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botbuilder-dialogs

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botbuilder-dialogs - npm Package Compare versions

Comparing version 4.0.0-m1.11 to 4.0.0-m2.1

lib/compositeControl.d.ts

25

lib/dialog.d.ts

@@ -8,4 +8,4 @@ /**

*/
import { Promiseable } from 'botbuilder';
import { DialogSet } from './dialogSet';
import { BotContext, Promiseable } from 'botbuilder';
import { DialogContext } from './dialogContext';
/**

@@ -16,10 +16,9 @@ * Interface of Dialog objects that can be added to a `DialogSet`. The dialog should generally

*/
export interface Dialog {
export interface Dialog<C extends BotContext> {
/**
* Method called when a new dialog has been pushed onto the stack and is being activated.
* @param context The dialog context for the current turn of conversation.
* @param dialogs The dialogs parent set.
* @param args (Optional) arguments that were passed to the dialog during `begin()` call that started the instance.
* @param dc The dialog context for the current turn of conversation.
* @param dialogArgs (Optional) arguments that were passed to the dialog during `begin()` call that started the instance.
*/
begin(context: BotContext, dialogs: DialogSet, args?: any): Promiseable<void>;
dialogBegin(dc: DialogContext<C>, dialogArgs?: any): Promiseable<any>;
/**

@@ -32,6 +31,5 @@ * (Optional) method called when an instance of the dialog is the "current" dialog and the

* replies.
* @param context The dialog context for the current turn of conversation.
* @param dialogs The dialogs parent set.
* @param dc The dialog context for the current turn of conversation.
*/
continue?(context: BotContext, dialogs: DialogSet): Promiseable<void>;
dialogContinue?(dc: DialogContext<C>): Promiseable<any>;
/**

@@ -44,7 +42,6 @@ * (Optional) method called when an instance of the dialog is being returned to from another

* to the current dialogs parent.
* @param context The dialog context for the current turn of conversation.
* @param dialogs The dialogs parent set.
* @param dc The dialog context for the current turn of conversation.
* @param result (Optional) value returned from the dialog that was called. The type of the value returned is dependant on the dialog that was called.
*/
resume?(context: BotContext, dialogs: DialogSet, result?: any): Promiseable<void>;
dialogResume?(dc: DialogContext<C>, result?: any): Promiseable<any>;
}

@@ -54,3 +51,3 @@ /**

*/
export interface DialogInstance<T extends Object> {
export interface DialogInstance<T extends any = any> {
/** ID of the dialog this instance is for. */

@@ -57,0 +54,0 @@ id: string;

@@ -8,7 +8,6 @@ /**

*/
import { Activity } from 'botbuilder';
import { Dialog, DialogInstance } from './dialog';
import { BotContext } from 'botbuilder';
import { Dialog } from './dialog';
import { Waterfall, WaterfallStep } from './waterfall';
import { PromptOptions } from './prompts/index';
import { Choice } from 'botbuilder-choices';
import { DialogContext } from './dialogContext';
/**

@@ -47,19 +46,5 @@ * A related set of dialogs that can all call each other.

*/
export declare class DialogSet {
private readonly stackName;
export declare class DialogSet<C extends BotContext = BotContext> {
private readonly dialogs;
/**
* Creates an empty dialog set. The ability to name the sets dialog stack means that multiple
* stacks can coexist within the same bot. Middleware can use their own private set of
* dialogs without fear of colliding with the bots dialog stack.
*
* **Example usage:**
*
* ```JavaScript
* const dialogs = new DialogSet('myPrivateStack');
* ```
* @param stackName (Optional) name of the field to store the dialog stack in off the bots conversation state object. This defaults to 'dialogStack'.
*/
constructor(stackName?: string);
/**
* Adds a new dialog to the set and returns the added dialog.

@@ -81,89 +66,6 @@ *

*/
add<T extends Dialog>(dialogId: string, dialogOrSteps: T): T;
add(dialogId: string, dialogOrSteps: WaterfallStep[]): Waterfall;
add(dialogId: string, dialogOrSteps: Dialog<C>): Dialog<C>;
add(dialogId: string, dialogOrSteps: WaterfallStep<C>[]): Waterfall<C>;
createContext(context: C, state: object): DialogContext<C>;
/**
* Pushes a new dialog onto the dialog stack.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.begin(context, 'greeting', user);
* ```
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the dialog to start.
* @param dialogArgs (Optional) additional argument(s) to pass to the dialog being started.
*/
begin(context: BotContext, dialogId: string, dialogArgs?: any): Promise<void>;
/**
* Helper function to simplify formatting the options for calling a prompt dialog. This helper will
* construct a `PromptOptions` structure and then call [begin(context, dialogId, options)](#begin).
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.prompt(context, 'confirmPrompt', `Are you sure you'd like to quit?`);
* ```
* @param O (Optional) type of options expected by the prompt.
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the prompt to start.
* @param prompt Initial prompt to send the user.
* @param choicesOrOptions (Optional) array of choices to prompt the user for or additional prompt options.
*/
prompt<O extends PromptOptions = PromptOptions>(context: BotContext, dialogId: string, prompt: string | Partial<Activity>, choicesOrOptions?: O | (string | Choice)[], options?: O): Promise<void>;
/**
* Continues execution of the active dialog, if there is one, by passing the context object to
* its `Dialog.continue()` method. You can check `context.responded` after the call completes
* to determine if a dialog was run and a reply was sent to the user.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.continue(context).then(() => {
* if (!dialog.responded) {
* return dialogs.begin(context, 'fallback');
* }
* });
* ```
* @param context Context object for the current turn of conversation with the user.
*/
continue(context: BotContext): Promise<void>;
/**
* Ends a dialog by popping it off the stack and returns an optional result to the dialogs
* parent. The parent dialog is the dialog the started the on being ended via a call to
* either [begin()](#begin) or [prompt()](#prompt).
*
* The parent dialog will have its `Dialog.resume()` method invoked with any returned
* result. If the parent dialog hasn't implemented a `resume()` method then it will be
* automatically ended as well and the result passed to its parent. If there are no more
* parent dialogs on the stack then processing of the turn will end.
*
* **Example usage:**
*
* ```JavaScript
* dialogs.add('showUptime', [
* function (context) {
* const elapsed = new Date().getTime() - started;
* context.reply(`I've been running for ${elapsed / 1000} seconds.`);
* return dialogs.end(context, elapsed);
* }
* ])
* const started = new Date().getTime();
* ```
* @param context Context object for the current turn of conversation with the user.
* @param result (Optional) result to pass to the parent dialogs `Dialog.resume()` method.
*/
end(context: BotContext, result?: any): Promise<void>;
/**
* Deletes any existing dialog stack thus cancelling all dialogs on the stack.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.endAll(context)
* .then(() => dialogs.begin(context, 'addAlarm'));
* ```
* @param context Context object for the current turn of conversation with the user.
*/
endAll(context: BotContext): Promise<void>;
/**
* Finds a dialog that was previously added to the set using [add()](#add).

@@ -179,53 +81,3 @@ *

*/
find<T extends Dialog = Dialog>(dialogId: string): T | undefined;
/**
* Returns the dialog stack persisted for a conversation.
*
* **Example usage:**
*
* ```JavaScript
* const hasActiveDialog = dialogs.getStack(context).length > 0;
* ```
* @param context Context object for the current turn of conversation with the user.
*/
getStack(context: BotContext): DialogInstance<any>[];
/**
* Returns the active dialog instance on the top of the stack. Throws an error if the stack is
* empty so use `dialogs.getStack(context).length > 0` to protect calls where the stack could
* be empty.
*
* **Example usage:**
*
* ```JavaScript
* const dialogState = dialogs.getInstance(context).state;
* ```
* @param T (Optional) type of dialog state being persisted by the instance.
* @param context Context object for the current turn of conversation with the user.
*/
getInstance<T extends Object = {
[key: string]: any;
}>(context: BotContext): DialogInstance<T>;
/**
* Ends the current dialog and starts a new dialog in its place. This is particularly useful
* for creating loops or redirecting to another dialog.
*
* **Example usage:**
*
* ```JavaScript
* dialogs.add('loop', [
* function (context, args) {
* dialogs.getInstance(context).state = args;
* return dialogs.begin(context, args.dialogId);
* },
* function (context) {
* const args = dialogs.getInstance(context).state;
* return dialogs.replace(context, 'loop', args);
* }
* ]);
* ```
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the new dialog to start.
* @param dialogArgs (Optional) additional argument(s) to pass to the new dialog.
*/
replace(context: BotContext, dialogId: string, dialogArgs?: any): Promise<void>;
find<T extends Dialog<C> = Dialog<C>>(dialogId: string): T | undefined;
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const waterfall_1 = require("./waterfall");
const dialogContext_1 = require("./dialogContext");
/**

@@ -38,17 +39,4 @@ * A related set of dialogs that can all call each other.

class DialogSet {
/**
* Creates an empty dialog set. The ability to name the sets dialog stack means that multiple
* stacks can coexist within the same bot. Middleware can use their own private set of
* dialogs without fear of colliding with the bots dialog stack.
*
* **Example usage:**
*
* ```JavaScript
* const dialogs = new DialogSet('myPrivateStack');
* ```
* @param stackName (Optional) name of the field to store the dialog stack in off the bots conversation state object. This defaults to 'dialogStack'.
*/
constructor(stackName) {
constructor() {
this.dialogs = {};
this.stackName = stackName || 'dialogStack';
}

@@ -61,182 +49,9 @@ add(dialogId, dialogOrSteps) {

}
/**
* Pushes a new dialog onto the dialog stack.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.begin(context, 'greeting', user);
* ```
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the dialog to start.
* @param dialogArgs (Optional) additional argument(s) to pass to the dialog being started.
*/
begin(context, dialogId, dialogArgs) {
try {
// Lookup dialog
const dialog = this.find(dialogId);
if (!dialog) {
throw new Error(`DialogSet.begin(): A dialog with an id of '${dialogId}' wasn't found.`);
}
// Push new instance onto stack.
const instance = {
id: dialogId,
state: {}
};
this.getStack(context).push(instance);
// Call dialogs begin() method.
return Promise.resolve(dialog.begin(context, this, dialogArgs));
createContext(context, state) {
if (!Array.isArray(state['dialogStack'])) {
state['dialogStack'] = [];
}
catch (err) {
return Promise.reject(err);
}
return new dialogContext_1.DialogContext(this, context, state['dialogStack']);
}
/**
* Helper function to simplify formatting the options for calling a prompt dialog. This helper will
* construct a `PromptOptions` structure and then call [begin(context, dialogId, options)](#begin).
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.prompt(context, 'confirmPrompt', `Are you sure you'd like to quit?`);
* ```
* @param O (Optional) type of options expected by the prompt.
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the prompt to start.
* @param prompt Initial prompt to send the user.
* @param choicesOrOptions (Optional) array of choices to prompt the user for or additional prompt options.
*/
prompt(context, dialogId, prompt, choicesOrOptions, options) {
const args = Object.assign({}, Array.isArray(choicesOrOptions) ? { choices: choicesOrOptions } : choicesOrOptions);
if (prompt) {
args.prompt = prompt;
}
return this.begin(context, dialogId, args);
}
/**
* Continues execution of the active dialog, if there is one, by passing the context object to
* its `Dialog.continue()` method. You can check `context.responded` after the call completes
* to determine if a dialog was run and a reply was sent to the user.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.continue(context).then(() => {
* if (!dialog.responded) {
* return dialogs.begin(context, 'fallback');
* }
* });
* ```
* @param context Context object for the current turn of conversation with the user.
*/
continue(context) {
try {
if (this.getStack(context).length > 0) {
// Get current dialog instance
const instance = this.getInstance(context);
// Lookup dialog
const dialog = this.find(instance.id);
if (!dialog) {
throw new Error(`DialogSet.continue(): Can't continue dialog. A dialog with an id of '${instance.id}' wasn't found.`);
}
// Check for existence of a continue() method
if (dialog.continue) {
// Continue execution of dialog
return Promise.resolve(dialog.continue(context, this));
}
else {
// Just end the dialog
return this.end(context);
}
}
else {
return Promise.resolve();
}
}
catch (err) {
return Promise.reject(err);
}
}
/**
* Ends a dialog by popping it off the stack and returns an optional result to the dialogs
* parent. The parent dialog is the dialog the started the on being ended via a call to
* either [begin()](#begin) or [prompt()](#prompt).
*
* The parent dialog will have its `Dialog.resume()` method invoked with any returned
* result. If the parent dialog hasn't implemented a `resume()` method then it will be
* automatically ended as well and the result passed to its parent. If there are no more
* parent dialogs on the stack then processing of the turn will end.
*
* **Example usage:**
*
* ```JavaScript
* dialogs.add('showUptime', [
* function (context) {
* const elapsed = new Date().getTime() - started;
* context.reply(`I've been running for ${elapsed / 1000} seconds.`);
* return dialogs.end(context, elapsed);
* }
* ])
* const started = new Date().getTime();
* ```
* @param context Context object for the current turn of conversation with the user.
* @param result (Optional) result to pass to the parent dialogs `Dialog.resume()` method.
*/
end(context, result) {
try {
// Pop current dialog off the stack
const stack = this.getStack(context);
if (stack.length > 0) {
stack.pop();
}
// Resume previous dialog
if (stack.length > 0) {
// Get dialog instance
const instance = this.getInstance(context);
// Lookup dialog
const dialog = this.find(instance.id);
if (!dialog) {
throw new Error(`DialogSet.end(): Can't resume previous dialog. A dialog with an id of '${instance.id}' wasn't found.`);
}
// Check for existence of a resumeDialog() method
if (dialog.resume) {
// Return result to previous dialog
return Promise.resolve(dialog.resume(context, this, result));
}
else {
// Just end the dialog
return this.end(context);
}
}
else {
return Promise.resolve();
}
}
catch (err) {
return Promise.reject(err);
}
}
/**
* Deletes any existing dialog stack thus cancelling all dialogs on the stack.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.endAll(context)
* .then(() => dialogs.begin(context, 'addAlarm'));
* ```
* @param context Context object for the current turn of conversation with the user.
*/
endAll(context) {
try {
// Cancel any current dialogs
const state = getConversationState(context);
state[this.stackName] = [];
return Promise.resolve();
}
catch (err) {
return Promise.reject(err);
}
}
/**
* Finds a dialog that was previously added to the set using [add()](#add).

