Asset Smasher
Asset pre-processor, merger, and compressor for Node.js
Overview
Asset Smasher is a command-line tool, express middleware, and programmatic interface for:
- Pre-processing and transforming files down to plain JavaScript and CSS.
.coffee
- Compile CoffeeScript into JavaScript.ejs
- Run a file through EJS (e.g. to populate configuration parameters into a JavaScript file).less
- Compile Less into CSS.styl
- Compile Stylus into CSS.hbs
- Precompile Handlebars templates into JavaScript files that register them with Handlebars.templates
..dust
- Precompile Dust templates into JavaScript files that register them for use with dust.render
..jsx
- Transform JSX files (for use with React) into JavaScript files.- Can wrap CommonJS-style JavaScript files with AMD
define
calls. - Processors can be chained together. E.g
test.js.hbs.ejs
(run Handlebars template through EJS, then compile it) - Additional processors can be plugged in.
- Merging files together using Manifest files (
.mf
) with dependency management directives similar to Sprockets.
require
- Require a single filerequire_dir
- Require all the files in a specific directoryrequire_tree
- Require all the files in a specific directory (and subdirectories)
- Compressing, gzipping, and generating hashed file names.
- Compress JavaScript files with
uglify-js
- Compress CSS files with
ycssmin
- Generate Gzipped versions of files
- Include a MD5 hash of the file's contents in the file name.
myAsset.js
-> myAsset-c89cba7b7df028e65cb01d86f4d27077.js
asset_path
helper that can be used to reference the hashed name.
It's released under the MIT license.
Structuring Your Assets
Asset Smasher has the concept of "asset paths". These are locations in which your asset files will be located, and from which any relative asset paths will be rooted to.
The simplest structure has one asset path.
E.g.
Asset Paths
-----------
- app
File Structure
--------------
app/
js/
css/
images/
A more complicated structure might be
Asset Paths
-----------
- app
- lib
- vendor
File Structure
--------------
app/
js/
css/
images/
lib/
js/
css/
images/
vendor/
js/
css/
images/
Both of these examples will result in a compiled structure of
js/
css/
images/
Manifest Files
Manifest (.mf
) files are used to merge many assets into a single resulting file. The file should be named with the resulting file type before the .mf
extension (e.g. manifest.css.mf
or manifest.js.mf
. Manifest files can require
other manifest files
Only files that will be transformed down to a file of a manifest's "type" (e.g. manifest.css.mf
=> .css
, manifest.js.mf
=> .js
) will be included. This means that, for example, if you require_dir
a directory in a JavaScript manifest that happens to contain both JavaScript and CSS, only the JavaScript files will be required.
A simple manifest file might look like
# A comment here
require "./one.js"
require_dir "./subdir1"
#
# Another comment
require_tree "./subdir2"
Directives:
Directive | Description |
---|
require "[path]" |
Include a single file
-
If the path starts with
"/" , "../" , or "./" , process and include the specified file. The file must be
inside one of the configured asset paths.
-
If the path does not start with
"/" , "../" , or "./" , the file will be searched for in all of the configured
asset paths. E.g. if there are asset paths one and two defined, require "js/test.js"
will look for one/js/test.js and then two/js/test.js stopping when it finds a matching file.
-
The filename part of the path does not have to include the whole extension. E.g
require "test"
finds the first file that matches the name in the asset paths (for example test.js.ejs )
-
If the file does not exist/can't be resolved/isn't of the right type for the manifest, it will be ignored (will be logged in verbose mode).
|
require_dir "[path]" |
Include all the files in a directory
-
The path must be absolute, or relative to the current directory. E.g. you can do
require_dir "../some/other/dir"
but not require_dir "somedir"
-
If using absolute paths, or
".." in your paths, the resulting directory needs to be inside one of the configured asset paths.
-
If the directory does not exist, it will be ignored (will be logged in verbose mode).
|
require_tree "[path]" |
Include the files in a directory recursively
- The rules for
require_tree are the same as the rules for require_dir
|
Manifest Directories
If you create a directory, for example named foo.js.mf
and put a bunch of javascript files in it (or any subdirectories under it), asset-smasher
will (recursively) take all the files inside and merge them into foo.js
.
