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com.iron-mountain.boids

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com.iron-mountain.boids

A library for spawning and using boids.

  • 1.3.4
  • latest
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Boids

Version: 1.3.4 A library for spawning and using boids.

Use Cases:

  • Making boids with flocking behaviour

Package Mirrors:

Key Scripts & Components:

  1. public class Boid : MonoBehaviour
    • Properties:
      • public BoidManager Manager { get; }
      • public Boolean OverrideManagerSpeed { get; set; }
      • public float InstanceSpeed { get; set; }
    • Methods:
      • public void Initialize(BoidManager newManager)
  2. public class BoidManager : MonoBehaviour
    • Actions:
      • public event Action OnBoidsChanged
    • Properties:
      • public ContainerAvoidanceSettings ContainerAvoidance { get; }
      • public ColliderAvoidanceSettings ColliderAvoidance { get; }
      • public List Boids { get; }
    • Methods:
      • public void Register(Boid boid)
      • public void Unregister(Boid boid)
      • public void DestroyBoids()
  3. public class BoidSpawner : MonoBehaviour
    • Properties:
      • public BoidManager Manager { get; set; }
      • public Boid Prefab { get; set; }
      • public Int32 Amount { get; set; }
    • Methods:
      • public virtual List`1 SpawnBoids()
  4. public interface IBoidSpawner
    • Properties:
      • public BoidManager Manager { get; set; }
    • Methods:
      • public abstract List`1 SpawnBoids()

Containers

  1. public abstract class BoidContainer : MonoBehaviour
    • Properties:
      • public Vector3 Offset { get; set; }
      • public Vector3 Position { get; set; }
      • public Vector3 Scale { get; }
    • Methods:
      • public abstract Vector3 GetRandomWorldPositionInContainer()
      • public abstract Boolean WorldPositionIsInContainer(Vector3 worldPosition)
      • public abstract Vector3 ClosestPointInOrOnContainer(Vector3 worldPosition)
  2. public class BoidContainerCube : BoidContainer
    • Properties:
      • public Vector3 Dimensions { get; set; }
    • Methods:
      • public override Vector3 GetRandomWorldPositionInContainer()
      • public override Boolean WorldPositionIsInContainer(Vector3 worldPosition)
      • public override Vector3 ClosestPointInOrOnContainer(Vector3 worldPosition)
  3. public class BoidContainerHemisphere : BoidContainer
    • Methods:
      • public override Vector3 GetRandomWorldPositionInContainer()
      • public override Boolean WorldPositionIsInContainer(Vector3 worldPosition)
      • public override Vector3 ClosestPointInOrOnContainer(Vector3 worldPosition)
  4. public class BoidContainerSphere : BoidContainer
    • Methods:
      • public override Vector3 GetRandomWorldPositionInContainer()
      • public override Boolean WorldPositionIsInContainer(Vector3 worldPosition)
      • public override Vector3 ClosestPointInOrOnContainer(Vector3 worldPosition)

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Package last updated on 28 Oct 2023

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