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@vyacheslav97/ct

Common tools (hereinafter referred to as **ct**) - a common JavaScript data structures and associated processing procedures package ([package repository](https://github.com/VyacheslavMishin/ct/tree/master)).

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Common tools (ct, also @vyacheslav97/ct)

Common tools (hereinafter referred to as ct) - a common JavaScript data structures and associated processing procedures package (package repository).

Tip: questions bother your head? Feel free to contact me

Current version renewals:

Next scheduled updates:

  • History abstract class
  • Binary search procedure template
  • Unique values searcher procedure template
  • Default pathfinder template based on BFS algorithm
  • Default leveling step function based on DFS algorithm

Prerequisites

To get along with this module (e.g. enable IntelliSense), enable in consumer project tsconfig.json resolvePackageJsonImports, resolvePackageJsonExports options, also check module and moduleResolution are Node16.

Module guts

Universal iterable converter (UIC)

UIC module provides a user with two functions: transformToIterable and its wrapper, createIterableTransformer. UIC module is represented by uic.ts file of original project.

transformToIterable is a core procedure - it defines the way an input iterable is converted to an output one. createIterableTransformer wraps transformToIterable to create an iterable convertor with encapsulated target iterable constructor.

transformToIterable algorithm essentials:

  • Accepts 3 arguments: source iterable object, target iterable constructor and source iterable value converter (the last is optional)
  • Sometimes source iterable can be consumed by target iterable constructor as it is, then source iterable value converter may be omitted
  • Otherwise, a proxy iterable is created, that wraps source iterable values in source iterable value converter. Then this proxy iterable is passed to a target iterable constructor

Usage notes

UIC members can be imported as follows:

import {createIterableTransformer, transformToIterable} from '@vyacheslav97/ct/uic';

createIterableTransformer is highly recommended for usage instead of transformToIterable to avoid redundant target iterable constructor referencing. For example, lets inspect a createIterableTransformer application from uicsds.ts:

/**
 * Creates <u>**Array**</u> to <u>**Map**</u> converter
 * @param arrayItemTransformer <u>**Array**</u> item transformer, derives key-value pair from array item
 */
export function createArrayToMap<ArrayItemType, K, V>(
    arrayItemTransformer: SingleToPair<ArrayItemType, K, V>,
) {
    return createIterableTransformer<ArrayItemType[], [K, V], Map<K, V>>(Map, arrayItemTransformer);
}

createArrayToMap creates an Array to Map transformer. All such transformer needs to be utilized is an array item transform function, which converts an array item to key-value pair for Map constructor. Here goes an createArrayToMap application example:


// Clarifies the rule how to transform array item to a key-value pair list
const shiftedArrayItemToMapItemTransformer: SingleToPair<number, number, number>
    = (number): [number, number] => [number, number + 1];

// Creates array to map converter with certain array item rule transformation
const arrayToMapShifted = createArrayToMap<number, number, number>(shiftedArrayItemToMapItemTransformer);

arrayToMapShifted([1, 2, 3]) //--> {1 -> 2, 2 -> 3, 3 -> 4} - final Map object content

Remember, you are able to create your own custom iterable transformers!

Universal iterable converter (standard data structures, UICSDS)

UICSDS module consists of createIterableTransformer applications to built-in JavaScript iterable datastructures. uicsds.ts represents UICSDS module content.

UICSDS module members can be imported as follows:

import {createArrayToMap, createMapToSet} from '@vyacheslav97/ct/uicsds';

Usage notes

It's pretty easy to use:

  • first, just import caught your eye transformer creator
  • then specify source iterable transformation function
  • finally create your iterable converter

Example:

// All needed type aliases for conversion laws can be imported as follows:
import {
  SingleToPair,
  SingleToSingle,
  PairToSingle
} from "@vyacheslav97/uic/interfaces";

// Map item to a character transformer 
const keyValuePairConcatenatedTransformer: PairToSingle<number, number, string>
    = (pair) => pair.join('');

// Create transformer itself 
const keyValuePairConcatenated = createMapToString(keyValuePairConcatenatedTransformer);

keyValuepairConcatenated(new Map([[1, 1], [2, 2]])); // results in '1122'

Graph abstract class

Graph abstract class implements oriented graph abstraction with basic graph content manipulations: adding nodes, deleting nodes.

Graph node is represented via following generic interface:

interface GraphNodeInterface<NodeData = void> {
    nodeId: string, // unic graph node identifier
    // set of other graph nodes ids, from which boundaries are received
    incomingBoundaries: Map<string, string>,
    // set of other graph nodes which receive boundaries from a given node
    outgoingBoundaries: Map<string, string>,
    // Extra node data, may be ommited
    nodeData?: NodeData,
}

Graph class itself implements next interface:

interface GraphInterface<NodeData = void> {
	// base data structure containing all graph nodes
    nodes: Map<string, GraphNodeInterface<NodeData>>,
    
    getNode: (nodeId: string) => GraphNodeInterface<NodeData> | undefined,
    getNodeData: (nodeId: string) => NodeData | undefined,

	
    hasNode: (nodeId: string) => boolean,
    addNode: (node: GraphNodeInterface<NodeData>) => void,
    removeNode: (nodeId: string) => GraphNodeInterface<NodeData> | undefined,

    flatten: (startNodeId: string) => Iterable<GraphNodeInterface<NodeData>>,
    buildPath: (startNodeId: string, endNodeId: string) => GraphNodeInterface<NodeData>[] | undefined,
}

Some methods are not covered above:

  • setFlattenProcedure - initializes flatten method via user defined leveling step function
  • setPathFinderProcedure - initializes buildPath method via user defined pathfinder
  • buildFlattenProcedure, buildPathFinder - are used for two previous method, it is highly recommended to avoid calling these methods

Usage notes

Import Graph class:

import Graph from '@vyacheslav97/ct/graph';
// All necessary interfaces can be imported from '@vyacheslav97/ct/graphs/interfaces'
Initialization

Graph can be initialized via its constructor if proper set of arguments is passed.

