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axis3d

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axis3d

Minimal functional graphics library.

  • 0.1.13
  • Source
  • npm
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67
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Axis3D

Axis3D is a lightweight functional graphics library built on top of regl. It aims to be compatible with many components within the stack.gl ecosystem. It provides a set of components with sane defaults.

This library is heavily inspired by the underlying mechanics of regl and the functional/reactive component patterns introduced in react. The scene graph and transform state is implied by the declarative structure of the components.

Everything is a function that injects a regl context. Vectors and matrices are plain arrays that are compatible with gl-matrix and the like. Axis3D should feel familiar to three.js, but with less features.

Status

Stable - This project is in active development

Installation

See the Installation Documentation for more information on how to install Axis3D into your project.

Features

  • Everything is a function
  • Reusable components
  • Geometries with support for simplicial-complex modules (see: bunny)
  • Basic materials implementing common shading models
    • Flat
    • Lambert
    • Blinn-Phong
  • Basic lighting components
    • Ambient
    • Directional
    • Point
  • Declarative scene
    • Implicit transforms
  • regl compatibility
  • Common input providers
    • Keyboard
    • Mouse
    • Device orientation
    • WebVR

Example

The following hello world example demonstrates rendering a green box to the screen. A canvas is created with a webgl context and automatically appended to the body DOM element.

'use strict'
import {
  PerspectiveCamera,
  FlatMaterial,
  BoxGeometry,
  Context,
  Color,
  Frame,
  Mesh,
} from 'axis3d'

import quat from 'gl-quat'

const ctx = Context()

const material = FlatMaterial(ctx)
const camera = PerspectiveCamera(ctx, {position: [0, 0, 2]})
const frame = Frame(ctx)
const box = Mesh(ctx, { geometry: BoxGeometry() })

const rotation = [0, 0, 0, 1]
const angle = [0, 0, 0, 1]
const color = Color('green') // [0, 1, 0, 1]

frame(({time}) => {
  quat.setAxisAngle(angle, [0, 1, 0], 0.5*time)
  quat.slerp(rotation, rotation, angle, 0.01)
  camera({rotation}, () => {
    material({color}, () => {
      box({wireframe: true})
    })
  })
})

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License

MIT

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Package last updated on 31 May 2017

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