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addon-tools-raub

A set of extra tools for Node.js addons

  • 0.1.0
  • Source
  • npm
  • Socket score

Version published
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315
increased by54.41%
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Source

Addon Tools

Synopsis

This is a set of helpers for simplification and standardization of addons and dependency packages.

  • EventEmitter C++ implementation.
  • Contains helpers of following types: GYP, C++, JS, BAT (Windows).
  • Platforms: win x32/x64, linux x32/x64, mac x64.
  • Useful links: V8 Ref, Nan Docs, GYP Docs.

Install

npm i -s addon-tools-raub


Contents

Snippets

include/addon-tools.hpp

index.js

Cross-platform commands

Class EventEmitter


Snippets

binding.gyp

  • Cross-platform file/folder removers/creators are present, you can put them into variables for later use.
'variables': {
	'rm'    : '<!(node -e "require(\'addon-tools-raub\').rm()")',
	'cp'    : '<!(node -e "require(\'addon-tools-raub\').cp()")',
	'mkdir' : '<!(node -e "require(\'addon-tools-raub\').mkdir()")',
},
  • Include directories for Addon Tools and Nan (which is preinstalled with Addon Tools) are accessible as shown below.
	'include_dirs': [
		'<!@(node -e "require(\'addon-tools-raub\').include()")',
	],
  • Intermediate files can be removed in a separate build-step with <(rm).
	[ 'OS=="linux"', { 'action' : [
		'<(rm)',
		'<(module_root_dir)/build/Release/obj.target/addon/cpp/addon.o',
		'<(module_root_dir)/build/Release/addon.node'
	] } ],
	[ 'OS=="mac"', { 'action' : [
		'<(rm)',
		'<(module_root_dir)/build/Release/obj.target/addon/cpp/addon.o',
		'<(module_root_dir)/build/Release/addon.node'
	] } ],
	[ 'OS=="win"', { 'action' : [
		'<(rm)',
		'<(module_root_dir)/build/Release/addon.*',
		'<(module_root_dir)/build/Release/obj/addon/*.*'
	] } ],

Binary dependencies

If you design a module with binary dependencies for several platforms, Addon Tools would encourage you to abide by the following rules:

  • Your binary directories are:

    • bin-win32
    • bin-win64
    • bin-linux32
    • bin-linux64
    • bin-mac64
  • The following piece of code in your index.js without changes. Method paths() is described here.

module.exports = require('addon-tools-raub').paths(__dirname);
  • Your whole binding.gyp:
{
	'variables': {
		'rm'  : '<!(node -e "require(\'addon-tools-raub\').rm()")',
		'rem' : '<!(node -e "require(\'.\').rem()")',
	},
	'targets': [
		{
			'target_name' : 'remove_extras',
			'type'        : 'none',
			'actions'     : [
				{
					'action_name' : 'Unnecessary binaries removed.',
					'inputs'      : [],
					'outputs'     : ['build'],
					'action'      : ['<(rm)', '-rf', '<@(rem)'],
				}
			],
		}
	]
}

Compiled addon

If you always copy your compiled addon to the binary directory, it will be easy to require() it without any hesitation. For copying, you can use the following snippet:

{
	'target_name'  : 'make_directory',
	'type'         : 'none',
	'dependencies' : ['MY_ADDON'],
	'actions'      : [{
		'action_name' : 'Directory created.',
		'inputs'      : [],
		'outputs'     : ['build'],
		'action': ['<(mkdir)', '-p', 'binary']
	}],
},
{
	'target_name'  : 'copy_binary',
	'type'         : 'none',
	'dependencies' : ['make_directory'],
	'actions'      : [{
		'action_name' : 'Module copied.',
		'inputs'      : [],
		'outputs'     : ['binary'],
		'action'      : ['<(cp)', 'build/Release/MY_ADDON.node', 'binary/MY_ADDON.node'],
	}],
},

Here MY_ADDON should be replaced by any name you like. Then require like this:

