What is cheap-ruler?
The cheap-ruler npm package provides fast and accurate approximations for common geospatial calculations. It is designed to be efficient and lightweight, making it suitable for applications that require quick distance and area calculations, point projections, and bounding box manipulations.
What are cheap-ruler's main functionalities?
Distance Calculation
Calculates the distance between two points. The example calculates the distance in miles between two coordinates.
const CheapRuler = require('cheap-ruler');
const ruler = new CheapRuler(35.05, 'miles');
const distance = ruler.distance([30.5, 50.5], [30.51, 50.49]);
console.log(distance);
Area Calculation
Calculates the area of a polygon. The example calculates the area in square miles of a polygon defined by a set of coordinates.
const CheapRuler = require('cheap-ruler');
const ruler = new CheapRuler(35.05, 'miles');
const area = ruler.area([[30.5, 50.5], [30.51, 50.49], [30.52, 50.48], [30.5, 50.5]]);
console.log(area);
Point Projection
Projects a point to a new location given a distance and bearing. The example projects a point 10 miles to the east (90 degrees) from the original point.
const CheapRuler = require('cheap-ruler');
const ruler = new CheapRuler(35.05, 'miles');
const point = ruler.destination([30.5, 50.5], 10, 90);
console.log(point);
Bounding Box Calculation
Calculates a bounding box around a point given a buffer distance. The example calculates a bounding box 10 miles around the given point.
const CheapRuler = require('cheap-ruler');
const ruler = new CheapRuler(35.05, 'miles');
const bbox = ruler.bufferBBox([30.5, 50.5], 10);
console.log(bbox);
Other packages similar to cheap-ruler
turf
Turf is a comprehensive geospatial analysis library for JavaScript. It provides a wide range of geospatial functions, including distance and area calculations, point projections, and more. Compared to cheap-ruler, Turf offers more extensive functionality but may be less performant for simple tasks.
geolib
Geolib is a library for geospatial calculations in JavaScript. It includes functions for distance and area calculations, point projections, and more. Geolib is similar to cheap-ruler in terms of functionality but may not be as optimized for performance.
geodesy
Geodesy is a library for geodesic calculations in JavaScript. It provides tools for distance and area calculations, point projections, and more. Geodesy focuses on high-precision calculations, which may be more accurate but slower compared to cheap-ruler.
cheap-ruler
A collection of fast approximations to common geographic measurements, along with some utility functions.
Useful for speeding up analysis scripts when measuring things on a city scale,
replacing Turf calls in key places.
Usage
var ruler = cheapRuler(35.05, 'miles');
var distance = ruler.distance([30.51, 50.32], [30.52, 50.312]);
var lineLength = ruler.lineDistance(line.geometry.coordinates);
var bbox = ruler.bufferPoint([30.5, 50.5], 0.01);
For a city scale (a few dozen miles) and far away from poles,
the results are typically within 0.1% of corresponding Turf functions.
Note: to get the full performance benefit, create the ruler object once per an area of calculation (such as a tile), and then reuse it as much as possible.
Creating a ruler object
cheapRuler(latitude[, units])
Creates a ruler object that will approximate measurements around the given latitude.
Units are either kilometers
(default) or miles
.
cheapRuler.fromTile(y, z[, units])
Creates a ruler object from tile coordinates (y
and z
). Convenient in tile-reduce
scripts.
var ruler = cheapRuler.fromTile(1567, 12);
Ruler methods
distance(a, b)
Given two points of the form [x, y]
, returns the distance.
20–25 times faster than turf.distance
.
lineDistance(line)
Given a line (an array of points), returns the total line distance.
20–25 times faster than turf.lineDistance
.
area(polygon)
Given a polygon (an array of rings, where each ring is an array of points), returns the area.
3–4 times faster than turf.area
. Note that it returns the value in the specified units
(square kilometers by default) rather than square meters as in turf.area
.
var area = ruler.area([[
[-67.031, 50.458],
[-67.031, 50.534],
[-66.929, 50.534],
[-66.929, 50.458],
[-67.031, 50.458]
]]);
bearing(a, b)
Returns the bearing between two points in angles.
3–4 times faster than turf.bearing
.
pointOnLine(line, p)
Returns the closest point on the line from the given point.
80–90 times faster than turf.pointOnLine
.
along(line, dist)
Returns the point at a specified distance along the line.
20-25 times faster than turf.along
.
bufferPoint(p, buffer)
Given a point, returns a bounding box object ([w, s, e, n]
) created from the given point buffered by a given distance.
About 200 times faster than creating a bounding box with two diagonal turf.destination
calls.
var bbox = ruler.bufferPoint([30.5, 50.5], 0.01);
bufferBBox(bbox, buffer)
Given a bounding box, returns the box buffered by a given distance.
insideBBox(p, bbox)
Returns true if the given point is inside in the given bounding box, otherwise false.
Install