Essentially, this is a time-saver so that you don't have to create a manifest file that only contains a single require_tree
directive.
Using via Command-Line
Use npm install -g asset-smasher
to install the asset-smasher
command-line tool globally.
asset-smasher --help
Usage: asset-smasher [options] <output dir>
Options:
-h, --help output usage information
-V, --version output the version number
--compress compress/minify the generated files
--hash generate versions of the files with md5 hashes in the name
--gzip generate gzipped versions of the compiled files
--hashVersion <version> invalidate all assets without changing file contents [1.0]
--only <pattern,...> only process the files matching these glob patterns (relative to any of the paths) [**/*]
--paths <path,...> list of paths to look for assets [.]
--prefix <prefix> prefix to append to logical paths when constructing urls. use if output dir is not served from the root of your web app []
--helpers <js_file> a .js module of helper functions require()s to expose to transforms []
--plugins <js_file> a .js plugin module []
--amd enable AMD support (give anonymous modules names, support /** @amd */ pragma comments)
--verbose output more verbose information about what is going on to the console
--noclean do not delete the output directory before generating files (by default it will be removed first)
If --only is not specified, *all* files in the --paths will be processed.
If --hash is specified, a map.json file will be generated that maps the unmangled file name to the hashed one.
Be careful that your shell doesn't expand glob patterns when passing them as arguments. To be safe, surround the argument with quotes.
Examples:
Compile all assets in the current directory to /home/me/compiledAssets
$ asset-smasher /home/me/compiledAssets
Something similar to what the Rails asset pipeline does by default
$ asset-smasher --compress --hash --gzip --prefix /assets \
--paths ./js,./css,./images \
--only "**/*.jpg,**/*.gif,**/*.png,application.js.mf,application.css.mf" ./public/assets
Compile assets, providing some custom helpers to the transformation
$ asset-smasher --helpers helpers.js output
Helpers
There is a built-in asset_path
helper that can be used to get the "real" (i.e. with hashed file name) path of an asset. E.g. asset_path('css/myFile.css')
might return '/assets/css/myFile-c89cba7b7df028e65cb01d86f4d27077.css
.
Some transformers (e.g. the .ejs
one) take in a set of local variables that they can use during transformation. You can pass in the path to a JavaScript module whose exports will be included in this set of variables.
You can use this, for example, to set configuration parameters in your JS files:
helper.js
exports.serviceUrl = 'http://my.service/';
config.js.ejs
//...
var serviceUrl = '<%= serviceUrl %>';
var cssLocation = '<%= asset_path('css/myFile.css') %>';
//...
Execution
$ asset-smasher --helpers helper.js --only config.js.ejs,css/myFile.css .
$ cat config.js
var serviceUrl = 'http://my.service/';
var cssLocation = '/assets/css/myFile-c89cba7b7df028e65cb01d86f4d27077.css';
Plugins
If there's a type of file you want to pre-process that is not natively supported by Asset Smasher, you can add it using a plugin file.
For an example of what the transformer classes look like, look in the lib/compilation/transforms
directory
If a plugin module is passed (via --plugins
), it will be require()
d and then invoked, being passed in the asset smasher library (the module defined in lib/asset-smasher.js
)
To register your transformer, just add another entry to the transforms
object.
E.g.
my_plugin.js
module.exports = function(assetSmasher) {
// A stupid transformer that adds "foo" to the start and end of the contents
var FooTransform = function FooTransform(options) {
this.options = options || {};
};
FooTransform.prototype = {
extensions:function () {
return ['.foo'];
},
shouldTransform:function (file) {
return path.extname(file) === '.foo';
},
transformedFileName:function (file) {
return path.basename(file, '.foo');
},
transform:function (asset, cb) {
// Transform the file name
asset.logicalName = this.transformedFileName(asset.logicalName);
// Get the contents
var contents = asset.contents;
if (Buffer.isBuffer(contents)) {
contents = contents.toString('utf-8');
}
// Compile the contents
asset.contents = 'foo-' + contents + '-foo';
cb();
}
};
assetSmasher.transforms.Foo = FooTransform;
};
If you then invoke asset-smasher
with --plugins my_plugin.js
it will automatically transform *.foo
files.
