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cordova-plugin-feed-fm

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cordova-plugin-feed-fm

Cordova Plugin for the native Feed.fm SDK

  • 2.1.1
  • latest
  • Source
  • npm
  • Socket score

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code style: prettier


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Cordova plugin for Feed.FM FeedMedia native SDK

By: Timothy Shamilov

Includes IOS Feed.fm SDK version 4.3.10 and the Feed Gradle package 5.3.5

Objective-C & Java

Usage

Prerequisites

  • Cordova-iOS 3.x.x or higher
  • Cordova-Android x.x.x

Using the plugin

initialize the plugin and handle all future state with a switch statement. plugin will respond with the appropriate msg.type and msg.payload when native state changes.

CordovaPluginFeedFm.initializeWithToken(
  successCallback,
  errorCallback,
  token,
  secret,
  enableBackgroundMusic
);

// repeatedly returns callbacks to Cordova when state changes with the following Object shape
{type: "NAME_OF_STATE_OR_EVENT", payload:{...}}

Full example of every state that initialize will respond with:

CordovaPluginFeedFm.initializeWithToken(
  function(msg) {
    switch (msg.type) {
      case "REQUESTING_SKIP":
        console.log(msg.payload);
        // your logic here
        break;
      case "PLAYBACK_STARTED":
        console.log(msg.payload);
        // your logic here
        break;
      case "NEW_CLIENT_ID":
        console.log(msg.payload);
        // your logic here
        break;
      case "SET_ACTIVE_STATION_SUCCESS":
        console.log(msg.payload);
        // your logic here
        break;
      case "SET_ACTIVE_STATION_FAIL":
        console.log(msg.payload);
        // your logic here
        break;
      case "SKIP_FAIL":
        console.log(msg.payload);
        // your logic here
        break;
      case "INITIALIZE":
        console.log(msg.payload);
        // your logic here
        break;
      case "WAITING_FOR_ITEM":
        console.log(msg.payload);
        // your logic here
        break;
      case "READY_TO_PLAY":
        console.log(msg.payload);
        // your logic here
        break;
      case "PLAYING":
        console.log(msg.payload);
        // your logic here
        break;
      case "STALLED":
        console.log(msg.payload);
        // your logic here
        break;
      case "COMPLETE":
        console.log(msg.payload);
        // your logic here
        break;
      case "UNKNOWN":
        console.log(msg.payload);
        // your logic here
        break;
      case "OFFLINE_ONLY":
        console.log(msg.payload);
        // your logic here
        break;
      case "UNINITIALIZED":
        console.log(msg.payload);
        // your logic here
        break;
      case "UNAVAILABLE":
        console.log(msg.payload);
        // your logic here
        break;
      case "STATION_CHANGE":
        console.log(msg.payload);
        // your logic here
        break;
      case "READY_TO_PLAY":
        console.log(msg.payload);
        // your logic here
        break;
      case "PAUSED":
        console.log(msg.payload);
        // your logic here
        break;
      default:
        break;
    }
  },
  function(err) {},
  "token",
  "secret",
  false // background audio
);

set active station

CordovaPluginFeedFm.setActiveStation(12345);

play

CordovaPluginFeedFm.play();

pause

CordovaPluginFeedFm.pause();

skip

CordovaPluginFeedFm.skip();

stop

CordovaPluginFeedFm.stop();

createNewClientID:

CordovaPluginFeedFm.createNewClientID();

setVolume

CordovaPluginFeedFm.setVolume(5);

setClientId

CordovaPluginFeedFm.setClientId(12345);

requestClientId

CordovaPluginFeedFm.requestClientId(
  function(msg) {
    console.log(msg.payload);
  },
  function(error) {}
);

Contributing to this plugin

The dev environment used for this project was macOS. Instructions for any other OS aren't provided and will be unreliable.

You will need the following global dependencies:

  • npm
  • cordova

Directory Structure

Key files

.
├── example           # cordova example project
│   ├── www           # example assets
|   ├── package.json  # example config
|
├── src               # plugin native source
├── www               # plugin js interface
├── plugin.xml        # cordova plugin config
├── package.json      # npm config

Setting up local env

  1. cd example
  2. cordova platform add platformname
  3. cordova emulate platformname

Key Commands

  • cordova prepare in /example/ this compiles non-native assets (html/css/js)
  • cordova plugin rm cordova-plugin-feed-fm && cordova plugin add cordova-plugin-feed-fm --searchpath=../ --noregistry in /example/ to reinstall plugin, useful for js interface changes

Troubleshooting

Experiencing bug:

  • "D8: Program type already present: android.support.v4.media.MediaBrowserCompat$ConnectionCallback$StubApi21"
    • Solution: cordova plugin add cordova-plugin-androidx && cordova plugin add cordova-plugin-androidx-adapter

Keywords

FAQs

Package last updated on 01 Apr 2020

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