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@pixi/filter-blur - npm Package Compare versions

Comparing version 5.0.0-alpha.3 to 5.0.0-rc

84

lib/filter-blur.es.js
/*!
* @pixi/filter-blur - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
* @pixi/filter-blur - v5.0.0-rc
* Compiled Fri, 01 Feb 2019 04:50:10 UTC
*

@@ -9,7 +9,7 @@ * @pixi/filter-blur is licensed under the MIT License.

import { Filter } from '@pixi/core';
import { settings as settings$1 } from '@pixi/settings';
import { settings } from '@pixi/settings';
var vertTemplate = "\n attribute vec2 aVertexPosition;\n\n uniform mat3 projectionMatrix;\n\n uniform float strength;\n\n varying vec2 vBlurTexCoords[%size%];\n\n uniform vec4 inputSize;\n uniform vec4 inputClamp;\n uniform vec4 outputFrame;\n \n vec4 filterVertexPosition( void )\n {\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n \n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n }\n \n vec2 filterTextureCoord( void )\n {\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n }\n\n void main(void)\n {\n gl_Position = filterVertexPosition();\n\n vec2 textureCoord = filterTextureCoord();\n %blur%\n }";
var vertTemplate = "\n attribute vec2 aVertexPosition;\n\n uniform mat3 projectionMatrix;\n\n uniform float strength;\n\n varying vec2 vBlurTexCoords[%size%];\n\n uniform vec4 inputSize;\n uniform vec4 outputFrame;\n \n vec4 filterVertexPosition( void )\n {\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n \n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n }\n \n vec2 filterTextureCoord( void )\n {\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n }\n\n void main(void)\n {\n gl_Position = filterVertexPosition();\n\n vec2 textureCoord = filterTextureCoord();\n %blur%\n }";
function generateVertBlurSource(kernelSize, x)
function generateBlurVertSource(kernelSize, x)
{

@@ -26,7 +26,7 @@ var halfLength = Math.ceil(kernelSize / 2);

{
template = 'vBlurTexCoords[%index%] = min( textureCoord + vec2(%sampleIndex% * strength, 0.0), inputClamp.zw);';
template = 'vBlurTexCoords[%index%] = textureCoord + vec2(%sampleIndex% * strength, 0.0);';
}
else
{
template = 'vBlurTexCoords[%index%] = min( textureCoord + vec2(0.0, %sampleIndex% * strength), inputClamp.zw);';
template = 'vBlurTexCoords[%index%] = textureCoord + vec2(0.0, %sampleIndex% * strength);';
}

@@ -76,3 +76,3 @@

function generateFragBlurSource(kernelSize)
function generateBlurFragSource(kernelSize)
{

@@ -111,15 +111,2 @@ var kernel = GAUSSIAN_VALUES[kernelSize];

function getMaxKernelSize(gl)
{
var maxVaryings = (gl.getParameter(gl.MAX_VARYING_VECTORS));
var kernelSize = 15;
while (kernelSize > maxVaryings)
{
kernelSize -= 2;
}
return kernelSize;
}
/**

@@ -132,8 +119,8 @@ * The BlurFilterPass applies a horizontal or vertical Gaussian blur to an object.

*/
var BlurFilterPass = (function (Filter$$1) {
var BlurFilterPass = /*@__PURE__*/(function (Filter$$1) {
function BlurFilterPass(horizontal, strength, quality, resolution, kernelSize)
{
kernelSize = kernelSize || 5;
var vertSrc = generateVertBlurSource(kernelSize, horizontal);
var fragSrc = generateFragBlurSource(kernelSize);
var vertSrc = generateBlurVertSource(kernelSize, horizontal);
var fragSrc = generateBlurFragSource(kernelSize);

@@ -149,3 +136,3 @@ Filter$$1.call(

this.resolution = resolution || settings$1.RESOLUTION;
this.resolution = resolution || settings.RESOLUTION;

