What is @tweenjs/tween.js?
@tweenjs/tween.js is a simple but powerful tweening engine for JavaScript. It allows you to create smooth animations by interpolating between values over time. This can be used for animating properties of objects, such as position, scale, rotation, and more.
What are @tweenjs/tween.js's main functionalities?
Basic Tweening
This code demonstrates basic tweening where an object's properties (x and y coordinates) are animated from one state to another over a duration of 1000 milliseconds.
const TWEEN = require('@tweenjs/tween.js');
let coords = { x: 0, y: 0 };
let tween = new TWEEN.Tween(coords)
.to({ x: 100, y: 100 }, 1000)
.onUpdate(() => {
console.log(coords);
})
.start();
function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
}
requestAnimationFrame(animate);
Easing Functions
This code demonstrates the use of easing functions to create more natural motion. The Quadratic.Out easing function is used to slow down the animation towards the end.
const TWEEN = require('@tweenjs/tween.js');
let coords = { x: 0, y: 0 };
let tween = new TWEEN.Tween(coords)
.to({ x: 100, y: 100 }, 1000)
.easing(TWEEN.Easing.Quadratic.Out)
.onUpdate(() => {
console.log(coords);
})
.start();
function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
}
requestAnimationFrame(animate);
Chaining Tweens
This code demonstrates chaining tweens, where one tween starts after another finishes. The x coordinate is animated first, followed by the y coordinate.
const TWEEN = require('@tweenjs/tween.js');
let coords = { x: 0, y: 0 };
let tween1 = new TWEEN.Tween(coords)
.to({ x: 100 }, 1000);
let tween2 = new TWEEN.Tween(coords)
.to({ y: 100 }, 1000);
tween1.chain(tween2);
tween1.start();
function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
}
requestAnimationFrame(animate);
Other packages similar to @tweenjs/tween.js
gsap
GSAP (GreenSock Animation Platform) is a robust and high-performance JavaScript animation library. It offers more features and flexibility compared to @tweenjs/tween.js, including timeline management, advanced easing, and support for SVG animations.
animejs
Anime.js is a lightweight JavaScript animation library with a simple API. It supports various types of animations, including CSS properties, SVG, DOM attributes, and JavaScript objects. It is more feature-rich and versatile compared to @tweenjs/tween.js.
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Popmotion is a functional, flexible JavaScript animation library. It provides a range of tools for creating animations and interactions, including physics-based animations. It offers more advanced features and flexibility compared to @tweenjs/tween.js.
tween.js
JavaScript tweening engine for easy animations, incorporating optimised Robert Penner's equations.
var coords = { x: 0, y: 0 };
var tween = new TWEEN.Tween(coords)
.to({ x: 100, y: 100 }, 1000)
.onUpdate(function() {
console.log(this.x, this.y);
})
.start();
requestAnimationFrame(animate);
function animate(time) {
requestAnimationFrame(animate);
TWEEN.update(time);
}
Installation
Download the library and include it in your code:
<script src="js/Tween.js"></script>
You can also reference a CDN-hosted version in your code, thanks to cdnjs. For example:
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/16.3.5/Tween.min.js"></script>
See tween.js for more versions.
More advanced users might want to...
Use npm
npm install @tweenjs/tween.js
Then include the Tween.js module with the standard node.js require
:
var TWEEN = require('@tweenjs/tween.js');
And you can use Tween.js as in all other examples--for example:
var t = new TWEEN.Tween( );
t.start();
You will need to use a tool such as browserify
to convert code using this style into something that can be run in the browser (browsers don't know about require
).
Use bower
bower install @tweenjs/tweenjs --save
or install an specific tag. They are git tags, and you can run git tag
in the command line for a list if you have cloned the repository locally, or you can also check out the list in the tween.js tags page. For example, to install v16.3.0
:
bower install @tweenjs/tweenjs
Then reference the library source:
<script src="bower_components/@tweenjs/tweenjs/src/Tween.js"></script>
Features
- Does one thing and one thing only: tween properties
- Doesn't take care of CSS units (e.g. appending
px
) - Doesn't interpolate colours
- Easing functions are reusable outside of Tween
- Can also use custom easing functions
Documentation
Examples
Tests
You need to install npm
first--this comes with node.js, so install that one first. Then, cd to tween.js
's directory and run:
npm install
if running the tests for the first time, to install additional dependencies for running tests, and then run
npm test
every time you want to run the tests.
If you want to add any feature or change existing features, you must run the tests to make sure you didn't break anything else. If you send a pull request (PR) to add something new and it doesn't have tests, or the tests don't pass, the PR won't be accepted. See contributing for more information.
People
Maintainers: mikebolt, sole.
All contributors.
Projects using tween.js