Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

discord-player

Package Overview
Dependencies
Maintainers
1
Versions
358
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

discord-player

Complete framework to facilitate music commands using discord.js v12

  • 1.4.0
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
3K
decreased by-0.83%
Maintainers
1
Weekly downloads
 
Created
Source

Discord Player

downloadsBadge versionBadge patreonBadge

Note: this module uses recent discordjs features and requires discord.js version 12.

Discord Player is a powerful Node.js module that allows you to easily implement music commands. Everything is customizable, and everything is done to simplify your work without limiting you!

Installation

npm install --save discord-player

Install opusscript or node-opus:

npm install --save opusscript

Install FFMPEG and you're done!

Player

const Discord = require("discord.js"),
client = new Discord.Client(),
settings = {
    prefix: "!",
    token: "Your Discord Token"
};

const { Player } = require("discord-player");
// Create a new Player (Youtube API key is your Youtube Data v3 key)
const player = new Player(client, "YOUTUBE API KEY");
// To easily access the player
client.player = player;

client.on("ready", () => {
    console.log("I'm ready !");
});

client.login(settings.token);

You can pass a third parameter when instantiating the class Player: the options object:
options.leaveOnEnd: whether the bot should leave the voice channel when there is no more song in the queue.
options.leaveOnStop: whether the bot should leave the voice channel when the stop() function is used.
options.leaveOnEmpty: whether the bot should leave the voice channel if there is no more member in it.

Features Overview

You need to init the guild queue using the play() function, then you are able to manage the queue using the following functions:

// Play a song in the voice channel and init the guild queue
client.player.play(voiceChannel, songName);

// Add a song to the queue
client.player.addToQueue(guildID, songName);
// Clear the queue
client.player.clearQueue(guildID);
// Get the queue
client.player.getQueue(guildID);
// Skip the current song
client.player.skip(guildID);


// Pause
client.player.pause(guildID);
// Resume
client.player.resume(guildID);
// Stop
client.player.stop(guildID);

// Check if music is playing in a guild
client.player.isPlaying(guildID);
// Get the currently playing song
client.player.nowPlaying(guildID);


// Current song will be repeated indefinitely
client.player.setRepeatMode(guildID, true);
// Current song will no longer be repeated indefinitely
client.player.setRepeatMode(guildID, false);

Event messages

client.player.getQueue(guildID)
.on('end', () => {
    message.channel.send('There is no more music in the queue!');
})
.on('songChanged', (oldSong, newSong) => {
    message.channel.send(`Now playing ${newSong.name}...`);
})
.on('channelEmpty', () => {
    message.channel.send('Stop playing, there is no more member in the voice channel...');
});

Examples

Play

To play a song, use the client.player.play() function.

Usage:

client.player.play(voiceChannel, songName);

Example:

client.on('message', async (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();
    
    // !play Despacito
    // will play "Despacito" in the member voice channel

    if(command === 'play'){
        let song = await client.player.play(message.member.voice.channel, args[0])
        message.channel.send(`Currently playing ${song.name}!`);
    }

Pause

To pause the current song, use the client.player.pause() function.

Usage:

client.player.pause(guildID);

Example:

client.on('message', async (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'pause'){
        let song = await client.player.pause(message.guild.id);
        message.channel.send(`${song.name} paused!`);
    }

});

Resume

To resume the current song, use the client.player.resume() function.

Usage:

client.player.resume(guildID);

Example:

client.on('message', async (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'resume'){
        let song = await client.player.resume(message.guild.id);
        message.channel.send(`${song.name} resumed!`);
    }

});

Stop

To stop the music, use the client.player.stop() function.

Usage:

client.player.stop(guildID);

Example:

client.on('message', (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'stop'){
        client.player.stop(message.guild.id);
        message.channel.send('Music stopped!');
    }

});

SetVolume

To update the volume, use the client.player.setVolume() function.

Usage:

client.player.setVolume(guildID, percent);

Example:

client.on('message', (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'setvolume'){
        client.player.setVolume(message.guild.id, parseInt(args[0]));
        message.channel.send(`Volume set to ${args[0]} !`);
    }

});

AddToQueue

To add a song to the queue, use the client.player.addToQueue() function.

