What is @turf/concave?
@turf/concave is a module within the Turf.js library that allows you to generate concave hull polygons from a set of points. This can be useful for creating boundaries that more closely fit the shape of the input points compared to convex hulls.
What are @turf/concave's main functionalities?
Generate Concave Hull
This feature allows you to generate a concave hull polygon from a set of points. The `maxEdge` parameter controls the maximum length of an edge in the hull, which influences the 'concaveness' of the resulting polygon.
const turf = require('@turf/turf');
const points = turf.featureCollection([
turf.point([10, 10]),
turf.point([20, 20]),
turf.point([30, 10]),
turf.point([40, 40]),
turf.point([50, 30])
]);
const concaveHull = turf.concave(points, {maxEdge: 25});
console.log(JSON.stringify(concaveHull));
Other packages similar to @turf/concave
hull.js
Hull.js is a JavaScript library for computing the convex hull of a set of 2D points. Unlike @turf/concave, which generates concave hulls, hull.js focuses on convex hulls, which are simpler and faster to compute but may not fit the shape of the input points as closely.
concaveman
Concaveman is a very fast 2D concave hull algorithm. It is similar to @turf/concave in that it generates concave hulls, but it is optimized for performance and simplicity. It may not offer as many configuration options as @turf/concave.
@turf/concave
concave
Takes a set of points and returns a concave hull Polygon or MultiPolygon.
Internally, this uses turf-tin to generate geometries.
Parameters
-
points
FeatureCollection<Point> input points
-
options
Object Optional parameters (optional, default {}
)
options.maxEdge
number the length (in 'units') of an edge necessary for part of the
hull to become concave. (optional, default Infinity
)options.units
string can be degrees, radians, miles, or kilometers (optional, default 'kilometers'
)
Examples
var points = turf.featureCollection([
turf.point([-63.601226, 44.642643]),
turf.point([-63.591442, 44.651436]),
turf.point([-63.580799, 44.648749]),
turf.point([-63.573589, 44.641788]),
turf.point([-63.587665, 44.64533]),
turf.point([-63.595218, 44.64765])
]);
var options = {units: 'miles', maxEdge: 1};
var hull = turf.concave(points, options);
var addToMap = [points, hull]
Returns (Feature<(Polygon | MultiPolygon)> | null) a concave hull (null value is returned if unable to compute hull)
This module is part of the Turfjs project, an open source module collection dedicated to geographic algorithms. It is maintained in the Turfjs/turf repository, where you can create PRs and issues.
Installation
Install this single module individually:
$ npm install @turf/concave
Or install the all-encompassing @turf/turf module that includes all modules as functions:
$ npm install @turf/turf