capacitor-voice-recorder
Capacitor plugin for simple voice recording
Install
npm install --save capacitor-voice-recorder
API
Method | Info | Platform |
---|
canDeviceVoiceRecord() | test if the phone can voice record | ios/android |
requestAudioRecordingPermission() | request the user for permission | ios/android |
hasAudioRecordingPermission() | test if the user already gave permission to record | ios/android |
startRecording() | start the recording | ios/android |
stopRecording() | end the recording | ios/android |
Deep dive
Each function returns Promise
- canDeviceVoiceRecord - return promise that resolves to {"value": true} / {"value": false} based
on the phones ability to record voice (will never throw exception)
- requestAudioRecordingPermission - if the permission has already been provided
then the promise will resolve with {"value": true}, otherwise the promise will resolve
to {"value": true} / {"value": false} based on the answer of the user to the request
- hasAudioRecordingPermission - will resolve to {"value": true} / {"value": false} based on the
status of the permission
- startRecording - if the app lacks the required permission then
the promise will reject with the message "MISSING_PERMISSION".
if the phone is unable to record then the promise will reject
with the message "CANNOT_VOICE_RECORD_ON_THIS_PHONE".
if there's a recording already running then the promise will reject with "ALREADY_RECORDING"
NOTE: in case of unknown error the promise will reject with "FAILED_TO_RECORD"
- stopRecording - will stop the recording that previously started. if the function startRecording()
has not been called beforehand then the promise will reject with: "RECORDING_HAS_NOT_STARTED".
in case of success, you will get the recording in base-64,
the duration of the recording in milliseconds and the mime type
Usage
import { Plugins } from "@capacitor/core"
// not mandatory, only for code completion
import { RecordingData, GenericResponse } from 'capacitor-voice-recorder'
// without types
const { VoiceRecorder } = Plugins
// will print true / false based on the device ability to record
VoiceRecorder.canDeviceVoiceRecord().then((result: GenericResponse) => console.log(result.value))
/**
* will prompt the user to give the required permission, after that
* the function will print true / false based on the user response
*/
VoiceRecorder.requestAudioRecordingPermission().then((result: GenericResponse) => console.log(result.value))
// will print true / false based on the status of the recording permission
VoiceRecorder.hasAudioRecordingPermission.then((result: GenericResponse) => console.log(result.value))
/**
* In case of success the promise will resolve with {"value": true}
* in case of an error the promise will reject with one of the following messages:
* "MISSING_PERMISSION", "ALREADY_RECORDING", "CANNOT_RECORD_ON_THIS_PHONE" or "FAILED_TO_RECORD"
*/
VoiceRecorder.startRecording()
.then((result: GenericResponse) => console.log(result.value))
.catch(error => console.log(error))
/**
* In case of success the promise will resolve with:
* {"value": { recordDataBase64: string, msDuration: number, mimeType: string }},
* the file will be in *.acc format.
* in case of an error the promise will reject with one of the following messages:
* "RECORDING_HAS_NOT_STARTED" or "FAILED_TO_FETCH_RECORDING"
*/
VoiceRecorder.stopRecording()
.then((result: RecordingData) => console.log(result.value))
.catch(error => console.log(error))
Playback
To play the recorded file you can use plain
javascript:
const base64Sound = '...' // from plugin
const audioRef = new Audio(`data:audio/aac;base64,${base64Sound}`)
audioRef.oncanplaythrough = () => audioRef.play()
audioRef.load()
ios note
Make sure to include the NSMicrophoneUsageDescription key
and a corresponding purpose string in your app's Info.plist