@@ -157,4 +144,2 @@ this._quality = 0;

this.blur = strength || 8;
this.firstRun = true;
}

@@ -170,15 +155,2 @@

{
var this$1 = this;
if (this.firstRun)
{
var gl = filterManager.renderer.gl;
var kernelSize = getMaxKernelSize(gl);
this.vertexSrc = generateVertBlurSource(kernelSize, true);
this.fragmentSrc = generateFragBlurSource(kernelSize);
this.firstRun = false;
}
if (output)

@@ -230,3 +202,3 @@ {

this$1.uniforms.uSampler = flop;
this.uniforms.uSampler = flop;

@@ -238,3 +210,3 @@ var temp = flop;

renderer.shader.bind(this$1);
renderer.shader.bind(this);
renderer.geometry.draw(5);

@@ -290,4 +262,5 @@ }

* The BlurFilter applies a Gaussian blur to an object.
* The strength of the blur can be set for x- and y-axis separately.
*
* The strength of the blur can be set for the x-axis and y-axis separately.
*
* @class

@@ -297,3 +270,3 @@ * @extends PIXI.Filter

*/
var BlurFilter = (function (Filter$$1) {
var BlurFilter = /*@__PURE__*/(function (Filter$$1) {
function BlurFilter(strength, quality, resolution, kernelSize)

@@ -306,4 +279,3 @@ {

this._padding = 0;
this.resolution = resolution || settings$1.RESOLUTION;
this.resolution = resolution || settings.RESOLUTION;
this.quality = quality || 4;

@@ -324,7 +296,7 @@ this.blur = strength || 8;

*
* @param {PIXI.FilterManager} filterManager - The manager.
* @param {PIXI.RenderTarget} input - The input target.
* @param {PIXI.RenderTarget} output - The output target.
* @param {PIXI.systems.FilterSystem} filterManager - The manager.
* @param {PIXI.RenderTexture} input - The input target.
* @param {PIXI.RenderTexture} output - The output target.
*/
BlurFilter.prototype.apply = function apply (filterManager, input, output)
BlurFilter.prototype.apply = function apply (filterManager, input, output, clear)
{

@@ -336,6 +308,6 @@ var xStrength = Math.abs(this.blurXFilter.strength);

{
var renderTarget = filterManager.getFilterTexture(true);
var renderTarget = filterManager.getFilterTexture();
this.blurXFilter.apply(filterManager, input, renderTarget, true);
this.blurYFilter.apply(filterManager, renderTarget, output, false);
this.blurYFilter.apply(filterManager, renderTarget, output, clear);

@@ -346,7 +318,7 @@ filterManager.returnFilterTexture(renderTarget);

{
this.blurYFilter.apply(filterManager, input, output, false);
this.blurYFilter.apply(filterManager, input, output, clear);
}
else
{
this.blurXFilter.apply(filterManager, input, output, false);
this.blurXFilter.apply(filterManager, input, output, clear);
}

@@ -442,3 +414,3 @@ };

{
return this.blurYFilter._blendMode;
return this.blurYFilter.blendMode;
};

@@ -448,3 +420,3 @@

{
this.blurYFilter._blendMode = value;
this.blurYFilter.blendMode = value;
};

@@ -451,0 +423,0 @@

/*!
* @pixi/filter-blur - v5.0.0-alpha.3
* Compiled Tue, 03 Jul 2018 04:08:21 UTC
* @pixi/filter-blur - v5.0.0-rc
* Compiled Fri, 01 Feb 2019 04:50:10 UTC
*

@@ -15,5 +15,5 @@ * @pixi/filter-blur is licensed under the MIT License.

