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discord-player
Advanced tools
Discord Player is a powerful framework for JavaScript and TypeScript, built on top of @discord.js/voice library. It provides easy set of customizable tools to develop Discord Music bots.
$ npm install --save discord-player
$ npm install --save @discordjs/opus # Native (best performance)
# or
$ npm install --save opusscript # WASM (near native performance)
$ npm install --save ytdl-core
# or
$ npm install --save play-dl
First of all, you will need to register slash commands:
const { REST } = require('@discordjs/rest');
const { Routes, ApplicationCommandOptionType } = require('discord.js');
const commands = [
{
name: 'play',
description: 'Plays a song!',
options: [
{
name: 'query',
type: ApplicationCommandOptionType.String,
description: 'The song you want to play',
required: true
}
]
}
];
const rest = new REST({ version: '10' }).setToken('BOT_TOKEN');
(async () => {
try {
console.log('Started refreshing application [/] commands.');
await rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), { body: commands });
console.log('Successfully reloaded application [/] commands.');
} catch (error) {
console.error(error);
}
})();
Now you can implement your bot's logic:
const { Client } = require('discord.js');
const client = new Discord.Client({
intents: ['Guilds', 'GuildVoiceStates']
});
const { Player } = require('discord-player');
// Create a new Player (you don't need any API Key)
const player = new Player(client);
// add the start and finish event so when a song will be played this message will be sent
player.events.on('playerStart', (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`));
player.events.on('playerFinish', (queue, track) => queue.metadata.channel.send(`🎶 | Now playing **${track.title}**!`));
client.once('ready', () => {
console.log("I'm ready !");
});
client.on('interactionCreate', async (interaction) => {
if (!interaction.isChatInputCommand()) return;
// /play track:Despacito
// will play "Despacito" in the voice channel
if (interaction.commandName === 'play') {
const voiceChannel = interaction.member.voice.channelId;
if (!voiceChannel) return await interaction.reply({ content: 'You are not in a voice channel!', ephemeral: true });
if (interaction.guild.members.me.voice.channelId && voiceChannel !== interaction.guild.members.me.voice.channelId)
return await interaction.reply({ content: 'You are not in my voice channel!', ephemeral: true });
await interaction.deferReply({ ephemeral: true });
const query = interaction.options.getString('query');
try {
const res = await player.play(voiceChannel, query, {
nodeOptions: {
metadata: {
channel: interaction.channel
}
}
});
return await interaction.followUp({ content: `⏱️ | Loading track **${res.track.title}**!` });
} catch(e) {
return await interaction.followUp({ content: `Could not play: ${e.message}`, ephemeral: true });
}
}
});
client.login('BOT_TOKEN');
Polluting client like this could be a bad idea:
client.player = player;
discord-player provides singleton support to avoid this type of pollution:
- const player = new Player(client);
+ const player = Player.singleton(client);
Player.singleton()
creates a single instance of player which is shared in the future. You can simply do Player.singleton()
to access player instance whenever
you want without polluting client.
By default, discord-player does not support anything (including search operation and streaming). Luckily, discord-player supports the following sources with the help of @discord-player/extractor which comes pre-installed with discord-player:
QueryType.FILE
in order to play local files, backed by attachment extractor
)attachment extractor
)ysa extractor
)ysa extractor
)ysa extractor
)vimeo extractor
)reverbnation extractor
)soundcloud extractor
)If you dont want to stream from certain extractors, you can block them by passing blockStreamFrom: [id, id, ...]
to player instantiation options.
Disabling youtube streaming completely would be as easy as:
import { Player } from 'discord-player';
import { YouTubeExtractor } from '@discord-player/extractor';
const player = new Player(client, {
blockStreamFrom: [
// now your bot will no longer be able to use
// youtube extractor to play audio even if the track was
// extracted from youtube
YouTubeExtractor.identifier
],
blockExtractors: [
// this will block the listed extractors from being
// able to query metadata (aka search results parsing)
// This example disables youtube search, spotify bridge
// and apple music bridge
YouTubeExtractor.identifier
]
});
Likewise, You can also force a specific extractor to resolve your search query. This is useful in some cases where you don't want to use other sources.
