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    aframe-core

A DOM based [Entity Component System](https://en.wikipedia.org/wiki/Entity_component_system) to declaratively create 3D worlds in the browser.


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AFrame Core

A DOM based Entity Component System to declaratively create 3D worlds in the browser.

Entity Component

It's an architectural pattern commonly used in game engines like Unity, Playcanvas or Unreal Engine 4+.

There's only one basic element called entity that defines a scale, a position and a rotation in the scene. Components encapsulate logic and data that can be attached to entities to extend their functionality, appearance and behaviour. In AFrame, entities are represented by a-entity DOM elements and components as their attributes. This is what a simple scene with a cube and a camera looks like:

<a-scene>
    <a-entity camera="fov: 45"></a-entity>
    <a-entity position="0 0 -10" rotation="45 30 0"
              geometry="primitive: box; height: 4; width: 4; depth: 4;"
              material="color: green;"></a-entity>
</a-scene>

Usage

NOTE: For folks creating scenes and third-party components + elements, we recommend getting started by instead using the aframe library, a set of core resuable elements.

Proceed below if you would like to use the minimal set of primitive components and elements available here in aframe-core.

CodePen

If you want to get hacking immediately, just fire up this CodePen example scene!

Downloads

To get started, simply include these files in your project:

Or for local development you can use the unminified bundles (with source maps for the JS):

Also, be sure to check out these awesome examples:

npm

First install from npm:

npm install @mozvr/aframe-core

And in your Browserify/Webpack modules, simply require the module:

require('@mozvr/aframe-core')

Local installation

git clone https://github.com/aframevr/aframe-core.git
cd aframe-core

Local development

npm install
npm start
open http://localhost:9001/examples/

If you'd like to hack on this project and don't have access to the npm repos, contact @cvan and he'll give you the info you'll need to log in:

npm login

Working with aframe library

If you want to make changes to the aframe library and test with aframe-core, you'll need to run these commands to link things up correctly.

Linking

When you are in the directory of your aframe-core repo checkout:

npm link

When you are in the directory of your aframe repo checkout:

npm link @mozvr/aframe-core

Now when you make changes to aframe-core, those changes will get reflected when a bundle gets built (the page is refreshed or a aframe file is changed), so you can test the aframe-core dependency against aframe without having to manually push things to npm for testing (which is a big no no!).

Unlinking

You'll need to npm unlink when you are done testing things and want to actually use the npm-published versions, not your versions that are locally linked.

From your aframe-core directory:

npm unlink

From your aframe directory:

npm unlink @mozvr/aframe-core

Browser console logging

If you'd like to see helpful logs, warnings, and errors, you can enable logging from the console of your favourite developer tools:

localStorage.logs = 1

And to disable:

localStorage.logs = 0

Running tests

npm test

Pulling the lastest remote changes

git checkout dev
git pull --rebase
npm install
npm start
open http://localhost:9001/examples/

Releasing and publishing a new version to npm

Assuming you want to publish a version of dev to the private package for testing:

npm run release

And to push the tags to GitHub:

git push --tags

Updating dist files

npm run dist
git commit -am 'Bump dist'

Publishing to GitHub Pages

To publish to https://aframevr.github.io/aframe-core/:

npm run ghpages

To publish to https://cvan.github.io/aframe-core/:

npm run ghpages cvan

License

This program is free software and is distributed under an MIT License.

FAQs

Last updated on 10 Dec 2015

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