module.exports = require('./binary/addon');
Generic addon snippet
binding.gyp
  • Assume EXT_LIB is the name of an Addon Tools compliant binary dependency module.
  • Assume MY_ADDON is the name of this addon.
  • Assume C++ code goes to cpp directory.
{
	'variables': {
		'rm'              : '<!(node -e "require(\'addon-tools-raub\').rm()")',
		'cp'              : '<!(node -e "require(\'addon-tools-raub\').cp()")',
		'mkdir'           : '<!(node -e "require(\'addon-tools-raub\').mkdir()")',
		'EXT_LIB_include' : '<!(node -e "require(\'node-deps-EXT_LIB-raub\').include()")',
		'EXT_LIB_bin'     : '<!(node -e "require(\'node-deps-EXT_LIB-raub\').bin()")',
	},
	'targets': [
		{
			'target_name': 'MY_ADDON',
			'sources': [
				'cpp/MY_ADDON.cpp',
			],
			'include_dirs': [
				'<!(node -e "require(\'addon-tools-raub\').include()")',
				'<(EXT_LIB_include)',
				'<(module_root_dir)/include',
			],
			'library_dirs': [ '<(EXT_LIB_bin)' ],
			'conditions': [
				[
					'OS=="linux"',
					{
						'libraries': [
							'-Wl,-rpath,<(EXT_LIB_bin)',
							'<(EXT_LIB_bin)/libEXT_LIB.so',
						],
					}
				],
				[
					'OS=="mac"',
					{
						'libraries': [
							'-Wl,-rpath,<(EXT_LIB_bin)',
							'<(EXT_LIB_bin)/EXT_LIB.dylib',
						],
					}
				],
				[
					'OS=="win"',
					{
						'libraries': [ 'EXT_LIB.lib' ],
						'defines' : [
							'WIN32_LEAN_AND_MEAN',
							'VC_EXTRALEAN'
						],
						'msvs_version'  : '2013',
						'msvs_settings' : {
							'VCCLCompilerTool' : {
								'AdditionalOptions' : [
									'/O2','/Oy','/GL','/GF','/Gm-','/EHsc',
									'/MT','/GS','/Gy','/GR-','/Gd',
								]
							},
							'VCLinkerTool' : {
								'AdditionalOptions' : ['/OPT:REF','/OPT:ICF','/LTCG']
							},
						},
					}
				],
			],
		},
		
		{
			'target_name'  : 'make_directory',
			'type'         : 'none',
			'dependencies' : ['MY_ADDON'],
			'actions'      : [{
				'action_name' : 'Directory created.',
				'inputs'      : [],
				'outputs'     : ['build'],
				'action': ['<(mkdir)', '-p', 'binary']
			}],
		},
		{
			'target_name'  : 'copy_binary',
			'type'         : 'none',
			'dependencies' : ['make_directory'],
			'actions'      : [{
				'action_name' : 'Module copied.',
				'inputs'      : [],
				'outputs'     : ['binary'],
				'action'      : ['<(cp)', 'build/Release/MY_ADDON.node', 'binary/MY_ADDON.node'],
			}],
		},
		
		{
			'target_name'  : 'remove_extras',
			'type'         : 'none',
			'dependencies' : ['copy_binary'],
			'actions'      : [{
				'action_name' : 'Build intermediates removed.',
				'inputs'      : [],
				'outputs'     : ['cpp'],
				'conditions'  : [
					[ 'OS=="linux"', { 'action' : [
						'rm',
						'<(module_root_dir)/build/Release/obj.target/MY_ADDON/cpp/MY_ADDON.o',
						'<(module_root_dir)/build/Release/obj.target/MY_ADDON.node',
						'<(module_root_dir)/build/Release/MY_ADDON.node'
					] } ],
					[ 'OS=="mac"', { 'action' : [
						'rm',
						'<(module_root_dir)/build/Release/obj.target/MY_ADDON/cpp/MY_ADDON.o',
						'<(module_root_dir)/build/Release/MY_ADDON.node'
					] } ],
					[ 'OS=="win"', { 'action' : [
						'<(_del)',
						'<(module_root_dir)/build/Release/MY_ADDON.*',
						'<(module_root_dir)/build/Release/obj/MY_ADDON/*.*'
					] } ],
				],
			}],
		},
		
	]
}

include/addon-tools.hpp

There is a C++ header file, addon-tools.hpp, shipped with this package. It introduces several useful macros and utilities. Also it includes Nan automatically, so that you can replace.

// #include <v8.h> // node.h includes it
// #include <node.h> // nan.h includes it
#include <nan.h>

with

#include <addon-tools.hpp>

In gyp, the include directory should be set for your addon to know where to get it. As it was mentioned above, this can be done automatically. Also an actual path to the directory is exported from the module and is accessible like this:

require('addon-tools-raub').include

In the file, currently there are following helpers:

Handle scope
  • NAN_HS - creates a HandleScope. Also, you do not need them within NAN_METHOD, NAN_SETTER, and NAN_GETTER, as it is stated in Nan doc. So it is most likely to be used in native callbacks.
void windowFocusCB(GLFWwindow *window, int focused) { NAN_HS;
	...
}
...
glfwSetWindowFocusCallback(window, windowFocusCB);
Method return
  • RET_VALUE(VAL) - set method return value
  • RET_UNDEFINED - set method return value as undefined
New JS value
  • JS_STR(...) - create a string value
  • JS_INT(val) - create an integer value
  • JS_NUM(val) - create a numeric value
  • JS_EXT(val) - create an external (pointer) value
  • JS_BOOL(val) - create a boolean value
Method check

These checks throw JS TypeError if not passed. Here T is always used as a typename in error messages. C is v8::Value check method, like IsObject(). I is the index of argument as in info[I], starting from 0.

