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cordova-plugin-networking-bluetooth-m
Advanced tools
Esta é uma versao adaptada da cordova-plugin-networking-bluetooth
This plugin provides Bluetooth RFCOMM connectivity for peer to peer networking between Android devices, with an API inspired by Mobile Chrome Apps Bluetooth Socket.
For an explaination of the rationale behind this plugin, see this blog post.
cordova plugin add cordova-plugin-networking-bluetooth
All the functions and events described in this plugin reside in the networking.bluetooth
namespace.
All the functions are asynchronous and have 2 callbacks as their last 2 parameters, the first being the success callback, and the second being the error callback.
All the events have the following methods:
Event.addListener(function callback)
Event.removeListener(function callback)
boolean Event.hasListener(function callback)
boolean Event.hasListeners()
To obtain the state of the Bluetooth adapter, use the getAdapterState
method:
networking.bluetooth.getAdapterState(function (adapterInfo) {
// The adapterInfo object has the following properties:
// address: String --> The address of the adapter, in the format 'XX:XX:XX:XX:XX:XX'.
// name: String --> The human-readable name of the adapter.
// enabled: Boolean --> Indicates whether or not the adapter is enabled.
// discovering: Boolean --> Indicates whether or not the adapter is currently discovering.
// discoverable: Boolean --> Indicates whether or not the adapter is currently discoverable.
console.log('Adapter ' + adapterInfo.address + ': ' + adapterInfo.name);
}, function (errorMessage) {
console.error(errorMessage);
});
The onAdapterStateChanged
event is sent whenever the adapter state changes.
This can be used, for example, to determine when the adapter is enabled or disabled.
var enabled = false;
networking.bluetooth.getAdapterState(function (adapterInfo) {
enabled = adapterInfo.enabled;
});
networking.bluetooth.onAdapterStateChanged.addListener(function (adapterInfo) {
// The adapterInfo object has the same properties as getAdapterState
if (adapterInfo.enabled !== enabled) {
enabled = adapterInfo.enabled;
if (enabled) {
console.log('Adapter is enabled');
} else {
console.log('Adapter is disabled');
}
}
});
To enable the adapter, either the requestEnable
or the enable
functions can be used,
the difference being that the requestEnable
function is recommended, as it nicely prompts
the user before enabling the adapter.
To disable the adapter, use the disable
function.
networking.bluetooth.requestEnable(function () {
// The adapter is now enabled
}, function () {
// The user has cancelled the operation
});
To get a list of the devices known to the Bluetooth adapter, use the getDevices
method:
networking.bluetooth.getDevices(function (devices) {
for (var i = 0; i < devices.length; i++) {
// The deviceInfo object has the following properties:
// address: String --> The address of the device, in the format 'XX:XX:XX:XX:XX:XX'.
// name: String --> The human-readable name of the device.
// paired: Boolean --> Indicates whether or not the device is paired with the system.
// uuids: Array of String --> UUIDs of protocols, profiles and services advertised by the device.
console.log(devices[i].address);
}
});
To begin discovery of nearby devices, use the startDiscovery
method.
Discovery can be resource intensive so you should call stopDiscovery
when done.
You should call startDiscovery
whenever your app needs to discover nearby devices.
Do not make the call conditional on the discovering
property of the adapterInfo.
Information about each newly discovered device is received using the onDeviceAdded
event.
Example:
var device_names = {};
var updateDeviceName = function (device) {
device_names[device.address] = device.name;
};
// Add listener to receive newly found devices
networking.bluetooth.onDeviceAdded.addListener(updateDeviceName);
// With the listener in place, get the list of known devices
networking.bluetooth.getDevices(function (devices) {
for (var i = 0; i < devices.length; i++) {
updateDeviceName(devices[i]);
}
});
// Now begin the discovery process.
networking.bluetooth.startDiscovery(function () {
// Stop discovery after 30 seconds.
setTimeout(function () {
networking.bluetooth.stopDiscovery();
}, 30000);
});
To make the device discoverable, use the requestDiscoverable
function, that will
prompt the user to make the device discoverable for a limited amount of time (120 seconds on Android).
networking.bluetooth.requestDiscoverable(function () {
// The device is now discoverable
}, function () {
// The user has cancelled the operation
});
In order to make a connection to a device you need two things. The address of the device you wish to connect to, and the UUID of the service itself.
Example:
var uuid = '94f39d29-7d6d-437d-973b-fba39e49d4ee';
networking.bluetooth.connect(device.address, uuid, function (socketId) {
// Profile implementation here.
}, function (errorMessage) {
console.log('Connection failed: ' + errorMessage);
});
Keep a handle to the socketId
so that you can later send data to this socket.
Receiving data from and sending to a socket uses ArrayBuffer objects.
To send data you have in arrayBuffer
use send
:
networking.bluetooth.send(socketId, arrayBuffer, function(bytes_sent) {
console.log('Sent ' + bytes_sent + ' bytes');
}, function (errorMessage) {
console.log('Send failed: ' + errorMessage);
});
In contrast to the method to send data, data is received in an event (onReceive
).
networking.bluetooth.onReceive.addListener(function (receiveInfo) {
if (receiveInfo.socketId !== socketId) {
return;
}
// receiveInfo.data is an ArrayBuffer.
});
To be notified of socket errors, including disconnection, add a listener to the onReceiveError
event.
networking.bluetooth.onReceiveError.addListener(function (errorInfo) {
if (errorInfo.socketId !== socketId) {
return;
}
// Cause is in errorInfo.errorMessage.
console.log(errorInfo.errorMessage);
});
To hang up the connection and disconnect the socket use close
.
networking.bluetooth.close(socketId);
var uuid = '94f39d29-7d6d-437d-973b-fba39e49d4ee';
networking.bluetooth.listenUsingRfcomm(uuid, function (serverSocketId) {
// Keep a handle to the serverSocketId so that you can later accept connections (onAccept) from this socket.
}, function (errorMessage) {
console.error(errorMessage);
});
Client connections are accepted and passed to your application through the onAccept
event.
networking.bluetooth.onAccept.addListener(function (acceptInfo) {
if (acceptInfo.socketId !== serverSocketId) {
return;
}
// Say hello...
networking.bluetooth.send(acceptInfo.clientSocketId, data, onSendCallback, onSendErrorCallback);
// Set the onReceive listener
networking.bluetooth.onReceive.addListener(onReceive);
});
To stop accepting client connections and unpublish the service use close
.
networking.bluetooth.close(serverSocketId);
FAQs
Esta é uma versao adaptada da cordova-plugin-networking-bluetooth
The npm package cordova-plugin-networking-bluetooth-m receives a total of 1 weekly downloads. As such, cordova-plugin-networking-bluetooth-m popularity was classified as not popular.
We found that cordova-plugin-networking-bluetooth-m demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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