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addon-tools-raub

A set of extra tools for Node.js addons

  • 0.0.4
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
315
increased by54.41%
Maintainers
1
Weekly downloads
 
Created
Source

Addon Tools

Synopsis

This is a set of helpers for simplification and standardization of addons and dependency packages.

  • Contains helpers of following types: GYP, C++, JS, BAT(Windows).
  • Platforms: win x32/x64, linux x32/x64, mac x64.
  • Useful links: V8 Ref, Nan Docs, GYP Docs.

Install

npm i -s addon-tools-raub


Contents

Snippets

include/addon-tools.hpp

index.js

Windows BAT


Snippets

binding.gyp

  • For Windows custom file/folder removers/creators are present, you can put them into variables.
'variables': {
	'_rd' : '<!(node -e "console.log(require(\'addon-tools-raub\')._rd)")',
	'_md' : '<!(node -e "console.log(require(\'addon-tools-raub\')._md)")',
	'_del' : '<!(node -e "console.log(require(\'addon-tools-raub\')._del)")',
},
  • Include directories for Addon Tools and Nan (which is preinstalled with Addon Tools) are accessible as shown below.
	'include_dirs': [
		'<!(node -e "require(\'addon-tools-raub\').printNan()")',
		'<!(node -e "console.log(require(\'addon-tools-raub\').include)")',
	],
  • Intermediate files can be removed in a separate build-step with rm on Unix systems and custom remover on Windows.
	[ 'OS=="linux"', { 'action' : [
		'rm',
		'<(module_root_dir)/build/Release/obj.target/addon/cpp/addon.o',
		'<(module_root_dir)/build/Release/addon.node'
	] } ],
	[ 'OS=="mac"', { 'action' : [
		'rm',
		'<(module_root_dir)/build/Release/obj.target/addon/cpp/addon.o',
		'<(module_root_dir)/build/Release/addon.node'
	] } ],
	[ 'OS=="win"', { 'action' : [
		'<(_del)',
		'<(module_root_dir)/build/Release/addon.*',
		'<(module_root_dir)/build/Release/obj/addon/*.*'
	] } ],

Binary dependencies

If you design a module with binary dependencies for several platforms, Addon Tools would encourage you to abide by the following rules:

  • Your binary directories are:

    • bin-win32
    • bin-win64
    • bin-linux32
    • bin-linux64
    • bin-mac64
  • The following piece of code in your index.js without changes. Method paths() is described here.

module.exports = require('addon-tools-raub').paths(__dirname);
  • Your whole binding.gyp:
{
	'variables': {
		'_rd' : '<!(node -e "console.log(require(\'addon-tools-raub\')._rd)")',
		'rem' : '<!(node -e "console.log(require(\'.\').rem)")',
	},
	'targets': [
		{
			'target_name' : 'remove_extras',
			'type'        : 'none',
			'actions'     : [
				{
					'action_name' : 'Unnecessary binaries removed.',
					'inputs'      : ['<@(rem)'],
					'outputs'     : ['build'],
					'conditions'  : [
						[ 'OS=="linux"', { 'action' : [ 'rm', '-rf', '<@(_inputs)' ] } ],
						[ 'OS=="mac"'  , { 'action' : [ 'rm', '-rf', '<@(_inputs)' ] } ],
						[ 'OS=="win"'  , { 'action' : [ '<(_rd)', '<@(_inputs)' ] } ],
					],
				}
			],
		},
		
	]
}

Compiled addon

If you always copy your compiled addon to the binary directory, it will be easy to require() it without any hesitation. For copying, you can use the following snippet:

{
	'target_name'  : 'make_directory',
	'type'         : 'none',
	'dependencies' : ['MY_ADDON'],
	'actions'      : [{
		'action_name' : 'Directory created.',
		'inputs'      : [],
		'outputs'     : ['build'],
		'conditions'  : [
			[ 'OS=="linux"', { 'action': ['mkdir', '-p', 'binary'] } ],
			[ 'OS=="mac"', { 'action': ['mkdir', '-p', 'binary'] } ],
			[ 'OS=="win"', { 'action': ['<(_md)', 'binary'] } ],
		],
	}],
},
{
	'target_name'  : 'copy_binary',
	'type'         : 'none',
	'dependencies' : ['make_directory'],
	'actions'      : [{
		'action_name' : 'Module copied.',
		'inputs'      : [],
		'outputs'     : ['binary'],
		'conditions'  : [
			[ 'OS=="linux"', { 'action' : [
				'cp',
				'<(module_root_dir)/build/Release/MY_ADDON.node',
				'<(module_root_dir)/binary/MY_ADDON.node'
			] } ],
			[ 'OS=="mac"', { 'action' : [
				'cp',
				'<(module_root_dir)/build/Release/MY_ADDON.node',
				'<(module_root_dir)/binary/MY_ADDON.node'
			] } ],
			[ 'OS=="win"', { 'action' : [
				'copy "<(module_root_dir)/build/Release/MY_ADDON.node"' +
				' "<(module_root_dir)/binary/MY_ADDON.node"'
			] } ],
		],
	}],
},

Here MY_ADDON should be replaced by any name you like. Then require like this:

module.exports = require('./binary/addon');
Generic addon snippet
binding.gyp
  • Assume EXT_LIB is the name of an Addon Tools compliant binary dependency module.
  • Assume MY_ADDON is the name of this addon.
  • Assume C++ code goes to cpp directory.
{
	'variables': {
		'_del'           : '<!(node -e "console.log(require(\'addon-tools-raub\')._del)")',
		'_md'            : '<!(node -e "console.log(require(\'addon-tools-raub\')._md)")',
		'EXT_LIB_include' : '<!(node -e "console.log(require(\'node-deps-EXT_LIB-raub\').include)")',
		'EXT_LIB_bin'     : '<!(node -e "console.log(require(\'node-deps-EXT_LIB-raub\').bin)")',
	},
	'targets': [
		{
			'target_name': 'MY_ADDON',
			'sources': [
				'cpp/bindings.cpp',
				'cpp/MY_ADDON.cpp',
			],
			'include_dirs': [
				'<!(node -e "require(\'addon-tools-raub\').printNan()")',
				'<!(node -e "console.log(require(\'addon-tools-raub\').include)")',
				'<(EXT_LIB_include)',
				'<(module_root_dir)/include',
			],
			'library_dirs': [ '<(EXT_LIB_bin)' ],
			'conditions': [
				[
					'OS=="linux"',
					{
						'libraries': [
							'-Wl,-rpath,<(EXT_LIB_bin)',
							'<(EXT_LIB_bin)/libEXT_LIB.so',
						],
					}
				],
				[
					'OS=="mac"',
					{
						'libraries': [
							'-Wl,-rpath,<(EXT_LIB_bin)',
							'<(EXT_LIB_bin)/EXT_LIB.dylib',
						],
					}
				],
				[
					'OS=="win"',
					{
						'libraries': [ 'EXT_LIB.lib' ],
						'defines' : [
							'WIN32_LEAN_AND_MEAN',
							'VC_EXTRALEAN'
						],
						'msvs_version'  : '2013',
						'msvs_settings' : {
							'VCCLCompilerTool' : {
								'AdditionalOptions' : [
									'/O2','/Oy','/GL','/GF','/Gm-','/EHsc',
									'/MT','/GS','/Gy','/GR-','/Gd',
								]
							},
							'VCLinkerTool' : {
								'AdditionalOptions' : ['/OPT:REF','/OPT:ICF','/LTCG']
							},
						},
					}
				],
			],
		},
		{
			'target_name'  : 'make_directory',
			'type'         : 'none',
			'dependencies' : ['MY_ADDON'],
			'actions'      : [{
				'action_name' : 'Directory created.',
				'inputs'      : [],
				'outputs'     : ['build'],
				'conditions'  : [
					[ 'OS=="linux"', { 'action': ['mkdir', '-p', 'binary'] } ],
					[ 'OS=="mac"', { 'action': ['mkdir', '-p', 'binary'] } ],
					[ 'OS=="win"', { 'action': ['<(_md)', 'binary'] } ],
				],
			}],
		},
		{
			'target_name'  : 'copy_binary',
			'type'         : 'none',
			'dependencies' : ['make_directory'],
			'actions'      : [{
				'action_name' : 'Module copied.',
				'inputs'      : [],
				'outputs'     : ['binary'],
				'conditions'  : [
					[ 'OS=="linux"', { 'action' : [
						'cp',
						'<(module_root_dir)/build/Release/MY_ADDON.node',
						'<(module_root_dir)/binary/MY_ADDON.node'
					] } ],
					[ 'OS=="mac"', { 'action' : [
						'cp',
						'<(module_root_dir)/build/Release/MY_ADDON.node',
						'<(module_root_dir)/binary/MY_ADDON.node'
					] } ],
					[ 'OS=="win"', { 'action' : [
						'copy "<(module_root_dir)/build/Release/MY_ADDON.node"' +
						' "<(module_root_dir)/binary/MY_ADDON.node"'
					] } ],
				],
			}],
		},
		
		{
			'target_name'  : 'remove_extras',
			'type'         : 'none',
			'dependencies' : ['copy_binary'],
			'actions'      : [{
				'action_name' : 'Build intermediates removed.',
				'inputs'      : [],
				'outputs'     : ['cpp'],
				'conditions'  : [
					[ 'OS=="linux"', { 'action' : [
						'rm',
						'<(module_root_dir)/build/Release/obj.target/MY_ADDON/cpp/MY_ADDON.o',
						'<(module_root_dir)/build/Release/obj.target/MY_ADDON.node',
						'<(module_root_dir)/build/Release/MY_ADDON.node'
					] } ],
					[ 'OS=="mac"', { 'action' : [
						'rm',
						'<(module_root_dir)/build/Release/obj.target/MY_ADDON/cpp/MY_ADDON.o',
						'<(module_root_dir)/build/Release/MY_ADDON.node'
					] } ],
					[ 'OS=="win"', { 'action' : [
						'<(_del)',
						'<(module_root_dir)/build/Release/MY_ADDON.*',
						'<(module_root_dir)/build/Release/obj/MY_ADDON/*.*'
					] } ],
				],
			}],
		},
		
	]
}

include/addon-tools.hpp

There is a C++ header file, addon-tools.hpp, shipped with this package. It introduces several useful macros and utilities. Also it includes Nan automatically, so that you can replace.

// #include <v8.h> // node.h includes it
// #include <node.h> // nan.h includes it
#include <nan.h>

with

#include <addon-tools.hpp>

In gyp, the include directory should be set for your addon to know where to get it. As it was mentioned above, this can be done automatically. Also an actual path to the directory is exported from the module and is accessible like this:

require('addon-tools-raub').include

In the file, currently there are following helpers:

Handle scope
  • NAN_HS - creates a HandleScope. Also, you do not need them within NAN_METHOD, NAN_SETTER, and NAN_GETTER, as it is stated in Nan doc. So it is most likely to be used in native callbacks.
void windowFocusCB(GLFWwindow *window, int focused) { NAN_HS;
	...
}
...
glfwSetWindowFocusCallback(window, windowFocusCB);
Method return
  • RET_VALUE(VAL) - set method return value
  • RET_UNDEFINED - set method return value as undefined
New JS value
  • JS_STR(...) - create a string value
  • JS_INT(val) - create an integer value
  • JS_NUM(val) - create a numeric value
  • JS_EXT(val) - create an external (pointer) value
  • JS_BOOL(val) - create a boolean value
Method check

These checks throw JS TypeError if not passed. Here T is always used as a typename in error messages. C is v8::Value check method, like IsObject(). I is the index of argument as in info[I], starting from 0.

  • REQ_ARGS(N) - check if at least N arguments passed
  • IS_ARG_EMPTY(I) - check if argument I is undefined or null
  • CHECK_REQ_ARG(I, C, T) - check if argument I is approved by C check.
  • CHECK_LET_ARG(I, C, T) - check if argument I is approved by C check or empty.
  • CTOR_CHECK(T) - check if method is called as a constructor
  • SETTER_CHECK(C, T) - check if setter value is approved by C check.
Method arguments

Two types of argument retrieval are supported: REQ_ and LET_. The difference is that LET_ allows the argument to be empty, using some zero-default in this case. I is the index of argument as in info[I], starting from 0. VAR is the name of the Local<Value> variable to be created.

