deepar
DeepAR Web is an augmented reality SDK
that allows users to integrate advanced, Snapchat-like
face lenses in the browser environment.
DeepAR Web supports:
- Glasses try-on.
- Face filters and masks.
- Background replacement.
- Background blur.
- AR mini-games.
Documentation
License key
In order to use the DeepAR Web SDK you need to set up a license key for your web app on developer.deepar.ai.
- Create an account: https://developer.deepar.ai/signup.
- Create a project: https://developer.deepar.ai/projects.
- Add a web app to the project. Note that you need to specify the domain name which you plan to use for hosting the app.
⚠️ The license key property is required both in a production and development (localhost) environment. Development sessions will not count towards your monthly active usage.
Installation
Using npm
:
$ npm install deepar
Using yarn
:
$ yarn add deepar
Getting started
There are two main ways to get deepar.js in your JavaScript project:
via script tags
or by installing it from NPM
and using a build tool like
Parcel,
WebPack,
or Rollup.
via Script tag
Add the following code to an HTML file:
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1 "/>
<script src='https://cdn.jsdelivr.net/npm/deepar/js/deepar.js'> </script>
</head>
<body>
<div style='width: 640px; height: 360px' id='deepar-div'></div>
<script>
(async function() {
const deepAR = await deepar.initialize({
licenseKey: 'your_license_key_here',
previewElement: document.querySelector('#deepar-div'),
effect: 'https://cdn.jsdelivr.net/npm/deepar/effects/aviators'
});
})();
</script>
</body>
</html>
Alternatively, you can import DeepAR as an ES6 module.
Via <script type='module'>
.
<script type='module'>
import * as deepar from 'https://cdn.jsdelivr.net/npm/deepar/js/deepar.esm.js';
</script>
Or via dynamic import.
const deepar = await import('https://cdn.jsdelivr.net/npm/deepar/js/deepar.esm.js');
via NPM
Add deepar.js to your project using yarn or
npm.
Note: Because we use ES2017 syntax (such as import),
this workflow assumes you are using a modern browser or a
bundler/transpiler to convert your code to something older browsers
understand. However, you are free to use any build tool that you prefer.
import * as deepar from 'deepar';
const deepAR = await deepar.initialize({
licenseKey: 'your_license_key_here',
previewElement: document.querySelector('#deepar-canvas'),
effect: 'https://cdn.jsdelivr.net/npm/deepar/effects/aviators'
});
Switch effects
AR filters are represented by effect files in DeepAR. You can load them to preview the effect.
Places you can get DeepAR effects:
Load an effect using the switchEffect
method:
await deepAR.switchEffect('path/to/effect/alien');
Take screenshot or video
Take a screenshot.
const image = await deepAR.takeScreenshot();
Record a video.
await deepAR.startVideoRecording();
const video = await deepAR.finishVideoRecording();
Background blur
Enable background blur with strength 5.
await deepAR.backgroundBlur(true, 5)
Background replacement
This is also known as background removal or green screen effect.
Enable background replacement with an image of a sunny beach.
await deepAR.backgroundReplacement(true, 'images/sunny_beach.png')
Callbacks
DeepAR has some callbacks you can implement for additional informations. For example,
to check if face is detected in the scene.
await deepAR.switchEffect('https://cdn.jsdelivr.net/npm/deepar/effects/aviators');
deepAR.callbacks.onFaceTracked = function(faceDataArr) {
if (faceDataArr[0].detected) {
console.log("Face is detected!");
}
};
To remove callback if you don't need it anymore.
deepAR.callbacks.onFaceTracked = undefined;
Different video sources
DeepAR will by default use the user facing camera. It will also ask the
camera permission from the user.
Use the back camera on the phones:
const deepAR = await deepar.initialize({
additionalOptions: {
cameraConfig: {
facingMode: 'environment'
}
}
});
Set up your own camera or custom video source:
const deepAR = await deepar.initialize({
additionalOptions: {
cameraConfig: {
disableDefaultCamera: true
}
}
});
const video = ...;
deepAR.setVideoElement(video, true);
Initialize DeepAR but start the camera later.
