Product
Socket Now Supports uv.lock Files
Socket now supports uv.lock files to ensure consistent, secure dependency resolution for Python projects and enhance supply chain security.
angular-three-gltf
Advanced tools
Threlte is a Svelte library that simplifies creating 3D apps for the web. It provides a declarative, type-safe, reactive and interactive API out-of-the-box.
Threlte's 3D rendering is powered by Three.js, and it also provides a physics engine through Rapier and an animation studio via Theatre.js; see packages for details.
Check out our documentation and our Discord community.
@threlte/gltf gives you a CLI to that turn GLTF assets into declarative and reusable Threlte components.
This helps with performance optimization for asset-heavy Threlte apps. It also allows you to modify your GLTF assets as Svelte components, instead of working with 3D software like Blender.
Usage
$ npx @threlte/gltf@latest [Model.glb] [options]
Options
--output, -o Output file name/path
--types, -t Add Typescript definitions
--keepnames, -k Keep original names
--keepgroups, -K Keep (empty) groups, disable pruning
--meta, -m Include metadata (as userData)
--shadows, -s Let meshes cast and receive shadows
--printwidth, -w Prettier printWidth (default: 120)
--precision, -p Number of fractional digits (default: 2)
--draco, -d Draco binary path
--preload -P Add preload method to module script
--suspense -u Make the component suspense-ready
--isolated, -i Output as isolated module (No $$restProps usage)
--root, -r Sets directory from which .gltf file is served
--transform, -T Transform the asset for the web (draco, prune, resize)
--resolution, -R Transform resolution for texture resizing (default: 1024)
--simplify, -S Transform simplification (default: false) (experimental!)
--weld Weld tolerance (default: 0.0001)
--ratio Simplifier ratio (default: 0.75)
--error Simplifier error threshold (default: 0.001)
--debug, -D Debug output
/public
folderHave questions? Feel free to ask in our Discord support forum.
First you run your model through @threlte/gltf
. npx
allows you to use npm packages without installing them.
npx @threlte/gltf@latest model.gltf --transform
This will create a Model.svelte
file that plots out all of the assets contents.
<!--
Auto-generated by: https://github.com/pmndrs/gltfjsx
Command: npx gltfjsx@0.0.1 ./stacy.glb
-->
<script>
import { Group } from 'three'
import { T } from '@threlte/core'
import { useGltf, useGltfAnimations } from '@threlte/extras'
export const ref = new Group()
const gltf = useGltf('/stacy.glb')
export const { actions, mixer } = useGltfAnimations(gltf, ref)
</script>
{#if $gltf}
<T is={ref} {...$$restProps}>
<T.Group name="Scene">
<T.Group name="Stacy" rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
<T is={$gltf.nodes.mixamorigHips} />
<T.SkinnedMesh
name="stacy"
geometry={$gltf.nodes.stacy.geometry}
material={$gltf.nodes.stacy.material}
skeleton={$gltf.nodes.stacy.skeleton}
rotation={[-Math.PI / 2, 0, 0]}
scale={100}
/>
</T.Group>
</T.Group>
<slot {ref} />
</T>
{/if}
Add your model to your /public
folder as you would normally do. With the --transform
flag it has created a compressed copy of it (in the above case model-transformed.glb
). Without the flag just copy the original model.
/public
model-transformed.glb
The component can now be dropped into your scene.
<script>
import { Canvas } from '@threlte/core'
import Model from './Model.svelte'
</script>
<Canvas>
<Model />
</Canvas>
You can re-use it, it will re-use geometries and materials out of the box:
<Model position={[0, 0, 0]} />
<Model position={[10, 0, -10]} />
Or make the model dynamic. Change its colors for example:
<T.Mesh geometry={$gltf.nodes.robot.geometry} material={$gltf.materials.metal} material.color="green" />
Or exchange materials:
<T.Mesh geometry={$gltf.nodes.robot.geometry}>
<T.MeshPhysicalMaterial color="hotpink" />
</T.Mesh>
Make contents conditional:
{#if condition}
<T.Mesh geometry={$gltf.nodes.robot.geometry} material={$gltf.materials.metal} />}
{/if}
You don't need to do anything if your models are draco compressed, since useGltf
defaults to a draco CDN. By adding the --draco
flag you can refer to local binaries which must reside in your /public folder.
