NOTE: This package is virtually identical to the one at [ProseMirror/prosemirror-tables]
(https://github.com/ProseMirror/prosemirror-tables) with the exception that the build has been
adjusted to transpile using babel instead of buble and should now be ES6 compatible.
ProseMirror table module
This module defines a schema extension to support tables with
rowspan/colspan support, a custom selection class for cell selections
in such a table, a plugin to manage such selections and enforce
invariants on such tables, and a number of commands to work with
tables.
The top-level directory contains a demo.js
and index.html
, which
can be built with yarn build_demo
to show a simple demo of how the
module can be used.
Documentation
The module's main file exports everything you need to work with it.
The first thing you'll probably want to do is create a table-enabled
schema. That's what tableNodes
is for:
-
tableNodes
(options: Object) → Object
This function creates a set of node
specs for
table
, table_row
, and table_cell
nodes types as used by this
module. The result can then be added to the set of nodes when
creating a a schema.
-
tableEditing
() → Plugin
Creates a plugin
that, when added to an editor, enables cell-selection, handles
cell-based copy/paste, and makes sure tables stay well-formed (each
row has the same width, and cells don't overlap).
You should probably put this plugin near the end of your array of
plugins, since it handles mouse and arrow key events in tables
rather broadly, and other plugins, like the gap cursor or the
column-width dragging plugin, might want to get a turn first to
perform more specific behavior.
class CellSelection extends Selection
A Selection
subclass that represents a cell selection spanning part of a table.
With the plugin enabled, these will be created when the user
selects across cells, and will be drawn by giving selected cells a
selectedCell
CSS class.
-
new
CellSelection
($anchorCell: ResolvedPos, $headCell: ?ResolvedPos = $anchorCell)
A table selection is identified by its anchor and head cells. The
positions given to this constructor should point before two
cells in the same table. They may be the same, to select a single
cell.
-
$anchorCell
: ResolvedPos
A resolved position pointing in front of the anchor cell (the one
that doesn't move when extending the selection).
-
$headCell
: ResolvedPos
A resolved position pointing in front of the head cell (the one
moves when extending the selection).
-
content
() → Slice
Returns a rectangular slice of table rows containing the selected
cells.
-
isColSelection
() → bool
True if this selection goes all the way from the top to the
bottom of the table.
-
isRowSelection
() → bool
True if this selection goes all the way from the left to the
right of the table.
-
static
colSelection
($anchorCell: ResolvedPos, $headCell: ?ResolvedPos = $anchorCell) → CellSelection
Returns the smallest column selection that covers the given anchor
and head cell.
-
static
rowSelection
($anchorCell: ResolvedPos, $headCell: ?ResolvedPos = $anchorCell) → CellSelection
Returns the smallest row selection that covers the given anchor
and head cell.
-
static
create
(doc: Node, anchorCell: number, headCell: ?number = anchorCell) → CellSelection
Commands
The following commands can be used to make table-editing functionality
available to users.
-
addColumnBefore
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Command to add a column before the column with the selection.
-
addColumnAfter
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Command to add a column after the column with the selection.
-
deleteColumn
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Command function that removes the selected columns from a table.
-
addRowBefore
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Add a table row before the selection.
-
addRowAfter
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Add a table row after the selection.
-
deleteRow
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Remove the selected rows from a table.
-
mergeCells
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Merge the selected cells into a single cell. Only available when
the selected cells' outline forms a rectangle.
-
splitCell
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Split a selected cell, whose rowpan or colspan is greater than one,
into smaller cells. Use the first cell type for the new cells.
-
splitCellWithType
(getType: fn({row: number, col: number, node: Node}) → NodeType) → fn(EditorState, dispatch: ?fn(tr: Transaction)) → bool
Split a selected cell, whose rowpan or colspan is greater than one,
into smaller cells with the cell type (th, td) returned by getType function.
-
setCellAttr
(name: string, value: any) → fn(EditorState, dispatch: ?fn(tr: Transaction)) → bool
Returns a command that sets the given attribute to the given value,
and is only available when the currently selected cell doesn't
already have that attribute set to that value.
-
toggleHeaderRow
(EditorState, dispatch: ?fn(tr: Transaction)) → bool
Toggles whether the selected row contains header cells.
-
toggleHeaderColumn
(EditorState, dispatch: ?fn(tr: Transaction)) → bool
Toggles whether the selected column contains header cells.
-
toggleHeaderCell
(EditorState, dispatch: ?fn(tr: Transaction)) → bool
Toggles whether the selected cells are header cells.
-
toggleHeader
(type: string, options: ?{useDeprecatedLogic: bool}) → fn(EditorState, dispatch: ?fn(tr: Transaction)) → bool
Toggles between row/column header and normal cells (Only applies to first row/column).
For deprecated behavior pass useDeprecatedLogic
in options with true.
-
goToNextCell
(direction: number) → fn(EditorState, dispatch: ?fn(tr: Transaction)) → bool
Returns a command for selecting the next (direction=1) or previous
(direction=-1) cell in a table.
-
deleteTable
(state: EditorState, dispatch: ?fn(tr: Transaction)) → bool
Deletes the table around the selection, if any.
Utilities
fixTables
(state: EditorState, oldState: ?EditorState) → ?Transaction
Inspect all tables in the given state's document and return a
transaction that fixes them, if necessary. If oldState
was
provided, that is assumed to hold a previous, known-good state,
which will be used to avoid re-scanning unchanged parts of the
document.
class TableMap
A table map describes the structore of a given table. To avoid
recomputing them all the time, they are cached per table node. To
be able to do that, positions saved in the map are relative to the
start of the table, rather than the start of the document.
-
width
: number
The width of the table
-
height
: number
The table's height
-
map
: [number]
A width * height array with the start position of
the cell covering that part of the table in each slot
-
findCell
(pos: number) → Rect
Find the dimensions of the cell at the given position.
-
colCount
(pos: number) → number
Find the left side of the cell at the given position.
-
nextCell
(pos: number, axis: string, dir: number) → ?number
Find the next cell in the given direction, starting from the cell
at pos
, if any.
-
rectBetween
(a: number, b: number) → Rect
Get the rectangle spanning the two given cells.
-
cellsInRect
(rect: Rect) → [number]
Return the position of all cells that have the top left corner in
the given rectangle.
-
positionAt
(row: number, col: number, table: Node) → number
Return the position at which the cell at the given row and column
starts, or would start, if a cell started there.
-
static
get
(table: Node) → TableMap
Find the table map for the given table node.