments in src/Float16Array.mjs
for details. If you don't write hacky code, you shouldn't have any problems.
Build
First, download devDependencies.
yarn
Build lib/
, browser/
files.
yarn run build
Build docs/
files (for browser test).
yarn run docs
Test
First, download devDependencies.
yarn
Node.js Test
yarn build:lib
yarn test
Browser Test
yarn build:browser
yarn docs
Access docs/test/index.html
with browsers.
You can access current test page (power-assert version) in master
branch.