@@ -255,83 +70,4 @@ *

}
/**
* Returns the dialog stack persisted for a conversation.
*
* **Example usage:**
*
* ```JavaScript
* const hasActiveDialog = dialogs.getStack(context).length > 0;
* ```
* @param context Context object for the current turn of conversation with the user.
*/
getStack(context) {
const state = getConversationState(context);
if (!Array.isArray(state[this.stackName])) {
state[this.stackName] = [];
}
return state[this.stackName];
}
/**
* Returns the active dialog instance on the top of the stack. Throws an error if the stack is
* empty so use `dialogs.getStack(context).length > 0` to protect calls where the stack could
* be empty.
*
* **Example usage:**
*
* ```JavaScript
* const dialogState = dialogs.getInstance(context).state;
* ```
* @param T (Optional) type of dialog state being persisted by the instance.
* @param context Context object for the current turn of conversation with the user.
*/
getInstance(context) {
const stack = this.getStack(context);
if (stack.length < 1) {
throw new Error(`DialogSet.getInstance(): No active dialog on the stack.`);
}
return stack[stack.length - 1];
}
/**
* Ends the current dialog and starts a new dialog in its place. This is particularly useful
* for creating loops or redirecting to another dialog.
*
* **Example usage:**
*
* ```JavaScript
* dialogs.add('loop', [
* function (context, args) {
* dialogs.getInstance(context).state = args;
* return dialogs.begin(context, args.dialogId);
* },
* function (context) {
* const args = dialogs.getInstance(context).state;
* return dialogs.replace(context, 'loop', args);
* }
* ]);
* ```
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the new dialog to start.
* @param dialogArgs (Optional) additional argument(s) to pass to the new dialog.
*/
replace(context, dialogId, dialogArgs) {
try {
// Pop stack
const stack = this.getStack(context);
if (stack.length > 0) {
stack.pop();
}
// Start replacement dialog
return this.begin(context, dialogId, dialogArgs);
}
catch (err) {
return Promise.reject(err);
}
}
}
exports.DialogSet = DialogSet;
function getConversationState(context) {
if (!context.state.conversation) {
throw new Error(`DialogSet: No conversation state found. Please add a BotStateManager instance to your bots middleware stack.`);
}
return context.state.conversation;
}
//# sourceMappingURL=dialogSet.js.map

@@ -6,5 +6,8 @@ /**

export * from './prompts/index';
export * from './compositeControl';
export * from './control';
export * from './dialog';
export * from './dialogContext';
export * from './dialogSet';
export * from './waterfall';
export { FoundChoice, Choice, ChoiceStylerOptions } from 'botbuilder-choices';
export { FoundChoice, Choice, ChoiceFactoryOptions, FoundDatetime, FindChoicesOptions, ListStyle } from 'botbuilder-prompts';

@@ -11,4 +11,11 @@ "use strict";

__export(require("./prompts/index"));
__export(require("./compositeControl"));
__export(require("./control"));
__export(require("./dialogContext"));
__export(require("./dialogSet"));
__export(require("./waterfall"));
// Re-exporting choice related interfaces used just to avoid TS developers from needing to
// import interfaces from two libraries when working with dialogs.
var botbuilder_prompts_1 = require("botbuilder-prompts");
exports.ListStyle = botbuilder_prompts_1.ListStyle;
//# sourceMappingURL=index.js.map

@@ -8,6 +8,5 @@ /**

*/
import { Attachment } from 'botbuilder';
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { BotContext, Attachment } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
/**

@@ -27,8 +26,8 @@ * Prompts a user to upload attachments like images. By default the prompt will return to the

* dialogs.add('uploadImage', [
* function (context) {
* return dialogs.prompt(context, 'attachmentPrompt', `Send me image(s)`);
* function (dc) {
* return dc.prompt('attachmentPrompt', `Send me image(s)`);
* },
* function (context, attachments) {
* context.reply(`Processing ${attachments.length} images.`);
* return dialogs.end(context);
* function (dc, attachments) {
* dc.batch.reply(`Processing ${attachments.length} images.`);
* return dc.end();
* }

@@ -38,4 +37,4 @@ * ]);

*/
export declare class AttachmentPrompt implements Dialog {
private validator;
export declare class AttachmentPrompt<C extends BotContext> extends Prompt<C, Attachment[]> {
private prompt;
/**

@@ -47,16 +46,16 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('imagePrompt', new AttachmentPrompt((context, values) => {
* if (values.length < 1) {
* context.reply(`Send me an image or say 'cancel'.`);
* return Prompts.resolve();
* dialogs.add('imagePrompt', new AttachmentPrompt((dc, values) => {
* if (!Array.isArray(values) || values.length < 1) {
* dc.batch.reply(`Send me an image or say "cancel".`);
* return undefined;
* } else {
* return dialogs.end(context, values);
* return values;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
*/
constructor(validator?: PromptValidator<Attachment[]> | undefined);
begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void>;
continue(context: BotContext, dialogs: DialogSet): Promise<void>;
constructor(validator?: PromptValidator<C, Attachment[]>);
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void>;
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<Attachment[] | undefined>;
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const prompt_1 = require("./prompt");
const prompts = require("botbuilder-prompts");
/**

@@ -18,8 +19,8 @@ * Prompts a user to upload attachments like images. By default the prompt will return to the

* dialogs.add('uploadImage', [
* function (context) {
* return dialogs.prompt(context, 'attachmentPrompt', `Send me image(s)`);
* function (dc) {
* return dc.prompt('attachmentPrompt', `Send me image(s)`);
* },
* function (context, attachments) {
* context.reply(`Processing ${attachments.length} images.`);
* return dialogs.end(context);
* function (dc, attachments) {
* dc.batch.reply(`Processing ${attachments.length} images.`);
* return dc.end();
* }

@@ -29,3 +30,3 @@ * ]);

*/
class AttachmentPrompt {
class AttachmentPrompt extends prompt_1.Prompt {
/**

@@ -37,49 +38,28 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('imagePrompt', new AttachmentPrompt((context, values) => {
* if (values.length < 1) {
* context.reply(`Send me an image or say 'cancel'.`);
* return Prompts.resolve();
* dialogs.add('imagePrompt', new AttachmentPrompt((dc, values) => {
* if (!Array.isArray(values) || values.length < 1) {
* dc.batch.reply(`Send me an image or say "cancel".`);
* return undefined;
* } else {
* return dialogs.end(context, values);
* return values;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
*/
constructor(validator) {
this.validator = validator;
super(validator);
this.prompt = prompts.createAttachmentPrompt();
}
begin(context, dialogs, options) {
// Persist options
const instance = dialogs.getInstance(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) {
context.reply(prompt_1.formatPrompt(instance.state.prompt, instance.state.speak));
onPrompt(dc, options, isRetry) {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
}
else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
continue(context, dialogs) {
// Recognize value
const options = dialogs.getInstance(context).state;
const values = context.request && context.request.attachments ? context.request.attachments : [];
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, values, dialogs));
}
else if (values.length > 0) {
// Return recognized values
return dialogs.end(context, values);
}
else {
if (options.retryPrompt) {
// Send retry prompt to user
context.reply(prompt_1.formatPrompt(options.retryPrompt, options.retrySpeak));
}
else if (options.prompt) {
// Send original prompt to user
context.reply(prompt_1.formatPrompt(options.prompt, options.speak));
}
return Promise.resolve();
}
onRecognize(dc, options) {
return this.prompt.recognize(dc.context);
}

@@ -86,0 +66,0 @@ }

@@ -8,34 +8,14 @@ /**

*/
import { Activity } from 'botbuilder';
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { Choice, ChoiceStylerOptions, FindChoicesOptions, FoundChoice } from 'botbuilder-choices';
/**
* Controls the way that choices for a `ChoicePrompt` or yes/no options for a `ConfirmPrompt` are
* presented to a user.
*/
export declare enum ListStyle {
/** Don't include any choices for prompt. */
none = 0,
/** Automatically select the appropriate style for the current channel. */
auto = 1,
/** Add choices to prompt as an inline list. */
inline = 2,
/** Add choices to prompt as a numbered list. */
list = 3,
/** Add choices to prompt as suggested actions. */
suggestedAction = 4,
}
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';
/** Additional options that can be used to configure a `ChoicePrompt`. */
export interface ChoicePromptOptions extends PromptOptions {
/** List of choices to recognize. */
choices?: (string | Choice)[];
/** Preferred style of the choices sent to the user. The default value is `ListStyle.auto`. */
style?: ListStyle;
choices?: (string | prompts.Choice)[];
}
/**
* Prompts a user to make a selection from a list of choices. By default the prompt will return to
* the calling dialog a `FoundChoice` for the choice the user selected. This can be overridden
* using a custom `PromptValidator`.
* Prompts a user to confirm something with a yes/no response. By default the prompt will return
* to the calling dialog a `boolean` representing the users selection.
*

@@ -52,8 +32,8 @@ * **Example usage:**

* dialogs.add('choiceDemo', [
* function (context) {
* return dialogs.prompt(context, 'choicePrompt', `choice: select a color`, ['red', 'green', 'blue']);
* function (dc) {
* return dc.prompt('choicePrompt', `choice: select a color`, ['red', 'green', 'blue']);
* },
* function (context, choice: FoundChoice) {
* context.reply(`Recognized choice: ${JSON.stringify(choice)}`);
* return dialogs.end(context);
* function (dc, choice) {
* dc.batch.reply(`Recognized choice: ${JSON.stringify(choice)}`);
* return dc.end();
* }

@@ -63,8 +43,4 @@ * ]);

*/
export declare class ChoicePrompt implements Dialog {
private validator;
/** Additional options passed to the `ChoiceStyler` and used to tweak the style of choices rendered to the user. */
readonly stylerOptions: ChoiceStylerOptions;
/** Additional options passed to the `recognizeChoices()` function. */
readonly recognizerOptions: FindChoicesOptions;
export declare class ChoicePrompt<C extends BotContext> extends Prompt<C, prompts.FoundChoice> {
private prompt;
/**

@@ -78,27 +54,24 @@ * Creates a new instance of the prompt.

* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator?: PromptValidator<FoundChoice | undefined> | undefined);
begin(context: BotContext, dialogs: DialogSet, options: ChoicePromptOptions): Promise<void>;
continue(context: BotContext, dialogs: DialogSet): Promise<void>;
private sendChoicePrompt(context, dialogs, prompt, speak?);
constructor(validator?: PromptValidator<C, prompts.FoundChoice>, defaultLocale?: string);
/**
* Sets additional options passed to the `ChoiceFactory` and used to tweak the style of choices
* rendered to the user.
* @param options Additional options to set.
*/
choiceOptions(options: prompts.ChoiceFactoryOptions): this;
/**
* Sets additional options passed to the `recognizeChoices()` function.
* @param options Additional options to set.
*/
recognizerOptions(options: prompts.FindChoicesOptions): this;
/**
* Sets the style of the choice list rendered to the user when prompting.
* @param listStyle Type of list to render to to user. Defaults to `ListStyle.auto`.
*/
style(listStyle: prompts.ListStyle): this;
protected onPrompt(dc: DialogContext<C>, options: ChoicePromptOptions, isRetry: boolean): Promise<void>;
protected onRecognize(dc: DialogContext<C>, options: ChoicePromptOptions): Promise<prompts.FoundChoice | undefined>;
}
/**
* Helper function to format a choice prompt for a given `ListStyle`. An activity will be returned
* that can then be sent to the user.
*
* **Example usage:**
*
* ```JavaScript
* const { formatChoicePrompt } = require('botbuilder-dialogs');
*
* context.reply(formatChoicePrompt(context, ['red', 'green', 'blue'], `Select a color`));
* ```
* @param channelOrContext Context for the current turn of conversation with the user or the ID of a channel. This is used when `style == ListStyle.auto`.
* @param choices Array of choices being prompted for.
* @param text (Optional) prompt text to show the user along with the options.
* @param speak (Optional) SSML to speak to the user on channels like Cortana. The messages `inputHint` will be automatically set to `InputHints.expectingInput`.
* @param options (Optional) additional choice styler options used to customize the rendering of the prompts choice list.
* @param style (Optional) list style to use when rendering prompt. Defaults to `ListStyle.auto`.
*/
export declare function formatChoicePrompt(channelOrContext: string | BotContext, choices: (string | Choice)[], text?: string, speak?: string, options?: ChoiceStylerOptions, style?: ListStyle): Partial<Activity>;
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const prompt_1 = require("./prompt");
const prompts = require("botbuilder-prompts");
/**
* @module botbuilder-dialogs
*/
/**
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License.
*/
const botbuilder_1 = require("botbuilder");
const botbuilder_choices_1 = require("botbuilder-choices");
/**
* Controls the way that choices for a `ChoicePrompt` or yes/no options for a `ConfirmPrompt` are
* presented to a user.
*/
var ListStyle;
(function (ListStyle) {
/** Don't include any choices for prompt. */
ListStyle[ListStyle["none"] = 0] = "none";
/** Automatically select the appropriate style for the current channel. */
ListStyle[ListStyle["auto"] = 1] = "auto";
/** Add choices to prompt as an inline list. */
ListStyle[ListStyle["inline"] = 2] = "inline";
/** Add choices to prompt as a numbered list. */
ListStyle[ListStyle["list"] = 3] = "list";
/** Add choices to prompt as suggested actions. */
ListStyle[ListStyle["suggestedAction"] = 4] = "suggestedAction";
})(ListStyle = exports.ListStyle || (exports.ListStyle = {}));
/**
* Prompts a user to make a selection from a list of choices. By default the prompt will return to
* the calling dialog a `FoundChoice` for the choice the user selected. This can be overridden
* using a custom `PromptValidator`.
* Prompts a user to confirm something with a yes/no response. By default the prompt will return
* to the calling dialog a `boolean` representing the users selection.
*

@@ -44,8 +19,8 @@ * **Example usage:**

* dialogs.add('choiceDemo', [
* function (context) {
* return dialogs.prompt(context, 'choicePrompt', `choice: select a color`, ['red', 'green', 'blue']);
* function (dc) {
* return dc.prompt('choicePrompt', `choice: select a color`, ['red', 'green', 'blue']);
* },
* function (context, choice: FoundChoice) {
* context.reply(`Recognized choice: ${JSON.stringify(choice)}`);
* return dialogs.end(context);
* function (dc, choice) {
* dc.batch.reply(`Recognized choice: ${JSON.stringify(choice)}`);
* return dc.end();
* }

@@ -55,3 +30,3 @@ * ]);

*/
class ChoicePrompt {
class ChoicePrompt extends prompt_1.Prompt {
/**

@@ -65,102 +40,49 @@ * Creates a new instance of the prompt.

* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator) {
this.validator = validator;
/** Additional options passed to the `ChoiceStyler` and used to tweak the style of choices rendered to the user. */
this.stylerOptions = {};
/** Additional options passed to the `recognizeChoices()` function. */
this.recognizerOptions = {};
constructor(validator, defaultLocale) {
super(validator);
this.prompt = prompts.createChoicePrompt(undefined, defaultLocale);
}
begin(context, dialogs, options) {
// Persist options
const instance = dialogs.getInstance(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) {
return this.sendChoicePrompt(context, dialogs, instance.state.prompt, instance.state.speak);
}
else {
return Promise.resolve();
}
/**
* Sets additional options passed to the `ChoiceFactory` and used to tweak the style of choices
* rendered to the user.
* @param options Additional options to set.
*/
choiceOptions(options) {
Object.assign(this.prompt.choiceOptions, options);
return this;
}
continue(context, dialogs) {
// Recognize value
const options = dialogs.getInstance(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = botbuilder_choices_1.recognizeChoices(utterance, options.choices || [], this.recognizerOptions);
const value = results.length > 0 ? results[0].resolution : undefined;
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
}
else if (value) {
// Return recognized choice
return dialogs.end(context, value);
}
else if (options.retryPrompt) {
// Send retry prompt to user
return this.sendChoicePrompt(context, dialogs, options.retryPrompt, options.retrySpeak);
}
else if (options.prompt) {
// Send original prompt to user
return this.sendChoicePrompt(context, dialogs, options.prompt, options.speak);
}
else {
return Promise.resolve();
}
/**
* Sets additional options passed to the `recognizeChoices()` function.
* @param options Additional options to set.
*/
recognizerOptions(options) {
Object.assign(this.prompt.recognizerOptions, options);
return this;
}
sendChoicePrompt(context, dialogs, prompt, speak) {
if (typeof prompt === 'string') {
const options = dialogs.getInstance(context).state;
context.reply(formatChoicePrompt(context, options.choices || [], prompt, speak, this.stylerOptions, options.style));
/**
* Sets the style of the choice list rendered to the user when prompting.
* @param listStyle Type of list to render to to user. Defaults to `ListStyle.auto`.
*/
style(listStyle) {
this.prompt.style = listStyle;
return this;
}
onPrompt(dc, options, isRetry) {
const choices = options.choices || [];
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, choices, options.retryPrompt, options.retrySpeak);
}
else {
context.reply(prompt);
else if (choices.length || options.prompt) {
return this.prompt.prompt(dc.context, choices, options.prompt, options.speak);
}
return Promise.resolve();
}
onRecognize(dc, options) {
return this.prompt.recognize(dc.context, options.choices || []);
}
}
exports.ChoicePrompt = ChoicePrompt;
/**
* Helper function to format a choice prompt for a given `ListStyle`. An activity will be returned
* that can then be sent to the user.
*
* **Example usage:**
*
* ```JavaScript
* const { formatChoicePrompt } = require('botbuilder-dialogs');
*
* context.reply(formatChoicePrompt(context, ['red', 'green', 'blue'], `Select a color`));
* ```
* @param channelOrContext Context for the current turn of conversation with the user or the ID of a channel. This is used when `style == ListStyle.auto`.
* @param choices Array of choices being prompted for.
* @param text (Optional) prompt text to show the user along with the options.
* @param speak (Optional) SSML to speak to the user on channels like Cortana. The messages `inputHint` will be automatically set to `InputHints.expectingInput`.
* @param options (Optional) additional choice styler options used to customize the rendering of the prompts choice list.
* @param style (Optional) list style to use when rendering prompt. Defaults to `ListStyle.auto`.
*/
function formatChoicePrompt(channelOrContext, choices, text, speak, options, style) {
switch (style) {
case ListStyle.auto:
default:
return botbuilder_choices_1.ChoiceStyler.forChannel(channelOrContext, choices, text, speak, options);
case ListStyle.inline:
return botbuilder_choices_1.ChoiceStyler.inline(choices, text, speak, options);
case ListStyle.list:
return botbuilder_choices_1.ChoiceStyler.list(choices, text, speak, options);
case ListStyle.suggestedAction:
return botbuilder_choices_1.ChoiceStyler.suggestedAction(choices, text, speak, options);
case ListStyle.none:
const p = { type: 'message', text: text || '' };
if (speak) {
p.speak = speak;
}
if (!p.inputHint) {
p.inputHint = botbuilder_1.InputHints.ExpectingInput;
}
return p;
}
}
exports.formatChoicePrompt = formatChoicePrompt;
//# sourceMappingURL=choicePrompt.js.map

@@ -8,17 +8,6 @@ /**

*/
import { Activity } from 'botbuilder';
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { ListStyle } from './choicePrompt';
import { ChoiceStylerOptions, Choice } from 'botbuilder-choices';
/** Map of `ConfirmPrompt` choices for each locale the bot supports. */
export interface ConfirmChoices {
[locale: string]: (string | Choice)[];
}
/** Additional options that can be used to configure a `ChoicePrompt`. */
export interface ConfirmPromptOptions extends PromptOptions {
/** Preferred style of the yes/no choices sent to the user. The default value is `ListStyle.auto`. */
style?: ListStyle;
}
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';
/**

@@ -38,8 +27,8 @@ * Prompts a user to confirm something with a yes/no response. By default the prompt will return

* dialogs.add('confirmDemo', [
* function (context) {
* return dialogs.prompt(context, 'confirmPrompt', `confirm: answer "yes" or "no"`);
* function (dc) {
* return dc.prompt('confirmPrompt', `confirm: answer "yes" or "no"`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -49,4 +38,4 @@ * ]);

*/
export declare class ConfirmPrompt implements Dialog {
private validator;
export declare class ConfirmPrompt<C extends BotContext> extends Prompt<C, boolean> {
private prompt;
/**

@@ -66,5 +55,3 @@ * Allows for the localization of the confirm prompts yes/no choices to other locales besides

*/
static choices: ConfirmChoices;
/** Additional options passed to the `ChoiceStyler` and used to tweak the style of yes/no choices rendered to the user. */
readonly stylerOptions: ChoiceStylerOptions;
static choices: prompts.ConfirmChoices;
/**

@@ -76,17 +63,28 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('confirmPrompt', new ConfirmPrompt((context, value) => {
* dialogs.add('confirmPrompt', new ConfirmPrompt((dc, value) => {
* if (value === undefined) {
* context.reply(`Please answer with "yes" or "no".`);
* return Prompts.resolve();
* dc.batch.reply(`Invalid answer. Answer with "yes" or "no".`);
* return undefined;
* } else {
* return dialogs.end(context, values);
* return value;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator?: PromptValidator<boolean | undefined> | undefined);
begin(context: BotContext, dialogs: DialogSet, options: ConfirmPromptOptions): Promise<void>;
continue(context: BotContext, dialogs: DialogSet): Promise<void>;
protected sendChoicePrompt(context: BotContext, dialogs: DialogSet, prompt: string | Partial<Activity>, speak?: string): Promise<void>;
constructor(validator?: PromptValidator<C, boolean>, defaultLocale?: string);
/**
* Sets additional options passed to the `ChoiceFactory` and used to tweak the style of choices
* rendered to the user.
* @param options Additional options to set.
*/
choiceOptions(options: prompts.ChoiceFactoryOptions): this;
/**
* Sets the style of the yes/no choices rendered to the user when prompting.
* @param listStyle Type of list to render to to user. Defaults to `ListStyle.auto`.
*/
style(listStyle: prompts.ListStyle): this;
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void>;
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<boolean | undefined>;
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const choicePrompt_1 = require("./choicePrompt");
const Recognizers = require("@microsoft/recognizers-text-choice");
const prompt_1 = require("./prompt");
const prompts = require("botbuilder-prompts");
/**

@@ -19,8 +19,8 @@ * Prompts a user to confirm something with a yes/no response. By default the prompt will return

* dialogs.add('confirmDemo', [
* function (context) {
* return dialogs.prompt(context, 'confirmPrompt', `confirm: answer "yes" or "no"`);
* function (dc) {
* return dc.prompt('confirmPrompt', `confirm: answer "yes" or "no"`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -30,3 +30,3 @@ * ]);

*/
class ConfirmPrompt {
class ConfirmPrompt extends prompt_1.Prompt {
/**

@@ -38,72 +38,48 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('confirmPrompt', new ConfirmPrompt((context, value) => {
* dialogs.add('confirmPrompt', new ConfirmPrompt((dc, value) => {
* if (value === undefined) {
* context.reply(`Please answer with "yes" or "no".`);
* return Prompts.resolve();
* dc.batch.reply(`Invalid answer. Answer with "yes" or "no".`);
* return undefined;
* } else {
* return dialogs.end(context, values);
* return value;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator) {
this.validator = validator;
this.stylerOptions = { includeNumbers: false };
constructor(validator, defaultLocale) {
super(validator);
this.prompt = prompts.createConfirmPrompt(undefined, defaultLocale);
this.prompt.choices = ConfirmPrompt.choices;
}
begin(context, dialogs, options) {
// Persist options
const instance = dialogs.getInstance(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) {
return this.sendChoicePrompt(context, dialogs, instance.state.prompt, instance.state.speak);
}
else {
return Promise.resolve();
}
/**
* Sets additional options passed to the `ChoiceFactory` and used to tweak the style of choices
* rendered to the user.
* @param options Additional options to set.
*/
choiceOptions(options) {
Object.assign(this.prompt.choiceOptions, options);
return this;
}
continue(context, dialogs) {
// Recognize value
const options = dialogs.getInstance(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = Recognizers.recognizeBoolean(utterance, 'en-us');
const value = results.length > 0 && results[0].resolution ? results[0].resolution.value : undefined;
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
/**
* Sets the style of the yes/no choices rendered to the user when prompting.
* @param listStyle Type of list to render to to user. Defaults to `ListStyle.auto`.
*/
style(listStyle) {
this.prompt.style = listStyle;
return this;
}
onPrompt(dc, options, isRetry) {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
}
else if (typeof value === 'boolean') {
// Return recognized value
return dialogs.end(context, value);
}
else if (options.retryPrompt) {
// Send retry prompt to user
return this.sendChoicePrompt(context, dialogs, options.retryPrompt, options.retrySpeak);
}
else if (options.prompt) {
// Send original prompt to user
return this.sendChoicePrompt(context, dialogs, options.prompt, options.speak);
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
else {
return Promise.resolve();
}
}
sendChoicePrompt(context, dialogs, prompt, speak) {
if (typeof prompt === 'string') {
// Get locale specific choices
let locale = context.request && context.request.locale ? context.request.locale.toLowerCase() : '*';
if (!ConfirmPrompt.choices.hasOwnProperty(locale)) {
locale = '*';
}
const choices = ConfirmPrompt.choices[locale];
// Reply with formatted prompt
const style = dialogs.getInstance(context).state.style;
context.reply(choicePrompt_1.formatChoicePrompt(context, choices, prompt, speak, this.stylerOptions, style));
}
else {
context.reply(prompt);
}
return Promise.resolve();
}
onRecognize(dc, options) {
return this.prompt.recognize(dc.context);
}
}

@@ -110,0 +86,0 @@ /**

@@ -8,26 +8,7 @@ /**

*/
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';
/**
* Datetime result returned by `DatetimePrompt`. For more details see the LUIS docs for
* [builtin.datetimev2](https://docs.microsoft.com/en-us/azure/cognitive-services/luis/luis-reference-prebuilt-entities#builtindatetimev2).
*/
export interface FoundDatetime {
/**
* TIMEX expression representing ambiguity of the recognized time.
*/
timex: string;
/**
* Type of time recognized. Possible values are 'date', 'time', 'datetime', 'daterange',
* 'timerange', 'datetimerange', 'duration', or 'set'.
*/
type: string;
/**
* Value of the specified [type](#type) that's a reasonable approximation given the ambiguity
* of the [timex](#timex).
*/
value: string;
}
/**
* Prompts a user to enter a datetime expression. By default the prompt will return to the

@@ -46,8 +27,8 @@ * calling dialog a `FoundDatetime[]` but this can be overridden using a custom `PromptValidator`.