  • REQ_UTF8_ARG(I, VAR)
  • LET_UTF8_ARG(I, VAR)
  • REQ_INT32_ARG(I, VAR)
  • LET_INT32_ARG(I, VAR)
  • REQ_BOOL_ARG(I, VAR)
  • LET_BOOL_ARG(I, VAR)
  • REQ_UINT32_ARG(I, VAR)
  • LET_UINT32_ARG(I, VAR)
  • REQ_OFFS_ARG(I, VAR)
  • LET_OFFS_ARG(I, VAR)
  • REQ_DOUBLE_ARG(I, VAR)
  • LET_DOUBLE_ARG(I, VAR)
  • REQ_FLOAT_ARG(I, VAR)
  • LET_FLOAT_ARG(I, VAR)
  • REQ_EXT_ARG(I, VAR)
  • LET_EXT_ARG(I, VAR)
  • REQ_FUN_ARG(I, VAR)
  • REQ_OBJ_ARG(I, VAR)
  • REQ_ARRV_ARG(I, VAR)
NAN_METHOD(testScene) {
	
	REQ_UINT32_ARG(0, width);
	REQ_UINT32_ARG(1, height);
	LET_FLOAT_ARG(2, z);
	// Variables created: unsigned int width, height; float z;
	...
Set properties

Set-helpers for string and numeric keys. String keys are converted to JS strings automatically.

  • SET_PROP(OBJ, KEY, VAL)
  • SET_I(ARR, I, VAL)
Set object accessors

Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is assumed to have the name NAME+'Getter' and write accessor is NAME+'Setter'.

  • ACCESSOR_RW(OBJ, NAME) - add read and write accessors of NAME for OBJ.
  • ACCESSOR_R(OBJ, NAME) - read-only property.
void MyClass::init(Handle<Object> target) {
	...
	Local<ObjectTemplate> proto = ctor->PrototypeTemplate();
	ACCESSOR_RW(proto, message);
	...
}
NAN_GETTER(MyClass::messageGetter) { ...
NAN_SETTER(MyClass::messageSetter) { ...
Setter argument

Useful addition to NAN_SETTER macro.

  • SETTER_UTF8_ARG
  • SETTER_INT32_ARG
  • SETTER_BOOL_ARG
  • SETTER_UINT32_ARG
  • SETTER_OFFS_ARG
  • SETTER_DOUBLE_ARG
  • SETTER_FLOAT_ARG
  • SETTER_EXT_ARG
  • SETTER_FUN_ARG
  • SETTER_OBJ_ARG
NAN_SETTER(MyClass::messageSetter) { SETTER_UTF8_ARG;
	// Variable created: Nan::Utf8String v;
	...
Data retrieval
  • T *getArrayData(value, num = NULL) - extracts TypedArray data of any type from the given JS value. Does not accept Array, checked with IsArrayBufferView(). Returns NULL for empty JS values. For unacceptable values throws TypeError.

  • BYTE *getImageData(value) - if value is a TypedArray, then the result of getArrayData(value) is returned. Otherwise if value has 'data' property, it's content is then returned as node::Buffer. Returns NULL for empty JS values. For unacceptable values throws TypeError.


index.js

Exports:

  • paths(dir) - function. Returns a set of platform dependent paths depending on input dir.
    • bin - platform binary path.
    • rem - a space-separated list of binary paths to be cleaned on this platform.
    • include - include directory for this dir.
  • root - where 'addon-tools-raub' module is situated.
  • include - 'addon-tools-raub' own 'include' directory.
  • _rd - the location of '_rd.bat' file.
  • _md - the location of '_md.bat' file.
  • _del - the location of '_del.bat' file.

Windows BAT

Windows-only utilities. Because in gyp any / on Windows is converted to \, it is impossible to put correct commands for file/directory removal. Those need such parameters as /Q, but gyp makes them \Q which is inappropriate. So these files simply contain their respective commands with all necessary parameters, avoiding any conflict with gyp.

Also on Windows there is no mkdir -p, hence if directory exists you get an error trying to make it great again with md.

...
[ 'OS=="mac"', { 'action' : [
	'rm',
	'<(module_root_dir)/build/Release/obj.target/addon/cpp/bindings.o',
	'<(module_root_dir)/build/Release/addon.node'
] } ],
[ 'OS=="win"', { 'action' : [
	'<(_del)',
	'<(module_root_dir)/build/Release/addon.*',
	'<(module_root_dir)/build/Release/obj/addon/*.*'
] } ],

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Package last updated on 30 Jan 2018

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