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devicestack

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devicestack

This module helps you to represent a device and its protocol.

  • 1.0.1
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Introduction

Build Status

This module helps you to represent a device and its protocol.

Installation

npm install devicestack

Usage

Start from the device

var Device = require('devicestack').Device
  , util = require('util');

function MyDevice() {
    // call super class
    Device.call(this);
}

util.inherits(MyDevice, Device);

MyDevice.prototype.open = function(callback) {
    var self = this;

    setTimeout(function() {
        self.emit('open', callback);
        if (!self.connection && callback) callback();
    }, 10);

    this.on('send', function(data) {
        setTimeout(function() {
            self.emit('receive', data);
        }, 5);
    });
};

MyDevice.prototype.close = function(callback, fire) {
    var self = this;

    setTimeout(function() {
        self.emit('close', callback);
        self.removeAllListeners();
        if (callback && (!self.connection || fire)) callback(null);
    }, 10);
};

module.exports = MyDevice;

If it's a serial device extend from SerialDevice

var SerialDevice = require('devicestack').SerialDevice
  , util = require('util');

function MyDevice(port) {
    // call super class
    SerialDevice.call(this,
        port, 
        {
            baudrate: 38400,
            databits: 8,
            stopbits: 1,
            parity: 'none'
        }
    );
}

util.inherits(MyDevice, SerialDevice);

module.exports = MyDevice;

Continue with the framehandler(s)

var FrameHandler = require('devicestack').FrameHandler
  , util = require('util');

function MyFrameHandler(device) {
    // call super class
    FrameHandler.call(this, device);
}

util.inherits(MyFrameHandler, FrameHandler);

MyFrameHandler.prototype.analyzeNextFrame = function(incomming) {
    return incomming.splice(0);
};

MyFrameHandler.prototype.unwrapFrame = function(frame) {
    return frame;
};

MyFrameHandler.prototype.wrapFrame = function(frame) {
    return frame;
};

module.exports = MyFrameHandler;

Now build your stack with the device and the framehandler(s) defining a connection

var Connection = require('devicestack').Connection
  , util = require('util')
  , FrameHandler = require('./framehandler');

function MyConnection(device) {
    // call super class
    Connection.call(this, device);

    this.frameHandler = new FrameHandler(this.device);
    this.frameHandler.on('receive', function (frame) {
        // forward to appropriate command...
    });
}

util.inherits(MyConnection, Connection);

// define if needed
MyConnection.prototype.onConnecting = function(callback) {
    // Need to send some commands before definitely connected?
    if (callback) callback();
};

// define if needed
MyConnection.prototype.onDisconnecting = function(callback) {
    // Need to send some commands before definitely closed?
    if (callback) callback();
};

MyConnection.prototype.executeCommand = function(commandData, callback) {
    this.frameHandler.send('send', commandData);
};

module.exports = MyConnection;

Don't forget to extend the device with the connection

var Device = require('devicestack').Device
  , util = require('util')
  , Connection = require('./connection'); // this line...

function MyDevice() {
    // call super class
    Device.call(this, Connection);  // ...and this line
}

util.inherits(MyDevice, Device);

MyDevice.prototype.open = function(callback) {
    var self = this;

    setTimeout(function() {
        self.emit('open', callback);
        if (!self.connection && callback) callback();
    }, 10);

    this.on('send', function(data) {
        setTimeout(function() {
            self.emit('receive', data);
        }, 5);
    });
};

MyDevice.prototype.close = function(callback, fire) {
    var self = this;

    setTimeout(function() {
        self.emit('close', callback);
        self.removeAllListeners();
        if (callback && (!self.connection || fire)) callback(null);
    }, 10);
};

module.exports = MyDevice;

If it's a serial device...

