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codenames-redux

codenames boardgame chatbot dingus

  • 1.5.0
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codenames-redux

A Slack chat bot that facilitates playing the excellent boardgame Codenames!

slack screenshot

Install and Run

You'll need to grab a new Slack "Classic" app token for this bot - sorry, the code is ancient and uses the deprecated "RTM" API.

Create it here: Slack: Create Classic App

Once you've created your app and installed it into your workspace, use the "bot token" to run the app.

For everything to work correctly, you should also upload all the custom emoji used by the bot for drawing the board. Here's how my slack emoji settings look: emoji

You can find all the emoji in the images directory in the codenames-redux Github repo.

Install & Run using NPM

  • Set the PERSIST environment variable to a location where the bot will store its board state.
npm install -g codenames-redux
PERSIST=/path/to/persistance/dir SLACK_TOKEN=asfajdjfds codenames-redux-slack-bot 

Install & Run using Docker

  • Mount a volume at the /db path in the container where the bot will store its board state.
docker run --rm -it --volume /path/to/persistance/dir:/db --env SLACK_TOKEN=your-bot-token-here \
  jitl/codenames-redux:latest

Slack Bot Usage

The bot responds to commands beginning with cn. Once you've invited the bot user to a Slack channel, type cn help to get help direct-messaged to you. Or, type cn help --here to print the help in the current channel.

How to start your first game

  1. Invite the bot to the channel
  2. Type cn enable-channel to create a game lobby for the current slack channel. Each channel has a separate game state.
  3. Players type cn join to enter the game and be automatically assigned to a team.
  • To join a specific team, or to switch teams, type cn join blue or cn join red.
  1. One player from each team should become the spymaster with cb become-spymaster
  2. Start the game with cn new-game

Gameplay

Please read the official Codenames rules!

As the game progresses, public board state will be posted in the slack channel where the game was started

public board state

Each Spymaster recieves the "private" board state with the color of each word revealed in a direct message

spymaster private board

  1. In the game channel, the first spymaster (eg, red spymaster) should give a clue of the form cn give-clue <clue word> <number of guesses>, eg cn give-clue toad 3.
  2. The spymaster's team (eg, red) now has four guesses (clue count + 1)
  • Team members can guess a word with cn guess <word on the board>.
  • Team members can pass with cn guess
  • If the team is AFK or otherwise, someone on any team can make them pass with cn sudo-pass. Please don't abuse this.
  1. Now, it's the other team's turn, starting with the other spymaster

Play continues until one of the teams is victorious.

Playing again

  • To switch up the spymasters, cn become-spymaster
  • To shuffle teams, cn shuffle
  • To start a new game, cn new-game

Development

This codebase supports several alternative UIs for the core game logic.

Other UIs

run npm test to start the game. Type commands like give clue foo 2 to give foo 2 as a clue. Visit localhost:1337 for the guesser view. I recommend putting this on a second computer and letting the guessers stare at it.

The main computer should be used for the spymasters. Put a watch curl localhost:1337/spymaster in one terminal, and leave the game process with the readline interface in another terminal. Have the guessers relay their guesses to the spymasters, who do all the computer input.

Here's how it looks:

Playing in "single-game mode" in the terminal: playing the game

The start of the web ui: wow material ui quite nice

PLEASE PLEASE PLEASE open a Github issue with suggestions for improvements or bug reports!

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Package last updated on 04 Apr 2020

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