block-models
Generate custom (non-cube) block models
For an example, run npm start
or try the live demo.
Usable with voxel-mesher and voxel-shader
to show the custom model in a voxel.js world:
Usage
var parseBlockModel = require('block-models');
var model = parseBlockModel(modelDefn[, getTextureUV[, x, y, z]])
Returns an object with vertices
and uv
properties set to arrays
suitable for passing to WebGL. Parameters:
-
modelDefn
: model definition (see format below)
-
getTextureUV
: optional callback to lookup UV coordinates for textures in an atlas (defaults to 0.0-1.0)
-
x, y, z
: optional vertex offset
Model definition
Blocks are composed of textured planes, faces from an array of one or more cubes. Slab example:
[
{from: [0,0,0],
to: [16,8,16],
faceData: {
down: {},
up: {},
north: {},
south: {},
west: {},
east: {}},
}
]
from
, to
: coordinates defining the cubefaceData
: object with properties for each face to show (down
, up
, north
, south
, west
, east
)- face names can be omitted to not display the corresponding plane
texture
: texture name for getTextureUV
UV coordinate mapping
Note: this format is similar to Minecraft 1.8's block model system,
but not completely compatible or as powerful.
You can experiment changing the model definition and viewing the results in realtime using the
demo.
License
MIT