chess.js
chess.js is a Javascript chess library that is used for chess move
generation/validation, piece placement/movement, and check/checkmate/stalemate
detection - basically everything but the AI.
chess.js has been extensively tested in node.js and most modern browsers.
Installation
Run the following command to install the most recent version of chess.js from NPM:
npm install chess.js
TypeScript type definitions for chess.js are provided by the community-supported
DefinitelyTyped repository and can be installed via:
npm install -D @types/chess.js
Example Code
The code below plays a random game of chess:
import { Chess } from 'chess.js'
const chess = new Chess()
while (!chess.game_over()) {
const moves = chess.moves()
const move = moves[Math.floor(Math.random() * moves.length)]
chess.move(move)
}
console.log(chess.pgn())
User Interface
By design, chess.js is headless and does not include user interface. Many
developers have had success integrating chess.js with the
chessboard.js library. See
chessboard.js - Random vs Random for
an example.
API
Constructor: Chess([ fen ])
The Chess() constructor takes an optional parameter which specifies the board configuration
in Forsyth-Edwards Notation.
const chess = new Chess()
const chess = new Chess(
'r1k4r/p2nb1p1/2b4p/1p1n1p2/2PP4/3Q1NB1/1P3PPP/R5K1 b - c3 0 19'
)
.ascii()
Returns a string containing an ASCII diagram of the current position.
const chess = new Chess()
chess.move('e4')
chess.move('e5')
chess.move('f4')
chess.ascii()
.board()
Returns an 2D array representation of the current position. Empty squares are
represented by null
.
const chess = new Chess()
chess.board()
{square: 'b8', type: 'n', color: 'b'},
{square: 'c8', type: 'b', color: 'b'},
{square: 'd8', type: 'q', color: 'b'},
{square: 'e8', type: 'k', color: 'b'},
{square: 'f8', type: 'b', color: 'b'},
{square: 'g8', type: 'n', color: 'b'},
{square: 'h8', type: 'r', color: 'b'}],
[...],
[...],
[...],
[...],
[...],
[{square: 'a1', type: 'r', color: 'w'},
{square: 'b1', type: 'n', color: 'w'},
{square: 'c1', type: 'b', color: 'w'},
{square: 'd1', type: 'q', color: 'w'},
{square: 'e1', type: 'k', color: 'w'},
{square: 'f1', type: 'b', color: 'w'},
{square: 'g1', type: 'n', color: 'w'},
{square: 'h1', type: 'r', color: 'w'}]]
.clear()
Clears the board.
chess.clear()
chess.fen()
Delete and return the comment for the current position, if it exists.
const chess = new Chess()
chess.load_pgn("1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 {giuoco piano} *")
chess.get_comment()
chess.delete_comment()
chess.get_comment()
Delete and return comments for all positions.
const chess = new Chess()
chess.load_pgn("1. e4 e5 {king's pawn opening} 2. Nf3 Nc6 3. Bc4 Bc5 {giuoco piano} *")
chess.delete_comments()
chess.get_comments()
.fen()
Returns the FEN string for the current position.
const chess = new Chess()
chess.move('e4')
chess.move('e5')
chess.move('f4')
chess.fen()
.game_over()
Returns true if the game has ended via checkmate, stalemate, draw, threefold repetition, or insufficient material. Otherwise, returns false.
const chess = new Chess()
chess.game_over()
chess.load('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78')
chess.game_over()
chess.load('rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3')
chess.game_over()
.get(square)
Returns the piece on the square:
chess.clear()
chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5')
chess.get('a5')
chess.get('a6')
Retrieve the comment for the current position, if it exists.
const chess = new Chess()
chess.load_pgn("1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 {giuoco piano} *")
chess.get_comment()
Retrieve comments for all positions.
const chess = new Chess()
chess.load_pgn("1. e4 e5 {king's pawn opening} 2. Nf3 Nc6 3. Bc4 Bc5 {giuoco piano} *")
chess.get_comments()
Allows header information to be added to PGN output. Any number of key/value
pairs can be passed to .header().
chess.header('White', 'Robert James Fischer')
chess.header('Black', 'Mikhail Tal')
chess.header('White', 'Morphy', 'Black', 'Anderssen', 'Date', '1858-??-??')
