d3-brush
Brushing is the interactive specification a one- or two-dimensional selected region using a pointing gesture, such as by clicking and dragging the mouse. Brushing is often used to select discrete elements, such as dots in a scatterplot or files on a desktop. It can also be used to zoom-in to a region of interest, or to select continuous regions for cross-filtering data or live histograms:
The d3-brush module implements brushing for mouse and touch events using SVG. Click and drag on the brush selection to translate the selection. Click and drag on one of the selection handles to move the corresponding edge (or edges) of the selection. Click and drag on the invisible overlay to define a new brush selection, or click anywhere within the brushable region while holding down the META (⌘) key. Holding down the ALT (⌥) key while moving the brush causes it to reposition around its center, while holding down SPACE locks the current brush size, allowing only translation.
Installing
If you use NPM, npm install d3-brush
. Otherwise, download the latest release. You can also load directly from d3js.org, either as a standalone library or as part of D3 4.0. AMD, CommonJS, and vanilla environments are supported. In vanilla, a d3_brush
global is exported:
<script src="https://d3js.org/d3-color.v0.4.min.js"></script>
<script src="https://d3js.org/d3-dispatch.v0.4.min.js"></script>
<script src="https://d3js.org/d3-ease.v0.7.min.js"></script>
<script src="https://d3js.org/d3-interpolate.v0.8.min.js"></script>
<script src="https://d3js.org/d3-timer.v0.4.min.js"></script>
<script src="https://d3js.org/d3-selection.v0.7.min.js"></script>
<script src="https://d3js.org/d3-transition.v0.2.min.js"></script>
<script src="https://d3js.org/d3-drag.v0.2.min.js"></script>
<script src="https://d3js.org/d3-brush.v0.1.min.js"></script>
<script>
var brush = d3_brush.brush();
</script>
Try d3-brush in your browser.
API Reference
# d3.brush()
Creates a new two-dimensional brush.
# d3.brushX()
Creates a new one-dimensional brush along the x-dimension.
# d3.brushY()
Creates a new one-dimensional brush along the y-dimension.
# brush(group)
Applies the brush to the specified group, which must be a selection of SVG G elements. This function is typically not invoked directly, and is instead invoked via selection.call. For example, to render a brush:
svg.append("g")
.attr("class", "brush")
.call(d3.brush().on("brush", brushed));
Internally, the brush uses selection.on to bind the necessary event listeners for dragging. The listeners use the name .brush
, so you can subsequently unbind the brush event listeners as follows:
group.on(".brush", null);
The brush also creates the SVG elements necessary to display the brush selection and to receive input events for interaction. You can add, remove or modify these elements as desired to change the brush appearance; you can also apply stylesheets to modify the brush appearance. The structure of a two-dimensional brush is as follows:
<g class="brush" fill="none" pointer-events="all" style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">
<rect class="overlay" pointer-events="all" cursor="crosshair" x="0" y="0" width="960" height="500"></rect>
<rect class="selection" cursor="move" fill="#000" fill-opacity="0.15" stroke="#fff" shape-rendering="crispEdges" x="112" y="194" width="182" height="83"></rect>
<rect class="handle handle--n" cursor="ns-resize" x="107" y="189" width="192" height="10"></rect>
<rect class="handle handle--e" cursor="ew-resize" x="289" y="189" width="10" height="93"></rect>
<rect class="handle handle--s" cursor="ns-resize" x="107" y="272" width="192" height="10"></rect>
<rect class="handle handle--w" cursor="ew-resize" x="107" y="189" width="10" height="93"></rect>
<rect class="handle handle--nw" cursor="nwse-resize" x="107" y="189" width="10" height="10"></rect>
<rect class="handle handle--ne" cursor="nesw-resize" x="289" y="189" width="10" height="10"></rect>
<rect class="handle handle--se" cursor="nwse-resize" x="289" y="272" width="10" height="10"></rect>
<rect class="handle handle--sw" cursor="nesw-resize" x="107" y="272" width="10" height="10"></rect>
</g>
The overlay rect covers the brushable area defined by brush.extent. The selection rect covers the area defined by the current brush selection. The handle rects cover the edges and corners of the brush selection, allowing the corresponding value in the brush selection to be modified interactively. To modify the brush selection programmatically, use brush.move.
# brush.move(group, selection)
Sets the active selection of the brush on the specified group, which must be a selection or a transition of SVG G elements. The selection must be defined as an array of numbers. For a two-dimensional brush, it must be defined as [[x0, y0], [x1, y1]], where x0 is the minimum x-value, y0 is the minimum y-value, x1 is the maximum x-value, and y1 is the maximum y-value. For an x-brush, it must be defined as [x0, x1]; for a y-brush, it must be defined as [y0, y1]. The selection may also be specified as a function which returns such an array; if a function, it is invoked for each selected element, being passed the current datum d
and index i
, with the this
context as the current DOM element. The returned array defines the brush selection for that element.
# brush.extent([extent])
If extent is specified, sets the brushable extent to the specified array of points [[x0, y0], [x1, y1]], where [x0, y0] is the top-left corner and [x1, y1] is the bottom-right corner, and returns this brush. The extent may also be specified as a function which returns such an array; if a function, it is invoked for each selected element, being passed the current datum d
and index i
, with the this
context as the current DOM element. If extent is not specified, returns the current extent accessor, which defaults to:
function extent() {
var svg = this.ownerSVGElement;
return [[0, 0], [svg.width.baseVal.value, svg.height.baseVal.value]];
}
The brush extent determines the size of the invisible overlay and also constrains the brush selection; the brush selection cannot go outside the brush extent.
# brush.filter([filter])
If filter is specified, sets the filter to the specified function and returns the brush. If filter is not specified, returns the current filter, which defaults to:
function filter() {
return !event.button;
}
If the filter returns falsey, the initiating event is ignored and no brush gesture is started. Thus, the filter determines which input events are ignored. The default filter ignores mousedown events on secondary buttons, since those buttons are typically intended for other purposes, such as the context menu.
# brush.handleSize([size])
If size is specified, sets the size of the brush handles to the specified number and returns the brush. If size is not specified, returns the current handle size, which defaults to six. This method must be called before applying the brush to a selection; changing the handle size does not affect brushes that were previously rendered.
# brush.on(typenames, [listener])
If listener is specified, sets the event listener for the specified typenames and returns the brush. If an event listener was already registered for the same type and name, the existing listener is removed before the new listener is added. If listener is null, removes the current event listeners for the specified typenames, if any. If listener is not specified, returns the first currently-assigned listener matching the specified typenames, if any. When a specified event is dispatched, each listener will be invoked with the same context and arguments as selection.on listeners: the current datum d
and index i
, with the this
context as the current DOM element.
The typenames is a string containing one or more typename separated by whitespace. Each typename is a type, optionally followed by a period (.
) and a name, such as brush.foo
and brush.bar
; the name allows multiple listeners to be registered for the same type. The type must be one of the following:
start
- at the start of a brush gesture, such as on mousedown.brush
- when the brush moves, such as on mousemove.end
- at the end of a brush gesture, such as on mouseup.
See dispatch.on and Brush Events for more.
# d3.brushSelection(node)
Returns the current brush selection for the specified node. Internally, an element’s brush state is stored as element.__brush; however, you should use this method rather than accessing it directly. If the given node has no selection, returns null. Otherwise, the selection is defined as an array of numbers. For a two-dimensional brush, it is [[x0, y0], [x1, y1]], where x0 is the minimum x-value, y0 is the minimum y-value, x1 is the maximum x-value, and y1 is the maximum y-value. For an x-brush, it is [x0, x1]; for a y-brush, it is [y0, y1].
Brush Events
When a brush event listener is invoked, d3.event is set to the current brush event. The event object exposes several fields:
target
- the associated brush behavior.type
- the string “start”, “brush” or “end”; see brush.on.selection
- the current brush selection.sourceEvent
- the underlying input event, such as mousemove or touchmove.