* dialogs.add('datetimeDemo', [
* function (context) {
* return dialogs.prompt(context, 'datetimePrompt', `datetime: enter a datetime`);
* function (dc) {
* return dc.prompt('datetimePrompt', `datetime: enter a datetime`);
* },
* function (context, values) {
* context.reply(`Recognized values: ${JSON.stringify(values)}`);
* return dialogs.end(context);
* function (dc, values) {
* dc.batch.reply(`Recognized values: ${JSON.stringify(values)}`);
* return dc.end();
* }

@@ -57,4 +38,4 @@ * ]);

*/
export declare class DatetimePrompt implements Dialog {
private validator;
export declare class DatetimePrompt<C extends BotContext> extends Prompt<C, prompts.FoundDatetime[]> {
private prompt;
/**

@@ -66,20 +47,21 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('timePrompt', new DatetimePrompt((context, values) => {
* dialogs.add('timePrompt', new DatetimePrompt((dc, values) => {
* try {
* if (values.length < 0) { throw new Error('missing time') }
* if (!Array.isArray(values) || values.length < 0) { throw new Error('missing time') }
* if (values[0].type !== 'datetime') { throw new Error('unsupported type') }
* const value = new Date(values[0].value);
* if (value.getTime() < new Date().getTime()) { throw new Error('in the past') }
* return dialogs.end(context, value);
* return value;
* } catch (err) {
* context.reply(`Please enter a valid time in the future like "tomorrow at 9am" or say "cancel".`);
* return Promise.resolve();
* dc.batch.reply(`Invalid time. Answer with a time in the future like "tomorrow at 9am" or say "cancel".`);
* return undefined;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator?: PromptValidator<FoundDatetime[]> | undefined);
begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void>;
continue(context: BotContext, dialogs: DialogSet): Promise<void>;
constructor(validator?: PromptValidator<C, prompts.FoundDatetime[]>, defaultLocale?: string);
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void>;
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<prompts.FoundDatetime[] | undefined>;
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const prompt_1 = require("./prompt");
const Recognizers = require("@microsoft/recognizers-text-date-time");
const prompts = require("botbuilder-prompts");
/**

@@ -19,8 +19,8 @@ * Prompts a user to enter a datetime expression. By default the prompt will return to the

* dialogs.add('datetimeDemo', [
* function (context) {
* return dialogs.prompt(context, 'datetimePrompt', `datetime: enter a datetime`);
* function (dc) {
* return dc.prompt('datetimePrompt', `datetime: enter a datetime`);
* },
* function (context, values) {
* context.reply(`Recognized values: ${JSON.stringify(values)}`);
* return dialogs.end(context);
* function (dc, values) {
* dc.batch.reply(`Recognized values: ${JSON.stringify(values)}`);
* return dc.end();
* }

@@ -30,3 +30,3 @@ * ]);

*/
class DatetimePrompt {
class DatetimePrompt extends prompt_1.Prompt {
/**

@@ -38,55 +38,33 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('timePrompt', new DatetimePrompt((context, values) => {
* dialogs.add('timePrompt', new DatetimePrompt((dc, values) => {
* try {
* if (values.length < 0) { throw new Error('missing time') }
* if (!Array.isArray(values) || values.length < 0) { throw new Error('missing time') }
* if (values[0].type !== 'datetime') { throw new Error('unsupported type') }
* const value = new Date(values[0].value);
* if (value.getTime() < new Date().getTime()) { throw new Error('in the past') }
* return dialogs.end(context, value);
* return value;
* } catch (err) {
* context.reply(`Please enter a valid time in the future like "tomorrow at 9am" or say "cancel".`);
* return Promise.resolve();
* dc.batch.reply(`Invalid time. Answer with a time in the future like "tomorrow at 9am" or say "cancel".`);
* return undefined;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator) {
this.validator = validator;
constructor(validator, defaultLocale) {
super(validator);
this.prompt = prompts.createDatetimePrompt(undefined, defaultLocale);
}
begin(context, dialogs, options) {
// Persist options
const instance = dialogs.getInstance(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) {
context.reply(prompt_1.formatPrompt(instance.state.prompt, instance.state.speak));
onPrompt(dc, options, isRetry) {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
}
else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
continue(context, dialogs) {
// Recognize value
const options = dialogs.getInstance(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = Recognizers.recognizeDateTime(utterance, 'en-us');
const value = results.length > 0 && results[0].resolution ? (results[0].resolution.values || []) : [];
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
}
else if (value.length > 0) {
// Return recognized value
return dialogs.end(context, value);
}
else {
if (options.retryPrompt) {
// Send retry prompt to user
context.reply(prompt_1.formatPrompt(options.retryPrompt, options.retrySpeak));
}
else if (options.prompt) {
// Send original prompt to user
context.reply(prompt_1.formatPrompt(options.prompt, options.speak));
}
return Promise.resolve();
}
onRecognize(dc, options) {
return this.prompt.recognize(dc.context);
}

@@ -93,0 +71,0 @@ }

@@ -8,5 +8,5 @@ /**

*/
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
/**

@@ -26,8 +26,8 @@ * Prompts a user to enter a number. By default the prompt will return to the calling dialog

* dialogs.add('numberDemo', [
* function (context) {
* return dialogs.prompt(context, 'numberPrompt', `number: enter a number`);
* function (dc) {
* return dc.prompt('numberPrompt', `number: enter a number`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -37,4 +37,4 @@ * ]);

*/
export declare class NumberPrompt implements Dialog {
private validator;
export declare class NumberPrompt<C extends BotContext> extends Prompt<C, number> {
private prompt;
/**

@@ -46,16 +46,17 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('agePrompt', new NumberPrompt((context, value) => {
* dialogs.add('agePrompt', new NumberPrompt((dc, value) => {
* if (value === undefined || value < 1 || value > 110) {
* context.reply(`Please enter a valid age between 1 and 110.`);
* return Promise.resolve();
* dc.batch.reply(`Invalid age. Only ages between 1 and 110 are allowed.`);
* return undefined;
* } else {
* return dialogs.end(context, value);
* return value;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator?: PromptValidator<number | undefined> | undefined);
begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void>;
continue(context: BotContext, dialogs: DialogSet): Promise<void>;
constructor(validator?: PromptValidator<C, number>, defaultLocale?: string);
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void>;
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<number | undefined>;
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const prompt_1 = require("./prompt");
const Recognizers = require("@microsoft/recognizers-text-number");
const prompts = require("botbuilder-prompts");
/**

@@ -19,8 +19,8 @@ * Prompts a user to enter a number. By default the prompt will return to the calling dialog

* dialogs.add('numberDemo', [
* function (context) {
* return dialogs.prompt(context, 'numberPrompt', `number: enter a number`);
* function (dc) {
* return dc.prompt('numberPrompt', `number: enter a number`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -30,3 +30,3 @@ * ]);

*/
class NumberPrompt {
class NumberPrompt extends prompt_1.Prompt {
/**

@@ -38,51 +38,29 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('agePrompt', new NumberPrompt((context, value) => {
* dialogs.add('agePrompt', new NumberPrompt((dc, value) => {
* if (value === undefined || value < 1 || value > 110) {
* context.reply(`Please enter a valid age between 1 and 110.`);
* return Promise.resolve();
* dc.batch.reply(`Invalid age. Only ages between 1 and 110 are allowed.`);
* return undefined;
* } else {
* return dialogs.end(context, value);
* return value;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(validator) {
this.validator = validator;
constructor(validator, defaultLocale) {
super(validator);
this.prompt = prompts.createNumberPrompt(undefined, defaultLocale);
}
begin(context, dialogs, options) {
// Persist options
const instance = dialogs.getInstance(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) {
context.reply(prompt_1.formatPrompt(instance.state.prompt, instance.state.speak));
onPrompt(dc, options, isRetry) {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
}
else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
continue(context, dialogs) {
// Recognize value
const options = dialogs.getInstance(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = Recognizers.recognizeNumber(utterance, 'en-us');
const value = results.length > 0 && results[0].resolution ? parseFloat(results[0].resolution.value) : undefined;
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
}
else if (typeof value === 'number') {
// Return recognized value
return dialogs.end(context, value);
}
else {
if (options.retryPrompt) {
// Send retry prompt to user
context.reply(prompt_1.formatPrompt(options.retryPrompt, options.retrySpeak));
}
else if (options.prompt) {
// Send original prompt to user
context.reply(prompt_1.formatPrompt(options.prompt, options.speak));
}
return Promise.resolve();
}
onRecognize(dc, options) {
return this.prompt.recognize(dc.context);
}

@@ -89,0 +67,0 @@ }

@@ -8,4 +8,5 @@ /**

*/
import { Activity, Promiseable } from 'botbuilder';
import { DialogSet } from '../dialogSet';
import { BotContext, Activity, Promiseable } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Control } from '../control';
/** Basic configuration options supported by all prompts. */

@@ -27,21 +28,16 @@ export interface PromptOptions {

* recognized.
* @param T Possible types for `value` arg.
* @param PromptValidator.context Context object for the current turn of conversation with the user.
* @param C Type of dialog context object passed to validator.
* @param R Type of value that will recognized and passed to the validator as input.
* @param O Type of output that will be returned by the validator. This can be changed from the input type by the validator.
* @param PromptValidator.context Dialog context for the current turn of conversation with the user.
* @param PromptValidator.value The value that was recognized or wasn't recognized. Depending on the prompt this can be either undefined or an empty array to indicate an unrecognized value.
* @param PromptValidator.dialogs The parent dialog set.
*/
export declare type PromptValidator<T> = (context: BotContext, value: T, dialogs: DialogSet) => Promiseable<void>;
/**
* Helper function to properly format a prompt sent to a user.
*
* **Example usage:**
*
* ```JavaScript
* const { formatPrompt } = require('botbuilder-dialogs');
*
* context.reply(formatPrompt(`Hi... What's your name?`, `What is your name?`));
* ```
* @param prompt Activity or text to prompt the user with. If prompt is a `string` then an activity of type `message` will be created.
* @param speak (Optional) SSML to speak to the user on channels like Cortana. The messages `inputHint` will be automatically set to `InputHints.expectingInput`.
*/
export declare function formatPrompt(prompt: string | Partial<Activity>, speak?: string): Partial<Activity>;
export declare type PromptValidator<C extends BotContext, R> = (dc: DialogContext<C>, value: R | undefined) => Promiseable<any>;
export declare abstract class Prompt<C extends BotContext, T> extends Control<C> {
private validator;
constructor(validator?: PromptValidator<C, T>);
protected abstract onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<any>;
protected abstract onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<T | undefined>;
dialogBegin(dc: DialogContext<C>, options: PromptOptions): Promise<any>;
dialogContinue(dc: DialogContext<C>): Promise<any>;
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @module botbuilder-dialogs
*/
/**
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License.
*/
const botbuilder_1 = require("botbuilder");
/**
* Helper function to properly format a prompt sent to a user.
*
* **Example usage:**
*
* ```JavaScript
* const { formatPrompt } = require('botbuilder-dialogs');
*
* context.reply(formatPrompt(`Hi... What's your name?`, `What is your name?`));
* ```
* @param prompt Activity or text to prompt the user with. If prompt is a `string` then an activity of type `message` will be created.
* @param speak (Optional) SSML to speak to the user on channels like Cortana. The messages `inputHint` will be automatically set to `InputHints.expectingInput`.
*/
function formatPrompt(prompt, speak) {
const p = typeof prompt === 'string' ? { type: 'message', text: prompt } : prompt;
if (speak) {
p.speak = speak;
const control_1 = require("../control");
class Prompt extends control_1.Control {
constructor(validator) {
super();
this.validator = validator;
}
if (!p.inputHint) {
p.inputHint = botbuilder_1.InputHints.ExpectingInput;
dialogBegin(dc, options) {
// Persist options
const instance = dc.instance;
instance.state = options || {};
// Send initial prompt
return this.onPrompt(dc, instance.state, false);
}
return p;
dialogContinue(dc) {
// Recognize value
const instance = dc.instance;
return this.onRecognize(dc, instance.state)
.then((recognized) => {
if (this.validator) {
// Call validator
return Promise.resolve(this.validator(dc, recognized));
}
else {
// Pass through recognized value
return recognized;
}
}).then((output) => {
if (output !== undefined) {
// Return recognized value
return dc.end(output);
}
else if (!dc.context.responded) {
// Send retry prompt
return this.onPrompt(dc, instance.state, true);
}
});
}
}
exports.formatPrompt = formatPrompt;
exports.Prompt = Prompt;
//# sourceMappingURL=prompt.js.map

@@ -8,5 +8,5 @@ /**

*/
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
/**

@@ -26,8 +26,8 @@ * Prompts a user to enter some text. By default the prompt will return to the calling

* dialogs.add('textDemo', [
* function (context) {
* return dialogs.prompt(context, 'textPrompt', `text: enter some text`);
* function (dc) {
* return dc.prompt('textPrompt', `text: enter some text`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -37,4 +37,4 @@ * ]);

*/
export declare class TextPrompt implements Dialog {
private validator;
export declare class TextPrompt<C extends BotContext> extends Prompt<C, string> {
private prompt;
/**

@@ -46,16 +46,16 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('titlePrompt', new TextPrompt((context, value) => {
* if (value.length < 3) {
* context.reply(`Title should be at least 3 characters long.`);
* return Promise.resolve();
* dialogs.add('titlePrompt', new TextPrompt((dc, value) => {
* if (!value || value.length < 3) {
* dc.batch.reply(`Title should be at least 3 characters long.`);
* return undefined;
* } else {
* return dialogs.end(context, value.trim());
* return value.trim();
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
*/
constructor(validator?: PromptValidator<string> | undefined);
begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void>;
continue(context: BotContext, dialogs: DialogSet): Promise<void>;
constructor(validator?: PromptValidator<C, string>);
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void>;
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<string | undefined>;
}
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const prompt_1 = require("./prompt");
const prompts = require("botbuilder-prompts");
/**

@@ -18,8 +19,8 @@ * Prompts a user to enter some text. By default the prompt will return to the calling

* dialogs.add('textDemo', [
* function (context) {
* return dialogs.prompt(context, 'textPrompt', `text: enter some text`);
* function (dc) {
* return dc.prompt('textPrompt', `text: enter some text`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -29,3 +30,3 @@ * ]);

*/
class TextPrompt {
class TextPrompt extends prompt_1.Prompt {
/**

@@ -37,36 +38,28 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('titlePrompt', new TextPrompt((context, value) => {
* if (value.length < 3) {
* context.reply(`Title should be at least 3 characters long.`);
* return Promise.resolve();
* dialogs.add('titlePrompt', new TextPrompt((dc, value) => {
* if (!value || value.length < 3) {
* dc.batch.reply(`Title should be at least 3 characters long.`);
* return undefined;
* } else {
* return dialogs.end(context, value.trim());
* return value.trim();
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
*/
constructor(validator) {
this.validator = validator;
super(validator);
this.prompt = prompts.createTextPrompt();
}
begin(context, dialogs, options) {
// Persist options
const instance = dialogs.getInstance(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) {
context.reply(prompt_1.formatPrompt(instance.state.prompt, instance.state.speak));
onPrompt(dc, options, isRetry) {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
}
else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
continue(context, dialogs) {
// Recognize value and call validator
const utterance = context.request && context.request.text ? context.request.text : '';
if (this.validator) {
return Promise.resolve(this.validator(context, utterance, dialogs));
}
else {
// Default behavior is to just return recognized value
return dialogs.end(context, utterance);
}
onRecognize(dc, options) {
return this.prompt.recognize(dc.context);
}

@@ -73,0 +66,0 @@ }

@@ -8,5 +8,5 @@ /**

*/
import { Promiseable } from 'botbuilder';
import { Promiseable, BotContext } from 'botbuilder';
import { Dialog } from './dialog';
import { DialogSet } from './dialogSet';
import { DialogContext } from './dialogContext';
/**

@@ -51,3 +51,3 @@ * Function signature of a waterfall step.

*/
export declare type WaterfallStep = (context: BotContext, args?: any, next?: SkipStepFunction) => Promiseable<void>;
export declare type WaterfallStep<C extends BotContext> = (dc: DialogContext<C>, args?: any, next?: SkipStepFunction) => Promiseable<any>;
/**

@@ -57,20 +57,72 @@ * When called, control will skip to the next waterfall step.

*/
export declare type SkipStepFunction = (args?: any) => Promise<void>;
export declare type SkipStepFunction = (args?: any) => Promise<any>;
/**
* Dialog optimized for prompting a user with a series of questions. Waterfalls accept a stack of
* functions which will be executed in sequence. Each waterfall step can ask a question of the user
* by calling either a prompt or another dialog. When the called dialog completes control will be
* returned to the next step of the waterfall and any input collected by the prompt or other dialog
* will be passed to the step as an argument.
* and the users response will be passed as an argument to the next waterfall step.
*
* When a step is executed it should call either `context.begin()`, `context.end()`,
* `context.replace()`, `context.cancelDialog()`, or a prompt. Failing to do so will result
* in the dialog automatically ending the next time the user replies.
* For simple text questions you can send the user a message and then process their answer in the
* next step:
*
* Similarly, calling a dialog/prompt from within the last step of the waterfall will result in
* the waterfall automatically ending once the dialog/prompt completes. This is often desired
* though as the result from tha called dialog/prompt will be passed to the waterfalls parent
* dialog.
* ```JS
* dialogs.add('namePrompt', [
* async function (dc) {
* dc.instance.state = { first: '', last: '', full: '' };
* await dc.context.sendActivity(`What's your first name?`);
* },
* async function (dc, firstName) {
* dc.instance.state.first = firstName;
* await dc.context.sendActivity(`Great ${firstName}! What's your last name?`);
* },
* async function (dc, lastName) {
* const name = dc.instance.state;
* name.last = lastName;
* name.full = name.first + ' ' + name.last;
* await dc.end(name);
* }
* ]);
* ```
*
* For more complex sequences you can call other dialogs from within a step and the result returned
* by the dialog will be passed to the next step:
*
* ```JS
* dialogs.add('survey', [
* async function (dc) {
* dc.instance.state = { name: undefined, languages: '', years: 0 };
* await dc.begin('namePrompt');
* },
* async function (dc, name) {
* dc.instance.state.name = name;
* await dc.context.sendActivity(`Ok ${name.full}... What programming languages do you know?`);
* },
* async function (dc, languages) {
* dc.instance.state.languages = languages;
* await dc.prompt('yearsPrompt', `Great. So how many years have you been programming?`);
* },
* async function (dc, years) {
* dc.instance.state.years = years;
* await dc.context.sendActivity(`Thank you for taking our survey.`);
* await dc.end(dc.instance.state);
* }
* ]);
*
* dialogs.add('yearsPrompt', new NumberPrompt(async (dc, value) => {
* if (value === undefined || value < 0 || value > 110) {
* await dc.context.sendActivity(`Enter a number from 0 to 110.`);
* } else {
* return value;
* }
* }));
* ```
*
* The example builds on the previous `namePrompt` sample and shows how you can call another dialog
* which will ask its own sequence of questions. The dialogs library provides a built-in set of
* prompt classes which can be used to recognize things like dates and numbers in the users response.
*
* You should generally call `dc.end()` or `dc.replace()` from your last waterfall step but if you fail
* to do that the dialog will be automatically ended for you on the users next reply. The users
* response will be passed to the calling dialogs next waterfall step if there is one.
*/
export declare class Waterfall implements Dialog {
export declare class Waterfall<C extends BotContext> implements Dialog<C> {
private readonly steps;

@@ -81,6 +133,7 @@ /**

*/
constructor(steps: WaterfallStep[]);
begin(context: BotContext, dialogs: DialogSet, args?: any): Promiseable<void>;
resume(context: BotContext, dialogs: DialogSet, result?: any): Promiseable<void>;
private runStep(context, dialogs, result?);
constructor(steps: WaterfallStep<C>[]);
dialogBegin(dc: DialogContext<C>, args?: any): Promiseable<any>;
dialogContinue(dc: DialogContext<C>): Promise<any>;
dialogResume(dc: DialogContext<C>, result?: any): Promiseable<any>;
private runStep(dc, result?);
}

@@ -6,14 +6,66 @@ "use strict";

* functions which will be executed in sequence. Each waterfall step can ask a question of the user
* by calling either a prompt or another dialog. When the called dialog completes control will be
* returned to the next step of the waterfall and any input collected by the prompt or other dialog
* will be passed to the step as an argument.
* and the users response will be passed as an argument to the next waterfall step.
*
* When a step is executed it should call either `context.begin()`, `context.end()`,
* `context.replace()`, `context.cancelDialog()`, or a prompt. Failing to do so will result
* in the dialog automatically ending the next time the user replies.
* For simple text questions you can send the user a message and then process their answer in the
* next step:
*
* Similarly, calling a dialog/prompt from within the last step of the waterfall will result in
* the waterfall automatically ending once the dialog/prompt completes. This is often desired
* though as the result from tha called dialog/prompt will be passed to the waterfalls parent
* dialog.
* ```JS
* dialogs.add('namePrompt', [
* async function (dc) {
* dc.instance.state = { first: '', last: '', full: '' };
* await dc.context.sendActivity(`What's your first name?`);
* },
* async function (dc, firstName) {
* dc.instance.state.first = firstName;
* await dc.context.sendActivity(`Great ${firstName}! What's your last name?`);
* },
* async function (dc, lastName) {
* const name = dc.instance.state;
* name.last = lastName;
* name.full = name.first + ' ' + name.last;
* await dc.end(name);
* }
* ]);
* ```
*
* For more complex sequences you can call other dialogs from within a step and the result returned
* by the dialog will be passed to the next step:
*
* ```JS
* dialogs.add('survey', [
* async function (dc) {
* dc.instance.state = { name: undefined, languages: '', years: 0 };
* await dc.begin('namePrompt');
* },
* async function (dc, name) {
* dc.instance.state.name = name;
* await dc.context.sendActivity(`Ok ${name.full}... What programming languages do you know?`);
* },
* async function (dc, languages) {
* dc.instance.state.languages = languages;
* await dc.prompt('yearsPrompt', `Great. So how many years have you been programming?`);
* },
* async function (dc, years) {
* dc.instance.state.years = years;
* await dc.context.sendActivity(`Thank you for taking our survey.`);
* await dc.end(dc.instance.state);
* }
* ]);
*
* dialogs.add('yearsPrompt', new NumberPrompt(async (dc, value) => {
* if (value === undefined || value < 0 || value > 110) {
* await dc.context.sendActivity(`Enter a number from 0 to 110.`);
* } else {
* return value;
* }
* }));
* ```
*
* The example builds on the previous `namePrompt` sample and shows how you can call another dialog
* which will ask its own sequence of questions. The dialogs library provides a built-in set of
* prompt classes which can be used to recognize things like dates and numbers in the users response.
*
* You should generally call `dc.end()` or `dc.replace()` from your last waterfall step but if you fail
* to do that the dialog will be automatically ended for you on the users next reply. The users
* response will be passed to the calling dialogs next waterfall step if there is one.
*/

@@ -28,22 +80,27 @@ class Waterfall {

}
begin(context, dialogs, args) {
const instance = dialogs.getInstance(context);
dialogBegin(dc, args) {
const instance = dc.instance;
instance.step = 0;
return this.runStep(context, dialogs, args);
return this.runStep(dc, args);
}
resume(context, dialogs, result) {
const instance = dialogs.getInstance(context);
dialogContinue(dc) {
const instance = dc.instance;
instance.step += 1;
return this.runStep(context, dialogs, result);
return this.runStep(dc, dc.context.request.text || '');
}
runStep(context, dialogs, result) {
dialogResume(dc, result) {
const instance = dc.instance;
instance.step += 1;
return this.runStep(dc, result);
}
runStep(dc, result) {
try {
const instance = dialogs.getInstance(context);
const instance = dc.instance;
const step = instance.step;
if (step >= 0 && step < this.steps.length) {
// Execute step
return Promise.resolve(this.steps[step](context, result, (r) => {
return Promise.resolve(this.steps[step](dc, result, (r) => {
// Skip to next step
instance.step += 1;
return this.runStep(context, r);
return this.runStep(dc, r);
}));

@@ -53,3 +110,3 @@ }

// End of waterfall so just return to parent
return dialogs.end(context);
return dc.end(result);
}

@@ -56,0 +113,0 @@ }

@@ -5,3 +5,3 @@ {

"description": "A dialog stack based conversation manager for Microsoft Bot Builder.",
"version": "4.0.0-m1.11",
"version": "4.0.0-m2.1",
"license": "MIT",

@@ -24,4 +24,4 @@ "keywords": [

"dependencies": {
"botbuilder": "4.0.0-m1.10",
"botbuilder-choices": "4.0.0-m1.10",
"botbuilder": "4.0.0-m2.1",
"botbuilder-prompts": "4.0.0-m2.1",
"@microsoft/recognizers-text-suite": "^1.0.0"

@@ -28,0 +28,0 @@ },

@@ -8,4 +8,4 @@ /**

*/
import { Promiseable } from 'botbuilder';
import { DialogSet } from './dialogSet';
import { BotContext, Promiseable } from 'botbuilder';
import { DialogContext } from './dialogContext';

@@ -17,10 +17,9 @@ /**

*/
export interface Dialog {
export interface Dialog<C extends BotContext> {
/**
* Method called when a new dialog has been pushed onto the stack and is being activated.
* @param context The dialog context for the current turn of conversation.
* @param dialogs The dialogs parent set.
* @param args (Optional) arguments that were passed to the dialog during `begin()` call that started the instance.
* @param dc The dialog context for the current turn of conversation.
* @param dialogArgs (Optional) arguments that were passed to the dialog during `begin()` call that started the instance.
*/
begin(context: BotContext, dialogs: DialogSet, args?: any): Promiseable<void>;
dialogBegin(dc: DialogContext<C>, dialogArgs?: any): Promiseable<any>;

@@ -34,6 +33,5 @@ /**

* replies.
* @param context The dialog context for the current turn of conversation.
* @param dialogs The dialogs parent set.
* @param dc The dialog context for the current turn of conversation.
*/
continue?(context: BotContext, dialogs: DialogSet): Promiseable<void>;
dialogContinue?(dc: DialogContext<C>): Promiseable<any>;

@@ -47,7 +45,6 @@ /**

* to the current dialogs parent.
* @param context The dialog context for the current turn of conversation.
* @param dialogs The dialogs parent set.
* @param dc The dialog context for the current turn of conversation.
* @param result (Optional) value returned from the dialog that was called. The type of the value returned is dependant on the dialog that was called.
*/
resume?(context: BotContext, dialogs: DialogSet, result?: any): Promiseable<void>;
dialogResume?(dc: DialogContext<C>, result?: any): Promiseable<any>;
}

@@ -58,3 +55,3 @@

*/
export interface DialogInstance<T extends Object> {
export interface DialogInstance<T extends any = any> {
/** ID of the dialog this instance is for. */

@@ -61,0 +58,0 @@ id: string;

@@ -8,7 +8,6 @@ /**

*/
import { Activity } from 'botbuilder';
import { BotContext, BotState, StoreItem, Activity } from 'botbuilder';
import { Dialog, DialogInstance } from './dialog';
import { Waterfall, WaterfallStep } from './waterfall';
import { PromptOptions, ChoicePromptOptions } from './prompts/index';
import { Choice } from 'botbuilder-choices';
import { DialogContext } from './dialogContext';

@@ -48,24 +47,6 @@ /**

*/
export class DialogSet {
private readonly stackName: string;
private readonly dialogs: { [id:string]: Dialog; } = {};
export class DialogSet<C extends BotContext = BotContext> {
private readonly dialogs: { [id:string]: Dialog<C>; } = {};
/**
* Creates an empty dialog set. The ability to name the sets dialog stack means that multiple
* stacks can coexist within the same bot. Middleware can use their own private set of
* dialogs without fear of colliding with the bots dialog stack.
*
* **Example usage:**
*
* ```JavaScript
* const dialogs = new DialogSet('myPrivateStack');
* ```
* @param stackName (Optional) name of the field to store the dialog stack in off the bots conversation state object. This defaults to 'dialogStack'.
*/
constructor (stackName?: string) {
this.stackName = stackName || 'dialogStack';
}
/**
* Adds a new dialog to the set and returns the added dialog.