var vertTemplate = "\n attribute vec2 aVertexPosition;\n\n uniform mat3 projectionMatrix;\n\n uniform float strength;\n\n varying vec2 vBlurTexCoords[%size%];\n\n uniform vec4 inputSize;\n uniform vec4 inputClamp;\n uniform vec4 outputFrame;\n \n vec4 filterVertexPosition( void )\n {\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n \n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n }\n \n vec2 filterTextureCoord( void )\n {\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n }\n\n void main(void)\n {\n gl_Position = filterVertexPosition();\n\n vec2 textureCoord = filterTextureCoord();\n %blur%\n }";
var vertTemplate = "\n attribute vec2 aVertexPosition;\n\n uniform mat3 projectionMatrix;\n\n uniform float strength;\n\n varying vec2 vBlurTexCoords[%size%];\n\n uniform vec4 inputSize;\n uniform vec4 outputFrame;\n \n vec4 filterVertexPosition( void )\n {\n vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy;\n \n return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n }\n \n vec2 filterTextureCoord( void )\n {\n return aVertexPosition * (outputFrame.zw * inputSize.zw);\n }\n\n void main(void)\n {\n gl_Position = filterVertexPosition();\n\n vec2 textureCoord = filterTextureCoord();\n %blur%\n }";
function generateVertBlurSource(kernelSize, x)
function generateBlurVertSource(kernelSize, x)
{

@@ -30,7 +30,7 @@ var halfLength = Math.ceil(kernelSize / 2);

{
template = 'vBlurTexCoords[%index%] = min( textureCoord + vec2(%sampleIndex% * strength, 0.0), inputClamp.zw);';
template = 'vBlurTexCoords[%index%] = textureCoord + vec2(%sampleIndex% * strength, 0.0);';
}
else
{
template = 'vBlurTexCoords[%index%] = min( textureCoord + vec2(0.0, %sampleIndex% * strength), inputClamp.zw);';
template = 'vBlurTexCoords[%index%] = textureCoord + vec2(0.0, %sampleIndex% * strength);';
}

@@ -80,3 +80,3 @@

function generateFragBlurSource(kernelSize)
function generateBlurFragSource(kernelSize)
{

@@ -115,15 +115,2 @@ var kernel = GAUSSIAN_VALUES[kernelSize];

function getMaxKernelSize(gl)
{
var maxVaryings = (gl.getParameter(gl.MAX_VARYING_VECTORS));
var kernelSize = 15;
while (kernelSize > maxVaryings)
{
kernelSize -= 2;
}
return kernelSize;
}
/**

@@ -136,10 +123,10 @@ * The BlurFilterPass applies a horizontal or vertical Gaussian blur to an object.

*/
var BlurFilterPass = (function (Filter$$1) {
var BlurFilterPass = /*@__PURE__*/(function (Filter) {
function BlurFilterPass(horizontal, strength, quality, resolution, kernelSize)
{
kernelSize = kernelSize || 5;
var vertSrc = generateVertBlurSource(kernelSize, horizontal);
var fragSrc = generateFragBlurSource(kernelSize);
var vertSrc = generateBlurVertSource(kernelSize, horizontal);
var fragSrc = generateBlurFragSource(kernelSize);
Filter$$1.call(
Filter.call(
// vertex shader

@@ -160,8 +147,6 @@ this, vertSrc,

this.blur = strength || 8;
this.firstRun = true;
}
if ( Filter$$1 ) BlurFilterPass.__proto__ = Filter$$1;
BlurFilterPass.prototype = Object.create( Filter$$1 && Filter$$1.prototype );
if ( Filter ) BlurFilterPass.__proto__ = Filter;
BlurFilterPass.prototype = Object.create( Filter && Filter.prototype );
BlurFilterPass.prototype.constructor = BlurFilterPass;

@@ -173,15 +158,2 @@

{
var this$1 = this;
if (this.firstRun)
{
var gl = filterManager.renderer.gl;
var kernelSize = getMaxKernelSize(gl);
this.vertexSrc = generateVertBlurSource(kernelSize, true);
this.fragmentSrc = generateFragBlurSource(kernelSize);
this.firstRun = false;
}
if (output)

@@ -233,3 +205,3 @@ {

this$1.uniforms.uSampler = flop;
this.uniforms.uSampler = flop;

