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aframe-gamepad-controls

Gamepad controls for A-Frame VR.

  • 0.0.4
  • Source
  • npm
  • Socket score

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increased by80%
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A-Frame gamepad-controls Component

Gamepad controls for A-Frame VR.

Overview

Supports one or more gamepads, attached to an A-Frame scene.

This component uses the HTML5 Gamepad API. The underlying API supports Firefox, Chrome, Edge, and Opera (as of 01/2016). Safari and Internet Explorer do not currently support gamepads.

Usage (script)

<html>
  <head>
    <!-- A-Frame VR Library -->
    <script src="https://aframe.io/releases/latest/aframe.js"></script>

    <!-- Component -->
    <script src="dist/aframe-gamepad-controls.js"></script>
  </head>
  <body>
    <a-scene>
      <!-- ... -->
      <a-entity camera gamepad-controls></a-entity>
    </a-scene>
  </body>
</html>

Usage (NPM)

Install NPM module.

$ npm install aframe-gamepad-controls

Register gamepad-controls component.

var AFRAME = require('aframe-core');
var GamepadControls = require('aframe-gamepad-controls');
AFRAME.registerComponent('gamepad-controls', GamepadControls);

Add markup.

<!-- First-person controls -->
<a-entity camera gamepad-controls></a-entity>

<!-- Third-person controls -->
<a-cube gamepad-controls="lookEnabled: false"></a-cube>

<!-- Two players -->
<a-model src="player1.obj" gamepad-controls="controller: 0; lookEnabled: false"></a-model>
<a-model src="player2.obj" gamepad-controls="controller: 1; lookEnabled: false"></a-model>

Button Events

When buttons are pressed on the gamepad, a GamepadButtonEvent is emitted on the element. Components and entities may listen for these events and modify behavior as needed. Example:

el.addEventListener('gamepadbuttondown', function (e) {
  console.log('Button "%d" has been pressed.', e.index);
});

GamepadButtonEvent:

PropertyTypeDescription
typestringEither gamepadbuttondown or gamepadbuttonup.
indexintIndex of the button affected, 0..N.
pressedbooleanWhether
valuefloatDistance the button was pressed, if applicable. value will be 0 or 1 in most cases, but may return a float for trigger-like buttons.

For convenience, additional events are fired including the button index, providing a way to bind events to specific buttons using only markup. For example, to play "pew-pew" sound when Button 7 is pressed (right trigger on an Xbox controller), you might do the following:

<a-entity gamepad-controls
          sound="src: pew-pew.wav;
                 on: gamepadbuttondown:7">
</a-entity>

Finally, your code may call the gamepad-controls component directly to request the state of a button, as a GamepadButton instance:

el.components['gamepad-controls'].getButton(index);
// Returns a GamepadButton instance.

Options

PropertyDefaultDescription
controller0Which controller (0..3) the object should be attached to.
enabledtrueEnables all events on this controller.
movementEnabledtrueEnables movement via the left thumbstick.
lookEnabledtrueEnables view rotation via the right thumbstick.
flyEnabledfalseWhether or not movement is restricted to the entity’s initial plane.
debugfalseWhen true, shows debugging info in the console.

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Package last updated on 02 Jan 2016

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