Using via Express Middleware
Asset smasher exposes an express
middleware that can:
- Serve your assets un-merged/mangled in development mode.
- Serve precompiled assets (with hashed file names) in production mode.
The middleware takes in the same arguments as the Smasher
constructor, with a few extras:
serve
- boolean (or object - see more below) indiacating whether the middleware should serve the asset files. Usualy set this to true
in development, false
in production (e.g if you're using precompiled assets)
- An object can be passed in with the following properties to control the serving behavior. If
true
is passed in, the default values here will be used
individual
- Whether the individual (true
) or merged files (false
) should be served. Default true
.
assetMapLocation
- path to the map.json
generated by the command-line asset-smasher
util. This allows the helper methods to determine what the hashed file names were
The middleware exposes two helpers to your views:
js_asset(logicalPath)
- Render a <script>
tag for the specified JS asset. When serve
is true, this will "explode" manifests and write out a separate <script>
for each required file. This makes debugging much easier.css_asset(logicalPath)
- Render a <link>
tag for the specified CSS asset. Same thing happens when serve
is true as with js_asset
.raw_asset(logicalPath)
- Return the path to the asset.
You must include the middleware before the Express routing middleware. Otherwise the asset helper functions will not be available for your view to use.
Example
var assetSmasher = require('asset-smasher');
Middleware config (Dev)
app.use(assetSmasher.middleware({
serve: true,
paths: [path.join(__dirname, 'assetDir1'), path.join(__dirname, 'assetDir2')],
prefix: '/assets',
outputTo: path.join(__dirname, 'tmp')
}));
Middleware config (Prod)
app.use(assetSmasher.middleware({
serve: false,
prefix: '/assets',
assetMapLocation: path.join(__dirname, 'public/assets/map.json')
}));
Middleware config (Alternate Prod config not using precompilation, but instead compile on first access)
Note that if you use this configuration, you will not be able to use "hashed" filenames.
app.use(express.staticCache());
app.use(express.static(path.join(__dirname, 'public')));
app.use(assetSmasher.middleware({
serve: {
individual: false
},
paths: [path.join(__dirname, 'assetDir1'), path.join(__dirname, 'assetDir2')],
compress: true,
prefix: '/assets',
// This will make the files be served once by asset smasher
// and then by the express "static" middleware thereafter.
// You can then also use something like "staticCache" to cache the files if you're not
// using a reverse proxy cache on the public dir
outputTo: path.join(__dirname, 'public/assets')
}));
View (ejs here, but could be others)
<!DOCTYPE html>
<html>
<head>
<title>Test</title>
<%- css_asset('application.css') %>
<%- js_asset('application.js') %>
</head>
<body>
This is a test
</body>
</html>
Using via Programmatic Interface
You can invoke Asset Smasher programmatically by require
ing it. You can also plug in additional transformers this way.
The Smasher
object has the following methods:
compileAssets(cb)
- Find and compile all the assets.compileSingleAsset(assetFilePath, cb)
- Compile a single asset (assetFilePath is the actual path to the file, not a logical path)findAssets(cb)
- Find, but don't compile the assets. Good for determining dependency graph without compiling.getAssetByLogicalPath(logicalPath)
- Get information about an asset by its logical path. Only call this after finding/compiling assets.getHashedFileMapping()
- When hash
is true, this returns a mapping of logical path to "hashed" logical path. This object is what the command-line tool outputs to map.json
. Only call this after finding/compiling assets.getRequiredLogicalPathsFor(asset)
- Get the logical paths of the assets that should be merged into the specified asset (populated for .mf
files). Only call this after finding/compiling assets.getProcessingOrderLogicalPaths()
- Get a list of the order in which assets should be processed in order to satisfy all dependencies. Only call this after finding/compiling assets.reset()
- Reset the asset metadata.