  • REQ_ARGS(N) - check if at least N arguments passed
  • IS_ARG_EMPTY(I) - check if argument I is undefined or null
  • CHECK_REQ_ARG(I, C, T) - check if argument I is approved by C check.
  • CHECK_LET_ARG(I, C, T) - check if argument I is approved by C check or empty.
  • CTOR_CHECK(T) - check if method is called as a constructor
  • SETTER_CHECK(C, T) - check if setter value is approved by C check.
Method arguments

Two types of argument retrieval are supported: REQ_ and LET_. The difference is that LET_ allows the argument to be empty, using some zero-default in this case. I is the index of argument as in info[I], starting from 0. VAR is the name of the Local<Value> variable to be created.

  • REQ_UTF8_ARG(I, VAR)
  • LET_UTF8_ARG(I, VAR)
  • REQ_INT32_ARG(I, VAR)
  • LET_INT32_ARG(I, VAR)
  • REQ_BOOL_ARG(I, VAR)
  • LET_BOOL_ARG(I, VAR)
  • REQ_UINT32_ARG(I, VAR)
  • LET_UINT32_ARG(I, VAR)
  • REQ_OFFS_ARG(I, VAR)
  • LET_OFFS_ARG(I, VAR)
  • REQ_DOUBLE_ARG(I, VAR)
  • LET_DOUBLE_ARG(I, VAR)
  • REQ_FLOAT_ARG(I, VAR)
  • LET_FLOAT_ARG(I, VAR)
  • REQ_EXT_ARG(I, VAR)
  • LET_EXT_ARG(I, VAR)
  • REQ_FUN_ARG(I, VAR)
  • REQ_OBJ_ARG(I, VAR)
  • REQ_ARRV_ARG(I, VAR)
NAN_METHOD(testScene) {
	
	REQ_UINT32_ARG(0, width);
	REQ_UINT32_ARG(1, height);
	LET_FLOAT_ARG(2, z);
	// Variables created: unsigned int width, height; float z;
	...
Set properties

Set-helpers for string and numeric keys. String keys are converted to JS strings automatically.

  • SET_PROP(OBJ, KEY, VAL)
  • SET_I(ARR, I, VAL)
Set object accessors

Simplified accessor assignment, adds accessors of NAME for OBJ. Read accessor is assumed to have the name NAME+'Getter' and write accessor is NAME+'Setter'.

  • ACCESSOR_RW(OBJ, NAME) - add read and write accessors of NAME for OBJ.
  • ACCESSOR_R(OBJ, NAME) - read-only property.
void MyClass::init(Handle<Object> target) {
	...
	Local<ObjectTemplate> proto = ctor->PrototypeTemplate();
	ACCESSOR_RW(proto, message);
	...
}
NAN_GETTER(MyClass::messageGetter) { ...
NAN_SETTER(MyClass::messageSetter) { ...
Setter argument

Useful addition to NAN_SETTER macro.

  • SETTER_UTF8_ARG
  • SETTER_INT32_ARG
  • SETTER_BOOL_ARG
  • SETTER_UINT32_ARG
  • SETTER_OFFS_ARG
  • SETTER_DOUBLE_ARG
  • SETTER_FLOAT_ARG
  • SETTER_EXT_ARG
  • SETTER_FUN_ARG
  • SETTER_OBJ_ARG
NAN_SETTER(MyClass::messageSetter) { SETTER_UTF8_ARG;
	// Variable created: Nan::Utf8String v;
	...
Data retrieval
  • T *getArrayData(value, num = NULL) - extracts TypedArray data of any type from the given JS value. Does not accept Array, checked with IsArrayBufferView(). Returns NULL for empty JS values. For unacceptable values throws TypeError.

  • BYTE *getImageData(value) - if value is a TypedArray, then the result of getArrayData(value) is returned. Otherwise if value has 'data' property, it's content is then returned as node::Buffer. Returns NULL for empty JS values. For unacceptable values throws TypeError.


index.js

Exports:

