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Introduction
This module helps you to represent a device and its protocol.
___________________________________________________
| | | |
| | tasks | |
|________________ deviceguider |__________| |
| | | |
| deviceloader | | commands |
|________________|__________________|_______________|
| | ___________________|
| | connection | |
| device |______________| framehandler(s) |
| |___________________|
| |
|___________________________________________________|
device
Device represents your physical device.
open
Implement the open mechanism to your device.
Call with optional callback. On opened emit 'open' and call the callback.
- If extending from
require('devicestack').SerialDevice
this mechanism is already defined!
close
Implement the close mechanism to your device.
Call with optional callback. On closed emit 'close' and call the callback.
- If extending from
require('devicestack').SerialDevice
this mechanism is already defined!
send
Implement the send mechanism to your device by subscribing the 'send' event.
Call send or emit 'send' on the device with a byte array.
- If extending from
require('devicestack').Device
the send function is already defined! - If extending from
require('devicestack').SerialDevice
this mechanism is already defined!
receive
Implement the receive mechanism from your device by emitting the 'receive' event.
When you receive data from your device emit 'receive' with a byte array.
- If extending from
require('devicestack').SerialDevice
this mechanism is already defined!
connect
Implement the connect mechanism to your device.
Call with optional callback. On connecting emit 'opening', create a new connection instance and call open by passing the callback.
- If extending from
require('devicestack').Device
this mechanism is already defined!
disconnect
Implement the disconnect mechanism to your device.
Call with optional callback. On disconnecting emit 'closing' and call close by passing the callback.
- If extending from
require('devicestack').Device
this mechanism is already defined!
set
Sets attributes for the device.
- If extending from
require('devicestack').Device
this mechanism is already defined!
example:
device.set('firmwareVersion', '0.0.1');
// or
device.set({
firmwareVersion: '0.0.1',
bootloaderVersion: '0.0.1'
});
get
Gets an attribute of the device.
- If extending from
require('devicestack').Device
this mechanism is already defined!
example:
device.get('firmwareVersion'); // returns '0.0.1'
connection
Connection will be created from connect of device.
- reacts on open of device, calls
onConnecting
function if exists and emits 'connecting' and 'connect' - reacts on closing of device and calls close on device
- reacts on close of device and cleans up
In extended constuctor create the framehandler(s) and subscribe to receive on the last framehandler.
close
Implement the close mechanism.
Call with optional callback. On closing emit 'disconnecting', call onDisconnecting
function if exists, on disconnected emit 'disconnect' and call close on device by passing the callback.
- If extending from
require('devicestack').Connection
this mechanism is already defined!
executeCommand
Implement the executeCommand mechanism.
Call with commandData and optional callback.
onConnecting
Define onConnecting
function if you need to send some commands before definitely connected?
onDisconnecting
Define onDisconnecting
function if you need to send some commands before definitely disconnected?
set
Sets attributes for the connection.
- If extending from
require('devicestack').Connection
this mechanism is already defined!
example:
connection.set('firmwareVersion', '0.0.1');
// or
connection.set({
firmwareVersion: '0.0.1',
bootloaderVersion: '0.0.1'
});
get
Gets an attribute of the connection.
- If extending from
require('devicestack').Connection
this mechanism is already defined!
example:
connection.get('firmwareVersion'); // returns '0.0.1'
framehandler(s)
You can have one or multiple framehandlers. A framhandler receives data from the upper layer and sends it to the lower layer by wrapping some header or footer information. A framehandler receives data from lower layer and sends it to the upper layer by unwrapping some header or footer information. The lowest layer for a framehandler is the device and the topmost ist the connection.
- reacts on send of upper layer, calls
wrapFrame
function if exists and calls send
function on lower layer - reacts on receive of lower layer, calls
unwrapFrame
function if exists and emits receive
- automatically calls
start
function
start
Only starts if analyzeNextFrame
function is defined. Creates an interval that calls analyzeNextFrame
function.
- If extending from
require('devicestack').FrameHandler
this mechanism is already defined!
stop
Stops the interval that calls analyzeNextFrame
function.
- If extending from
require('devicestack').FrameHandler
this mechanism is already defined!
send
Call send or emit 'send' on the device with a byte array.
- If extending from
require('devicestack').FrameHandler
this mechanism is already defined!
analyzeNextFrame
Implement the analyzeNextFrame mechanism that returns a frame as byte array or null of no frame found.
Call with current incomming buffer.
wrapFrame
Define wrapFrame
function if you need to wrap frames?
unwrapFrame
Define unwrapFrame
function if you need to unwrap frames?
deviceloader
A deviceloader can check if there are available some devices.
startLookup
Creates an interval that calls trigger
function.
Call with optional interval in milliseconds and optional callback.
- If extending from
require('devicestack').DeviceLoader
this mechanism is already defined!
stopLookup
Stops the interval that calls trigger
function.
- If extending from
require('devicestack').DeviceLoader
this mechanism is already defined!
trigger
Calls lookup
function with optional callback and emits 'plug' for new attached devices and 'unplug' for removed devices.
- If extending from
require('devicestack').DeviceLoader
this mechanism is already defined!
lookup
Call with optional callback and call callback with an array of devices.
- If extending from
require('devicestack').SerialDeviceLoader
this mechanism is already defined!
deviceguider
A deviceguider emits 'plug' for new attached devices, 'unplug' for removed devices, emits 'connect' for connected devices and emits 'disconnect' for disconnected devices.
getCurrentState
Call with callback and it calls the callback with the current state, containing the connectionMode, the list of plugged devices and the list of connected devices.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
autoconnect
Call without arguments it emits 'connectionModeChanged'. When plugging a device it will now automatically connect it and emit 'connect'. Already plugged devices will connect immediately.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
autoconnectOne
Call with optional callback it emits 'connectionModeChanged'. When plugging one device it will now automatically connect one and emit 'connect'. If there is already a plugged device, it will connect immediately and call the callback.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
manualconnect
Call with optional holdConnections flag and optional callback it emits 'connectionModeChanged'. When plugging a device it will not connect it. Dependent on the holdConnections flag already connected devices will disconnect immediately and call the callback.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
connectDevice
Call with the deviceId or the device and optional callback it will connect that device and call the callback.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
disconnectDevice
Call with the deviceId or the device and optional callback it will disconnect that device and call the callback.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
closeConnection
Call with the connectionId or the connection and optional callback it will close that connection and call the callback.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
checkConnectionMode
Call with a connectionMode value it checks if the connectionMode will change and returns true or false.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
changeConnectionMode
Call with a connectionMode value it checks if the connectionMode will change and emits 'connectionModeChanged'.
- If extending from
require('devicestack').DeviceGuider
this mechanism is already defined!
connect
Call with the portname and optional callback it will connect that device and call the callback.
- If extending from
require('devicestack').SerialDeviceGuider
this mechanism is already defined!
disconnect
Call with the portname and optional callback it will disconnect that device and call the callback.
- If extending from
require('devicestack').SerialDeviceGuider
this mechanism is already defined!
commands
Build your own commands looking like this:
function MyCommand(myValue) {
this.cmd = 0x01;
this.data = [myValue ? 0x01 : 0x00];
}
MyCommand.prototype.execute = function(connection, callback) {
connection.executeCommand(this, callback);
};
module.exports = MyCommand;
tasks
Build your own tasks looking like this:
var MyCommand = require('../commands/myCommand');
function MyTask() {
this.myCommand = new MyCommand();
}
MyTask.prototype.execute = function(connection, callback) {
this.myCommand.execute(connection, function(err, data) {
if (err) {
return callback(err);
}
callback(err, data);
});
};
module.exports = MyTask;
utils
Some utility functions are shipped with this module.
array | toNumber
Converts a byte array to a number.
[0x01, 0x00].toNumber() // returns 64
array | toBuffer
Converts a byte array to a buffer object.
[0x01, 0x00].toBuffer()
array | toHexDebug
Converts a byte array to a readable hex string.