@@ -87,183 +68,15 @@ *

*/
public add<T extends Dialog>(dialogId: string, dialogOrSteps: T): T;
public add(dialogId: string, dialogOrSteps: WaterfallStep[]): Waterfall;
public add(dialogId: string, dialogOrSteps: Dialog|WaterfallStep[]): Dialog {
public add(dialogId: string, dialogOrSteps: Dialog<C>): Dialog<C>;
public add(dialogId: string, dialogOrSteps: WaterfallStep<C>[]): Waterfall<C>;
public add(dialogId: string, dialogOrSteps: Dialog<C>|WaterfallStep<C>[]): Dialog<C> {
if (this.dialogs.hasOwnProperty(dialogId)) { throw new Error(`DialogSet.add(): A dialog with an id of '${dialogId}' already added.`) }
return this.dialogs[dialogId] = Array.isArray(dialogOrSteps) ? new Waterfall(dialogOrSteps as any) : dialogOrSteps;
}
/**
* Pushes a new dialog onto the dialog stack.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.begin(context, 'greeting', user);
* ```
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the dialog to start.
* @param dialogArgs (Optional) additional argument(s) to pass to the dialog being started.
*/
public begin(context: BotContext, dialogId: string, dialogArgs?: any): Promise<void> {
try {
// Lookup dialog
const dialog = this.find(dialogId);
if (!dialog) { throw new Error(`DialogSet.begin(): A dialog with an id of '${dialogId}' wasn't found.`) }
// Push new instance onto stack.
const instance: DialogInstance<any> = {
id: dialogId,
state: {}
};
this.getStack(context).push(instance);
// Call dialogs begin() method.
return Promise.resolve(dialog.begin(context, this, dialogArgs));
} catch(err) {
return Promise.reject(err);
}
}
/**
* Helper function to simplify formatting the options for calling a prompt dialog. This helper will
* construct a `PromptOptions` structure and then call [begin(context, dialogId, options)](#begin).
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.prompt(context, 'confirmPrompt', `Are you sure you'd like to quit?`);
* ```
* @param O (Optional) type of options expected by the prompt.
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the prompt to start.
* @param prompt Initial prompt to send the user.
* @param choicesOrOptions (Optional) array of choices to prompt the user for or additional prompt options.
*/
public prompt<O extends PromptOptions = PromptOptions>(context: BotContext, dialogId: string, prompt: string|Partial<Activity>, choicesOrOptions?: O|(string|Choice)[], options?: O): Promise<void> {
const args = Object.assign({}, Array.isArray(choicesOrOptions) ? { choices: choicesOrOptions } : choicesOrOptions) as O;
if (prompt) { args.prompt = prompt }
return this.begin(context, dialogId, args);
public createContext(context: C, state: object): DialogContext<C> {
if (!Array.isArray(state['dialogStack'])) { state['dialogStack'] = [] }
return new DialogContext(this, context, state['dialogStack']);
}
/**
* Continues execution of the active dialog, if there is one, by passing the context object to
* its `Dialog.continue()` method. You can check `context.responded` after the call completes
* to determine if a dialog was run and a reply was sent to the user.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.continue(context).then(() => {
* if (!dialog.responded) {
* return dialogs.begin(context, 'fallback');
* }
* });
* ```
* @param context Context object for the current turn of conversation with the user.
*/
public continue(context: BotContext): Promise<void> {
try {
if (this.getStack(context).length > 0) {
// Get current dialog instance
const instance = this.getInstance(context);
// Lookup dialog
const dialog = this.find(instance.id);
if (!dialog) { throw new Error(`DialogSet.continue(): Can't continue dialog. A dialog with an id of '${instance.id}' wasn't found.`) }
// Check for existence of a continue() method
if (dialog.continue) {
// Continue execution of dialog
return Promise.resolve(dialog.continue(context, this));
} else {
// Just end the dialog
return this.end(context);
}
} else {
return Promise.resolve();
}
} catch(err) {
return Promise.reject(err);
}
}
/**
* Ends a dialog by popping it off the stack and returns an optional result to the dialogs
* parent. The parent dialog is the dialog the started the on being ended via a call to
* either [begin()](#begin) or [prompt()](#prompt).
*
* The parent dialog will have its `Dialog.resume()` method invoked with any returned
* result. If the parent dialog hasn't implemented a `resume()` method then it will be
* automatically ended as well and the result passed to its parent. If there are no more
* parent dialogs on the stack then processing of the turn will end.
*
* **Example usage:**
*
* ```JavaScript
* dialogs.add('showUptime', [
* function (context) {
* const elapsed = new Date().getTime() - started;
* context.reply(`I've been running for ${elapsed / 1000} seconds.`);
* return dialogs.end(context, elapsed);
* }
* ])
* const started = new Date().getTime();
* ```
* @param context Context object for the current turn of conversation with the user.
* @param result (Optional) result to pass to the parent dialogs `Dialog.resume()` method.
*/
public end(context: BotContext, result?: any): Promise<void> {
try {
// Pop current dialog off the stack
const stack = this.getStack(context);
if (stack.length > 0) { stack.pop() }
// Resume previous dialog
if (stack.length > 0) {
// Get dialog instance
const instance = this.getInstance(context);
// Lookup dialog
const dialog = this.find(instance.id);
if (!dialog) { throw new Error(`DialogSet.end(): Can't resume previous dialog. A dialog with an id of '${instance.id}' wasn't found.`) }
// Check for existence of a resumeDialog() method
if (dialog.resume) {
// Return result to previous dialog
return Promise.resolve(dialog.resume(context, this, result));
} else {
// Just end the dialog
return this.end(context);
}
} else {
return Promise.resolve();
}
} catch(err) {
return Promise.reject(err);
}
}
/**
* Deletes any existing dialog stack thus cancelling all dialogs on the stack.
*
* **Example usage:**
*
* ```JavaScript
* return dialogs.endAll(context)
* .then(() => dialogs.begin(context, 'addAlarm'));
* ```
* @param context Context object for the current turn of conversation with the user.
*/
public endAll(context: BotContext): Promise<void> {
try {
// Cancel any current dialogs
const state = getConversationState(context);
state[this.stackName] = [];
return Promise.resolve();
} catch (err) {
return Promise.reject(err);
}
}
/**
* Finds a dialog that was previously added to the set using [add()](#add).

@@ -279,81 +92,7 @@ *

*/
public find<T extends Dialog = Dialog>(dialogId: string): T|undefined {
public find<T extends Dialog<C> = Dialog<C>>(dialogId: string): T|undefined {
return this.dialogs.hasOwnProperty(dialogId) ? this.dialogs[dialogId] as T : undefined;
}
/**
* Returns the dialog stack persisted for a conversation.
*
* **Example usage:**
*
* ```JavaScript
* const hasActiveDialog = dialogs.getStack(context).length > 0;
* ```
* @param context Context object for the current turn of conversation with the user.
*/
public getStack(context: BotContext): DialogInstance<any>[] {
const state = getConversationState(context);
if (!Array.isArray(state[this.stackName])) { state[this.stackName] = [] }
return state[this.stackName];
}
/**
* Returns the active dialog instance on the top of the stack. Throws an error if the stack is
* empty so use `dialogs.getStack(context).length > 0` to protect calls where the stack could
* be empty.
*
* **Example usage:**
*
* ```JavaScript
* const dialogState = dialogs.getInstance(context).state;
* ```
* @param T (Optional) type of dialog state being persisted by the instance.
* @param context Context object for the current turn of conversation with the user.
*/
public getInstance<T extends Object = { [key:string]: any; }>(context: BotContext): DialogInstance<T> {
const stack = this.getStack(context);
if (stack.length < 1) { throw new Error(`DialogSet.getInstance(): No active dialog on the stack.`) }
return stack[stack.length - 1];
}
/**
* Ends the current dialog and starts a new dialog in its place. This is particularly useful
* for creating loops or redirecting to another dialog.
*
* **Example usage:**
*
* ```JavaScript
* dialogs.add('loop', [
* function (context, args) {
* dialogs.getInstance(context).state = args;
* return dialogs.begin(context, args.dialogId);
* },
* function (context) {
* const args = dialogs.getInstance(context).state;
* return dialogs.replace(context, 'loop', args);
* }
* ]);
* ```
* @param context Context object for the current turn of conversation with the user.
* @param dialogId ID of the new dialog to start.
* @param dialogArgs (Optional) additional argument(s) to pass to the new dialog.
*/
public replace(context: BotContext, dialogId: string, dialogArgs?: any): Promise<void> {
try {
// Pop stack
const stack = this.getStack(context);
if (stack.length > 0) { stack.pop() }
// Start replacement dialog
return this.begin(context, dialogId, dialogArgs);
} catch (err) {
return Promise.reject(err);
}
}
}
function getConversationState(context: BotContext): ConversationState {
if (!context.state.conversation) { throw new Error(`DialogSet: No conversation state found. Please add a BotStateManager instance to your bots middleware stack.`) }
return context.state.conversation;
}

@@ -6,3 +6,6 @@ /**

export * from './prompts/index';
export * from './compositeControl';
export * from './control';
export * from './dialog';
export * from './dialogContext';
export * from './dialogSet';

@@ -13,2 +16,2 @@ export * from './waterfall';

// import interfaces from two libraries when working with dialogs.
export { FoundChoice, Choice, ChoiceStylerOptions } from 'botbuilder-choices';
export { FoundChoice, Choice, ChoiceFactoryOptions, FoundDatetime, FindChoicesOptions, ListStyle } from 'botbuilder-prompts';

@@ -8,6 +8,6 @@ /**

*/
import { Attachment } from 'botbuilder';
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator, formatPrompt } from './prompt';
import { BotContext, Attachment } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';

@@ -28,8 +28,8 @@ /**

* dialogs.add('uploadImage', [
* function (context) {
* return dialogs.prompt(context, 'attachmentPrompt', `Send me image(s)`);
* function (dc) {
* return dc.prompt('attachmentPrompt', `Send me image(s)`);
* },
* function (context, attachments) {
* context.reply(`Processing ${attachments.length} images.`);
* return dialogs.end(context);
* function (dc, attachments) {
* dc.batch.reply(`Processing ${attachments.length} images.`);
* return dc.end();
* }

@@ -39,3 +39,5 @@ * ]);

*/
export class AttachmentPrompt implements Dialog {
export class AttachmentPrompt<C extends BotContext> extends Prompt<C, Attachment[]> {
private prompt: prompts.AttachmentPrompt;
/**

@@ -47,46 +49,30 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('imagePrompt', new AttachmentPrompt((context, values) => {
* if (values.length < 1) {
* context.reply(`Send me an image or say 'cancel'.`);
* return Prompts.resolve();
* dialogs.add('imagePrompt', new AttachmentPrompt((dc, values) => {
* if (!Array.isArray(values) || values.length < 1) {
* dc.batch.reply(`Send me an image or say "cancel".`);
* return undefined;
* } else {
* return dialogs.end(context, values);
* return values;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
*/
constructor(private validator?: PromptValidator<Attachment[]>) {}
constructor(validator?: PromptValidator<C, Attachment[]>) {
super(validator);
this.prompt = prompts.createAttachmentPrompt();
}
public begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void> {
// Persist options
const instance = dialogs.getInstance<PromptOptions>(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) { context.reply(formatPrompt(instance.state.prompt, instance.state.speak)) }
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void> {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
} else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
public continue(context: BotContext, dialogs: DialogSet): Promise<void> {
// Recognize value
const options = dialogs.getInstance<PromptOptions>(context).state;
const values: Attachment[] = context.request && context.request.attachments ? context.request.attachments : [];
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, values, dialogs));
} else if (values.length > 0) {
// Return recognized values
return dialogs.end(context, values);
} else {
if (options.retryPrompt) {
// Send retry prompt to user
context.reply(formatPrompt(options.retryPrompt, options.retrySpeak));
} else if (options.prompt) {
// Send original prompt to user
context.reply(formatPrompt(options.prompt, options.speak));
}
return Promise.resolve();
}
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<Attachment[]|undefined> {
return this.prompt.recognize(dc.context);
}
}

@@ -8,43 +8,16 @@ /**

*/
import { Promiseable, Activity, InputHints } from 'botbuilder';
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { Choice, ChoiceStyler, ChoiceStylerOptions, recognizeChoices, FindChoicesOptions, FoundChoice } from 'botbuilder-choices';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';
/**
* Controls the way that choices for a `ChoicePrompt` or yes/no options for a `ConfirmPrompt` are
* presented to a user.
*/
export enum ListStyle {
/** Don't include any choices for prompt. */
none,
/** Automatically select the appropriate style for the current channel. */
auto,
/** Add choices to prompt as an inline list. */
inline,
/** Add choices to prompt as a numbered list. */
list,
/** Add choices to prompt as suggested actions. */
suggestedAction
}
/** Additional options that can be used to configure a `ChoicePrompt`. */
export interface ChoicePromptOptions extends PromptOptions {
/** List of choices to recognize. */
choices?: (string|Choice)[];
/** Preferred style of the choices sent to the user. The default value is `ListStyle.auto`. */
style?: ListStyle;
choices?: (string|prompts.Choice)[];
}
/**
* Prompts a user to make a selection from a list of choices. By default the prompt will return to
* the calling dialog a `FoundChoice` for the choice the user selected. This can be overridden
* using a custom `PromptValidator`.
* Prompts a user to confirm something with a yes/no response. By default the prompt will return
* to the calling dialog a `boolean` representing the users selection.
*

@@ -61,8 +34,8 @@ * **Example usage:**

* dialogs.add('choiceDemo', [
* function (context) {
* return dialogs.prompt(context, 'choicePrompt', `choice: select a color`, ['red', 'green', 'blue']);
* function (dc) {
* return dc.prompt('choicePrompt', `choice: select a color`, ['red', 'green', 'blue']);
* },
* function (context, choice: FoundChoice) {
* context.reply(`Recognized choice: ${JSON.stringify(choice)}`);
* return dialogs.end(context);
* function (dc, choice) {
* dc.batch.reply(`Recognized choice: ${JSON.stringify(choice)}`);
* return dc.end();
* }

@@ -72,9 +45,5 @@ * ]);

*/
export class ChoicePrompt implements Dialog {
/** Additional options passed to the `ChoiceStyler` and used to tweak the style of choices rendered to the user. */
public readonly stylerOptions: ChoiceStylerOptions = {};
export class ChoicePrompt<C extends BotContext> extends Prompt<C, prompts.FoundChoice> {
private prompt: prompts.ChoicePrompt;
/** Additional options passed to the `recognizeChoices()` function. */
public readonly recognizerOptions: FindChoicesOptions = {};
/**

@@ -88,88 +57,51 @@ * Creates a new instance of the prompt.

* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(private validator?: PromptValidator<FoundChoice|undefined>) {}
constructor(validator?: PromptValidator<C, prompts.FoundChoice>, defaultLocale?: string) {
super(validator);
this.prompt = prompts.createChoicePrompt(undefined, defaultLocale);
}
public begin(context: BotContext, dialogs: DialogSet, options: ChoicePromptOptions): Promise<void> {
// Persist options
const instance = dialogs.getInstance<ChoicePromptOptions>(context);
instance.state = options || {};
/**
* Sets additional options passed to the `ChoiceFactory` and used to tweak the style of choices
* rendered to the user.
* @param options Additional options to set.
*/
public choiceOptions(options: prompts.ChoiceFactoryOptions): this {
Object.assign(this.prompt.choiceOptions, options);
return this;
}
// Send initial prompt
if (instance.state.prompt) {
return this.sendChoicePrompt(context, dialogs, instance.state.prompt, instance.state.speak);
} else {
return Promise.resolve();
}
/**
* Sets additional options passed to the `recognizeChoices()` function.
* @param options Additional options to set.
*/
public recognizerOptions(options: prompts.FindChoicesOptions): this {
Object.assign(this.prompt.recognizerOptions, options);
return this;
}
public continue(context: BotContext, dialogs: DialogSet): Promise<void> {
// Recognize value
const options = dialogs.getInstance<ChoicePromptOptions>(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = recognizeChoices(utterance, options.choices || [], this.recognizerOptions);
const value = results.length > 0 ? results[0].resolution : undefined;
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
} else if (value) {
// Return recognized choice
return dialogs.end(context, value);
} else if (options.retryPrompt) {
// Send retry prompt to user
return this.sendChoicePrompt(context, dialogs, options.retryPrompt, options.retrySpeak);
} else if (options.prompt) {
// Send original prompt to user
return this.sendChoicePrompt(context, dialogs, options.prompt, options.speak);
} else {
return Promise.resolve();
}
/**
* Sets the style of the choice list rendered to the user when prompting.
* @param listStyle Type of list to render to to user. Defaults to `ListStyle.auto`.
*/
public style(listStyle: prompts.ListStyle): this {
this.prompt.style = listStyle;
return this;
}
private sendChoicePrompt(context: BotContext, dialogs: DialogSet, prompt: string|Partial<Activity>, speak?: string): Promise<void> {
if (typeof prompt === 'string') {
const options = dialogs.getInstance<ChoicePromptOptions>(context).state;
context.reply(formatChoicePrompt(context, options.choices || [], prompt, speak, this.stylerOptions, options.style));
} else {
context.reply(prompt);
protected onPrompt(dc: DialogContext<C>, options: ChoicePromptOptions, isRetry: boolean): Promise<void> {
const choices = options.choices || [];
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, choices, options.retryPrompt, options.retrySpeak);
} else if (choices.length || options.prompt) {
return this.prompt.prompt(dc.context, choices, options.prompt, options.speak);
}
return Promise.resolve();
return Promise.resolve();
}
}
/**
* Helper function to format a choice prompt for a given `ListStyle`. An activity will be returned
* that can then be sent to the user.
*
* **Example usage:**
*
* ```JavaScript
* const { formatChoicePrompt } = require('botbuilder-dialogs');
*
* context.reply(formatChoicePrompt(context, ['red', 'green', 'blue'], `Select a color`));
