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assetgraph-sprite
Advanced tools
A plugin (or "transform") for AssetGraph <http://github.com/One-com/assetgraph>
_ that optimizes CSS background
images by creating sprite images. The spriting is guided by a set of
custom CSS properties with a -one-sprite
prefix.
You can tell AssetGraph-sprite that you want to sprite a given CSS
background image by adding a -one-sprite-group
property to the
selector containing the containing a background
or
background-image
property::
.classone {background-image: url(images/thething.png); -one-sprite-group: my-sprite-group; }
.classtwo {background-image: url(images/theotherthing.png); -one-sprite-group: my-sprite-group; }
This is valid CSS and will work fine in "development mode" without a compilation step. After being run through the AssetGraph-sprite transform it will look something like this::
.classone { background-image: url(7bda8ba87d.png); background-position: 0 0; }
.classtwo { background-image: url(7bda8ba87d.png); background-position: -34px 0; }
Some additional properties are supported:
-one-sprite-padding: <top> <right> <bottom> <left>
Adds "keepaway space" around the image in the sprite. Sometimes
useful if the background image is applied to an element that takes
up a bigger area than the background image. Supports regular CSS
padding syntax, including the shorthand variants with 1, 2, or 3
values. The only supported unit is px
. Defaults to 0 0 0 0
. Not
supported by the jim-scott
packer (see the docs for
-one-sprite-packer
below).
-one-sprite-important: important
Makes sure that the injected background-image
property pointing
at the sprite image gets the !important
suffix.
-one-sprite-no-group-selector: true
Tells AssetGraph-sprite that you want this selector to contain a
background-image
property pointing at the sprite image, even
if the sprite group has a "group selector" configured (see below).
If you can guarantee that the HTML elements that need to have the
background image applied are also matched by another selector, you can
save some more bytes by telling AssetGraph-sprite that it only needs
to add the background-image
property pointing at the sprite to that
selector using the -one-sprite-selector-for-group
property::
.foo { -one-sprite-selector-for-group: my-sprite-group; }
.classone {background-image: url(images/thething.png); -one-sprite-group: my-sprite-group; }
.classtwo {background-image: url(images/theotherthing.png); -one-sprite-group: my-sprite-group; }
Which compiles to::
.foo { background-image: url(7bda8ba87d.png); }
.classone { background-position: 0 0; }
.classtwo { background-position: -34px 0; }
You can tweak the generated sprite images by putting additional
-one-sprite
-prefixed configuration properties into the "group
selector", for example::
.foo {
-one-sprite-selector-for-group: my-sprite-group;
-one-sprite-packer: horizontal;
-one-sprite-background-color: #a767ac;
}
These options are currently supported:
-one-sprite-packer: horizontal|vertical|jim-scott
Selects the packing algorithm for the sprite. The horizontal
and
vertical
variants naively lay out the images one after the other.
This works well when you have a bunch of images with the same height
or width. The jim-scott
packer is a little fancier, it's an
implementation of a floor planning algorithm <http://www.blackpawn.com/texts/lightmaps/>
_ originally invented
by Jim Scott for packing lightmaps. The Jim Scott packer doesn't
support the -one-sprite-padding
property on the individual images.
If you don't specify -one-sprite-packer
, the default is to try all
the algorithms and choose the packing that produces the smallest sprite
image (area-wise).
-one-sprite-important: important
Adds !important
after the injected background-image
. As mentioned
above this is also supported for group selector-less sprites; simply add
one-sprite-important: important
to the selector containing
the background
or background-image
selector).
-one-sprite-image-format: png|...
Only supported value is currently png
. More will be added when
node-canvas <http://github.com/LearnBoost/node-canvas>
_ gains
support for more image formats.
-one-sprite-background-color: red|yellow|#123123|transparent|...
Specifies the background color for the generated sprite image,
supports any color syntax understood by node-canvas, which is the
entire CSS3 Color Module <http://www.w3.org/TR/2003/CR-css3-color-20030514/#numerical>
_,
as far as I can tell. Defaults to transparent
.
For creating the sprite images themselves AssetGraph-sprite uses
node-canvas <http://github.com/LearnBoost/node-canvas>
_, which is
not a pure-node module and requires the Cairo development sources
(version 1.10 or later), libjpeg
(version 8 or later) and
libgif
. On Ubuntu 10.10 and above you should be able to get them
like this::
$ sudo apt-get install libcairo2-dev libgif-dev libjpeg8-dev
Now you can proceed to install AssetGraph-sprite::
$ npm install assetgraph-sprite
Since AssetGraph-sprite is intended to be used as part of an AssetGraph workflow, first you'll need to have AssetGraph installed to use it properly::
$ npm install assetgraph
Here's a stripped-down example that loads all CSS files in a
directory, loads all the images linked to by background
and
background-image
properties, sprites them according to the
-one-sprite-...
instructions, then writes the resulting CSS and
all the images to a different directory::
var AssetGraph = require('assetgraph'),
transfors = AssetGraph.transforms;
new AssetGraph({root: "path/to/css/files"}).queue(
transforms.loadAssets('*.css'),
transforms.populate({followRelations: {type: 'CssImage'}}),
require('assetgraph-sprite')(),
transforms.writeAssetsToDisc({url: /^file:/}, "file:///my/output/dir")
).run();
For a more elaborate example of how AssetGraph-sprite can fit in a
workflow, see the buildProduction script in AssetGraph-builder <https://github.com/One-com/assetgraph-builder/blob/master/bin/buildProduction>
_.
AssetGraph-sprite is licensed under a standard 3-clause BSD license --
see the LICENSE
-file for details.
v0.1.1
FAQs
AssetGraph plugin for creating sprites from background images
The npm package assetgraph-sprite receives a total of 1,165 weekly downloads. As such, assetgraph-sprite popularity was classified as popular.
We found that assetgraph-sprite demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 2 open source maintainers collaborating on the project.
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