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@thi.ng/hdom

Lightweight vanilla ES6 UI component & virtual DOM system


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@thi.ng/hdom

npm (scoped)

This project is part of the @thi.ng/umbrella monorepo.

About

Lightweight reactive DOM components & VDOM-ish implementation using only vanilla JS data structures (arrays, objects with life cycle functions, closures, iterators), based on @thi.ng/hiccup. hdom is very flexible and supports many different workflows and means to perform DOM updates...

  • Use the full expressiveness of ES6 / TypeScript to define, annotate & document components
  • Clean, functional component composition and reuse
  • No pre-processing / pre-compilation steps
  • Supports SVG, arbitrary elements, attributes, events
  • Suitable for server side rendering (by passing the same data structure to @thi.ng/hiccup's serialize()) and then "hydrating" listeners and components with life cycle methods
  • Less verbose than HTML / JSX, resulting in smaller file sizes
  • Static components can be distributed as JSON (or transform JSON into components)
  • Optional user context injection (an arbitrary object passed to all component functions)
  • CSS conversion from JS objects for style attribs (for full hiccup-based CSS-in-JS generation also see: @thi.ng/hiccup-css)
  • Auto-deref of embedded value wrappers which implement the IDeref interface (e.g. atoms, cursors, derived views, streams etc.)
  • Fairly fast (see benchmark example below)
  • Only ~5KB gzipped

In addition to the descriptions in this file, further information and examples are available in the wiki.

Also see the work-in-progress ADRs for component configuration.

Minimal example #1: Local state, RAF update

import * as hdom from "@thi.ng/hdom";

// stateless component w/ params
// the first arg is an auto-injected context object
// (not used here, see `hdom-context-basics` example for details)
const greeter = (_, name) => ["h1.title", "hello ", name];

// component w/ local state
const counter = (i = 0) => {
    return () => ["button", { onclick: () => (i++) }, `clicks: ${i}`];
};

const app = () => {
    // initialization steps
    // ...
    // root component is just a static array
    return ["div#app", [greeter, "world"], counter(), counter(100)];
};

// start update loop (browser only, see diagram below)
hdom.start(app(), { root: document.body });

// alternatively apply DOM tree only once
// (stateful components won't update though)
hdom.createDOM(document.body, hdom.normalizeTree(app()));

Live demo | standalone example

Alternatively, use the same component function for browser or server side HTML serialization (Note: does not emit attributes w/ functions as values, e.g. a button's onclick attrib).

import { serialize } from "@thi.ng/hiccup";

console.log(serialize(app()));
// <div id="app"><h1 class="title">hello world</h1><button>clicks: 0</button><button>clicks: 100</button></div>

Minimal example #2 (reactive state & transducer update)

This example uses the @thi.ng/transducers-hdom support library to perform reactive DOM updates (instead of regular diffing via RAF).

import * as rs from "@thi.ng/rstream/stream";
import * as tx from "@thi.ng/rstream/transducers";
import { updateDOM } from "@thi.ng/rstream/transducers-hdom";

// root component function
const app = ({ ticks, clicks }) =>
    ["div",
        `${ticks} ticks & `,
        ["a",
            { href: "#", onclick: () => clickStream.next(0)},
            `${clicks} clicks`]
    ];

// click stream (click counter)
const clickStream = rs.stream().transform(tx.scan(tx.count(-1)));

// stream combinator
// waits until all inputs have produced at least one value,
// then updates whenever any input has changed
rs.sync({
    // streams to synchronize
    src: {
        ticks: rs.fromInterval(1000),
        clicks: clickStream,
    },
}).transform(
    // transform tuple into hdom component
    tx.map(app),
    // apply hdom tree to real DOM
    updateDOM({ root: document.body })
);

// kick off
clickStream.next(0);

Live demo | standalone example

Example projects

Most of the 25 examples included in this repo are using this package in one way or another. Please check them out to learn more. Each is heavily commented, incl. best practice notes.

Non-exhaustive list:

Realtime crypto candle chart

screenshot

Source | Live version

Git commit log table

screenshot

Source | Live version

Interactive SVG grid generator

screenshot

Source | Live version

Interactive additive waveform visualization & SVG visualization

screenshot

Source | Live version

Dataflow graph SVG components

screenshot

This is a preview of the WIP @thi.ng/estuary package:

Source | Live version

Canvas based radial dial input widget

screenshot

Source | Live version

SPA with router and event bus

Based on the create-hdom-app project scaffolding, this is one of the more advanced demos, combining functionality of several other @thi.ng packages.

Source | Live version

Multiple apps with & without shared state

Devcards style BMI calculator(s) with basic SVG viz.

Source | Live version

Interceptor based event handling

Source | Live version

Todo list (w/ undo/redo)

Source | Live version

SVG particles

Source | Live version

Component tree translation

The actual DOM update is based on the minimal edit set of the recursive difference between the old and new DOM trees (both expressed as nested JS arrays). Components can be defined as static arrays, closures or objects with life cycle methods (init, render, release).

Note: hdom uses a RAF render loop only by default, but is absolutely no way tied to this.

hdom dataflow

The syntax is inspired by Clojure's Hiccup and Reagent projects, however the latter is a wrapper around React, whereas this library is standalone, more low-level & less opinionated.

Event & state handling options

Since this package is purely dealing with the translation of DOM trees, any form of state / event handling or routing required by a full app is out of scope. These features are provided by the following packages and can be used in a mix & match manner:

Reusable components

A currently small (but growing) number of reusable components are provided by these packages:

Status

The overall "API" is stable, but there's further work planned on generalizing the approach beyond standard browser DOM use cases. The project has been used for several projects in production since 2016.

Installation

yarn add @thi.ng/hdom

Use the customizable create-hdom-app project generator to create a pre-configured app skeleton using @thi.ng/atom, @thi.ng/hdom, @thi.ng/interceptors & @thi.ng/router:

yarn create hdom-app my-app

cd my-app
yarn install
yarn start

Dependencies

Usage

Even though the overall approach should be obvious from the code examples in this document, it's recommended to first study the @thi.ng/hiccup reference to learn about the basics of the approach and syntax used. Both projects started in early 2016, have somewhat evolved independently, however should be considered complementary.

start(tree: any, opts?: Partial<HDOMOpts>): () => any

Main user function of this package. For most use cases, this function should be the only one required in user code. It takes a parent DOM element (or ID), hiccup tree (array, function or component object w/ life cycle methods) and an optional arbitrary context object. Starts RAF update loop, in each iteration first normalizing given tree, then computing diff to previous frame's tree and applying any changes to the real DOM. The optional context arg can be used for passing global config data or state down into the hiccup component tree. Any embedded component function in the tree will receive this context object as first argument, as will life cycle methods in component objects. See context description further below.

Selective updates: No updates will be applied if the given hiccup tree is undefined or null or a root component function returns no value. This way a given root component function can do some state handling of its own and implement fail-fast checks to determine no DOM updates are necessary, saving effort re-creating a new hiccup tree and request skipping DOM updates via this function. In this case, the previous DOM tree is kept around until the root function returns a tree again, which then is diffed and applied against the previous tree kept as usual. Any number of frames may be skipped this way.

Important: Unless the hydrate option is enabled, the parent element given is assumed to have NO children at the time when start() is called. Since hdom does NOT track the real DOM, the resulting changes will result in potentially undefined behavior if the parent element wasn't empty. Likewise, if hydrate is enabled, it is assumed that an equivalent DOM (minus listeners) already exists (i.e. generated via SSR) when start() is called. Any other discrepancies between the pre-existing DOM and the hdom trees will cause undefined behavior.

Returns a function, which when called, immediately cancels the update loop.

normalizeTree(tree: any, ctx?: any): any

Calling this function is a prerequisite before passing a component tree to diffElement. Recursively expands given hiccup component tree into its canonical form by:

  • resolving Emmet-style tags (e.g. from div#id.foo.bar)
  • evaluating embedded functions and replacing them with their result
  • calling render life cycle method on component objects and using result
  • consuming iterables and normalizing results
  • calling deref() on elements implementing IDeref interface and using returned result
  • calling .toString() on any other non-component value x and by default wrapping it in ["span", x]. The only exceptions to this are: option, textarea and SVG text elements, for which spans are always skipped.

Additionally, unless keys is set to false, an unique key attribute is created for each node in the tree. This attribute is used by diffElement to determine if a changed node can be patched or will need to be replaced/removed. The key values are defined by the path array arg.

For normal usage only the first 2 args should be specified and the rest kept at their defaults.

diffElement(parent: Element, prev: any, curr: any): void

Takes a DOM root element and two hiccup trees, prev and curr. Recursively computes diff between both trees and applies any necessary changes to reflect curr tree in real DOM.

For newly added components, calls init with created DOM element (plus user provided context and any other args) for any components with init life cycle method. Likewise, calls release on components with release method when the DOM element is removed.

Important: The actual DOM element/subtree given is assumed to exactly represent the state of the prev tree. Since this function does NOT track the real DOM at all, the resulting changes will result in potentially undefined behavior if there're discrepancies.

createDOM(parent: Element, tag: any, insert?: number): any

Creates an actual DOM tree from given hiccup component and parent element. Calls init with created element (user provided context and other args) for any components with init life cycle method. Returns created root element(s) - usually only a single one, but can be an array of elements, if the provided tree is an iterable. Creates DOM text nodes for non-component values. Returns parent if tree is null or undefined.

hydrateDOM(parent: Element, tag: any)

Takes a DOM root element and normalized hdom tree, then walks tree and initializes any event listeners and components with lifecycle init methods. Assumes that an equivalent DOM (minus listeners) already exists (e.g. generated via SSR) when called. Any other discrepancies between the pre-existing DOM and the hdom tree will cause undefined behavior.