Calling .header() without any arguments returns the header information as an object.
chess.header()
.history([ options ])
Returns a list containing the moves of the current game. Options is an optional
parameter which may contain a 'verbose' flag. See .moves() for a description of the
verbose move fields.
const chess = new Chess()
chess.move('e4')
chess.move('e5')
chess.move('f4')
chess.move('exf4')
chess.history()
chess.history({ verbose: true })
.in_check()
Returns true or false if the side to move is in check.
const chess = new Chess(
'rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3'
)
chess.in_check()
.in_checkmate()
Returns true or false if the side to move has been checkmated.
const chess = new Chess(
'rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3'
)
chess.in_checkmate()
.in_draw()
Returns true or false if the game is drawn (50-move rule or insufficient material).
const chess = new Chess('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78')
chess.in_draw()
.in_stalemate()
Returns true or false if the side to move has been stalemated.
const chess = new Chess('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78')
chess.in_stalemate()
.in_threefold_repetition()
Returns true or false if the current board position has occurred three or more
times.
const chess = new Chess('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1')
chess.in_threefold_repetition()
chess.move('Nf3') chess.move('Nf6') chess.move('Ng1') chess.move('Ng8')
chess.in_threefold_repetition()
chess.move('Nf3') chess.move('Nf6') chess.move('Ng1') chess.move('Ng8')
chess.in_threefold_repetition()
.insufficient_material()
Returns true if the game is drawn due to insufficient material (K vs. K,
K vs. KB, or K vs. KN) otherwise false.
const chess = new Chess('k7/8/n7/8/8/8/8/7K b - - 0 1')
chess.insufficient_material()
.load(fen)
The board is cleared, and the FEN string is loaded. Returns true if the position was
successfully loaded, otherwise false.
const chess = new Chess()
chess.load('4r3/8/2p2PPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45')
chess.load('4r3/8/X12XPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45')
.load_pgn(pgn, [ options ])
Load the moves of a game stored in
Portable Game Notation.
pgn
should be a string. Options is an optional object
which may contain
a string newline_char
and a boolean sloppy
.
The newline_char
is a string representation of a valid RegExp fragment and is
used to process the PGN. It defaults to \r?\n
. Special characters
should not be pre-escaped, but any literal special characters should be escaped
as is normal for a RegExp. Keep in mind that backslashes in JavaScript strings
must themselves be escaped (see sloppy_pgn
example below). Avoid using
a newline_char
that may occur elsewhere in a PGN, such as .
or x
, as this
will result in unexpected behavior.
The sloppy
flag is a boolean that permits chess.js to parse moves in
non-standard notations. See .move
documentation for more information about
non-SAN notations.
The method will return true
if the PGN was parsed successfully, otherwise false
.
const chess = new Chess()
const pgn = [
'[Event "Casual Game"]',
'[Site "Berlin GER"]',
'[Date "1852.??.??"]',
'[EventDate "?"]',
'[Round "?"]',
'[Result "1-0"]',
'[White "Adolf Anderssen"]',
'[Black "Jean Dufresne"]',
'[ECO "C52"]',
'[WhiteElo "?"]',
'[BlackElo "?"]',
'[PlyCount "47"]',
'',
'1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5 6.d4 exd4 7.O-O',
'd3 8.Qb3 Qf6 9.e5 Qg6 10.Re1 Nge7 11.Ba3 b5 12.Qxb5 Rb8 13.Qa4',
'Bb6 14.Nbd2 Bb7 15.Ne4 Qf5 16.Bxd3 Qh5 17.Nf6+ gxf6 18.exf6',
'Rg8 19.Rad1 Qxf3 20.Rxe7+ Nxe7 21.Qxd7+ Kxd7 22.Bf5+ Ke8',
'23.Bd7+ Kf8 24.Bxe7# 1-0'
]
chess.load_pgn(pgn.join('\n'))
chess.fen()
chess.ascii()
const sloppy_pgn = [
'[Event "Wijk aan Zee (Netherlands)"]',
'[Date "1971.01.26"]',
'[Result "1-0"]',
'[White "Tigran Vartanovich Petrosian"]',
'[Black "Hans Ree"]',
'[ECO "A29"]',
'',
'1. Pc2c4 Pe7e5',
'2. Nc3 Nf6',
'3. Nf3 Nc6',
'4. g2g3 Bb4',
'5. Nd5 Nxd5',
'6. c4xd5 e5-e4',
'7. dxc6 exf3',
'8. Qb3 1-0'
].join('|')
const options = {
