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babylonjs-gui-editor - npm Package Versions

1
41

5.7.0

Diff

Changelog

Source

5.7.0

Core

  • Fix ClearCoat Refraction V direction - [Bug Fix] by sebavan (#12539)
  • Fixed Logic for FreeCameraTouchInput to properly detect when input is mouse input - [Bug Fix] by PolygonalSun (#12541)

GUI

GUI Editor

Loaders

  • Problems loading .obj with groups. - [Bug Fix] by sebavan (#12546)

Node Editor

Viewer

babylonjs
published 5.6.1 •

Changelog

Source

5.6.1

Core

  • Add Safari 15.4 to Exception list - by RaananW (#12534)
  • Add a warning when using ignored options with Dashed Lines update. - by carolhmj (#12509)
  • Exposed Native Engine capabilities to Babylon.js, fixes morph targets on Babylon Native Android - [Bug Fix] by SergioRZMasson (#12515)
  • Fix inspector not working after download - [Bug Fix] by RaananW (#12533)
  • Fix SubMesh IsGlobal - by BlakeOne (#12529)
  • Fix doc for property "bloomThreshold" - by BlakeOne (#12530)
  • Add getNormalsData to AbstractMesh and refactor common part with getP… - [New Feature] by carolhmj (#12498)
  • Fixed easing function links in API docs - by cx20 (#12527)
  • Fix Mirror Reflection in right handed system - [Bug Fix] by sebavan (#12521)
  • Add a constant for the Snippet Server URL in all dev packages. - [New Feature] by carolhmj (#12520)
  • Fix: NME TBNBlock world input doesn't work if connected to a vertex node - [Bug Fix] by MiikaH (#12519)
  • Add sRGB option to MultiRenderTarget - by kircher1 (#12516)
  • Fix Scissor Doc - [Bug Fix] by sebavan (#12518)

GUI

  • Add a constant for the Snippet Server URL in all dev packages. - [New Feature] by carolhmj (#12520)

Inspector

  • Add a constant for the Snippet Server URL in all dev packages. - [New Feature] by carolhmj (#12520)

Loaders

Node Editor

  • Fix: NME TBNBlock world input doesn't work if connected to a vertex node - [Bug Fix] by MiikaH (#12519)

Playground

  • Add Safari 15.4 to Exception list - by RaananW (#12534)
  • Fix inspector not working after download - [Bug Fix] by RaananW (#12533)
  • Add a constant for the Snippet Server URL in all dev packages. - [New Feature] by carolhmj (#12520)
babylonjs
published 5.6.0 •

Changelog

Source

5.6.0

Core

  • Plumb through useSRGBBuffer for _createInternalTexture. - by kircher1 (#12511)
  • Make NME TBNBlock fragment compatible - by MiikaH (#12510)
  • Fix NME Morph block with tangents - [Bug Fix] by sebavan (#12493)
  • Fix PointerDragBehavior to account for button context, add button filter - [Bug Fix] by PolygonalSun (#12499)
  • Fix BoundingBoxGizmo rotate incorrectly when using RightHand system. - by gongsiyi123 (#12505)
  • Still test disable meshes because gltf loaders them them on later - [Bug Fix] by deltakosh (#12487)

Loaders

babylonjs
published 5.5.6 •

Changelog

Source

5.5.6

Core

  • Skip modifications of babylon CDN web requests - by RaananW (#12503)
  • Fix ubo not of the right size when using material plugins - [Bug Fix] by Popov72 (#12502)
  • Changed rendering group for local axes to make them render on top. - by reimund (#12490)
  • NME Generate code has error on ColorMergerBlock - by deltakosh (#12494)
  • Add support for COMPRESSED_SRGB_S3TC_DXT1_EXT - by kircher1 (#12488)
  • Add creation of sRGB Render Targets - [New Feature] by sebavan (#12486)
  • warning and checks for noimpostor children - [Bug Fix] by CedricGuillemet (#12482)
  • Fixed wrong matrix used when creating local rotation axes. - by reimund (#12485)
  • Optimize rendering to reuse material as much as possible - by deltakosh (#12477)
  • reduce the call to dirty - by deltakosh (#12475)

Loaders

Serializers

  • GLTFSerializer : Prevent empty skin to export invalid GLTF - by pandaGaume (#12489)

Viewer

babylonjs
published 5.5.5 •

Changelog

Source

5.5.5

Core

GUI Editor

Inspector

Materials

Node Editor

babylonjs
published 5.5.0 •

Changelog

Source

5.5.0

Core

GUI

GUI Editor

  • Remove BABYLON namespace references in the Inspector - [New Feature] by RaananW (#12458)

Inspector

  • Remove BABYLON namespace references in the Inspector - [New Feature] by RaananW (#12458)

Loaders

  • Fix infinite recursion with glTF skeleton - [Bug Fix] by bghgary (#12469)
  • Fix PBR input textures typings. - [Bug Fix] by sebavan (#12454)

Node Editor

  • Create a TBN NME node to handle tangent space orientation - [Bug Fix] by sebavan (#12461)
  • Fix light selection in Light Information Block - [Bug Fix] by carolhmj (#12466)

