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discord-player
Advanced tools
Note: this module uses recent discordjs features and requires discord.js version 12.
Discord Player is a powerful Node.js module that allows you to easily implement music commands. Everything is customizable, and everything is done to simplify your work without limiting you!
npm install --save discord-player
Install opusscript or node-opus:
npm install --save opusscript
Install FFMPEG and you're done!
const Discord = require("discord.js"),
client = new Discord.Client(),
settings = {
prefix: "!",
token: "Your Discord Token"
};
const { Player } = require("discord-player");
// Create a new Player (Youtube API key is your Youtube Data v3 key)
const player = new Player(client, "YOUTUBE API KEY");
// To easily access the player
client.player = player;
client.on("ready", () => {
console.log("I'm ready !");
});
client.login(settings.token);
You can pass a third parameter when instantiating the class Player: the options object:
options.leaveOnEnd: whether the bot should leave the voice channel when there is no more song in the queue.
options.leaveOnStop: whether the bot should leave the voice channel when the stop()
function is used.
options.leaveOnEmpty: whether the bot should leave the voice channel if there is no more member in it.
You need to init the guild queue using the play() function, then you are able to manage the queue using the following functions:
// Play a song in the voice channel and init the guild queue
client.player.play(voiceChannel, songName);
// Add a song to the queue
client.player.addToQueue(guildID, songName);
// Clear the queue
client.player.clearQueue(guildID);
// Get the queue
client.player.getQueue(guildID);
// Skip the current song
client.player.skip(guildID);
// Pause
client.player.pause(guildID);
// Resume
client.player.resume(guildID);
// Stop
client.player.stop(guildID);
// Check if music is playing in a guild
client.player.isPlaying(guildID);
// Get the currently playing song
client.player.nowPlaying(guildID);
// Current song will be repeated indefinitely
client.player.setRepeatMode(guildID, true);
// Current song will no longer be repeated indefinitely
client.player.setRepeatMode(guildID, false);
client.player.getQueue(guildID)
.on('end', () => {
message.channel.send('There is no more music in the queue!');
})
.on('songChanged', (oldSong, newSong) => {
message.channel.send(`Now playing ${newSong.name}...`);
})
.on('channelEmpty', () => {
message.channel.send('Stop playing, there is no more member in the voice channel...');
});
To play a song, use the client.player.play()
function.
Usage:
client.player.play(voiceChannel, songName);
Example:
client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// !play Despacito
// will play "Despacito" in the member voice channel
if(command === 'play'){
let song = await client.player.play(message.member.voice.channel, args[0])
message.channel.send(`Currently playing ${song.name}!`);
}
To pause the current song, use the client.player.pause()
function.
Usage:
client.player.pause(guildID);
Example:
client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'pause'){
let song = await client.player.pause(message.guild.id);
message.channel.send(`${song.name} paused!`);
}
});
To resume the current song, use the client.player.resume()
function.
Usage:
client.player.resume(guildID);
Example:
client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'resume'){
let song = await client.player.resume(message.guild.id);
message.channel.send(`${song.name} resumed!`);
}
});
To stop the music, use the client.player.stop()
function.
Usage:
client.player.stop(guildID);
Example:
client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'stop'){
client.player.stop(message.guild.id);
message.channel.send('Music stopped!');
}
});
To update the volume, use the client.player.setVolume()
function.
Usage:
client.player.setVolume(guildID, percent);
Example:
client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'setvolume'){
client.player.setVolume(message.guild.id, parseInt(args[0]));
message.channel.send(`Volume set to ${args[0]} !`);
}
});
To add a song to the queue, use the client.player.addToQueue()
function.
Usage:
client.player.addToQueue(guildID, songName);
Example:
In this example, you will see how to add a song to the queue if one is already playing.
client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'play'){
let aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
// If there's already a song playing
if(aSongIsAlreadyPlaying){
// Add the song to the queue
let song = await client.player.addToQueue(message.guild.id, args[0]);
message.channel.send(`${song.name} added to queue!`);
} else {
// Else, play the song
let song = await client.player.play(message.member.voice.channel, args[0]);
message.channel.send(`Currently playing ${song.name}!`);
}
}
});
To clear the queue, use the client.player.clearQueue()
function.
Usage:
client.player.clearQueue(guildID);
Example:
client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'clear-queue'){
client.player.clearQueue(message.guild.id);
message.channel.send('Queue cleared!');
}
});
To get the server queue, use the client.player.getQueue()
function.
Usage:
client.player.getQueue(guildID);
Example:
client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'queue'){
let queue = await client.player.getQueue(message.guild.id);
message.channel.send('Server queue:\n'+(queue.songs.map((song, i) => {
return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}`
}).join('\n')));
}
/**
* Output:
*
* Server queue:
* Current - Despacito | Luis Fonsi
* #2 - Memories | Maroon 5
* #3 - Dance Monkey | Tones And I
* #4 - Circles | Post Malone
*/
});
To skip the current song, use the client.player.skip()
function.
Usage:
client.player.skip(guildID);
Example:
client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'skip'){
let song = await client.player.skip(message.guild.id);
message.channel.send(`${song.name} skipped!`);
}
});
To get the currently playing song, use the client.player.nowPlaying()
function.
Usage:
client.player.nowPlaying(guildID);
Example:
client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'now-playing'){
let song = await client.player.nowPlaying(message.guild.id);
message.channel.send(`Currently playing ${song.name}...`);
}
});
To repeat the current song, use the client.player.setRepeatMode()
function.
Usage:
client.player.setRepeatMode(guildID, boolean);
Example:
client.on('message', async (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'enable-repeat'){
// Enable repeat mode
client.player.setRepeatMode(message.guild.id, true);
// Get the current song
let song = await client.player.nowPlaying(message.guild.id);
message.channel.send(`${song.name} will be repeated indefinitely!`);
}
if(command === 'disable-repeat'){
// Disable repeat mode
client.player.setRepeatMode(message.guild.id, false);
// Get the current song
let song = await client.player.nowPlaying(message.guild.id);
message.channel.send(`${song.name} will no longer be repeated indefinitely!`);
}
});
You can send a message when the queue ends or when the song changes:
client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
if(command === 'play'){
let song = await client.player.play(message.member.voice.channel, args[0]);
song.queue.on('end', () => {
message.channel.send('The queue is empty, please add new songs!');
});
song.queue.on('songChanged', (oldSong, newSong, skipped, repeatMode) => {
if(repeatMode){
message.channel.send(`Playing ${newSong} again...`);
} else {
message.channel.send(`Now playing ${newSong}...`);
}
});
}
There are 2 main errors that you can handle like this:
client.on('message', (message) => {
const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// Error 1:
// Song not found
if(command === 'play'){
client.player.play(message.member.voice.channel, args[0]).then((song) => {
message.channel.send(`Currently playing ${song.name}!`);
}).catch(() => {
message.channel.send(`No song found for ${args[0]}`);
});
}
// Error 2:
// Not playing
if(command === 'queue'){
let playing = client.player.isPlaying(message.guild.id);
if(!playing) return message.channel.send(':x: No songs currently playing!');
// you are sure it works:
client.player.getQueue(message.guild.id);
}
});
These bots are made by the community, they can help you build your own!
FAQs
Complete framework to facilitate music commands using discord.js
The npm package discord-player receives a total of 2,638 weekly downloads. As such, discord-player popularity was classified as popular.
We found that discord-player demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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