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discord-player

Complete framework to facilitate music commands using discord.js

  • 6.0.0-dev.5
  • Source
  • npm
  • Socket score

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Discord Player

Discord Player is a powerful framework for JavaScript and TypeScript, built on top of @discord.js/voice library. It provides easy set of customizable tools to develop Discord Music bots.

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Installation

Install discord-player

$ npm install --save discord-player

Install @discordjs/opus

$ npm install --save @discordjs/opus # Native (best performance)

# or
$ npm install --save opusscript # WASM (near native performance)

Install streaming library (if you want to play from youtube)

$ npm install --save ytdl-core

# or
$ npm install --save play-dl

Install FFmpeg or Avconv

Features

  • Simple & easy to use 🤘
  • Beginner friendly 😱
  • A LOT OF AUDIO FILTERS (discord-player has total of around 64 built-in filter presets which can be extended even more!) 🎸
  • Lavalink compatible 15 band equalizer 🎚️
  • Digital biquad filters support
  • Digital Signal Processing utilities
  • Lightweight ☁️
  • Custom extractors support 🌌
  • Multiple sources support ✌
  • Play in multiple servers at the same time 🚗
  • Does not inject anything to discord.js or your discord.js client 💉
  • Allows you to have full control over what is going to be streamed 👑

Documentation

Getting Started

First of all, you will need to register slash commands:

const { REST } = require('@discordjs/rest');
const { Routes, ApplicationCommandOptionType } = require('discord.js');

const commands = [
    {
        name: 'play',
        description: 'Plays a song!',
        options: [
            {
                name: 'query',
                type: ApplicationCommandOptionType.String,
                description: 'The song you want to play',
                required: true
            }
        ]
    }
];

const rest = new REST({ version: '10' }).setToken('BOT_TOKEN');

(async () => {
    try {
        console.log('Started refreshing application [/] commands.');

        await rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), { body: commands });

        console.log('Successfully reloaded application [/] commands.');
    } catch (error) {
        console.error(error);
    }
})();

Now you can implement your bot's logic:

const { Client } = require('discord.js');
const client = new Discord.Client({
    intents: ['Guilds', 'GuildVoiceStates']
});
const { Player } = require('discord-player');

// Create a new Player (you don't need any API Key)
const player = new Player(client);

// add the start and finish event so when a song will be played this message will be sent
player.events.on('playerStart', (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`));
player.events.on('playerFinish', (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`));

client.once('ready', () => {
    console.log("I'm ready !");
});

client.on('interactionCreate', async (interaction) => {
    if (!interaction.isChatInputCommand()) return;

    // /play track:Despacito
    // will play "Despacito" in the voice channel
    if (interaction.commandName === 'play') {
        const voiceChannel = interaction.member.voice.channelId;
        if (!voiceChannel) return await interaction.reply({ content: 'You are not in a voice channel!', ephemeral: true });
        if (interaction.guild.members.me.voice.channelId && voiceChannel !== interaction.guild.members.me.voice.channelId)
            return await interaction.reply({ content: 'You are not in my voice channel!', ephemeral: true });
        await interaction.deferReply({ ephemeral: true });
        const query = interaction.options.getString('query');

        try {
            const res = await player.play(voiceChannel, query, {
                nodeOptions: {
                    metadata: {
                        channel: interaction.channel
                    }
                }
            });

            return await interaction.followUp({ content: `⏱️ | Loading track **${res.track.title}**!` });
        } catch(e) {
            return await interaction.followUp({ content: `Could not play: ${e.message}`, ephemeral: true });
        }
    }
});

client.login('BOT_TOKEN');

Accessing player instance

Polluting client like this could be a bad idea:

client.player = player;

discord-player provides singleton support to avoid this type of pollution:

- const player = new Player(client);
+ const player = Player.singleton(client);

Player.singleton() creates a single instance of player which is shared in the future. You can simply do Player.singleton() to access player instance whenever you want without polluting client.

