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@verygoodgraphics/vgg-wasm
Advanced tools
<script
type="module"
src="https://www.unpkg.com/@verygoodgraphics/vgg-wasm?module"
></script>
<script>
const vgg = new VGG({
src: "https://s5.vgg.cool/vgg.daruma",
// editMode: true,
verbose: true,
canvas: document.querySelector("#canvas"),
onSelect: async (event) => console.log("Select", event),
// onLoad: async (event) => console.log("Load", event),
// onLoadError: async (event) => console.log("Load Error", event),
// onStateChange: async (state) => console.log("State Change", state),
})
console.log({ vgg })
await vgg.load()
if (vgg.state === 'ready') {
await vgg.render()
// {
// const { nodes } = await vgg.render()
// const keys = Object.keys(nodes)
// .map((i) => `"${i}"`)
// .join(" | ")
// console.log(keys)
// }
vgg.$("#vgg_home").on('click', async () => {
window.alert("Hello, VGG!")
})
}
</script>
<script type="module">
const vgg = new VGG({
src: "https://s5.vgg.cool/vgg.daruma",
// editMode: true,
verbose: true,
canvas: document.querySelector("#canvas"),
onSelect: async (event) => console.log("Select", event),
// onLoad: async (event) => console.log("Load", event),
// onLoadError: async (event) => console.log("Load Error", event),
// onStateChange: async (state) => console.log("State Change", state),
})
console.log({ vgg })
await vgg.load()
if (vgg.state === State.Ready) {
await vgg.render()
// {
// const { nodes } = await vgg.render()
// const keys = Object.keys(nodes)
// .map((i) => `"${i}"`)
// .join(" | ")
// console.log(keys)
// }
vgg.$("#vgg_home").on(EventType.Click, async () => {
window.alert("Hello, VGG!")
})
}
</script>
import { VGG } from "@verygoodgraphics/vgg-wasm"
const vgg = await new VGG({
src: "https://s5.vgg.cool/vgg.daruma",
canvas: document.querySelector("#canvas") as HTMLCanvasElement,
}).load()
if (vgg.state === State.Ready) await vgg.render()
Option | Type | Required | Default |
---|---|---|---|
canvas | HTMLCanvasElement | OffscreenCanvas | ✅ | - |
runtime | string | - | https://s5.vgg.cool/runtime/latest |
editMode | boolean | - | false |
verbose | boolean | - | false |
onLoad | EventCallback | - | - |
onLoadError | EventCallback | - | - |
onStateChange | EventCallback | - | - |
onSelect | EventCallback | - | - |
.load()
After loading, the state will be State.Ready
or State.Error
.
.render()
When the state is State.Ready
, we can call this method to render the canvas.
$(selector: string)
Get the element by selector.
editMode
and verbose
to true
, then you can see the selector in the console when select specific element in the canvas.FAQs
## Environment
The npm package @verygoodgraphics/vgg-wasm receives a total of 3 weekly downloads. As such, @verygoodgraphics/vgg-wasm popularity was classified as not popular.
We found that @verygoodgraphics/vgg-wasm demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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