d3-force
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Installing
If you use NPM, npm install d3-force
. Otherwise, download the latest release. You can also load directly from d3js.org, either as a standalone library or as part of D3 4.0 alpha. AMD, CommonJS, and vanilla environments are supported. In vanilla, a d3_force
global is exported:
<script src="https://d3js.org/d3-collection.v0.1.min.js"></script>
<script src="https://d3js.org/d3-dispatch.v0.4.min.js"></script>
<script src="https://d3js.org/d3-quadtree.v0.7.min.js"></script>
<script src="https://d3js.org/d3-timer.v0.4.min.js"></script>
<script src="https://d3js.org/d3-force.v0.3.min.js"></script>
<script>
var simulation = d3_force.forceSimulation(nodes);
</script>
Try d3-force in your browser.
API Reference
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Simulation
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# d3.forceSimulation([nodes])
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# simulation.restart()
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# simulation.stop()
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# simulation.tick()
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The exact number of iterations needed to terminate the simulation naturally is ⌈log(alphaMin) / -alphaDecay⌉. For example, to run the simulation manually:
for (var i = 0, n = Math.ceil(Math.log(simulation.alphaMin()) / -simulation.alphaDecay()); i < n; ++i) {
simulation.tick();
}
This may be useful for computing static force-directed layouts, such as in a background web worker or on the server.
# simulation.nodes([nodes])
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index
- the node’s zero-based index into nodesx
- the node’s current x-positiony
- the node’s current y-positionvx
- the node’s current x-velocityvy
- the node’s current y-velocity
# simulation.alphaMin([alpha])
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# simulation.alphaDecay([decay])
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# simulation.drag([drag])
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# simulation.force(name[, force])
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# simulation.on(typenames, [callback])
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Forces
Simulations compose multiple arbitrary forces. By default, simulations have no bound forces; add or remove a force using simulation.force. This module provides several built-in forces:
You may also implement your own custom force. A force is simply a function that takes the simulation’s current alpha value and then modifies nodes’ positions or velocities. Forces may optionally implement force.initialize to receive the simulation’s array of nodes.
# force(alpha)
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# force.initialize(nodes)
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Centering
The centering force moves nodes so that their center of mass (assuming all nodes are equal-weight) is at the given position ⟨x,y⟩. (These parameters are only recomputed when the force is initialized, not on every application.)
# d3.forceCenter([x, y])
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# center.x([x])
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# center.y([y])
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Circle Collision
The circle collision force prevents circular nodes with a given radius from overlapping. More formally, two nodes a and b are separated so that the distance between a and b is at least radius(a) + radius(b). To reduce jitter, this is by default a “soft” constraint with a configurable strength. (These parameters are only recomputed when the force is initialized, not on every application.)
# d3.forceCollide([radius])
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# collide.radius([radius])
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# collide.strength([strength])
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Circle Containment
The circle containment force constrains nodes to fit within a circle of a given radius and center ⟨x,y⟩. The radius and center can be specified on a per-node basis. (These parameters are only recomputed when the force is initialized, not on every application.)
# d3.forceContain([radius[, x, y]])
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# contain.radius([radius])
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# contain.x([x])
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# contain.y([y])
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Links
The link force pushes linked nodes closer together or farther apart according to the desired link distance, which may be specified on a per-node basis. (These parameters are only recomputed when the force is initialized, not on every application.)
# d3.forceLink([links])
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# link.links([links])
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The source and target properties may be initialized using link.id.
# link.id([id])
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# link.strength([strength])
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# link.distance([distance])
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Many-Body
The many-body (or n-body) force applies mutally amongst all nodes. It can be used to simulate gravity (attraction) if the strength is positive, or eletrical charge (repulsion) if the strength is negative. This implementation uses quadtrees and the Barnes–Hut approximation to greatly improve performance; the accuracy can be customized using the theta parameter. The strength can be specified on a per-node basis. (This parameter is only recomputed when the force is initialized, not on every application.)
# d3.forceManyBody()
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# manyBody.strength([strength])
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# manyBody.theta([theta])
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# manyBody.distanceMin([distance])
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# manyBody.distanceMax([distance])
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Positioning
The positioning force pushes nodes towards a desired position ⟨x,y⟩. The position and strength can be specified on a per-node basis. (These parameters are only recomputed when the force is initialized, not on every application.)
# d3.forcePosition([x, y])
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# position.strength([strength])
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# position.x([x])
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# position.y([y])
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