Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

anymation

Package Overview
Dependencies
Maintainers
1
Versions
9
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

anymation

Simple & easy animation/tweener

  • 1.0.0
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
15
increased by400%
Maintainers
1
Weekly downloads
 
Created
Source

anymation

Simple stand-alone animation / tweening library. Currently works in node or in browsers w/ browserify.

Installation

For node or browserify,

npm install browserify

For a manual configuration system, grab dist/anymation.js or dist/anymation-min.js from the git repository. These export the Anymation constructor through a require.js define() if you are using it, otherwise they add the Anymation constructor to the global window object.

Basic use

var Animation = require("anymation");

var objectToAnimate = {
   x: 40
};

var animation = new Animation({
   object: objectToAnimate,
   duration: 3000 // 3 seconds
}.tween("x", 40, 500); // Smoothly interpolate objectToAnimate.x between 40 and 500 over the course of the animation

// Your render loop is up to you

function render() {
   animation.update();
   // Draw / update what you need to based on objectToAnimate's properties
   // ...
   
   requestAnimationFrame(render);
}

render();

Easing functions

Anymation doesn't provide any built-in easing functions except for the trivial linear default. Specifying an easing function from a library like eases is super-easy though.

var Animation = require("anymation");
var eases = require("eases");

new Animation({
   object: someObject,
   easing: eases.elasticOut
});

API

Animation(options)

Constructor for an Animation. Calling it with the new operator is optional. The animation starts immediately.

  • options: An object specifying options:
    • object (object, required) - The object whose properties are going to get changed by the animation.
    • duration (number, optional, default=1000) - Duration for animation, in milliseconds
    • easing (function, optional, default=linear) - Easing function for the animation.
    • setter (function, optional) - Function called to change a property value. Signature (object, propertyName, value. The default function sets object[propertyName] = value.
    • onComplete (function, optional) -Function called when the animation completes
    • onCancel (function, optional) - Function called when the animation is canceled

Animation.tween(propertyName, from, to) returns this Animation

Smoothly change a numeric property between the start and end values. Shortcut for Animation.addProp(propertyName, { tween: [from, to] }).

  • propertyName (string) - Name of the property on the object
  • start (number) - Starting value
  • end (number) - Ending value

Animation.discrete(propertyName, array) returns this Animation

Cycle a property through a specified list of values (of any type) over the course of the animation. Shortcut for Animation.addProp(propertyName, { discreteValues: array }).

  • propertyName (string) - Name of the property on the object
  • array (array) - Specified values

Animation.fn(propertyName, fn) returns this Animation

Animate a property using a callback function returning a value of any type. Shortcut for Animation.addProp(propertyName, { valueFn: fn});

  • propertyName (string) - Name of the property on the object
  • fn (function) - a function with signature fn(t_eased) returns value, where t_eased is the eased current time. With linear easing this is 0 at the start of the animation and 1 at the end, increasing linearly in between. In general it is 0 at the start and 1 at the end, with no promises it can't be negative or greater than one in-between (in elastic easing functions for example). The function should return the desired value for the property at the given eased time.

Animation.addProp(propertyName, options) returns this Animation

Animates a property during the course of the animation, specifying all options, many of which can override the animation's default options.

  • propertyName (string) - Name of the property on the object

  • options (object):

    • object (object, optional, default=this.options.object) - The object whose property is to be changed.
    • easing (function, optional, default=this.options.easing) - Easing function for this property.
    • setter (function, optional, default=this.options.setter) - Function called to change this property value. Signature (object, propertyName, value. The default function sets object[propertyName] = value.
    • tween (array[number], optional) - see Animation.tween()
    • discreteValues (array, optional) - see Animation.discrete()
    • valueFn (function, optional) - see Animation.fn()

    Animation.update(timeNow) returns boolean

    Updates all animated properties. Generally no need to pass the timeNow parameter.

    • timeNow (number, optional, default=current system time in milliseconds)

    Returns false if the animation is done (if timeNow >= the animation start time + the animation duration) otherwise true

Keywords

FAQs

Package last updated on 04 Jan 2016

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc