@pixi/particle-container
Advanced tools
Comparing version 7.2.0-beta.4 to 7.2.0-rc
@@ -7,4 +7,4 @@ 'use strict'; | ||
var ParticleBuffer = require('./ParticleBuffer.js'); | ||
var particles$1 = require('./particles2.js'); | ||
var particles = require('./particles.js'); | ||
var particles$1 = require('./particles.js'); | ||
var particles = require('./particles2.js'); | ||
@@ -11,0 +11,0 @@ class ParticleRenderer extends core.ObjectRenderer { |
@@ -5,5 +5,5 @@ 'use strict'; | ||
var vertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\n\nattribute vec2 aPositionCoord;\nattribute float aRotation;\n\nuniform mat3 translationMatrix;\nuniform vec4 uColor;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nvoid main(void){\n float x = (aVertexPosition.x) * cos(aRotation) - (aVertexPosition.y) * sin(aRotation);\n float y = (aVertexPosition.x) * sin(aRotation) + (aVertexPosition.y) * cos(aRotation);\n\n vec2 v = vec2(x, y);\n v = v + aPositionCoord;\n\n gl_Position = vec4((translationMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vColor = aColor * uColor;\n}\n"; | ||
var fragment = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n vec4 color = texture2D(uSampler, vTextureCoord) * vColor;\n gl_FragColor = color;\n}"; | ||
exports["default"] = vertex; | ||
exports["default"] = fragment; | ||
//# sourceMappingURL=particles.js.map |
@@ -5,5 +5,5 @@ 'use strict'; | ||
var fragment = "varying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler;\n\nvoid main(void){\n vec4 color = texture2D(uSampler, vTextureCoord) * vColor;\n gl_FragColor = color;\n}"; | ||
var vertex = "attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\nattribute vec4 aColor;\n\nattribute vec2 aPositionCoord;\nattribute float aRotation;\n\nuniform mat3 translationMatrix;\nuniform vec4 uColor;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nvoid main(void){\n float x = (aVertexPosition.x) * cos(aRotation) - (aVertexPosition.y) * sin(aRotation);\n float y = (aVertexPosition.x) * sin(aRotation) + (aVertexPosition.y) * cos(aRotation);\n\n vec2 v = vec2(x, y);\n v = v + aPositionCoord;\n\n gl_Position = vec4((translationMatrix * vec3(v, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n vColor = aColor * uColor;\n}\n"; | ||
exports["default"] = fragment; | ||
exports["default"] = vertex; | ||
//# sourceMappingURL=particles2.js.map |
{ | ||
"name": "@pixi/particle-container", | ||
"version": "7.2.0-beta.4", | ||
"version": "7.2.0-rc", | ||
"main": "lib/index.js", | ||
@@ -38,7 +38,7 @@ "module": "lib/index.mjs", | ||
], | ||
"pixiRequirements": [ | ||
"@pixi/core", | ||
"@pixi/display", | ||
"@pixi/sprite" | ||
] | ||
"peerDependencies": { | ||
"@pixi/core": "7.2.0-rc", | ||
"@pixi/display": "7.2.0-rc", | ||
"@pixi/sprite": "7.2.0-rc" | ||
} | ||
} |
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