Graph constructor expects following arguments:

constructor(
    sourceIterable?: Iterable<[string, GraphNodeInterface<NodeData>]>,
    config?: GraphConfig<NodeData>,
)

Where GraphConfig:

interface GraphConfig<NodeData = void> {
    levelingStepFunction?: LevelingStepFunction<NodeData>,
    pathFinder?: PathBuilder<NodeData>,
}

type LevelingStepFunction<NodeData = void> = (
    currentNode: GraphNodeInterface<NodeData>,
    sourceGraph: GraphInterface<NodeData>,
) => GraphNodeInterface<NodeData> | null;

type PathBuilder<NodeData = void> = (
    startNode: GraphNodeInterface<NodeData>,
    endNode: GraphNodeInterface<NodeData>,
    sourceGraph: GraphInterface<NodeData>,
) => GraphNodeInterface<NodeData>[];

USE WITH CAUTION: source iterable is passed to Map constructor as it is, with no input nodes validation (for now). You should not expect graph constructor to build edges. In future updates such validation is planned to be implemented.

If no constructor arguments are specified, empty graph instance is created.

Soon graph instance was created, nodes can be added to it via addMethod:

/**
 * Adds node to graph. Throws error if node of the same id already exists
 * @param nodeToAdd node to add, GraphNodeInterface<**NodeData**>
 */
addNode(nodeToAdd: GraphNodeInterface<NodeData>)

addNode adds a node to graph instance and all specified within that node edges.

Any node of graph instance can be retrieved using getNode method:

/**
 * Returns graph node of specified id, if graph has node with such id
 * @param nodeId target node id, **string**
 */
getNode(nodeId: string)

To retrieve nodeData you can use method getNodeData, which expects target node id as an argument.

To check whether graph possesses a node, use hasNode method (expects node id as an argument).

To remove some specific node, use removeNode method:

/**
 * Removes node of given id. Does nothing if wrong id is provided
 * @param nodeId id of node to remove, **string**
 */
removeNode(nodeId: string)

If graph is needed to be flattened, use flatten method. It returns an iterable, which can be used to convert a graph instance into array.

To find path between two specific nodes of given graph, use buildPath method.

flatten and builtPath have own peculiarities: both can be overridden, but only flatten has default behavior - it returns nodes field values iterable if no custom flatten procedure is specified.

To override flatten procedure, use setFlattenProcedure method.

Example:

// Has to gain one node from another. If it turns impossible - returns null
const levelingStepFunction: LevelingStepFunction<unknown> = ( // function for "linked list"
    currentNode: GraphNodeInterface<unknown>,
    graph: GraphInterface<unknown>,
) => {
    const {
        outgoingBoundaries,
    } = currentNode;
    const firstOutgoingBoundary = [...outgoingBoundaries]?.[0]?.[0];

    return graph.getNode(firstOutgoingBoundary) || null;

};

const graph = new Graph();

graph.setFlattenProcedure(levelingStepFunction);

// then call [...graph.flatten('someStartNodeId')], for example, or use for ... of, or whatever

To initialize or override buildPath method, call setPathFinderProcedure method.

Example:

// Simple pathfinder for "linked list" 
const pathFinder: PathBuilder<unknown> = (
    startNode: GraphNodeInterface<unknown>,
    endNode: GraphNodeInterface<unknown>,
    graph: GraphInterface<unknown>,
) => {

    let currentNode: GraphNodeInterface<unknown> = startNode;
    const result: GraphNodeInterface<unknown>[] = [];

    do {
        result.push(currentNode);
        currentNode = graph.getNode([...currentNode.outgoingBoundaries]?.[0]?.[0])!;
    } while(result[result.length - 1]?.nodeId !== endNode.nodeId)

    return result;

};

const graph = new Graph();
graph.setPathFinderProcedure(pathFinder);

// here you go, call graph.buildPath('startNodeId', 'endNodeId');
// BUT REMEMBER: invalid node ids (e.g. absent one) will trigger an error

buildPath call with no initialization triggers an error.

Tree abstract class

Import Tree class:

import Tree from '@vyacheslav97/ct/tree';

Tree abstract class extends Graph abstract class. This extension brings in following mutations:

  • addNode:

    /**
     * Adds node to a tree instance, avoiding loops generation
     * @param nodeToAdd node data to add
     *
     * Throws error, if:
     * - Has more than one incoming or outgoing boundary
     * - First added node has **parentNodeId**
     * - Node of the same **nodeId** already exists on a tree instance
     * - Node has **parentNodeId** out of its **incomingBoundaries** or **outgoingBoundaries**
     */
    addNode(nodeToAdd: GraphNodeInterface<NodeData>)
    
  • removeNode:

    /**
     * Removes a node from a tree instance (and the node whole subtree by default)
     * Doesn't remove a node if it doesn't exist on the tree instance
     * @param nodeId id of node to remove
     * @param deleteSubTree if true (by default) node and its subtree are removed
     */
    removeNode(nodeId: string, deleteSubTree = true)
    
  • rootNodeId added - it contains tree root node id

  • nodeData field becomes mandatory (but remains extensible): it has to contain parentNodeId field for each tree node except root one

  • Constructor signature changes slightly:

    constructor(
            rootNodeId: string = '',
            sourceIterable?: Iterable<[string, GraphNodeInterface<NodeData>]>,
            config?: GraphConfig<NodeData>,
        )
    

FAQs

Package last updated on 11 May 2024

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