newline_char: '\\|',
sloppy: true
}
chess.load_pgn(sloppy_pgn)
chess.load_pgn(sloppy_pgn, options)
chess.fen()
.move(move, [ options ])
Attempts to make a move on the board, returning a move object if the move was
legal, otherwise null. The .move function can be called two ways, by passing
a string in Standard Algebraic Notation (SAN):
const chess = new Chess()
chess.move('e4')
chess.move('nf6')
chess.move('Nf6')
Or by passing .move() a move object (only the 'to', 'from', and when necessary
'promotion', fields are needed):
const chess = new Chess()
chess.move({ from: 'g2', to: 'g3' })
An optional sloppy flag can be used to parse a variety of non-standard move
notations:
const chess = new Chess()
chess.move('e2e4', { sloppy: true })
chess.move('e7-e5', { sloppy: true })
chess.move('Pf2f4', { sloppy: true })
chess.move('Pe5xf4', { sloppy: true })
chess = new Chess(
'r2qkbnr/ppp2ppp/2n5/1B2pQ2/4P3/8/PPP2PPP/RNB1K2R b KQkq - 3 7'
)
chess.move('Nge7')
chess.move('Nge7', { sloppy: true })
.moves([ options ])
Returns a list of legal moves from the current position. The function takes an optional parameter which controls the single-square move generation and verbosity.
const chess = new Chess()
chess.moves()
chess.moves({ square: 'e2' })
chess.moves({ square: 'e9' })
chess.moves({ verbose: true })
The piece, captured, and promotion fields contain the lowercase
representation of the applicable piece.
The flags field in verbose mode may contain one or more of the following values:
- 'n' - a non-capture
- 'b' - a pawn push of two squares
- 'e' - an en passant capture
- 'c' - a standard capture
- 'p' - a promotion
- 'k' - kingside castling
- 'q' - queenside castling
A flag of 'pc' would mean that a pawn captured a piece on the 8th rank and promoted.
.pgn([ options ])
Returns the game in PGN format. Options is an optional parameter which may include
max width and/or a newline character settings.
const chess = new Chess()
chess.header('White', 'Plunky', 'Black', 'Plinkie')
chess.move('e4')
chess.move('e5')
chess.move('Nc3')
chess.move('Nc6')
chess.pgn({ max_width: 5, newline_char: '<br />' })
.put(piece, square)
Place a piece on the square where piece is an object with the form
{ type: ..., color: ... }. Returns true if the piece was successfully placed,
otherwise, the board remains unchanged and false is returned. put()
will fail
when passed an invalid piece or square, or when two or more kings of the
same color are placed.
chess.clear()
chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5')
chess.put({ type: 'k', color: 'w' }, 'h1')
chess.fen()
chess.put({ type: 'z', color: 'w' }, 'a1')
chess.clear()
chess.put({ type: 'k', color: 'w' }, 'a1')
chess.put({ type: 'k', color: 'w' }, 'h1')
.remove(square)
Remove and return the piece on square.
chess.clear()
chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5')
chess.put({ type: chess.KING, color: chess.WHITE }, 'h1')
chess.remove('a5')
chess.remove('h1')
chess.remove('e1')
.reset()
Reset the board to the initial starting position.
Comment on the current position.
const chess = new Chess()
chess.move("e4")
chess.set_comment("king's pawn opening")
chess.pgn()
.square_color(square)
Returns the color of the square ('light' or 'dark').
const chess = Chess()
chess.square_color('h1')
chess.square_color('a7')
chess.square_color('bogus square')
.turn()
Returns the current side to move.
chess.load('rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1')
chess.turn()
.undo()
Takeback the last half-move, returning a move object if successful, otherwise null.
const chess = new Chess()
chess.fen()
chess.move('e4')
chess.fen()
chess.undo()
chess.fen()
chess.undo()
.validate_fen(fen):
Returns a validation object specifying validity or the errors found within the
FEN string.
chess.validate_fen('2n1r3/p1k2pp1/B1p3b1/P7/5bP1/2N1B3/1P2KP2/2R5 b - - 4 25')
chess.validate_fen('4r3/8/X12XPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45')
BUGS
- The en passant square and castling flags aren't adjusted when using the put/remove functions (workaround: use .load() instead)