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blizzardry
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JavaScript library for mastering the wizardry that is Blizzard's game files.
The current version of Blizzardry focusses on Wrath of the Lich King game content.
Licensed under the MIT license, see LICENSE for more information.
Blizzardry is available via npm:
npm install blizzardry
Or for usage in the browser, soon™.
Map tiles containing terrain and object information.
A map tile consists of 16 by 16 map chunks.
r = require('blizzardry/lib/restructure');
ADT = require('blizzardry/lib/adt');
io = fs.readFileSync('Azeroth_31_39.adt');
stream = new r.DecodeStream(io);
adt = ADT.decode(stream);
adt.version // 18
adt.flags // 0
adt.MTEX.filenames // ['Tileset\\Wetlands\\Wetlandsdirt01.blp', ...]
adt.MMDX.filenames // ['WORLD\\AZEROTH\\ELWYNN\\PASSIVEDOODADS\\BUSH\\ELWYNNBUSH09.M2', ...]
adt.MCNKs.forEach(function(chunk) {
chunk.areaID // 2365
chunk.position // { x: -3733.33, y: 533.33, z: -462.37 }
chunk.indexX // 0
chunk.indexY // 0
});
Texture format holding up to 16 pre-rendered mipmaps.
Blizzardry uses BLPConverter to process BLPs.
Install using Homebrew:
brew install --HEAD https://raw.githubusercontent.com/timkurvers/homebrew-games/formula/blp-converter/blp-converter.rb
Download BLPConverter and generate the project using CMake:
cmake -DWITH_LIBRARY=YES CMakeLists.txt
Build the DLL using Visual Studio 2013 in release mode, rename it to libblp.dll
and ensure the library ends up on the load path.
Compile from source and ensure the library ends up on the load path.
BLP = require('blizzardry/lib/blp');
BLP.open('RabbitSkin.blp', function(blp) {
blp.version // 2
blp.mipmapCount // 8
blp.largest.width // 128
blp.largest.height // 128
blp.largest.data // <Buffer a2 a2 a2 dd a2 ...>
blp.smallest.width // 1
blp.smallest.height // 1
blp.smallest.data // <Buffer 7e 98 af ee>
// Or directly:
blp.mipmaps[3].width // 16
blp.mipmaps[3].height // 16
});
// Or alternatively:
var blp = BLP.open('RabbitSkin.blp');
// ...
blp.close();
Generic archive format, used in recent Blizzard games. Supersedes MPQ.
Blizzardry will use CascLib to handle CASC storage containers.
Support to be added soon™.
Client database format, containing data on items, NPCs, environments and more.
r = require('blizzardry/lib/restructure');
DBC = require('blizzardry/lib/dbc');
io = fs.readFileSync('Faction.dbc');
stream = new r.DecodeStream(io);
dbc = DBC.decode(stream);
dbc.signature // 'WDBC'
dbc.recordCount // 396
dbc.records[0] // <Buffer 01 00 00 00 ff ff ff ff ...>
To avoid parsing records manually, use one of the pre-defined DBC entities:
Faction = require('blizzardry/lib/dbc/entities/faction');
dbc = Faction.dbc.decode(stream);
dbc.records.forEach(function(record) {
record.id // 576
record.parentID // 1118
record.name // 'Timbermaw Hold'
record.description // 'As the last uncorrupted furbolg tribe ...'
});
3D model format for player characters, NPCs and doodads, among others.
r = require('blizzardry/lib/restructure');
M2 = require('blizzardry/lib/m2');
io = fs.readFileSync('Rabbit.m2');
stream = new r.DecodeStream(io);
m2 = M2.decode(stream);
m2.signature // 'MD20'
m2.name // 'Rabbit'
m2.vertices[0].position // [ -0.2735.., -0.0035.., 0.3579.. ]
Generic archive format, used in most Blizzard games. Superseded by CASC.
Blizzardry uses StormLib to handle MPQ archives.
Install using Homebrew:
brew tap homebrew/games
brew install stormlib
Download StormLib and generate the project using CMake:
cmake -DWITH_LIBRARY=YES CMakeLists.txt
Build the DLL using Visual Studio 2013 in release mode, rename it to libstorm.dll
and ensure it ends up on the load path.
Compile from source and ensure the library ends up on the load path.
MPQ = require('blizzardry/lib/mpq');
MPQ.open('common.MPQ', function(mpq) {
mpq.files.contains('Creature\\Illidan\\Illidan.m2') // true
// Extract to local filesystem
mpq.files.extract('Creature\\Illidan\\Illidan.m2', '~/Illidan.m2');
// Iterate over all entries
mpq.files.all.forEach(function(result) {
result.filename // 'SPELLS\\ArcaneBomb_Missle.M2'
result.name // 'ArcaneBomb_Missle.M2'
result.filesize // 28928
});
// Search for entries (supports wildcards)
mpq.files.find('*Illidan*');
// Accessing file data
file = mpq.files.get('Creature\\Illidan\\Illidan.m2');
file.name // 'Creature\\Illidan\\Illidan.m2'
file.size // 1888368
file.data // <Buffer 4d 44 32 30 08 01 00 00 ...>
});
// Or alternatively:
var mpq = MPQ.open('common.MPQ');
// ...
mpq.close();
World definition file specifying which map tiles are present.
A map consists of 64 by 64 map tiles.
r = require('blizzardry/lib/restructure');
WDT = require('blizzardry/lib/wdt');
io = fs.readFileSync('Azeroth.wdt');
stream = new r.DecodeStream(io);
wdt = WDT.decode(stream);
wdt.version // 18
wdt.flags // 0
wdt.tiles[30 * 64 + 24] // 0
wdt.tiles[30 * 64 + 25] // 1
Root world map definition file listing textures, doodads and orientation.
Actual model data is stored in group files.
r = require('blizzardry/lib/restructure');
WMO = require('blizzardry/lib/wmo');
io = fs.readFileSync('trolltent.wmo');
stream = new r.DecodeStream(io);
wmo = WMO.decode(stream);
wmo.version // 17
wmo.flags // 1
wmo.groupCount // 1
wmo.MOTX.filenames // ['DUNGEONS\\TEXTURES\\ROOF\\BM_TROLL_KOTOSKIN01.BLP', ...]
For a root file named trolltent.wmo
, its group files are named trolltent_000.wmo
,
trolltent_001.wmo
and so forth.
The amount of groups is exposed as groupCount
in the root file (see above).
r = require('blizzardry/lib/restructure');
WMOGroup = require('blizzardry/lib/wmo/group');
io = fs.readFileSync('trolltent_000.wmo');
stream = new r.DecodeStream(io);
group = WMOGroup.decode(stream);
group.version // 17
group.flags // 1
group.MOVT.vertices[0] // [ 3.1721.., 10.4109.., 5.7666.. ]
Blizzardry is written in ES2015, compiled by Babel, developed with Gulp and tested through Mocha.
Getting this toolchain up and running, is easy and straight-forward:
Get the code:
git clone git://github.com/timkurvers/blizzardry.git
Download and install Node.js (includes npm
) for your platform.
Install dependencies:
npm install
Install BLPConverter and StormLib as outlined above.
Run npm run gulp
which will automatically build and test the project when source files change.
When contributing, please:
v0.2.3 - August 30, 2015
WMO#MOMT
's materials
property.FAQs
JavaScript library for mastering the wizardry that is Blizzard's game files
The npm package blizzardry receives a total of 0 weekly downloads. As such, blizzardry popularity was classified as not popular.
We found that blizzardry demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 2 open source maintainers collaborating on the project.
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