The Asset
object returned by getAssetByLogicalPath
has the following properties (and one method):
logicalPath
- The logical pathhashedPath
- If hash
is true, the hashed filename path, otherwise the same as logicalPath
assetFilePath
- The full path to the actual source assetcompiled
- Whether the asset has been compiledcompiledAssetFilePath
- The full path to the compiled asset filereset()
- Set the asset back to its before-compile state (clear out contents, set name back to pre-transform name)
Example
var assetSmasher = require('asset-smasher');
var Smasher = assetSmasher.Smasher;
// Plug in a custom transformer
assetSmasher.transforms['MyAwesomeFormat'] = require('myAwesomeFormatTransformer');
var sm = new Smasher({
paths:['/path/one', '/path/two'],
only:['**/*.{jpg,gif,png}', 'application.js.mf', 'application.css.mf'],
prefix:'/assets',
compress:true,
hash:true,
hashVersion:'1.0',
gzip:true,
outputTo:__dirname + '/public/assets',
helpers:{
my: 'helper',
another: 'helper'
},
amd:false,
verbose:true,
noclean:true
});
sm.compileAssets(function(err) {
if(err) {
console.log('An error occurred', err);
} else {
console.log('Compilation done!');
}
});
Transformer Notes
To use a transformer you must install the associated node module.
.coffee
- npm install coffee-script
.dust
- npm install dustjs-linkedin
.ejs
- npm install ejs
.hbs
- npm install handlebars
.jsx
- npm install react-tools
.less
- npm install less
.styl
- npm install stylus
AMD Support
Asset-smasher can wrap JavaScript files that follow the CommonJS module format with Asynchronous Module Definition define
calls.
To enable the wrapping of a JavaScript file, pass the --amd
option to asset-smahser
and put the following at the top of it:
/** @amd */
This will cause asset smasher to:
- Parse the contents of the file for any
require
calls - Wrap the contents of the file with a
define
call where the module id is the logical path of the file (minus .js
) and the dependencies are anything that was require
d. require
, exports
, and module
are always dependencies.
Example (say the file is in scripts/foo.js
)
/** @amd */
var x = require('x');
var y = require('../y');
exports.foo = function (bar) {
return x(bar) + y(bar);
};
This will be transformed into:
define('scripts/foo',
['require', 'exports', 'module', 'x', '../y'],
function (require, exports, module) {
var x = require('x');
var y = require('../y');
exports.foo = function (bar) {
return x(bar) + y(bar);
};
});
The /** @amd */
pragma can also take a comma-delimeted list of module ids after it, which will be added to the list of dependencies. This is useful when you need a dependency to be loaded, but aren't using it directly (e.g. a jQuery plugin)
Example (say the file is in scripts/foo.js
)
/** @amd ./foo,./bar,./baz */
var x = require('x');
// ...
Will be transformed into
define('scripts/foo',
['require', 'exports', 'module', 'x', './foo', './bar', './baz'],
function (require, exports, module) {
var x = require('x');
// ...
});
If you have any anonymous AMD modules specified (i.e. with no module id) or use the simplified commonjs wrapper, the --amd
option will give these modules names (relative to the asset path root)
Example (say the file is in modules/test.js
)
define(['foo','bar'], function (foo, bar) {
// ...
});
Will be transformed into
define('modules/test', ['foo', 'bar'], function (foo, bar) {
// ...
});
And
define(function (require, exports, module) {
var x = require('x');
//...
});
Will be transformed into
define('modules/test', ['require', 'exports', 'module', 'x'], function (require, exports, module) {
var x = require('x');
//...
});
You can then use an AMD loader (like require.js) to load the modules.
LESS/Stylus
- Any
@include/@import
paths are relative to the path that the file is in. - Any
@include/@import
ed files will not be processed individually by Asset Smasher (i.e. you can't @include
a LESS file that is preprocessed by ejs)
ejs
- Any registered helpers will be exposed as global variables to the
ejs
transform. - The built-in
asset_paths
helper can be used here.
dust and Handlebars
- The name of the template will be the template's "logical path" (minus the asset path it is in), minus the
.js.dust
or .js.hbs
file extension.
- E.g.
/my/templates/test.js.dust
's template name will be test
(assuming /my/templates
is the asset path)