[0x01, 0x00].toHexDebug() // returns '01-00'
array | toHexString
Converts a byte array to a hex string.
[0x01, 0x00].toHexString() // returns '0100'
buffer | toArray
Converts a buffer object to a byte array.
(new Buffer([0x01, 0x00])).toArray() // returns [0x01, 0x00]
buffer | toHexDebug
Converts a buffer object to a readable hex string.
(new Buffer([0x01, 0x00])).toHexDebug() // returns '01-00'
number | toArray
Converts a number to a byte array.
64.toArray() // returns [0x01, 0x00]
string | toArray
Converts a hex string to a byte array.
'0100'.toArray() // returns [0x01, 0x00]
enum
The Enum type is automatically registered in node.js.
For documentation look at enum.
Installation
npm install devicestack
Usage
Start from the device
var Device = require('devicestack').Device
, util = require('util');
function MyDevice() {
// call super class
Device.call(this);
}
util.inherits(MyDevice, Device);
MyDevice.prototype.open = function(callback) {
var self = this;
setTimeout(function() {
self.emit('open', callback);
if (!self.connection && callback) callback();
}, 10);
this.on('send', function(data) {
setTimeout(function() {
self.emit('receive', data);
}, 5);
});
};
MyDevice.prototype.close = function(callback, fire) {
var self = this;
setTimeout(function() {
self.emit('close', callback);
self.removeAllListeners();
if (callback && (!self.connection || fire)) callback(null);
}, 10);
};
module.exports = MyDevice;
If it's a serial device extend from SerialDevice
var SerialDevice = require('devicestack').SerialDevice
, util = require('util');
function MyDevice(port) {
// call super class
SerialDevice.call(this,
port,
{
baudrate: 38400,
databits: 8,
stopbits: 1,
parity: 'none'
}
);
}
util.inherits(MyDevice, SerialDevice);
module.exports = MyDevice;
Continue with the framehandler(s)
var FrameHandler = require('devicestack').FrameHandler
, util = require('util');
function MyFrameHandler(device) {
// call super class
FrameHandler.call(this, device);
}
util.inherits(MyFrameHandler, FrameHandler);
MyFrameHandler.prototype.analyzeNextFrame = function(incomming) {
return incomming.splice(0);
};
MyFrameHandler.prototype.unwrapFrame = function(frame) {
return frame;
};
MyFrameHandler.prototype.wrapFrame = function(frame) {
return frame;
};
module.exports = MyFrameHandler;
Now build your stack with the device and the framehandler(s) defining a connection
var Connection = require('devicestack').Connection
, util = require('util')
, FrameHandler = require('./framehandler');
function MyConnection(device) {
// call super class
Connection.call(this, device);
this.frameHandler = new FrameHandler(this.device);
this.frameHandler.on('receive', function (frame) {
// forward to appropriate command...
});
}
util.inherits(MyConnection, Connection);
// define if needed
MyConnection.prototype.onConnecting = function(callback) {
// Need to send some commands before definitely connected?
if (callback) callback();
};
// define if needed
MyConnection.prototype.onDisconnecting = function(callback) {
// Need to send some commands before definitely closed?
if (callback) callback();
};
MyConnection.prototype.executeCommand = function(commandData, callback) {
this.frameHandler.send('send', commandData);
};
module.exports = MyConnection;
Don't forget to extend the device with the connection
var Device = require('devicestack').Device
, util = require('util')
, Connection = require('./connection'); // this line...
function MyDevice() {
// call super class
Device.call(this, Connection); // ...and this line
}
util.inherits(MyDevice, Device);
MyDevice.prototype.open = function(callback) {
var self = this;
setTimeout(function() {
self.emit('open', callback);
if (!self.connection && callback) callback();
}, 10);
this.on('send', function(data) {
setTimeout(function() {
self.emit('receive', data);
}, 5);
});
};
MyDevice.prototype.close = function(callback, fire) {
var self = this;
setTimeout(function() {
self.emit('close', callback);
self.removeAllListeners();
if (callback && (!self.connection || fire)) callback(null);
}, 10);
};
module.exports = MyDevice;
If it's a serial device...
var SerialDevice = require('devicestack').SerialDevice
, util = require('util')
, Connection = require('./connection'); // this line...;
function MyDevice(port) {
// call super class
SerialDevice.call(this,
port,
{
baudrate: 38400,
databits: 8,
stopbits: 1,
parity: 'none'
},
Connection // ...and this line
);
}
util.inherits(MyDevice, SerialDevice);
module.exports = MyDevice;
Let's lookup
var DeviceLoader = require('devicestack').DeviceLoader
, util = require('util')
, Device = require('./device');
function MyDeviceLoader() {
// call super class
DeviceLoader.call(this);
}
util.inherits(MyDeviceLoader, DeviceLoader);
MyDeviceLoader.prototype.lookup = function(callback) {
var devices = = [
new Device(),
new Device()
];
try {
this.emit('lookup');
} catch(e) {
}
callback(null, devices);
};
module.exports = new MyDeviceLoader();
If it's a serial device extend from serialdeviceloader...
var SerialDeviceLoader = require('devicestack').SerialDeviceLoader
, _ = require('lodash')
, util = require('util')
, Device = require('./device');
function MyDeviceLoader() {
// call super class
MyDeviceLoader.call(this, Device);
}
util.inherits(MyDeviceLoader, SerialDeviceLoader);
MyDeviceLoader.prototype.filter = function(ports) {
var resPorts = _.filter(ports, function(item) {
if (process.platform == 'win32') {
return item.pnpId.indexOf('VID_1234+PID_5678') >= 0;
} else if (process.platform == 'darwin') {
return item.productId === '0x5678' && item.vendorId === '0x1234';
} else {
return item.pnpId.indexOf('MyDeviceIdentification') >= 0;
}
});
return resPorts;
};
module.exports = new MyDeviceLoader();
And finally help with a guider
var DeviceGuider = require('devicestack').DeviceGuider
, util = require('util')
, deviceLoader = require('./deviceloader');
function MyDeviceGuider() {
// call super class
DeviceGuider.call(this, deviceLoader);
}
util.inherits(MyDeviceGuider, DeviceGuider);
module.exports = new MyDeviceGuider();
And now?
var myDeviceguider = require('./deviceguider');
myDeviceguider.on('err', function(err) {
if (err) { console.log(err); return process.exit(); }
});
myDeviceguider.on('plug', function(device) {
console.log('\n--->>> plugged a device\n');
});
myDeviceguider.on('unplug', function(device) {
console.log('\n--->>> unplugged a device\n');
});
myDeviceguider.on('connect', function(connection) {
console.log('\n--->>> connected a device\n');
connection.executeCommand(/* your stuff */, callback);
});
myDeviceguider.on('disconnect', function(connection) {
console.log('\n--->>> disconnected a device\n');
});
myDeviceguider.getCurrentState(function(err, currentState) {
if (currentState.plugged.length === 0) { console.log('No devices found!'); /*return process.exit();*/ }
});
// V1: autoconnect first device...
myDeviceguider.on('connect', function(device, connection) {
// when first device connected...
});
myDeviceguider.autoconnectOne([function(err, device, connection) {}]);
myDeviceguider.stopautoconnecting(); // will stop autoconnecting and will disconnect connected device
// V2: autoconnect all devices...
myDeviceguider.on('connect', function(device, connection) {
// when a device connected...
});
myDeviceguider.autoconnect();
myDeviceguider.stopautoconnecting(); // will stop autoconnecting and will disconnect all connected devices
// V3: manualconnect devices...
myDeviceguider.on('plug', function(device) {
// when a device ready to be connected...
device.connect(function(err, connection) {
// device connected...
});
});
// V4: manualconnect a device with port...
myDeviceguider.on('connect', function(device, connection) {
// when first device connected...
});
myDeviceguider.connect(port[, function(err, device, connection) {}]);
License
Copyright (c) 2012 Adriano Raiano
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.