Usage:

client.player.addToQueue(guildID, songName);

Example:

In this example, you will see how to add a song to the queue if one is already playing.

client.on('message', async (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'play'){
        let aSongIsAlreadyPlaying = client.player.isPlaying(message.guild.id);
        // If there's already a song playing 
        if(aSongIsAlreadyPlaying){
            // Add the song to the queue
            let song = await client.player.addToQueue(message.guild.id, args[0]);
            message.channel.send(`${song.name} added to queue!`);
        } else {
            // Else, play the song
            let song = await client.player.play(message.member.voice.channel, args[0]);
            message.channel.send(`Currently playing ${song.name}!`);
        }
    }

});

ClearQueue

To clear the queue, use the client.player.clearQueue() function.

Usage:

client.player.clearQueue(guildID);

Example:

client.on('message', (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'clear-queue'){
        client.player.clearQueue(message.guild.id);
        message.channel.send('Queue cleared!');
    }

});

GetQueue

To get the server queue, use the client.player.getQueue() function.

Usage:

client.player.getQueue(guildID);

Example:

client.on('message', (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'queue'){
        let queue = await client.player.getQueue(message.guild.id);
        message.channel.send('Server queue:\n'+(queue.songs.map((song, i) => {
            return `${i === 0 ? 'Current' : `#${i+1}`} - ${song.name} | ${song.author}`
        }).join('\n')));
    }

    /**
     * Output:
     * 
     * Server queue:
     * Current - Despacito | Luis Fonsi
     * #2 - Memories | Maroon 5
     * #3 - Dance Monkey | Tones And I
     * #4 - Circles | Post Malone
     */

});

Skip

To skip the current song, use the client.player.skip() function.

Usage:

client.player.skip(guildID);

Example:

client.on('message', async (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'skip'){
        let song = await client.player.skip(message.guild.id);
        message.channel.send(`${song.name} skipped!`);
    }

});

Now Playing

To get the currently playing song, use the client.player.nowPlaying() function.

Usage:

client.player.nowPlaying(guildID);

Example:

client.on('message', async (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'now-playing'){
        let song = await client.player.nowPlaying(message.guild.id);
        message.channel.send(`Currently playing ${song.name}...`);
    }

});

Repeat

To repeat the current song, use the client.player.setRepeatMode() function.

Usage:

client.player.setRepeatMode(guildID, boolean);

Example:

client.on('message', async (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'enable-repeat'){
        // Enable repeat mode
        client.player.setRepeatMode(message.guild.id, true);
        // Get the current song
        let song = await client.player.nowPlaying(message.guild.id);
        message.channel.send(`${song.name} will be repeated indefinitely!`);
    }

    if(command === 'disable-repeat'){
        // Disable repeat mode
        client.player.setRepeatMode(message.guild.id, false);
        // Get the current song
        let song = await client.player.nowPlaying(message.guild.id);
        message.channel.send(`${song.name}  will no longer be repeated indefinitely!`);
    }

});

Info Messages

You can send a message when the queue ends or when the song changes:

client.on('message', (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    if(command === 'play'){
        let song = await client.player.play(message.member.voice.channel, args[0]);
        song.queue.on('end', () => {
            message.channel.send('The queue is empty, please add new songs!');
        });
        song.queue.on('songChanged', (oldSong, newSong, skipped, repeatMode) => {
            if(repeatMode){
                message.channel.send(`Playing ${newSong} again...`);
            } else {
                message.channel.send(`Now playing ${newSong}...`);
            }
        });
    }

Handle errors

There are 2 main errors that you can handle like this:

client.on('message', (message) => {

    const args = message.content.slice(settings.prefix.length).trim().split(/ +/g);
    const command = args.shift().toLowerCase();

    // Error 1:
    // Song not found
    if(command === 'play'){
        client.player.play(message.member.voice.channel, args[0]).then((song) => {
            message.channel.send(`Currently playing ${song.name}!`);
        }).catch(() => {
            message.channel.send(`No song found for ${args[0]}`);
        });
    }

    // Error 2:
    // Not playing
    if(command === 'queue'){
        let playing = client.player.isPlaying(message.guild.id);
        if(!playing) return message.channel.send(':x: No songs currently playing!');
        // you are sure it works:
        client.player.getQueue(message.guild.id);
    }

});

Examples of bots made with discord-player

These bots are made by the community, they can help you build your own!

Keywords

FAQs

Package last updated on 24 Apr 2020

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc