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@pixi/filter-tilt-shift - npm Package Compare versions

Comparing version 2.0.0 to 2.0.1

16

lib/filter-tilt-shift.es.js
/*!
* @pixi/filter-tilt-shift - v2.0.0
* Compiled Wed, 26 Jul 2017 17:02:51 UTC
* Compiled Fri, 08 Sep 2017 16:02:09 UTC
*

@@ -9,2 +9,4 @@ * pixi-filters is licensed under the MIT License.

if (typeof PIXI === 'undefined' || typeof PIXI.filters === 'undefined') { throw 'PixiJS is required'; }
var vertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}";

@@ -119,2 +121,5 @@

// Export to PixiJS namespace
PIXI.filters.TiltShiftAxisFilter = TiltShiftAxisFilter;
/**

@@ -153,2 +158,5 @@ * @author Vico @vicocotea

// Export to PixiJS namespace
PIXI.filters.TiltShiftXFilter = TiltShiftXFilter;
/**

@@ -187,2 +195,5 @@ * @author Vico @vicocotea

// Export to PixiJS namespace
PIXI.filters.TiltShiftYFilter = TiltShiftYFilter;
/**

@@ -282,3 +293,6 @@ * @author Vico @vicocotea

// Export to PixiJS namespace
PIXI.filters.TiltShiftFilter = TiltShiftFilter;
export { TiltShiftFilter, TiltShiftXFilter, TiltShiftYFilter, TiltShiftAxisFilter };
//# sourceMappingURL=filter-tilt-shift.es.js.map

4

lib/filter-tilt-shift.es.min.js
/*!
* @pixi/filter-tilt-shift - v2.0.0
* Compiled Wed, 26 Jul 2017 17:02:51 UTC
* Compiled Fri, 08 Sep 2017 16:02:10 UTC
*

@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License.

*/
var vertex="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",fragment="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n",TiltShiftAxisFilter=function(t){function i(i,r,e,n){void 0===i&&(i=100),void 0===r&&(r=600),void 0===e&&(e=null),void 0===n&&(n=null),t.call(this,vertex,fragment),this.uniforms.blur=i,this.uniforms.gradientBlur=r,this.uniforms.start=e||new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=n||new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}t&&(i.__proto__=t),(i.prototype=Object.create(t&&t.prototype)).constructor=i;var r={blur:{},gradientBlur:{},start:{},end:{}};return i.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},r.blur.get=function(){return this.uniforms.blur},r.blur.set=function(t){this.uniforms.blur=t},r.gradientBlur.get=function(){return this.uniforms.gradientBlur},r.gradientBlur.set=function(t){this.uniforms.gradientBlur=t},r.start.get=function(){return this.uniforms.start},r.start.set=function(t){this.uniforms.start=t,this.updateDelta()},r.end.get=function(){return this.uniforms.end},r.end.set=function(t){this.uniforms.end=t,this.updateDelta()},Object.defineProperties(i.prototype,r),i}(PIXI.Filter),TiltShiftXFilter=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+i*i);this.uniforms.delta.x=t/r,this.uniforms.delta.y=i/r},i}(TiltShiftAxisFilter),TiltShiftYFilter=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+i*i);this.uniforms.delta.x=-i/r,this.uniforms.delta.y=t/r},i}(TiltShiftAxisFilter),TiltShiftFilter=function(t){function i(i,r,e,n){void 0===i&&(i=100),void 0===r&&(r=600),void 0===e&&(e=null),void 0===n&&(n=null),t.call(this),this.tiltShiftXFilter=new TiltShiftXFilter(i,r,e,n),this.tiltShiftYFilter=new TiltShiftYFilter(i,r,e,n)}t&&(i.__proto__=t),(i.prototype=Object.create(t&&t.prototype)).constructor=i;var r={blur:{},gradientBlur:{},start:{},end:{}};return i.prototype.apply=function(t,i,r){var e=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,i,e),this.tiltShiftYFilter.apply(t,e,r),t.returnRenderTarget(e)},r.blur.get=function(){return this.tiltShiftXFilter.blur},r.blur.set=function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t},r.gradientBlur.get=function(){return this.tiltShiftXFilter.gradientBlur},r.gradientBlur.set=function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t},r.start.get=function(){return this.tiltShiftXFilter.start},r.start.set=function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t},r.end.get=function(){return this.tiltShiftXFilter.end},r.end.set=function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t},Object.defineProperties(i.prototype,r),i}(PIXI.Filter);export{TiltShiftFilter,TiltShiftXFilter,TiltShiftYFilter,TiltShiftAxisFilter};
var vertex="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",fragment="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n",TiltShiftAxisFilter=function(t){function i(i,r,e,n){void 0===i&&(i=100),void 0===r&&(r=600),void 0===e&&(e=null),void 0===n&&(n=null),t.call(this,vertex,fragment),this.uniforms.blur=i,this.uniforms.gradientBlur=r,this.uniforms.start=e||new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=n||new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}t&&(i.__proto__=t),(i.prototype=Object.create(t&&t.prototype)).constructor=i;var r={blur:{},gradientBlur:{},start:{},end:{}};return i.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},r.blur.get=function(){return this.uniforms.blur},r.blur.set=function(t){this.uniforms.blur=t},r.gradientBlur.get=function(){return this.uniforms.gradientBlur},r.gradientBlur.set=function(t){this.uniforms.gradientBlur=t},r.start.get=function(){return this.uniforms.start},r.start.set=function(t){this.uniforms.start=t,this.updateDelta()},r.end.get=function(){return this.uniforms.end},r.end.set=function(t){this.uniforms.end=t,this.updateDelta()},Object.defineProperties(i.prototype,r),i}(PIXI.Filter);PIXI.filters.TiltShiftAxisFilter=TiltShiftAxisFilter;var TiltShiftXFilter=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+i*i);this.uniforms.delta.x=t/r,this.uniforms.delta.y=i/r},i}(TiltShiftAxisFilter);PIXI.filters.TiltShiftXFilter=TiltShiftXFilter;var TiltShiftYFilter=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+i*i);this.uniforms.delta.x=-i/r,this.uniforms.delta.y=t/r},i}(TiltShiftAxisFilter);PIXI.filters.TiltShiftYFilter=TiltShiftYFilter;var TiltShiftFilter=function(t){function i(i,r,e,n){void 0===i&&(i=100),void 0===r&&(r=600),void 0===e&&(e=null),void 0===n&&(n=null),t.call(this),this.tiltShiftXFilter=new TiltShiftXFilter(i,r,e,n),this.tiltShiftYFilter=new TiltShiftYFilter(i,r,e,n)}t&&(i.__proto__=t),(i.prototype=Object.create(t&&t.prototype)).constructor=i;var r={blur:{},gradientBlur:{},start:{},end:{}};return i.prototype.apply=function(t,i,r){var e=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,i,e),this.tiltShiftYFilter.apply(t,e,r),t.returnRenderTarget(e)},r.blur.get=function(){return this.tiltShiftXFilter.blur},r.blur.set=function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t},r.gradientBlur.get=function(){return this.tiltShiftXFilter.gradientBlur},r.gradientBlur.set=function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t},r.start.get=function(){return this.tiltShiftXFilter.start},r.start.set=function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t},r.end.get=function(){return this.tiltShiftXFilter.end},r.end.set=function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t},Object.defineProperties(i.prototype,r),i}(PIXI.Filter);PIXI.filters.TiltShiftFilter=TiltShiftFilter;export{TiltShiftFilter,TiltShiftXFilter,TiltShiftYFilter,TiltShiftAxisFilter};
//# sourceMappingURL=filter-tilt-shift.es.min.js.map
/*!
* @pixi/filter-tilt-shift - v2.0.0
* Compiled Wed, 26 Jul 2017 17:02:49 UTC
* Compiled Fri, 08 Sep 2017 16:02:07 UTC
*

@@ -15,3 +15,3 @@ * pixi-filters is licensed under the MIT License.

if (typeof PIXI.Filter === 'undefined') { throw 'PixiJS is required'; }
if (typeof PIXI === 'undefined' || typeof PIXI.filters === 'undefined') { throw 'PixiJS is required'; }

@@ -127,2 +127,5 @@ var vertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}";

// Export to PixiJS namespace
PIXI.filters.TiltShiftAxisFilter = TiltShiftAxisFilter;
/**

@@ -161,2 +164,5 @@ * @author Vico @vicocotea

// Export to PixiJS namespace
PIXI.filters.TiltShiftXFilter = TiltShiftXFilter;
/**

@@ -195,2 +201,5 @@ * @author Vico @vicocotea

// Export to PixiJS namespace
PIXI.filters.TiltShiftYFilter = TiltShiftYFilter;
/**

@@ -290,2 +299,5 @@ * @author Vico @vicocotea

// Export to PixiJS namespace
PIXI.filters.TiltShiftFilter = TiltShiftFilter;
exports.TiltShiftFilter = TiltShiftFilter;

@@ -298,5 +310,3 @@ exports.TiltShiftXFilter = TiltShiftXFilter;

Object.assign(PIXI.filters, exports);
})));
//# sourceMappingURL=filter-tilt-shift.js.map
/*!
* @pixi/filter-tilt-shift - v2.0.0
* Compiled Wed, 26 Jul 2017 17:02:49 UTC
* Compiled Fri, 08 Sep 2017 16:02:08 UTC
*

@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License.

*/
!function(t,i){"object"==typeof exports&&"undefined"!=typeof module?i(exports):"function"==typeof define&&define.amd?define(["exports"],i):i(t.__filter_tilt_shift={})}(this,function(t){"use strict";if(void 0===PIXI.Filter)throw"PixiJS is required";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n",r=function(t){function r(r,n,o,s){void 0===r&&(r=100),void 0===n&&(n=600),void 0===o&&(o=null),void 0===s&&(s=null),t.call(this,i,e),this.uniforms.blur=r,this.uniforms.gradientBlur=n,this.uniforms.start=o||new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=s||new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}t&&(r.__proto__=t),(r.prototype=Object.create(t&&t.prototype)).constructor=r;var n={blur:{},gradientBlur:{},start:{},end:{}};return r.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},n.blur.get=function(){return this.uniforms.blur},n.blur.set=function(t){this.uniforms.blur=t},n.gradientBlur.get=function(){return this.uniforms.gradientBlur},n.gradientBlur.set=function(t){this.uniforms.gradientBlur=t},n.start.get=function(){return this.uniforms.start},n.start.set=function(t){this.uniforms.start=t,this.updateDelta()},n.end.get=function(){return this.uniforms.end},n.end.set=function(t){this.uniforms.end=t,this.updateDelta()},Object.defineProperties(r.prototype,n),r}(PIXI.Filter),n=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=t/e,this.uniforms.delta.y=i/e},i}(r),o=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=-i/e,this.uniforms.delta.y=t/e},i}(r),s=function(t){function i(i,e,r,s){void 0===i&&(i=100),void 0===e&&(e=600),void 0===r&&(r=null),void 0===s&&(s=null),t.call(this),this.tiltShiftXFilter=new n(i,e,r,s),this.tiltShiftYFilter=new o(i,e,r,s)}t&&(i.__proto__=t),(i.prototype=Object.create(t&&t.prototype)).constructor=i;var e={blur:{},gradientBlur:{},start:{},end:{}};return i.prototype.apply=function(t,i,e){var r=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,i,r),this.tiltShiftYFilter.apply(t,r,e),t.returnRenderTarget(r)},e.blur.get=function(){return this.tiltShiftXFilter.blur},e.blur.set=function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t},e.gradientBlur.get=function(){return this.tiltShiftXFilter.gradientBlur},e.gradientBlur.set=function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t},e.start.get=function(){return this.tiltShiftXFilter.start},e.start.set=function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t},e.end.get=function(){return this.tiltShiftXFilter.end},e.end.set=function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t},Object.defineProperties(i.prototype,e),i}(PIXI.Filter);t.TiltShiftFilter=s,t.TiltShiftXFilter=n,t.TiltShiftYFilter=o,t.TiltShiftAxisFilter=r,Object.defineProperty(t,"__esModule",{value:!0}),Object.assign(PIXI.filters,t)});
!function(t,i){"object"==typeof exports&&"undefined"!=typeof module?i(exports):"function"==typeof define&&define.amd?define(["exports"],i):i(t.__filter_tilt_shift={})}(this,function(t){"use strict";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n",r=function(t){function r(r,n,o,l){void 0===r&&(r=100),void 0===n&&(n=600),void 0===o&&(o=null),void 0===l&&(l=null),t.call(this,i,e),this.uniforms.blur=r,this.uniforms.gradientBlur=n,this.uniforms.start=o||new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=l||new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}t&&(r.__proto__=t),(r.prototype=Object.create(t&&t.prototype)).constructor=r;var n={blur:{},gradientBlur:{},start:{},end:{}};return r.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},n.blur.get=function(){return this.uniforms.blur},n.blur.set=function(t){this.uniforms.blur=t},n.gradientBlur.get=function(){return this.uniforms.gradientBlur},n.gradientBlur.set=function(t){this.uniforms.gradientBlur=t},n.start.get=function(){return this.uniforms.start},n.start.set=function(t){this.uniforms.start=t,this.updateDelta()},n.end.get=function(){return this.uniforms.end},n.end.set=function(t){this.uniforms.end=t,this.updateDelta()},Object.defineProperties(r.prototype,n),r}(PIXI.Filter);PIXI.filters.TiltShiftAxisFilter=r;var n=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=t/e,this.uniforms.delta.y=i/e},i}(r);PIXI.filters.TiltShiftXFilter=n;var o=function(t){function i(){t.apply(this,arguments)}return t&&(i.__proto__=t),i.prototype=Object.create(t&&t.prototype),i.prototype.constructor=i,i.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=-i/e,this.uniforms.delta.y=t/e},i}(r);PIXI.filters.TiltShiftYFilter=o;var l=function(t){function i(i,e,r,l){void 0===i&&(i=100),void 0===e&&(e=600),void 0===r&&(r=null),void 0===l&&(l=null),t.call(this),this.tiltShiftXFilter=new n(i,e,r,l),this.tiltShiftYFilter=new o(i,e,r,l)}t&&(i.__proto__=t),(i.prototype=Object.create(t&&t.prototype)).constructor=i;var e={blur:{},gradientBlur:{},start:{},end:{}};return i.prototype.apply=function(t,i,e){var r=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,i,r),this.tiltShiftYFilter.apply(t,r,e),t.returnRenderTarget(r)},e.blur.get=function(){return this.tiltShiftXFilter.blur},e.blur.set=function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t},e.gradientBlur.get=function(){return this.tiltShiftXFilter.gradientBlur},e.gradientBlur.set=function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t},e.start.get=function(){return this.tiltShiftXFilter.start},e.start.set=function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t},e.end.get=function(){return this.tiltShiftXFilter.end},e.end.set=function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t},Object.defineProperties(i.prototype,e),i}(PIXI.Filter);PIXI.filters.TiltShiftFilter=l,t.TiltShiftFilter=l,t.TiltShiftXFilter=n,t.TiltShiftYFilter=o,t.TiltShiftAxisFilter=r,Object.defineProperty(t,"__esModule",{value:!0})});
//# sourceMappingURL=filter-tilt-shift.min.js.map
{
"name": "@pixi/filter-tilt-shift",
"version": "2.0.0",
"version": "2.0.1",
"main": "lib/filter-tilt-shift.min.js",

@@ -33,3 +33,3 @@ "description": "Display filter render as tilt-shift text",

"devDependencies": {
"@tools/build": "^2.0.0",
"@tools/build": "^2.0.1",
"@tools/fragments": "^2.0.0",

@@ -36,0 +36,0 @@ "rollup": "^0.45.2"

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