* ```
* @param channelOrContext Context for the current turn of conversation with the user or the ID of a channel. This is used when `style == ListStyle.auto`.
* @param choices Array of choices being prompted for.
* @param text (Optional) prompt text to show the user along with the options.
* @param speak (Optional) SSML to speak to the user on channels like Cortana. The messages `inputHint` will be automatically set to `InputHints.expectingInput`.
* @param options (Optional) additional choice styler options used to customize the rendering of the prompts choice list.
* @param style (Optional) list style to use when rendering prompt. Defaults to `ListStyle.auto`.
*/
export function formatChoicePrompt(channelOrContext: string|BotContext, choices: (string|Choice)[], text?: string, speak?: string, options?: ChoiceStylerOptions, style?: ListStyle): Partial<Activity> {
switch (style) {
case ListStyle.auto:
default:
return ChoiceStyler.forChannel(channelOrContext, choices, text, speak, options);
case ListStyle.inline:
return ChoiceStyler.inline(choices, text, speak, options);
case ListStyle.list:
return ChoiceStyler.list(choices, text, speak, options);
case ListStyle.suggestedAction:
return ChoiceStyler.suggestedAction(choices, text, speak, options);
case ListStyle.none:
const p = { type: 'message', text: text || '' } as Partial<Activity>;
if (speak) { p.speak = speak }
if (!p.inputHint) { p.inputHint = InputHints.ExpectingInput }
return p;
protected onRecognize(dc: DialogContext<C>, options: ChoicePromptOptions): Promise<prompts.FoundChoice|undefined> {
return this.prompt.recognize(dc.context, options.choices || []);
}
}

@@ -8,22 +8,7 @@ /**

*/
import { Activity } from 'botbuilder';
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator } from './prompt';
import { ListStyle, formatChoicePrompt } from './choicePrompt';
import { ChoiceStylerOptions, Choice } from 'botbuilder-choices';
import * as Recognizers from '@microsoft/recognizers-text-choice';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';
/** Map of `ConfirmPrompt` choices for each locale the bot supports. */
export interface ConfirmChoices {
[locale:string]: (string|Choice)[];
}
/** Additional options that can be used to configure a `ChoicePrompt`. */
export interface ConfirmPromptOptions extends PromptOptions {
/** Preferred style of the yes/no choices sent to the user. The default value is `ListStyle.auto`. */
style?: ListStyle;
}
/**

@@ -43,8 +28,8 @@ * Prompts a user to confirm something with a yes/no response. By default the prompt will return

* dialogs.add('confirmDemo', [
* function (context) {
* return dialogs.prompt(context, 'confirmPrompt', `confirm: answer "yes" or "no"`);
* function (dc) {
* return dc.prompt('confirmPrompt', `confirm: answer "yes" or "no"`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -54,3 +39,5 @@ * ]);

*/
export class ConfirmPrompt implements Dialog {
export class ConfirmPrompt<C extends BotContext> extends Prompt<C, boolean> {
private prompt: prompts.ConfirmPrompt;
/**

@@ -70,7 +57,4 @@ * Allows for the localization of the confirm prompts yes/no choices to other locales besides

*/
static choices: ConfirmChoices = { '*': ['yes', 'no'] };
static choices: prompts.ConfirmChoices = { '*': ['yes', 'no'] };
/** Additional options passed to the `ChoiceStyler` and used to tweak the style of yes/no choices rendered to the user. */
public readonly stylerOptions: ChoiceStylerOptions;
/**

@@ -82,68 +66,51 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('confirmPrompt', new ConfirmPrompt((context, value) => {
* dialogs.add('confirmPrompt', new ConfirmPrompt((dc, value) => {
* if (value === undefined) {
* context.reply(`Please answer with "yes" or "no".`);
* return Prompts.resolve();
* dc.batch.reply(`Invalid answer. Answer with "yes" or "no".`);
* return undefined;
* } else {
* return dialogs.end(context, values);
* return value;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(private validator?: PromptValidator<boolean|undefined>) {
this.stylerOptions = { includeNumbers: false };
constructor(validator?: PromptValidator<C, boolean>, defaultLocale?: string) {
super(validator);
this.prompt = prompts.createConfirmPrompt(undefined, defaultLocale);
this.prompt.choices = ConfirmPrompt.choices;
}
public begin(context: BotContext, dialogs: DialogSet, options: ConfirmPromptOptions): Promise<void> {
// Persist options
const instance = dialogs.getInstance<ConfirmPromptOptions>(context);
instance.state = options || {};
/**
* Sets additional options passed to the `ChoiceFactory` and used to tweak the style of choices
* rendered to the user.
* @param options Additional options to set.
*/
public choiceOptions(options: prompts.ChoiceFactoryOptions): this {
Object.assign(this.prompt.choiceOptions, options);
return this;
}
// Send initial prompt
if (instance.state.prompt) {
return this.sendChoicePrompt(context, dialogs, instance.state.prompt, instance.state.speak);
} else {
return Promise.resolve();
}
/**
* Sets the style of the yes/no choices rendered to the user when prompting.
* @param listStyle Type of list to render to to user. Defaults to `ListStyle.auto`.
*/
public style(listStyle: prompts.ListStyle): this {
this.prompt.style = listStyle;
return this;
}
public continue(context: BotContext, dialogs: DialogSet): Promise<void> {
// Recognize value
const options = dialogs.getInstance<ConfirmPromptOptions>(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = Recognizers.recognizeBoolean(utterance, 'en-us');
const value = results.length > 0 && results[0].resolution ? results[0].resolution.value : undefined;
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
} else if (typeof value === 'boolean') {
// Return recognized value
return dialogs.end(context, value);
} else if (options.retryPrompt) {
// Send retry prompt to user
return this.sendChoicePrompt(context, dialogs, options.retryPrompt, options.retrySpeak);
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void> {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
} else if (options.prompt) {
// Send original prompt to user
return this.sendChoicePrompt(context, dialogs, options.prompt, options.speak);
} else {
return Promise.resolve();
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
protected sendChoicePrompt(context: BotContext, dialogs: DialogSet, prompt: string|Partial<Activity>, speak?: string): Promise<void> {
if (typeof prompt === 'string') {
// Get locale specific choices
let locale = context.request && context.request.locale ? context.request.locale.toLowerCase() : '*';
if (!ConfirmPrompt.choices.hasOwnProperty(locale)) { locale = '*' }
const choices = ConfirmPrompt.choices[locale];
// Reply with formatted prompt
const style = dialogs.getInstance<ConfirmPromptOptions>(context).state.style;
context.reply(formatChoicePrompt(context, choices, prompt, speak, this.stylerOptions, style))
} else {
context.reply(prompt);
}
return Promise.resolve();
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<boolean|undefined> {
return this.prompt.recognize(dc.context);
}
}

@@ -8,31 +8,8 @@ /**

*/
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator, formatPrompt } from './prompt';
import * as Recognizers from '@microsoft/recognizers-text-date-time';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';
/**
* Datetime result returned by `DatetimePrompt`. For more details see the LUIS docs for
* [builtin.datetimev2](https://docs.microsoft.com/en-us/azure/cognitive-services/luis/luis-reference-prebuilt-entities#builtindatetimev2).
*/
export interface FoundDatetime {
/**
* TIMEX expression representing ambiguity of the recognized time.
*/
timex: string;
/**
* Type of time recognized. Possible values are 'date', 'time', 'datetime', 'daterange',
* 'timerange', 'datetimerange', 'duration', or 'set'.
*/
type: string;
/**
* Value of the specified [type](#type) that's a reasonable approximation given the ambiguity
* of the [timex](#timex).
*/
value: string;
}
/**
* Prompts a user to enter a datetime expression. By default the prompt will return to the

@@ -51,8 +28,8 @@ * calling dialog a `FoundDatetime[]` but this can be overridden using a custom `PromptValidator`.

* dialogs.add('datetimeDemo', [
* function (context) {
* return dialogs.prompt(context, 'datetimePrompt', `datetime: enter a datetime`);
* function (dc) {
* return dc.prompt('datetimePrompt', `datetime: enter a datetime`);
* },
* function (context, values) {
* context.reply(`Recognized values: ${JSON.stringify(values)}`);
* return dialogs.end(context);
* function (dc, values) {
* dc.batch.reply(`Recognized values: ${JSON.stringify(values)}`);
* return dc.end();
* }

@@ -62,3 +39,5 @@ * ]);

*/
export class DatetimePrompt implements Dialog {
export class DatetimePrompt<C extends BotContext> extends Prompt<C, prompts.FoundDatetime[]> {
private prompt: prompts.DatetimePrompt;
/**

@@ -70,52 +49,35 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('timePrompt', new DatetimePrompt((context, values) => {
* dialogs.add('timePrompt', new DatetimePrompt((dc, values) => {
* try {
* if (values.length < 0) { throw new Error('missing time') }
* if (!Array.isArray(values) || values.length < 0) { throw new Error('missing time') }
* if (values[0].type !== 'datetime') { throw new Error('unsupported type') }
* const value = new Date(values[0].value);
* if (value.getTime() < new Date().getTime()) { throw new Error('in the past') }
* return dialogs.end(context, value);
* return value;
* } catch (err) {
* context.reply(`Please enter a valid time in the future like "tomorrow at 9am" or say "cancel".`);
* return Promise.resolve();
* dc.batch.reply(`Invalid time. Answer with a time in the future like "tomorrow at 9am" or say "cancel".`);
* return undefined;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(private validator?: PromptValidator<FoundDatetime[]>) {}
constructor(validator?: PromptValidator<C, prompts.FoundDatetime[]>, defaultLocale?: string) {
super(validator);
this.prompt = prompts.createDatetimePrompt(undefined, defaultLocale);
}
public begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void> {
// Persist options
const instance = dialogs.getInstance<PromptOptions>(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) { context.reply(formatPrompt(instance.state.prompt, instance.state.speak)) }
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void> {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
} else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
public continue(context: BotContext, dialogs: DialogSet): Promise<void> {
// Recognize value
const options = dialogs.getInstance<PromptOptions>(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = Recognizers.recognizeDateTime(utterance, 'en-us');
const value: FoundDatetime[] = results.length > 0 && results[0].resolution ? (results[0].resolution.values || []) : [];
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
} else if (value.length > 0) {
// Return recognized value
return dialogs.end(context, value);
} else {
if (options.retryPrompt) {
// Send retry prompt to user
context.reply(formatPrompt(options.retryPrompt, options.retrySpeak));
} else if (options.prompt) {
// Send original prompt to user
context.reply(formatPrompt(options.prompt, options.speak));
}
return Promise.resolve();
}
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<prompts.FoundDatetime[]|undefined> {
return this.prompt.recognize(dc.context);
}
}

@@ -8,6 +8,6 @@ /**

*/
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator, formatPrompt } from './prompt';
import * as Recognizers from '@microsoft/recognizers-text-number';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';

@@ -28,8 +28,8 @@ /**

* dialogs.add('numberDemo', [
* function (context) {
* return dialogs.prompt(context, 'numberPrompt', `number: enter a number`);
* function (dc) {
* return dc.prompt('numberPrompt', `number: enter a number`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -39,3 +39,5 @@ * ]);

*/
export class NumberPrompt implements Dialog {
export class NumberPrompt<C extends BotContext> extends Prompt<C, number> {
private prompt: prompts.NumberPrompt;
/**

@@ -47,48 +49,33 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('agePrompt', new NumberPrompt((context, value) => {
* dialogs.add('agePrompt', new NumberPrompt((dc, value) => {
* if (value === undefined || value < 1 || value > 110) {
* context.reply(`Please enter a valid age between 1 and 110.`);
* return Promise.resolve();
* dc.batch.reply(`Invalid age. Only ages between 1 and 110 are allowed.`);
* return undefined;
* } else {
* return dialogs.end(context, value);
* return value;
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
* @param defaultLocale (Optional) locale to use if `dc.context.request.locale` not specified. Defaults to a value of `en-us`.
*/
constructor(private validator?: PromptValidator<number|undefined>) {}
constructor(validator?: PromptValidator<C, number>, defaultLocale?: string) {
super(validator);
this.prompt = prompts.createNumberPrompt(undefined, defaultLocale);
}
public begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void> {
// Persist options
const instance = dialogs.getInstance<PromptOptions>(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) { context.reply(formatPrompt(instance.state.prompt, instance.state.speak)) }
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void> {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
} else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
public continue(context: BotContext, dialogs: DialogSet): Promise<void> {
// Recognize value
const options = dialogs.getInstance<PromptOptions>(context).state;
const utterance = context.request && context.request.text ? context.request.text : '';
const results = Recognizers.recognizeNumber(utterance, 'en-us');
const value = results.length > 0 && results[0].resolution ? parseFloat(results[0].resolution.value) : undefined;
if (this.validator) {
// Call validator for further processing
return Promise.resolve(this.validator(context, value, dialogs));
} else if (typeof value === 'number') {
// Return recognized value
return dialogs.end(context, value);
} else {
if (options.retryPrompt) {
// Send retry prompt to user
context.reply(formatPrompt(options.retryPrompt, options.retrySpeak));
} else if (options.prompt) {
// Send original prompt to user
context.reply(formatPrompt(options.prompt, options.speak));
}
return Promise.resolve();
}
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<number|undefined> {
return this.prompt.recognize(dc.context);
}
}

@@ -8,4 +8,5 @@ /**

*/
import { Activity, Promiseable, InputHints } from 'botbuilder';
import { DialogSet } from '../dialogSet';
import { BotContext, Activity, Promiseable } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Control } from '../control';

@@ -32,27 +33,50 @@ /** Basic configuration options supported by all prompts. */

* recognized.
* @param T Possible types for `value` arg.
* @param PromptValidator.context Context object for the current turn of conversation with the user.
* @param C Type of dialog context object passed to validator.
* @param R Type of value that will recognized and passed to the validator as input.
* @param O Type of output that will be returned by the validator. This can be changed from the input type by the validator.
* @param PromptValidator.context Dialog context for the current turn of conversation with the user.
* @param PromptValidator.value The value that was recognized or wasn't recognized. Depending on the prompt this can be either undefined or an empty array to indicate an unrecognized value.
* @param PromptValidator.dialogs The parent dialog set.
*/
export type PromptValidator<T> = (context: BotContext, value: T, dialogs: DialogSet) => Promiseable<void>;
export type PromptValidator<C extends BotContext, R> = (dc: DialogContext<C>, value: R|undefined) => Promiseable<any>;
/**
* Helper function to properly format a prompt sent to a user.
*
* **Example usage:**
*
* ```JavaScript
* const { formatPrompt } = require('botbuilder-dialogs');
*
* context.reply(formatPrompt(`Hi... What's your name?`, `What is your name?`));
* ```
* @param prompt Activity or text to prompt the user with. If prompt is a `string` then an activity of type `message` will be created.
* @param speak (Optional) SSML to speak to the user on channels like Cortana. The messages `inputHint` will be automatically set to `InputHints.expectingInput`.
*/
export function formatPrompt(prompt: string|Partial<Activity>, speak?: string): Partial<Activity> {
const p = typeof prompt === 'string' ? { type: 'message', text: prompt } as Partial<Activity> : prompt;
if (speak) { p.speak = speak }
if (!p.inputHint) { p.inputHint = InputHints.ExpectingInput }
return p;
export abstract class Prompt<C extends BotContext, T> extends Control<C> {
constructor(private validator?: PromptValidator<C, T>) {
super();
}
protected abstract onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<any>;
protected abstract onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<T|undefined>;
public dialogBegin(dc: DialogContext<C>, options: PromptOptions): Promise<any> {
// Persist options
const instance = dc.instance;
instance.state = options || {};
// Send initial prompt
return this.onPrompt(dc, instance.state, false);
}
public dialogContinue(dc: DialogContext<C>): Promise<any> {
// Recognize value
const instance = dc.instance;
return this.onRecognize(dc, instance.state)
.then((recognized) => {
if (this.validator) {
// Call validator
return Promise.resolve(this.validator(dc, recognized));
} else {
// Pass through recognized value
return recognized;
}
}).then((output) => {
if (output !== undefined) {
// Return recognized value
return dc.end(output);
} else if (!dc.context.responded) {
// Send retry prompt
return this.onPrompt(dc, instance.state, true);
}
});
}
}

@@ -8,5 +8,6 @@ /**

*/
import { Dialog } from '../dialog';
import { DialogSet } from '../dialogSet';
import { PromptOptions, PromptValidator, formatPrompt } from './prompt';
import { BotContext } from 'botbuilder';
import { DialogContext } from '../dialogContext';
import { Prompt, PromptOptions, PromptValidator } from './prompt';
import * as prompts from 'botbuilder-prompts';

@@ -27,8 +28,8 @@ /**

* dialogs.add('textDemo', [
* function (context) {
* return dialogs.prompt(context, 'textPrompt', `text: enter some text`);
* function (dc) {
* return dc.prompt('textPrompt', `text: enter some text`);
* },
* function (context, value) {
* context.reply(`Recognized value: ${value}`);
* return dialogs.end(context);
* function (dc, value) {
* dc.batch.reply(`Recognized value: ${value}`);
* return dc.end();
* }

@@ -38,3 +39,5 @@ * ]);

*/
export class TextPrompt implements Dialog {
export class TextPrompt<C extends BotContext> extends Prompt<C, string> {
private prompt: prompts.TextPrompt;
/**

@@ -46,35 +49,30 @@ * Creates a new instance of the prompt.