Supported sources

By default, discord-player does not support anything (including search operation and streaming). Luckily, discord-player supports the following sources with the help of @discord-player/extractor which comes pre-installed with discord-player:

  • Local file (You must set the search engine to QueryType.FILE in order to play local files, backed by attachment extractor)
  • Raw attachments (backed by attachment extractor)
  • Spotify (backed by ysa extractor)
  • Apple Music (backed by ysa extractor)
  • YouTube (backed by ysa extractor)
  • Vimeo (backed by vimeo extractor)
  • Reverbnation (backed by reverbnation extractor)
  • SoundCloud (backed by soundcloud extractor)

If you dont want to stream from certain extractors, you can block them by passing blockStreamFrom: [id, id, ...] to player instantiation options. Disabling youtube streaming completely would be as easy as:

import { Player } from 'discord-player';
import { YouTubeExtractor } from '@discord-player/extractor';

const player = new Player(client, {
    blockStreamFrom: [
        // now your bot will no longer be able to use
        // youtube extractor to play audio even if the track was
        // extracted from youtube
        YouTubeExtractor.identifier
    ],
    blockExtractors: [
        // this will block the listed extractors from being
        // able to query metadata (aka search results parsing)
        // This example disables youtube search, spotify bridge
        // and apple music bridge
        YouTubeExtractor.identifier
    ]
});

Likewise, You can also force a specific extractor to resolve your search query. This is useful in some cases where you don't want to use other sources.

You can do so by using ext:<EXTRACTOR_IDENTIFIER> in searchEngine value. Example:

import { SoundCloudExtractor } from '@discord-player/extractor';

const result = await player.search(query, {
    // always use soundcloud extractor
    searchEngine: SoundCloudExtractor.identifier
});

Adding more sources

Discord Player provides an Extractor API that enables you to use your custom stream extractor with it. Some packages have been made by the community to add new features using this API.

Audio Filters

Discord Player supports various audio filters. There are 4 types of audio filters in discord-player.

FFmpeg

The most common and powerful method is FFmpeg. It supports a lot of audio filters. To set ffmpeg filter, you can do:

await queue.filters.ffmpeg.toggle(['bassboost', 'nightcore']);

Note that there can be a delay between filters transition in this method.

Equalizer

This equalizer is very similar to Lavalink's 15 Band Equalizer. To use this, you can do:

queue.filters.equalizer.setEQ([
    { band: 0, gain: 0.25 },
    { band: 1, gain: 0.25 },
    { band: 2, gain: 0.25 }
]);

There is no delay between filter transition when using equalizer.

Biquad

This filter provides digital biquad filterer to the player. To use this, you can do:

import { BiquadFilterType } from 'discord-player';

queue.filters.biquad.setFilter(BiquadFilterType.LowPass);
// similarly, you can use other filters such as HighPass, BandPass, Notch, PeakEQ, LowShelf, HighShelf, etc.

There is no delay between filter transition when using biquad filters.

Mini Audio Filters

This is another type of audio filters provider. It currently supports Tremolo and 8D filters only. To use this, you can do:

queue.filters.filters.setFilters(['8D']);

There is no delay between filters transition using this filter.

Example bots made with Discord Player

These bots are made by the community, they can help you build your own!

Use youtube cookies

Using youtube cookies helps you to prevent frequent ratelimits.

const player = new Player(client, {
    ytdlOptions: {
        requestOptions: {
            headers: {
                cookie: 'YOUR_YOUTUBE_COOKIE'
            }
        }
    }
});

Note: The above option is also passed to ytdl-core but not play-dl. Follow this instruction for play-dl config.

Use custom proxies

const HttpsProxyAgent = require('https-proxy-agent');

// Remove "user:pass@" if you don't need to authenticate to your proxy.
const proxy = 'http://user:pass@111.111.111.111:8080';
const agent = HttpsProxyAgent(proxy);

const player = new Player(client, {
    ytdlOptions: {
        requestOptions: { agent }
    }
});

You may also create a simple proxy server and forward requests through it. See https://github.com/http-party/node-http-proxy for more info.

Stream Hooks

onBeforeCreateStream

Discord Player by default uses registered extractors to stream audio. If you need to override what needs to be streamed, you can use this hook.

const fs = require('fs');

// other code
const queue = player.nodes.create(..., {
    ...,
    async onBeforeCreateStream(track, source, _queue) {
        if (track.title === 'some title') {
            return fs.createReadStream('./playThisInstead.mp3');
        }
    }
});

<GuildQueue>.onBeforeCreateStream is called before actually downloading the stream. It is a different concept from extractors, where you are just downloading streams. source here will be a track source. Streams from onBeforeCreateStream are then piped to FFmpeg and sent to onAfterCreateStream hook.

onAfterCreateStream

This hook can be used to post-process pcm stream. This is the final step before creating audio resource. Example:

const queue = player.nodes.create(..., {
    ...,
    async onAfterCreateStream(pcmStream, queue) {
        // return opus encoded stream
        const encoder = new OpusEncoder();
        return {
            stream: encoder.encode(pcmStream),
            type: StreamType.Opus
        };
    }
});

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Package last updated on 27 Feb 2023

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