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    aframe

A web framework for building virtual reality experiences.


Version published
Weekly downloads
11K
decreased by-0.27%
Maintainers
5
Created
Weekly downloads
 

Changelog

Source

0.5.0 (February 09, 2017)

0.5.0 contains text, glTF support, patches to enable WebVR record-and-replay tools, WebVR polyfill updates, enhancements, and bug fixes.

Major Changes

  • Bumped three.js to r83. (#2214)

Deprecations

  • N/A.

Enhancements

  • Added text component for SDF and MSDF text. (#2289)
  • Added gltf-model component for loading glTF 3D models. (#2333)
  • Added new hand poses for Oculus Touch controls. (#2191)
  • Attach tracked-controls event listeners even if no physical controllers are present. (#2314)
  • Made Entity.removeAttribute(component, property) reset a property value to its default. (#2353)
  • Added AFRAME.utils.throttleTick and AFRAME.utils.throttle utils. (#2189)
  • Changed hand-controls to check for "not Oculus Touch" rather than "is Vive" to make hand-controls be compatible with community control components (e.g., GearVR). (#2192)
  • Don't cache geometry if merging. (#2255)
  • Allow unsetting of mixins with setAttribute(mixinId, ''). (#2291)
  • Allow access to the screenshot component canvas (#2316).
  • Made stats component UI more readable. (#2313)
  • Added warning of registered components contain uppercase characters. (#2233)
  • Added warning if entity is appended outside of a scene. (#2240)
  • Added warning if geometry merge target is not an entity. (#2243)
  • Removed unneeded object equality check getting called on component initialization. (#2322)
  • Updated VREffect to allow player scaling. (#2328)
  • Added guides to documentation for Using JavaScript and DOM APIs, Using with three.js, and Writing a Component (58555a, 982f66, 09a606).

Fixes

  • Fixed low iOS resolution and blur issues. (#2352)
  • Fixed mobile resolution and canvas sizing issues by using WebVR polyfill with updated device database. (#2345)
  • Fixed potential Vive controller issues across browsers by loosening the Gamepad ID check to only check for prefix. (#2370)
  • Fixed raycaster.interval not being applied. (#2363)
  • Fixed system initialization affecting component updates. (#2367)
  • Fixed unstable version of Inspector being injected on shortcut. (#2364)
  • Fixed vive-controls not tracking. (#2194)
  • Fixed component updates getting called even if data did not change. (#2322)
  • Fixed envify causing issues when installing from npm with a bundler. (c62690)
  • Fixed component updates with setAttribute using data instead of attrValue. (#2184)
  • Fixed coordinate parser when passed null and when trying to override. (#2209)
  • Fixed error when vr-mode-ui is disabled and embedded is enabled. (4607e2)
  • Fixed array property type updates through AFRAME.utils.deepEqual. (#2229)
  • Fixed init and update handlers being called when doing flushToDOM on non-loaded entity. (#2250).
  • Fixed disabling of fog. (#2251)
  • Fixed texture offset and repeats. (#2253)
  • Fixed fullscreen not exiting when exiting VR. (#2264)
  • Fixed component pause and remove handlers not getting called on scene detach. (#2302)
  • Fixed multiple look-controls instances colliding. (#2335)
  • Fixed several component properties missing property types. (#2357)

Readme

Source

A-Frame

A-Frame

A web framework for building virtual reality experiences.

Build Status Coverage Status Downloads Version License

SiteDocsSlackBlogawesome-aframe

Features

:eyeglasses: Virtual reality made simple: A-Frame handles the 3D and WebVR boilerplate required to get running across platforms including mobile, desktop, Vive, and Rift just by dropping in <a-scene>.

:heart: Declarative HTML: A-Frame is accessible to all developers due to its easy-to-read and copy-and-pastable HTML.

Entity-component pattern: A-Frame is a powerful framework for three.js, providing an declarative, composable, reusable entity-component architecture.

🔨 Tool agnostic: A-Frame interoperates beautifully with JavaScript DOM APIs and most libraries such as React, Vue.js, Angular, or d3.js.

:mag: Visual Inspector: A-Frame provides a built-in visual inspector that acts just like your browser's DevTools; open up a scene and hit <ctrl> + <alt> + i.

:package: Registry: A-Frame has a Registry, a curated component repository similar to the Unity Asset Store. Install some components and use them right from your HTML.

Usage

Basic Example

To get started playing now, open this CodePen example scene.

<html>
  <head>
    <title>My A-Frame Scene</title>
    <script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
  </head>
  <body>
    <a-scene>
      <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
      <a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
      <a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
      <a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
      <a-sky color="#ECECEC"></a-sky>
    </a-scene>
  </body>
</html>

Builds

To use the latest stable build of A-Frame, include aframe.min.js:

<head>
  <script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
</head>

To check out the stable and master builds, see the dist/ folder.

npm

npm install --save aframe
require('aframe')  // e.g., with Browserify or Webpack.

Local Development

git clone https://github.com/aframevr/aframe.git  # Clone the repository.
cd aframe && npm install  # Install dependencies.
npm start  # Start the local development server.

And open in your browser http://localhost:9000.

Generating Builds

npm run dist

Questions

For questions and support, ask on StackOverflow.

Stay in Touch

Contributing

Get involved! Check out the Contributing Guide for how to get started.

License

This program is free software and is distributed under an MIT License.

Keywords

FAQs

Last updated on 10 Feb 2017

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