var SerialDevice = require('devicestack').SerialDevice
  , util = require('util')
  , Connection = require('./connection'); // this line...;

function MyDevice(port) {
    // call super class
    SerialDevice.call(this,
        port, 
        {
            baudrate: 38400,
            databits: 8,
            stopbits: 1,
            parity: 'none'
        },
        Connection // ...and this line
    );
}

util.inherits(MyDevice, SerialDevice);

module.exports = MyDevice;

Let's lookup

var DeviceLoader = require('devicestack').DeviceLoader
  , util = require('util')
  , Device = require('./device');

function MyDeviceLoader() {
    // call super class
    DeviceLoader.call(this);
}

util.inherits(MyDeviceLoader, DeviceLoader);

MyDeviceLoader.prototype.lookup = function(callback) {
    var devices =  = [
        new Device(),
        new Device()
    ];
    try {
        this.emit('lookup');
    } catch(e) {
    }
    callback(null, devices);
};

module.exports = new MyDeviceLoader();

If it's a serial device extend from serialdeviceloader...

var SerialDeviceLoader = require('devicestack').SerialDeviceLoader
  , _ = require('lodash')
  , util = require('util')
  , Device = require('./device');

function MyDeviceLoader() {
    // call super class
    MyDeviceLoader.call(this, Device);
}

util.inherits(MyDeviceLoader, SerialDeviceLoader);

MyDeviceLoader.prototype.filter = function(ports) {
    var resPorts = _.filter(ports, function(item) {
        if (process.platform == 'win32') {
            return item.pnpId.indexOf('VID_1234+PID_5678') >= 0;
        } else if (process.platform == 'darwin') {
            return item.productId === '0x5678' && item.vendorId === '0x1234';
        } else {
            return item.pnpId.indexOf('MyDeviceIdentification') >= 0;
        }
    });
    return resPorts;
};

module.exports = new MyDeviceLoader();

And finally help with a guider

var DeviceGuider = require('devicestack').DeviceGuider
  , util = require('util')
  , deviceLoader = require('./deviceloader');

function MyDeviceGuider() {

    // call super class
    DeviceGuider.call(this, deviceLoader);
}

util.inherits(MyDeviceGuider, DeviceGuider);

module.exports = new MyDeviceGuider();

And now?

var myDeviceguider = require('./deviceguider');

myDeviceguider.on('err', function(err) {
    if (err) { console.log(err); return process.exit(); }
});

myDeviceguider.on('plug', function(device) {
    console.log('\n--->>> plugged a device\n');
});

myDeviceguider.on('unplug', function(device) {
    console.log('\n--->>> unplugged a device\n');
});

myDeviceguider.on('connect', function(connection) {
    console.log('\n--->>> connected a device\n');

    connection.executeCommand(/* your stuff */, callback);
});

myDeviceguider.on('disconnect', function(connection) {
    console.log('\n--->>> disconnected a device\n');
});

myDeviceguider.getCurrentState(function(err, currentState) {
    if (currentState.plugged.length === 0) { console.log('No devices found!'); /*return process.exit();*/ }
});



// V1: autoconnect first device...
myDeviceguider.on('connect', function(device, connection) {
    // when first device connected...
});
myDeviceguider.autoconnectOne([function(err, device, connection) {}]);
myDeviceguider.stopautoconnecting(); // will stop autoconnecting and will disconnect connected device

// V2: autoconnect all devices...
myDeviceguider.on('connect', function(device, connection) {
    // when a device connected...
});
myDeviceguider.autoconnect();
myDeviceguider.stopautoconnecting(); // will stop autoconnecting and will disconnect all connected devices

// V3: manualconnect devices...
myDeviceguider.on('plug', function(device) {
    // when a device ready to be connected...
    device.connect(function(err, connection) {
        // device connected...
    });
});

// V4: manualconnect a device with port...
myDeviceguider.on('connect', function(device, connection) {
    // when first device connected...
});
myDeviceguider.connect(port[, function(err, device, connection) {}]);

License

Copyright (c) 2012 Adriano Raiano

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Package last updated on 24 Oct 2012

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