ableton-js
Advanced tools
Comparing version 2.7.3 to 2.7.4
@@ -7,4 +7,10 @@ ### Changelog | ||
#### [v2.7.4](https://github.com/leolabs/ableton.js/compare/v2.7.3...v2.7.4) | ||
- :sparkles: Add a fire() function to scenes [`96e603d`](https://github.com/leolabs/ableton.js/commit/96e603df99df6a0d3b57ed2b4ccc674f2f14695f) | ||
#### [v2.7.3](https://github.com/leolabs/ableton.js/compare/v2.7.2...v2.7.3) | ||
> 17 December 2022 | ||
- Add functionality for getting warp markers [`#61`](https://github.com/leolabs/ableton.js/pull/61) | ||
@@ -11,0 +17,0 @@ - :sparkles: Support passing a clip object to duplicateClipToArrangement [`ab9656a`](https://github.com/leolabs/ableton.js/commit/ab9656ac9f45a12afb41327793b0b287c8d798e6) |
@@ -38,2 +38,7 @@ import { Ableton } from ".."; | ||
constructor(ableton: Ableton, raw: RawScene); | ||
/** | ||
* Fire the scene directly. Will fire all clip slots | ||
* that this scene owns and select the scene itself. | ||
*/ | ||
fire(): Promise<any>; | ||
} |
@@ -17,2 +17,38 @@ "use strict"; | ||
})(); | ||
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { | ||
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } | ||
return new (P || (P = Promise))(function (resolve, reject) { | ||
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } | ||
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } | ||
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } | ||
step((generator = generator.apply(thisArg, _arguments || [])).next()); | ||
}); | ||
}; | ||
var __generator = (this && this.__generator) || function (thisArg, body) { | ||
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; | ||
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; | ||
function verb(n) { return function (v) { return step([n, v]); }; } | ||
function step(op) { | ||
if (f) throw new TypeError("Generator is already executing."); | ||
while (_) try { | ||
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; | ||
if (y = 0, t) op = [op[0] & 2, t.value]; | ||
switch (op[0]) { | ||
case 0: case 1: t = op; break; | ||
case 4: _.label++; return { value: op[1], done: false }; | ||
case 5: _.label++; y = op[1]; op = [0]; continue; | ||
case 7: op = _.ops.pop(); _.trys.pop(); continue; | ||
default: | ||
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } | ||
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } | ||
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } | ||
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } | ||
if (t[2]) _.ops.pop(); | ||
_.trys.pop(); continue; | ||
} | ||
op = body.call(thisArg, _); | ||
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } | ||
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; | ||
} | ||
}; | ||
Object.defineProperty(exports, "__esModule", { value: true }); | ||
@@ -37,4 +73,15 @@ exports.Scene = void 0; | ||
} | ||
/** | ||
* Fire the scene directly. Will fire all clip slots | ||
* that this scene owns and select the scene itself. | ||
*/ | ||
Scene.prototype.fire = function () { | ||
return __awaiter(this, void 0, void 0, function () { | ||
return __generator(this, function (_a) { | ||
return [2 /*return*/, this.sendCommand("fire")]; | ||
}); | ||
}); | ||
}; | ||
return Scene; | ||
}(_1.Namespace)); | ||
exports.Scene = Scene; |
{ | ||
"name": "ableton-js", | ||
"version": "2.7.3", | ||
"version": "2.7.4", | ||
"description": "Control Ableton Live from Node", | ||
@@ -5,0 +5,0 @@ "main": "index.js", |
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