  • paths(dir) - function. Returns a set of platform dependent paths depending on input dir.
    • bin() - prints platform binary path.
    • rem() - prints a space-separated list of binary paths to be cleaned on this platform.
    • include() - prints include directory for this dir.
    • binPath - platform binary path.
    • remPath - a space-separated list of binary paths to be cleaned on this platform.
    • includePath - include directory for this dir.
  • root() - prints where 'addon-tools-raub' module is situated.
  • include() - prints both 'addon-tools-raub' and 'nan' include paths. Use with node -e through list context command expansion <!@(...)
  • rm() - prints the location of '_rm.bat' file on Windows and plain rm on Unix.
  • cp() - prints the location of '_cp.bat' file on Windows and plain cp on Unix.
  • mkdir() - prints the location of '_mkdir.bat' file on Windows and plain mkdir on Unix.
  • rootPath - where 'addon-tools-raub' module is situated.
  • includePath - both 'addon-tools-raub' and 'nan' include paths.
  • rmPath - the location of '_rm.bat' file on Windows and plain rm on Unix.
  • cpPath - the location of '_cp.bat' file on Windows and plain cp on Unix.
  • mkdirPath - the location of '_mkdir.bat' file on Windows and plain mkdir on Unix.

Cross-platform commands

Because of the differences between Windows and Unix command shells, often a whole lot of conditions have to be introduced in binding.gyp file. Now some of them can be easily omitted with the new crossplatform commands, supplied by this package.

This comes especially handy together with GYP's executable list expansion. For example a list of files to be removed for cleaning. Or a list of unnecessary binaries to be removed upon installation of a binary-dependency package.

mkdir

On Unix, it will be an actual system mkdir, whereas on Windows it will use the mkdir.bat file, located at the root of this package. This BAT file behaves as if it was a mkdir -p ... call. You can still pass -p switch, which is ignored. And the limitation is that you can not create a relative-path -p folder. This can possibly be bypassed by supplying ./-p or something like this.

'variables': {
	'mkdir' : '<!(node -e "require(\'addon-tools-raub\').mkdir()")',
},
...
'action' : ['<(mkdir)', '-p', 'binary'],

rm

Disregard del vs rd aspect of Windows command line. Now the same command can be used on all platforms to remove single and multiple files and directories.

'variables': {
	'rm'  : '<!(node -e "require(\'addon-tools-raub\').rm()")',
	'rem' : '<!(node -e "require(\'.\').rem()")',
},
...
'action' : ['<(rm)', '-rf', '<@(rem)'],

cp

For Windows the /y flag was embedded.

'variables': {
	'cp'  : '<!(node -e "require(\'addon-tools-raub\').cp()")',
},
...
'action' : ['<(cp)', 'a', 'b'],

class EventEmitter

A C++ implementation of Events API.

NOTE: This implementation has some minor deviations from the above standard. Specifically there is no static EventEmitter.defaultMaxListeners property. However the dynamic one persists and is infinite (0) by default.

An example can be found in examples/node-addon directory. There is Example class, implemented in cpp/example.cpp, that inherits EventEmitter behavior and is exported to JS.

For the C++ side EventEmitter has following public methods:

  • void emit(const std::string &name, int argc = 0, v8::Local<v8::Value> *argv = NULL) emits an event with the given name and, optionally, some additional arguments where argc is the number of arguments and argv is a pointer to the arguments array.

  • void on(const std::string &name, v8::Local<v8::Value> that, const std::string &method) subscribes that[method] to receive name events from this emitter, basically emitter.on(name, that[method]).

Be sure to add the include directory in binding.gyp:

	'include_dirs': [
		'<!@(node -e "require(\'addon-tools-raub\').include()")',
	],

Include the event-emitter.hpp, it also includes addon-tools.hpp. Inherit from EventEmitter, it already inherits from Nan::ObjectWrap:

#include <event-emitter.hpp>

class Example : public EventEmitter {
	...
}

First add EventEmitter dynamic methods to the prototype via static void extendPrototype(v8::Local<v8::FunctionTemplate> &proto) and then, after constructor function instance is created, static void extendConstructor(v8::Local<v8::Function> &ctorFn):

void Example::init(Handle<Object> target) {
	
	Local<FunctionTemplate> proto = Nan::New<FunctionTemplate>(newCtor);
	
	proto->InstanceTemplate()->SetInternalFieldCount(1);
	proto->SetClassName(JS_STR("Example"));
	
	
	// -------- dynamic
	
	// Add EventEmitter methods
	extendPrototype(proto);
	
	Nan::SetPrototypeMethod(proto, "destroy", destroy);
	
	
	// -------- static
	
	Local<Function> ctor = Nan::GetFunction(proto).ToLocalChecked();
	
	extendConstructor(ctor);
	
	
	_constructor.Reset(ctor);
	Nan::Set(target, JS_STR("Example"), ctor);
	
}

NOTE: after a v8::Function is created from the v8::FunctionTemplate, no additional methods can be added to the prototype. Also static members can only be added to the created v8::Function representing the constructor. This is why there are 2 extend methods: extendPrototype and extendConstructor.

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Package last updated on 12 Mar 2018

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