With the --transform
flag it creates a binary-packed, draco-compressed, texture-resized (1024x1024), webp compressed, deduped, instanced and pruned *.glb ready to be consumed on a web site. It uses glTF-Transform. This can reduce the size of an asset by 70%-90%.
It will not alter the original but create a copy and append [modelname]-transformed.glb
.
Add the --types
flag and your component will be typesafe.
<!--
Auto-generated by: https://github.com/pmndrs/gltfjsx
Command: npx gltfjsx@0.0.1 ./stacy.glb -t
-->
<script lang="ts">
import type * as THREE from 'three'
import { Group } from 'three'
import { T, type Props, type Events, type Slots } from '@threlte/core'
import { useGltf, useGltfAnimations } from '@threlte/extras'
type $$Props = Props<THREE.Group>
type $$Events = Events<THREE.Group>
type $$Slots = Slots<THREE.Group>
export const ref = new Group()
type ActionName = 'pockets' | 'rope' | 'swingdance' | 'jump' | 'react' | 'shrug' | 'wave' | 'golf' | 'idle'
type GLTFResult = {
nodes: {
stacy: THREE.SkinnedMesh
mixamorigHips: THREE.Bone
}
materials: {}
}
const gltf = useGltf<GLTFResult>('/stacy.glb')
export const { actions, mixer } = useGltfAnimations<ActionName>(gltf, ref)
</script>
{#if $gltf}
<T is={ref} {...$$restProps}>
<T.Group name="Scene">
<T.Group name="Stacy" rotation={[Math.PI / 2, 0, 0]} scale={0.01}>
<T is={$gltf.nodes.mixamorigHips} />
<T.SkinnedMesh
name="stacy"
geometry={$gltf.nodes.stacy.geometry}
material={$gltf.nodes.stacy.material}
skeleton={$gltf.nodes.stacy.skeleton}
rotation={[-Math.PI / 2, 0, 0]}
scale={100}
/>
</T.Group>
</T.Group>
<slot {ref} />
</T>
{/if}
If your GLTF contains animations it will add @threlte/extras's useGltfAnimations
hook, which extracts all clips and prepares them as actions:
const gltf = useGltf('/stacy.glb')
export const { actions, mixer } = useGltfAnimations(gltf, ref)
If you want to play an animation you can do so at any time:
const onEvent = () => {
$actions.jump.play()
}
import { parse } from '@threlte/gltf'
import { GLTFLoader, DRACOLoader } from 'three-stdlib'
const gltfLoader = new GLTFLoader()
const dracoloader = new DRACOLoader()
dracoloader.setDecoderPath('https://www.gstatic.com/draco/v1/decoders/')
gltfLoader.setDRACOLoader(dracoloader)
gltfLoader.load(url, (gltf) => {
const component = parse(filename, gltf, config)
})
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
The MIT License (MIT). Please see the License File for more information.
FAQs
GLTF to Angular Three converter
The npm package angular-three-gltf receives a total of 794 weekly downloads. As such, angular-three-gltf popularity was classified as not popular.
We found that angular-three-gltf demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
Product
Socket now supports uv.lock files to ensure consistent, secure dependency resolution for Python projects and enhance supply chain security.
Research
Security News
Socket researchers have discovered multiple malicious npm packages targeting Solana private keys, abusing Gmail to exfiltrate the data and drain Solana wallets.
Security News
PEP 770 proposes adding SBOM support to Python packages to improve transparency and catch hidden non-Python dependencies that security tools often miss.