This is used when you do not want to ask the camera permission right away.
const deepAR = await deepar.initialize({
additionalOptions: {
cameraConfig: {
disableDefaultCamera: true
}
}
});
await deepAR.startCamera();
In cases where the camera aspect ratio doesn't match the screen aspect ratio, it is possible to rotate the camera input to achieve better camera quality.
This is usually the case for in-store AR screens which have portrait screens, but use standard landscape webcams.
To improve camera quality in those cases, rotate the camera physically 90° and call the following API.
const deepAR = await deepar.initialize({
additionalOptions: {
cameraConfig: {
rotation: 90
}
}
});
If you are using non-default DeepAR camera apply the rotation with:
deepAR.setVideoRotation(90)
Providing your own canvas for rendering
Create canvas directly in the HTML:
<canvas width='1280' height='720'></canvas>
Or you can create it in Javascript.
const canvas = document.createElement('canvas');
const canvasSize = { width: 640, height: 360 };
const dpr = window.devicePixelRatio || 1;
canvas.style.maxWidth = `${canvasSize.width}px`;
canvas.style.maxHeight = `${canvasSize.height}px`;
canvas.width = Math.floor(canvasSize.width * dpr);
canvas.height = Math.floor(canvasSize.height * dpr);
⚠️ Note: Be sure to set width
and height
properties of the canvas
!
You can always change the canvas dimensions and they don't have to match the
input video resolution. DeepAR will fit the input camera/video stream correctly
to any canvas size.
You pass the canvas when initializing DeepAR.
await deepar.initialize({
canvas: canvas,
});
Download speed optimizations for DeepAR Web
Apart from the main deepar.js file and AR effect files, DeepAR uses additional files like:
- WebAssembly (WASM) files.
- ML model files.
Some of them are required and will be downloaded every time. The others will be lazy
downloaded when/if needed.
⚠️ DeepAR will by default automatically fetch all additional resources from the JsDelivr CDN.
Fetching files from JsDelivr is not recommended if you care about download
speeds of DeepAR Web resources. This is because the files on JsDelivr are not compressed.
Compression
To optimize download speeds, all the DeepAR files should be compressed.
It is recommended to serve DeepAR files from your own server or some CDN which supports file compression.
If it is supported, you should use GZip or
Brotli compression on all DeepAR files which will significantly reduce the
SDK size. Check out your server/CDN options for compressing files.
Custom deployment of DeepAR Web
DeepAR Web can be downloaded from DeepAR Developer Portal.
But since most users will install DeepAR through NPM, follow the next instructions.
It is recommended to copy ./node_modules/deepar
directory which contains all the DeepAR
files into your distribution (dist) folder.
You can use rootPath
to set a path to the custom root of the DeepAR SDK. All additional files
that need to be fetched by DeepAR will be resolved against the given rootPath
.
const deepAR = await deepar.initialize({
rootPath: 'path/to/root/deepar/directory'
});
It is recommended to setup the copying of the DeepAR directory as part of you bundler build scripts,
in case you ever need to updated to a newer version of DeepAR.
Specifying paths for each file
Another option, instead of using the DeepAR directory and copying it as-is, is to specify
a path to each file. The advantage of this is that you can use the bundler to keep track of your files.
For example, if using Webpack, you can use it's
asset modules to import all the files needed.
Pass the file paths in additionalOptions
.
const deepAR = await deepar.initialize({
additinalOptions: {
faceTrackingConfig: {
modelPath: 'path/to/deepar/models/face/models-68-extreme.bin'
},
segmentationConfig: {
modelPath: 'path/to/deepar/models/segmentation/segmentation-160x160-opt.bin'
},
deeparWasmPath: 'path/to/deepar/wasm/deepar.wasm'
}
});
License
Please see: https://developer.deepar.ai/customer-agreement