Babylon.js
Official web site: www.babylonjs.com
Official forum on www.html5gamedevs.com
Online assets converter for .FBX, .DAE, .OBJ and .MXB
Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
Features
•Complete scene graph with lights, cameras, materials and meshes
•Collisions engine
•Physics engine (thanks to cannon.js)
•Scene picking
•Antialiasing
•Animations engine
•Particles Systems
•Sprites and 2D layers
•Optimizations engines: ◦Frustum clipping
◦Sub-meshes clipping
◦Hardware scaling
◦Selection octrees
◦Offline mode (Assets are saved locally to prevent reloading them)
◦Incremental loading
•Standard material is a per pixel material that supports: ◦Diffuse lightning and texture
◦Ambient lightning and texture
◦Specular lightning
◦Opacity texture
◦Reflection texture (Spheric, planar, cubic and projection)
◦Mirror texture
◦Emissive texture
◦Specular texture
◦Bump texture
◦Up to 4 lights (points, directionals, spots, hemispherics)
◦Custom materials
◦Skybox
◦Vertex color
◦Bones (Animations and shadows are supported)
• Special FX ◦Fog
◦Alpha blending
◦Alpha testing
◦Billboarding
◦Fullscreen mode
◦Shadow Maps and Variance Shadow Maps
◦Rendering layers
◦Post-processes (blur, refraction, black'n'white, fxaa, customs...)
◦Lens flares
◦Multi-views
• Textures: ◦Render target textures
◦Dynamic textures (canvas)
◦Video textures
• Cameras (Perspective and orthographic): ◦Arc rotate camera
◦Free camera
◦Touch camera
• Meshes: ◦Mesh cloning
◦Dynamic meshes
◦Height maps
• Import: ◦Babylon scene file can be converted from .OBJ, .FBX, .MXB
◦Exporter for Blender