User context injection

Since v3.0.0 hdom offers support for an arbitrary "context" object passed to start(), and then automatically injected as argument to all embedded component functions anywhere in the tree. This avoids having to manually pass down configuration data into each sub-component and so can simplify certain use cases, e.g. event dispatch, style / theme information, global state etc.

import { start } from "@thi.ng/hdom";
import { Event, EventBus } from "@thi.ng/interceptors";

// (optional) type aliases to better illustrate demo context structure
type AppContext = {
    bus: EventBus,
    ui: { link: string, list: string }
};

type LinkSpec = [Event, any];

// user defined context object
// should include whatever config is required by your components
const ctx: AppContext = {
    // event processor from @thi.ng/interceptors
    bus: new EventBus(),
    // component styling (using Tachyons CSS)
    ui: {
        link: "fw7 blue link dim pointer",
        list: "list center tc"
    }
};

// link component with `onclick` handler, which dispatches `evt`
// on EventBus obtained from context
// `ctx` arg is automatically provided when component is called
const eventLink = (ctx: AppContext, evt: Event, ...body: any[]) =>
    ["a",
        {
            class: ctx.ui.link,
            onclick: () => ctx.bus.dispatch(evt),
        },
        ...body];


// list component wrapper for links
const linkList = (ctx: AppContext, ...links: LinkSpec[]) =>
    ["ul", { class: ctx.ui.list },
        links.map((l) => ["li", [eventLink, ...l]])];

// root component
// i.e. creates list of of provided dummy event link specs
const root = [
    linkList,
    [["handle-login"], "Login"],
    [["external-link", "http://thi.ng"], "thi.ng"],
];

// start hdom update loop
start(root, { ctx });

Component objects & life cycle methods

Most components can be succinctly expressed via vanilla JS functions, though for some use cases we need to get a handle on the actual underlying DOM element and can only fully initialize the component once it's been mounted etc. For those cases components can be specified as classes or plain objects implementing the following interface:

interface ILifecycle {
    /**
     * Component init method. Called with the actual DOM element,
     * hdom user context and any other args when the component is
     * first used, but **after** `render()` has been called once already.
     */
    init?(el: Element, ctx: any, ...args: any[]);

    /**
     * Returns the hdom tree of this component.
     * Note: Always will be called first (prior to `init`/`release`)
     * to obtain the actual component definition used for diffing.
     * Therefore might have to include checks if any local state
     * has already been initialized via `init`. This is the only
     * mandatory method which MUST be implemented.
     *
     * `render` is executed before `init` because `normalizeTree()`
     * must obtain the component's hdom tree first before it can
     * determine if an `init` is necessary. `init` itself will be
     * called from `diffElement` (or `createDOM`) in a later
     * phase of processing.
     */
    render(ctx: any, ...args: any[]): any;

    /**
     * Called when the underlying DOM of this component is removed
     * (or replaced). Intended for cleanup tasks.
     */
    release?(ctx: any, ...args: any[]);
}

When the component is first used the order of execution is: render -> init. The release method is only called when the component has been removed / replaced (basically if it's not present in the new tree anymore). release should NOT manually call release on any children, since that's already handled by diffElement().

The rest ...args provided are sourced from the component call site as this simple example demonstrates:

// wrap in closure to allow multiple instances
const canvas = () => {
    return {
        init: (el, ctx, { width, height }, msg, color = "red") => {
            const c = el.getContext("2d");
            c.fillStyle = color;
            c.fillRect(0, 0, width, height);
            c.fillStyle = "white";
            c.textAlign = "center";
            c.fillText(msg, width / 2, height / 2);
        },
        render: (ctx, attribs) => ["canvas", attribs],
    };
};

// usage scenario #1: static component
// inline initialization is okay here...
start(
    [canvas(), { width: 100, height: 100 }, "Hello world"],
    { root: document.body }
);


// usage scenario #2: dynamic component
// in this example, the root component itself is given as function, which
// is evaluated each frame
// since `canvas()` is a higher order component it too produces a new instance
// with each call. therefore the canvas instance(s) need to be created beforehand
const app = () => {
    // pre-instantiate canvases
    let c1 = canvas();
    let c2 = canvas();
    // return root component function
    return () => ["div",
        // some dynamic other content
        ["p", new Date().toString()],
        // use canvas instances
        [c1, { width: 100, height: 100 }, "Hello world"],
        [c2, { width: 100, height: 100 }, "Goodbye world", "blue"]
    ];
};

start(app(), { root: document.body });

Benchmark

A stress test benchmark is here: /examples/benchmark

Live version

Based on user feedback collected via Twitter, performance should be more than acceptable for even quite demanding UIs. In the 192 / 256 cells configurations this stress test causes approx. 600 / 800 DOM every single frame, very unlikely for a typical web app. In Chrome 68 on a MBP2016 this still runs at a stable 60fps (192 cells) / 37fps (256 cells). Both FPS readings based the 50 frame SMA.

Authors

  • Karsten Schmidt

License

© 2016 - 2018 Karsten Schmidt // Apache Software License 2.0

Keywords

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Package last updated on 01 Sep 2018

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