Depth Section
What's a depth section? The best way to learn is by checking out the storybook examples.
Depth sections add visual depth to your page with 3D elements that respond to the user's scroll position.
Stay tuned! New background models and features are on the way!
Install
In your React project, run:
npm install depth-section three @react-three/fiber
Or
yarn add depth-section three @react-three/fiber
Usage
import { Fragmented } from 'depth-section'
const App = () => (
<>
<div style={{height: '100vh'}} />
<div style={{height: '100vh'}}>
<Fragmented />
</div>
<div style={{height: '100vh'}} />
</>
)
}
export default App
Roadmap
Render-on-Demand Performance Improvement
Do not update when the background isn't moving.
Self-Hosting GLTF Files
Right now, the GLTF files used in the backgrounds can only be served from this repository's Github Pages. Users should be given the option to download the files and self-host them. Here are some options:
- Simply pass a URL to the component. For example:
<Fragmented url='/fragmented.glb'>
. The user would have to manually download the file and put it in their public
directory. - Provide a cli command which will download the files to a directory specified by the user. For example:
npm run depth-section --download public
. The user would then have to specify the directory where the files are located with an environment variable.
Design Principles
DepthSection
is the core component of the the library on which all other components are built. It has two main responsibilities:
- Render its
children
on a Three.js canvas with the camera offset needed to create a parallax effect when it is scrolled through the viewport. DepthSection
does not change the position of child elements. It is the responsibility of the child element to adjust its own position in the world space. The getCameraAimPos()
helper functions make this quite easy. - Render its
htmlOverlay
prop inside of a container which fills 100% of the canvas's height and width.
DepthSection
's children
are @react-three/fiber
components. They are simply 3D elements that appear in the scene.
Let's see how we can use DepthSection
to create a new 3D background:
import { DepthSection } from '../DepthSection/DepthSection'
import type { GroupProps } from '@react-three/fiber'
export const TorusKnotSection = (props: { children?: React.ReactNode }) => (
<DepthSection htmlOverlay={props.children}>
<mesh>
<torusKnotBufferGeometry />
<meshStandardMaterial color='#ffff00' />
</mesh>
<ambientLight />
</DepthSection>
)
And then in the application:
import { TorusKnotSection } from 'depth-section'
const AboutSection = () => (
<TorusKnotSection>
<div className='about-section'>
<h1>About</h1>
<p>
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec euismod,
nisi eu aliquam consectetur, nisl nisi consectetur nisl, eget tincidunt
nisl nisl vitae nisl.
</p>
</div>
</TorusKnotSection>
)