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@qctrl/visualizer

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@qctrl/visualizer - npm Package Compare versions

Comparing version 2.6.0 to 2.7.0

52

components/index.js

@@ -357,7 +357,16 @@ "use strict";

// set mouse coordinates based on current Bloch Sphere div
_this3.setMouseCoords(e);
var clientX = e.clientX,
clientY = e.clientY;
clientY = e.clientY,
currentTarget = e.currentTarget;
var _currentTarget$getBou = currentTarget.getBoundingClientRect(),
left = _currentTarget$getBou.left,
right = _currentTarget$getBou.right,
top = _currentTarget$getBou.top,
bottom = _currentTarget$getBou.bottom,
width = _currentTarget$getBou.width,
height = _currentTarget$getBou.height;
_this3.setMouseCoords(clientX, clientY, currentTarget, left, right, top, bottom);
var element = _this3.sceneManager.elements.find(function (element) {

@@ -377,2 +386,7 @@ return element.div.id === _this3.mouse.targetId;

var name = label.object.name;
var _this3$getScreenPosit = _this3.getScreenPositionOfObject(label.object, element.camera, width, height),
x = _this3$getScreenPosit.x,
y = _this3$getScreenPosit.y;
lastLabelName = name;

@@ -383,4 +397,4 @@ var tooltipText = tooltips ? tooltips[name] : undefined;

tooltipPosition: {
top: clientY - 10,
left: clientX - 10
top: y,
left: x
},

@@ -606,16 +620,22 @@ tooltipText: tooltipText

key: "setMouseCoords",
value: function setMouseCoords(e) {
var target = e.target,
clientX = e.clientX,
clientY = e.clientY;
var _target$getBoundingCl = target.getBoundingClientRect(),
left = _target$getBoundingCl.left,
right = _target$getBoundingCl.right,
top = _target$getBoundingCl.top,
bottom = _target$getBoundingCl.bottom;
value: function setMouseCoords(clientX, clientY, target, left, right, top, bottom) {
this.mouse.x = (clientX - left) / (right - left) * 2 - 1;
this.mouse.y = -(clientY - top) / (bottom - top) * 2 + 1;
this.mouse.targetId = target.id;
}
}, {
key: "getScreenPositionOfObject",
value: function getScreenPositionOfObject(obj, camera, width, height) {
var vector = new _three.Vector3();
var widthHalf = 0.5 * width;
var heightHalf = 0.5 * height;
obj.updateMatrixWorld();
vector.setFromMatrixPosition(obj.matrixWorld);
vector.project(camera);
vector.x = vector.x * widthHalf + widthHalf;
vector.y = -(vector.y * heightHalf) + heightHalf;
return {
x: vector.x,
y: vector.y
};
} // animation loop

@@ -622,0 +642,0 @@

{
"name": "@qctrl/visualizer",
"version": "2.6.0",
"version": "2.7.0",
"description": "An animated and interactive quantum state visualisation built with THREE.js and implemented as a React component",

@@ -5,0 +5,0 @@ "repository": {

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