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@tweenjs/tween.js

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@tweenjs/tween.js

Super simple, fast and easy to use tweening engine which incorporates optimised Robert Penner's equations.

  • 17.3.5
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
228K
decreased by-63.07%
Maintainers
3
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Created

What is @tweenjs/tween.js?

@tweenjs/tween.js is a simple but powerful tweening engine for JavaScript. It allows you to create smooth animations by interpolating between values over time. This can be used for animating properties of objects, such as position, scale, rotation, and more.

What are @tweenjs/tween.js's main functionalities?

Basic Tweening

This code demonstrates basic tweening where an object's properties (x and y coordinates) are animated from one state to another over a duration of 1000 milliseconds.

const TWEEN = require('@tweenjs/tween.js');

let coords = { x: 0, y: 0 };
let tween = new TWEEN.Tween(coords)
  .to({ x: 100, y: 100 }, 1000)
  .onUpdate(() => {
    console.log(coords);
  })
  .start();

function animate(time) {
  requestAnimationFrame(animate);
  TWEEN.update(time);
}

requestAnimationFrame(animate);

Easing Functions

This code demonstrates the use of easing functions to create more natural motion. The Quadratic.Out easing function is used to slow down the animation towards the end.

const TWEEN = require('@tweenjs/tween.js');

let coords = { x: 0, y: 0 };
let tween = new TWEEN.Tween(coords)
  .to({ x: 100, y: 100 }, 1000)
  .easing(TWEEN.Easing.Quadratic.Out)
  .onUpdate(() => {
    console.log(coords);
  })
  .start();

function animate(time) {
  requestAnimationFrame(animate);
  TWEEN.update(time);
}

requestAnimationFrame(animate);

Chaining Tweens

This code demonstrates chaining tweens, where one tween starts after another finishes. The x coordinate is animated first, followed by the y coordinate.

const TWEEN = require('@tweenjs/tween.js');

let coords = { x: 0, y: 0 };
let tween1 = new TWEEN.Tween(coords)
  .to({ x: 100 }, 1000);
let tween2 = new TWEEN.Tween(coords)
  .to({ y: 100 }, 1000);

tween1.chain(tween2);
tween1.start();

function animate(time) {
  requestAnimationFrame(animate);
  TWEEN.update(time);
}

requestAnimationFrame(animate);

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Package last updated on 27 May 2019

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