* ```JavaScript
* dialogs.add('titlePrompt', new TextPrompt((context, value) => {
* if (value.length < 3) {
* context.reply(`Title should be at least 3 characters long.`);
* return Promise.resolve();
* dialogs.add('titlePrompt', new TextPrompt((dc, value) => {
* if (!value || value.length < 3) {
* dc.batch.reply(`Title should be at least 3 characters long.`);
* return undefined;
* } else {
* return dialogs.end(context, value.trim());
* return value.trim();
* }
* }));
* ```
* @param validator (Optional) validator that will be called each time the user responds to the prompt.
* @param validator (Optional) validator that will be called each time the user responds to the prompt. If the validator replies with a message no additional retry prompt will be sent.
*/
constructor(private validator?: PromptValidator<string>) {}
constructor(validator?: PromptValidator<C, string>) {
super(validator);
this.prompt = prompts.createTextPrompt();
}
public begin(context: BotContext, dialogs: DialogSet, options: PromptOptions): Promise<void> {
// Persist options
const instance = dialogs.getInstance<PromptOptions>(context);
instance.state = options || {};
// Send initial prompt
if (instance.state.prompt) { context.reply(formatPrompt(instance.state.prompt, instance.state.speak)) }
protected onPrompt(dc: DialogContext<C>, options: PromptOptions, isRetry: boolean): Promise<void> {
if (isRetry && options.retryPrompt) {
return this.prompt.prompt(dc.context, options.retryPrompt, options.retrySpeak);
} else if (options.prompt) {
return this.prompt.prompt(dc.context, options.prompt, options.speak);
}
return Promise.resolve();
}
public continue(context: BotContext, dialogs: DialogSet): Promise<void> {
// Recognize value and call validator
const utterance = context.request && context.request.text ? context.request.text : '';
if (this.validator) {
return Promise.resolve(this.validator(context, utterance, dialogs));
} else {
// Default behavior is to just return recognized value
return dialogs.end(context, utterance);
}
protected onRecognize(dc: DialogContext<C>, options: PromptOptions): Promise<string|undefined> {
return this.prompt.recognize(dc.context);
}
}

@@ -8,6 +8,5 @@ /**

*/
import { Promiseable, BotService } from 'botbuilder';
import { Promiseable, BotContext } from 'botbuilder';
import { Dialog, DialogInstance } from './dialog';
import { DialogSet } from './dialogSet';
import { Context } from 'vm';
import { DialogContext } from './dialogContext';

@@ -53,3 +52,3 @@ /**

*/
export type WaterfallStep = (context: BotContext, args?: any, next?: SkipStepFunction) => Promiseable<void>;
export type WaterfallStep<C extends BotContext> = (dc: DialogContext<C>, args?: any, next?: SkipStepFunction) => Promiseable<any>;

@@ -60,3 +59,3 @@ /**

*/
export type SkipStepFunction = (args?: any) => Promise<void>;
export type SkipStepFunction = (args?: any) => Promise<any>;

@@ -66,17 +65,69 @@ /**

* functions which will be executed in sequence. Each waterfall step can ask a question of the user
* by calling either a prompt or another dialog. When the called dialog completes control will be
* returned to the next step of the waterfall and any input collected by the prompt or other dialog
* will be passed to the step as an argument.
* and the users response will be passed as an argument to the next waterfall step.
*
* When a step is executed it should call either `context.begin()`, `context.end()`,
* `context.replace()`, `context.cancelDialog()`, or a prompt. Failing to do so will result
* in the dialog automatically ending the next time the user replies.
* For simple text questions you can send the user a message and then process their answer in the
* next step:
*
* Similarly, calling a dialog/prompt from within the last step of the waterfall will result in
* the waterfall automatically ending once the dialog/prompt completes. This is often desired
* though as the result from tha called dialog/prompt will be passed to the waterfalls parent
* dialog.
* ```JS
* dialogs.add('namePrompt', [
* async function (dc) {
* dc.instance.state = { first: '', last: '', full: '' };
* await dc.context.sendActivity(`What's your first name?`);
* },
* async function (dc, firstName) {
* dc.instance.state.first = firstName;
* await dc.context.sendActivity(`Great ${firstName}! What's your last name?`);
* },
* async function (dc, lastName) {
* const name = dc.instance.state;
* name.last = lastName;
* name.full = name.first + ' ' + name.last;
* await dc.end(name);
* }
* ]);
* ```
*
* For more complex sequences you can call other dialogs from within a step and the result returned
* by the dialog will be passed to the next step:
*
* ```JS
* dialogs.add('survey', [
* async function (dc) {
* dc.instance.state = { name: undefined, languages: '', years: 0 };
* await dc.begin('namePrompt');
* },
* async function (dc, name) {
* dc.instance.state.name = name;
* await dc.context.sendActivity(`Ok ${name.full}... What programming languages do you know?`);
* },
* async function (dc, languages) {
* dc.instance.state.languages = languages;
* await dc.prompt('yearsPrompt', `Great. So how many years have you been programming?`);
* },
* async function (dc, years) {
* dc.instance.state.years = years;
* await dc.context.sendActivity(`Thank you for taking our survey.`);
* await dc.end(dc.instance.state);
* }
* ]);
*
* dialogs.add('yearsPrompt', new NumberPrompt(async (dc, value) => {
* if (value === undefined || value < 0 || value > 110) {
* await dc.context.sendActivity(`Enter a number from 0 to 110.`);
* } else {
* return value;
* }
* }));
* ```
*
* The example builds on the previous `namePrompt` sample and shows how you can call another dialog
* which will ask its own sequence of questions. The dialogs library provides a built-in set of
* prompt classes which can be used to recognize things like dates and numbers in the users response.
*
* You should generally call `dc.end()` or `dc.replace()` from your last waterfall step but if you fail
* to do that the dialog will be automatically ended for you on the users next reply. The users
* response will be passed to the calling dialogs next waterfall step if there is one.
*/
export class Waterfall implements Dialog {
private readonly steps: WaterfallStep[];
export class Waterfall<C extends BotContext> implements Dialog<C> {
private readonly steps: WaterfallStep<C>[];

@@ -87,32 +138,38 @@ /**

*/
constructor(steps: WaterfallStep[]) {
constructor(steps: WaterfallStep<C>[]) {
this.steps = (steps || []).slice(0);
}
public begin(context: BotContext, dialogs: DialogSet, args?: any): Promiseable<void> {
const instance = dialogs.getInstance(context) as WaterfallInstance<any>;
public dialogBegin(dc: DialogContext<C>, args?: any): Promiseable<any> {
const instance = dc.instance as WaterfallInstance<any>;
instance.step = 0;
return this.runStep(context, dialogs, args);
return this.runStep(dc, args);
}
public resume(context: BotContext, dialogs: DialogSet, result?: any): Promiseable<void> {
const instance = dialogs.getInstance(context) as WaterfallInstance<any>;
public dialogContinue(dc: DialogContext<C>): Promise<any> {
const instance = dc.instance as WaterfallInstance<any>;
instance.step += 1
return this.runStep(context, dialogs, result);
return this.runStep(dc, dc.context.request.text || '');
}
private runStep(context: BotContext, dialogs: DialogSet, result?: any): Promise<void> {
public dialogResume(dc: DialogContext<C>, result?: any): Promiseable<any> {
const instance = dc.instance as WaterfallInstance<any>;
instance.step += 1
return this.runStep(dc, result);
}
private runStep(dc: DialogContext<C>, result?: any): Promise<any> {
try {
const instance = dialogs.getInstance(context) as WaterfallInstance<any>;
const instance = dc.instance as WaterfallInstance<any>;
const step = instance.step;
if (step >= 0 && step < this.steps.length) {
// Execute step
return Promise.resolve(this.steps[step](context, result, (r?: any) => {
return Promise.resolve(this.steps[step](dc, result, (r?: any) => {
// Skip to next step
instance.step += 1;
return this.runStep(context, r);
return this.runStep(dc, r);
}));
} else {
// End of waterfall so just return to parent
return dialogs.end(context);
return dc.end(result);
}

@@ -119,0 +176,0 @@ } catch (err) {

{
"compilerOptions": {
/* Basic Options */
"target": "ES2015", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', or 'ESNEXT'. */
"module": "commonjs", /* Specify module code generation: 'commonjs', 'amd', 'system', 'umd' or 'es2015'. */
// "lib": [], /* Specify library files to be included in the compilation: */
// "allowJs": true, /* Allow javascript files to be compiled. */
// "checkJs": true, /* Report errors in .js files. */
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', or 'react'. */
"declaration": true, /* Generates corresponding '.d.ts' file. */
"sourceMap": true, /* Generates corresponding '.map' file. */
// "outFile": "./", /* Concatenate and emit output to single file. */
"outDir": "./lib", /* Redirect output structure to the directory. */
"rootDir": "./src", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
// "removeComments": true, /* Do not emit comments to output. */
// "noEmit": true, /* Do not emit outputs. */
// "importHelpers": true, /* Import emit helpers from 'tslib'. */
// "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */
// "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */
/* Strict Type-Checking Options */
"strict": true, /* Enable all strict type-checking options. */
// "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
// "strictNullChecks": true, /* Enable strict null checks. */
// "noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
// "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
/* Additional Checks */
// "noUnusedLocals": true, /* Report errors on unused locals. */
// "noUnusedParameters": true, /* Report errors on unused parameters. */
// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
// "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */
/* Module Resolution Options */
"moduleResolution": "node" /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */
// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
// "typeRoots": [], /* List of folders to include type definitions from. */
// "types": [], /* Type declaration files to be included in compilation. */
// "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */
/* Source Map Options */
// "sourceRoot": "./", /* Specify the location where debugger should locate TypeScript files instead of source locations. */
// "mapRoot": "./", /* Specify the location where debugger should locate map files instead of generated locations. */
// "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */
// "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */
/* Experimental Options */
// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
// "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */
}
"target": "ES2015",
"module": "commonjs",
"declaration": true,
"sourceMap": true,
"outDir": "./lib",
"rootDir": "./src",
"types" : ["node"]
},
"include": [
"src/**/*"
]
}

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