You can do so by using ext:<EXTRACTOR_IDENTIFIER>
in searchEngine
value. Example:
import { SoundCloudExtractor } from '@discord-player/extractor';
const result = await player.search(query, {
// always use soundcloud extractor
searchEngine: SoundCloudExtractor.identifier
});
Discord Player provides an Extractor API that enables you to use your custom stream extractor with it. Some packages have been made by the community to add new features using this API.
Discord Player supports various audio filters. There are 4 types of audio filters in discord-player.
The most common and powerful method is FFmpeg. It supports a lot of audio filters. To set ffmpeg filter, you can do:
await queue.filters.ffmpeg.toggle(['bassboost', 'nightcore']);
Note that there can be a delay between filters transition in this method.
This equalizer is very similar to Lavalink's 15 Band Equalizer. To use this, you can do:
queue.filters.equalizer.setEQ([
{ band: 0, gain: 0.25 },
{ band: 1, gain: 0.25 },
{ band: 2, gain: 0.25 }
]);
There is no delay between filter transition when using equalizer.
This filter provides digital biquad filterer to the player. To use this, you can do:
import { BiquadFilterType } from 'discord-player';
queue.filters.biquad.setFilter(BiquadFilterType.LowPass);
// similarly, you can use other filters such as HighPass, BandPass, Notch, PeakEQ, LowShelf, HighShelf, etc.
There is no delay between filter transition when using biquad filters.
This is another type of audio filters provider. It currently supports Tremolo
and 8D
filters only. To use this, you can do:
queue.filters.filters.setFilters(['8D']);
There is no delay between filters transition using this filter.
These bots are made by the community, they can help you build your own!
Using youtube cookies helps you to prevent frequent ratelimits.
const player = new Player(client, {
ytdlOptions: {
requestOptions: {
headers: {
cookie: 'YOUR_YOUTUBE_COOKIE'
}
}
}
});
Note: The above option is also passed to
ytdl-core
but notplay-dl
. Follow this instruction for play-dl config.
const HttpsProxyAgent = require('https-proxy-agent');
// Remove "user:pass@" if you don't need to authenticate to your proxy.
const proxy = 'http://user:pass@111.111.111.111:8080';
const agent = HttpsProxyAgent(proxy);
const player = new Player(client, {
ytdlOptions: {
requestOptions: { agent }
}
});
You may also create a simple proxy server and forward requests through it. See https://github.com/http-party/node-http-proxy for more info.
Discord Player by default uses registered extractors to stream audio. If you need to override what needs to be streamed, you can use this hook.
const fs = require('fs');
// other code
const queue = player.nodes.create(..., {
...,
async onBeforeCreateStream(track, source, _queue) {
if (track.title === 'some title') {
return fs.createReadStream('./playThisInstead.mp3');
}
}
});
<GuildQueue>.onBeforeCreateStream
is called before actually downloading the stream. It is a different concept from extractors, where you are just downloading
streams. source
here will be a track source. Streams from onBeforeCreateStream
are then piped to FFmpeg
and sent to onAfterCreateStream
hook.
This hook can be used to post-process pcm stream. This is the final step before creating audio resource. Example:
const queue = player.nodes.create(..., {
...,
async onAfterCreateStream(pcmStream, queue) {
// return opus encoded stream
const encoder = new OpusEncoder();
return {
stream: encoder.encode(pcmStream),
type: StreamType.Opus
};
}
});
FAQs
Complete framework to facilitate music commands using discord.js
The npm package discord-player receives a total of 3,886 weekly downloads. As such, discord-player popularity was classified as popular.
We found that discord-player demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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