Viewer

babylonjs
published 5.4.0 •

Changelog

Source

5.4.0

Core

  • WebGPU: more changes and fixes for stencil support - [Bug Fix] by Popov72 (#12452)
  • WebGPU: Fix crash when creating the engine without stencil buffer support - by Popov72 (#12450)
  • Allow arc rotate auto rotation to rotate to a certain alpha value - by TheCrowd (#12429)
  • Fix camera cloning by adding newParent parameter - [Bug Fix] by carolhmj (#12443)
  • make sure pointer up only triggers once - [Bug Fix] by RaananW (#12440)
  • Fix iridescence texture transform - [Bug Fix] by sebavan (#12432)
  • Fix OimoJS plugin syncMeshWithImpostor method. - [Bug Fix] by carolhmj (#12442)
  • Fix thinInstanceCount setter to work with mesh clone - by BlakeOne (#12434)
  • Fix crash when cloning meshes with thin instances that are using instance color - [Bug Fix] by Popov72 (#12436)
  • Fix GridMaterial serialization - [Bug Fix] by sebavan (#12428)
  • Fix effectLayer vertex alpha detection - [Bug Fix] by sebavan (#12427)
  • NME: uploading a static cube texture in a Reflection block does not work - [Bug Fix] by deltakosh (#12425)
  • Remove some unnecessary computations - [New Feature] by deltakosh (#12421)
  • WebGPU: Fix RenderAttachment flag for 3D textures - by Popov72 (#12420)
  • ShaderMaterial: keep uniqueId in serialize() - by lxq100 (#12419)

Inspector

  • WebGPU: more changes and fixes for stencil support - [Bug Fix] by Popov72 (#12452)

Loaders

Materials

Node Editor

  • NME: uploading a static cube texture in a Reflection block does not work - [Bug Fix] by deltakosh (#12425)

Playground

  • Enable more features for PG in JS mode - [New Feature] by deltakosh (#12424)

Serializers

babylonjs
published 5.3.0 •

Changelog

Source

5.3.0

Core

  • Added function call to focus on canvas when setting PointerLock - [Bug Fix] by PolygonalSun (#12418)
  • width height swizzle - by Pryme8 (#12417)
  • Volumetric light scattering post process: Fix support for thin instances - by Popov72 (#12416)
  • Fix uninitialized last ray for PointerDragBehavior - [Bug Fix] by CedricGuillemet (#12410)
  • Do not use determinant when preserving scaling - [Bug Fix] by CedricGuillemet (#12413)
  • Skeleton._sortBones() crash for bones with parents from other skeletons - by EvgenyRodygin (#12415)
  • DeviceInputSystem: Remove pollInput calls for MouseWheel from EventFactory - [Breaking Change] by PolygonalSun (#12397)
  • Fix Transparent shadows - [Bug Fix] by sebavan (#12406)
  • Scaling preservation fix for boundingBoxGizmo - by CedricGuillemet (#12403)
  • Fix empty screenshot when enabling antialiasing - [Bug Fix] by Popov72 (#12402)
  • Add the possibility to pass forcedExtension for an environment texture - by ton-solutions (#12401)
  • Add the possibility to pass prefilterOnLoad flag for an environment texture - by ton-solutions (#12396)

GUI

Inspector

  • Inspector: render N/A for internal texture unique ID when internal texture is undefined - [Bug Fix] by darraghjburke (#12409)
  • Deselect keys when active channels are changed. - [Bug Fix] by carolhmj (#12399)

Loaders

Serializers

babylonjs
published 5.2.0 •

Changelog

Source

5.2.0

Core

  • ktxTextureLoader: Mark _useSRGBBuffers when loading an SRGB-enabled texture format - [Bug Fix] by magcius (#12362)
  • DebugLayer : Accessors onNodeSelectedObservable - [New Feature] by deltakosh (#12395)
  • Add normal input to clear coat Block - [New Feature] by sebavan (#12388)
  • Add a flag to use opacity instead of diffuse texture for transparent shadows. - by carolhmj (#12390)
  • switch sandbox to double (and fix a tiny GC issue with audio) - by deltakosh (#12387)
  • New flag to preserve scaling when using gizmos - by CedricGuillemet (#12385)
  • add overrideCloneAlphaBetaRadius to ArcRotateCamera - [Breaking Change] by BlakeOne (#12378)
  • fix: getPositionData missing slice of vertex positions - by BlakeOne (#12375)
  • Additional WebXR image tracking changes for native integration - by Alex-MSFT (#12176)
  • Fixing typings for camera detachControl - by RaananW (#12372)
  • Physics,scene Bug fixes - [Bug Fix] by CedricGuillemet (#12374)
  • Fix minor shader compiler issues - [Bug Fix] by kaliatech (#12369)
  • Fix babylon mesh parsing, materials were not reattached. - [Bug Fix] by sebavan (#12370)
  • Revert the missing fix and add some logs - [Bug Fix] by deltakosh (#12367)
  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)
  • Reset cached vertex data after CPU skinning is turned off - by BlakeOne (#12366)
  • make param defaults explicit for function getPositionData - by BlakeOne (#12361)
  • Fix default settings in video texture - [Bug Fix] by RaananW (#12356)

GUI

  • Skip invisible or unrenderable children in layout calculations - [Bug Fix] by darraghjburke (#12392)
  • remove legacy directory - by RaananW (#12384)
  • Move the local server to compile using ts-loader - [New Feature] by RaananW (#12363)

Inspector

  • Add some missing onPropertyChangedObservable to inspector… - [New Feature] by carolhmj (#12376)
  • Physics,scene Bug fixes - [Bug Fix] by CedricGuillemet (#12374)
  • Move the local server to compile using ts-loader - [New Feature] by RaananW (#12363)
  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)

Loaders

  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)

Node Editor

  • Different selection priorities for nodes and frames dependent of marquee or click selecting - [Bug Fix] by carolhmj (#12373)
  • Prevent alt+click shortcut to drop elbow on complex node connections - [Bug Fix] by deltakosh (#12359)

Playground

Serializers

  • Add support for GLTF 2.0 Serializer KHR_materials_specular - by pandaGaume (#12332)
  • Add support for Iridescence in PBR and GLTF - [New Feature] by sebavan (#12365)
babylonjs
published 5.1.0 •

Changelog

Source

5.1.0

GUI Editor

Node Editor

Playground

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