@@ -241,3 +213,3 @@ var temp = flop;

renderer.shader.bind(this$1);
renderer.shader.bind(this);
renderer.geometry.draw(5);

@@ -293,4 +265,5 @@ }

* The BlurFilter applies a Gaussian blur to an object.
* The strength of the blur can be set for x- and y-axis separately.
*
* The strength of the blur can be set for the x-axis and y-axis separately.
*
* @class

@@ -300,6 +273,6 @@ * @extends PIXI.Filter

*/
var BlurFilter = (function (Filter$$1) {
var BlurFilter = /*@__PURE__*/(function (Filter) {
function BlurFilter(strength, quality, resolution, kernelSize)
{
Filter$$1.call(this);
Filter.call(this);

@@ -309,3 +282,2 @@ this.blurXFilter = new BlurFilterPass(true, strength, quality, resolution, kernelSize);

this._padding = 0;
this.resolution = resolution || settings.settings.RESOLUTION;

@@ -318,4 +290,4 @@ this.quality = quality || 4;

if ( Filter$$1 ) BlurFilter.__proto__ = Filter$$1;
BlurFilter.prototype = Object.create( Filter$$1 && Filter$$1.prototype );
if ( Filter ) BlurFilter.__proto__ = Filter;
BlurFilter.prototype = Object.create( Filter && Filter.prototype );
BlurFilter.prototype.constructor = BlurFilter;

@@ -328,7 +300,7 @@

*
* @param {PIXI.FilterManager} filterManager - The manager.
* @param {PIXI.RenderTarget} input - The input target.
* @param {PIXI.RenderTarget} output - The output target.
* @param {PIXI.systems.FilterSystem} filterManager - The manager.
* @param {PIXI.RenderTexture} input - The input target.
* @param {PIXI.RenderTexture} output - The output target.
*/
BlurFilter.prototype.apply = function apply (filterManager, input, output)
BlurFilter.prototype.apply = function apply (filterManager, input, output, clear)
{

@@ -340,6 +312,6 @@ var xStrength = Math.abs(this.blurXFilter.strength);

{
var renderTarget = filterManager.getFilterTexture(true);
var renderTarget = filterManager.getFilterTexture();
this.blurXFilter.apply(filterManager, input, renderTarget, true);
this.blurYFilter.apply(filterManager, renderTarget, output, false);
this.blurYFilter.apply(filterManager, renderTarget, output, clear);

@@ -350,7 +322,7 @@ filterManager.returnFilterTexture(renderTarget);

{
this.blurYFilter.apply(filterManager, input, output, false);
this.blurYFilter.apply(filterManager, input, output, clear);
}
else
{
this.blurXFilter.apply(filterManager, input, output, false);
this.blurXFilter.apply(filterManager, input, output, clear);
}

@@ -446,3 +418,3 @@ };

{
return this.blurYFilter._blendMode;
return this.blurYFilter.blendMode;
};

@@ -452,3 +424,3 @@

{
this.blurYFilter._blendMode = value;
this.blurYFilter.blendMode = value;
};

@@ -455,0 +427,0 @@

{
"name": "@pixi/filter-blur",
"version": "5.0.0-alpha.3",
"version": "5.0.0-rc",
"main": "lib/filter-blur.js",
"module": "lib/filter-blur.es.js",
"description": "Support for legacy browser JavaScript environments",
"description": "Filter that blurs the display object",
"author": "Mat Groves",

@@ -25,8 +25,9 @@ "contributors": [

"dependencies": {
"@pixi/core": "^5.0.0-alpha.3",
"@pixi/settings": "^5.0.0-alpha.3"
"@pixi/core": "^5.0.0-rc",
"@pixi/settings": "^5.0.0-rc"
},
"devDependencies": {
"floss": "^2.1.3"
}
"floss": "^2.1.5"
},
"gitHead": "9026a1bbca9a9d86b7a3b6d5eb4fa2c3145c2b85"
}

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